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SoD nerfed??

ibench200ibench200 Member Posts: 169 Arc User
edited April 2015 in The Thieves' Den
I noticed my atwills or dailies cant proc sod and only my encounters as well as just one target?? or is this bug o.o either way its not a good thing :(
Post edited by ibench200 on

Comments

  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    edited April 2015
    And smoke bomb is not procing enchants either...
    [SIGPIC][/SIGPIC]
    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
  • lordseth1985lordseth1985 Member, NW M9 Playtest Posts: 319 Arc User
    edited April 2015
    Yeah... also the stealth regen doesn't work either...
    Avestruz.Q.T.Seduz - Rogue, natural born assassin.
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited April 2015
    i think it was a great thing. im not noticing sod double proccing anymore.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited April 2015
    Yeah... also the stealth regen doesn't work either...

    this is true
  • lordseth1985lordseth1985 Member, NW M9 Playtest Posts: 319 Arc User
    edited April 2015
    I can't proc SoD with my at wills. This is only with me? Also, Path of Blades didn't proc it either...
    Avestruz.Q.T.Seduz - Rogue, natural born assassin.
  • mirlegrismirlegris Member Posts: 309 Arc User
    edited April 2015
    SoD proc only with a direct cac encounter ( lashing blade, Dazing Strike ) and with physical ranged encounters. With Blitz, it proc only for one of the targets.

    No proc with at-wills and daily. Few times, it don't proc whith direct cac encouter after the firt time in a fight.

    Stealth regen speed and stealth regen immunity don't work.

    Reported since the begining of mod 6 preview tests : no answer, no comment. It's a ninja nerf for a ninja class, enjoy..
  • lordseth1985lordseth1985 Member, NW M9 Playtest Posts: 319 Arc User
    edited April 2015
    mirlegris wrote: »
    SoD proc only with a direct cac encounter ( lashing blade, Dazing Strike ) and with physical ranged encounters. With Blitz, it proc only for one of the targets.

    No proc with at-wills and daily. Few times, it don't proc whith direct cac encouter after the firt time in a fight.

    Stealth regen speed and stealth regen immunity don't work.

    Reported since the begining of mod 6 preview tests : no answer, no comment. It's a ninja nerf for a ninja class, enjoy..

    Oh man... It's ridiculous this "changes", since the focus of TR was [or still it is?] doing heavy damage one hit-K.O.

    Also, many powers of the rogue drains all the stealth when you use it, so what's the point in those changes????????????
    Avestruz.Q.T.Seduz - Rogue, natural born assassin.
  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited April 2015
    Oh man... It's ridiculous this "changes", since the focus of TR was [or still it is?] doing heavy damage one hit-K.O.

    Also, many powers of the rogue drains all the stealth when you use it, so what's the point in those changes????????????

    Finding some other way of damage dealing than relying on lazy 1-shots, I take.

    For instance, a different way of maximizing SoD damage by use of consecutive encounter powers, such as LB -> Dazing Strike -> Impact Shot/Wicked Reminder follow-up attacks, which have multiple charges that can be spammed in a short interval of time. Or, you can settle for lesser damage by using fewer offensive encounters and maintaining utilities of stuff like SS, ITC.
  • kriseinkrisein Member Posts: 84 Arc User
    edited April 2015
    best move is to not use your free respec yet guys. wait a little bit more 'til most problems are fixed (crossing my fingers) then decide which build to go..
    It's more fun in the Philippines >:)
  • suddenlyslowsuddenlyslow Member Posts: 818 Arc User
    edited April 2015
    The main issue is, I suppose, that without confirmation we cannot speculate what exactly is intended. Is this a bug, is it now WAI, etc. I know the devs cannot respond to every issue but certain things do need to be acknowledged after a specific period of time (a month on the outside but certainly two weeks for something class specific as this which would drastically alter a specific path and whether a player would choose it or not). Picking a path is a pretty important part of this game and not knowing what a capstone is meant to do (or in this case having the capstone not perform as the tooltips indicate) is significant enough to warrant a hasty response. I haven't played my executioner in awhile and I could not see me picking that path with the current unknown situation.
  • onegaki101onegaki101 Member, NW M9 Playtest Posts: 327 Arc User
    edited April 2015
    This is a bug as it was not stated in the patch nor was the tool tip changed to correctly describe the new behavior. It was reported in preview like many other bugs, but was not fixed before the launch.
  • s1lv3rdrgnforums1lv3rdrgnforum Member, NW M9 Playtest Posts: 264 Arc User
    edited April 2015
    The main issue is, I suppose, that without confirmation we cannot speculate what exactly is intended. Is this a bug, is it now WAI, etc. I know the devs cannot respond to every issue but certain things do need to be acknowledged after a specific period of time (a month on the outside but certainly two weeks for something class specific as this which would drastically alter a specific path and whether a player would choose it or not). Picking a path is a pretty important part of this game and not knowing what a capstone is meant to do (or in this case having the capstone not perform as the tooltips indicate) is significant enough to warrant a hasty response. I haven't played my executioner in awhile and I could not see me picking that path with the current unknown situation.

    This is not a bug. This was intentionally broken in week 2 of preview testing and we reported it week after week after week during testing and it went live. You cannot convince me that this was not an intentional nerf. Just like you cant convince me reducing stealth from 6 seconds to 5 seconds wasnt a knee jerk reaction nerf that has NOTHING to do with the real problems TR's had.
    Bedlam: Creating chaos as a MI Exec TR
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  • onegaki101onegaki101 Member, NW M9 Playtest Posts: 327 Arc User
    edited April 2015
    There are other broken aspects of the game that were introduced early in preview that made it to live. Doubt they were intentional. Since the tool tip says otherwise, it is considered a bug.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited April 2015
    sorry i cant find the main release of patch notes the final ones.

    Home page news post. Scroll down.

    Most of the changes projected for TRs that we knew were coming didn't even make it into the official notes.
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  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited April 2015
    Home page news post. Scroll down.

    Most of the changes projected for TRs that we knew were coming didn't even make it into the official notes.

    yeah i knew that part. and im sorry.
  • vteasyvteasy Member Posts: 708 Arc User
    edited April 2015
    Home page news post. Scroll down.

    Most of the changes projected for TRs that we knew were coming didn't even make it into the official notes.

    I think the issue is that things have been changed have caused bugs or other things that may not be intentional. I think it is safe to call these out as bugs to the Devs at least until we know it was intended
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