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Injury from traps audio issue.

polymemepolymeme Member Posts: 87 Arc User
edited April 2015 in Player Feedback (PC)
I stepped on a trap and got an injury (which is terrible and I hate it) and the disembodied voice of Knox informed my that my "death caused a minor injury."
I... didn't die. I stepped on some spikes and hurt my little paladin feet.
It's a little thing, but it bothers me.
Post edited by Unknown User on

Comments

  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited April 2015
    Mmm, that voiceover is designed to play one time only, the first time you get an injury, as a tutorial-esque thing. It doesn't fit well with the addition of injuries from traps though. It made sense when only dying caused them.
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  • polymemepolymeme Member Posts: 87 Arc User
    edited April 2015
    Yeah that's my point. It's a little thing, and it just played the once, but it will tell every new character they died when they didn't. And there a LOT of new paladins running around stepping on traps.
  • learch123learch123 Member Posts: 514 Bounty Hunter
    edited April 2015
    i wish they had given the traps a huge damage but skip the injury
  • myrkolithmyrkolith Member Posts: 212 Arc User
    edited April 2015
    I think the reason for the injury is because in the Foundry the dmg on traps is scaled down to be well useless. So now when we use traps in our Foundry even though the dmg is minimal that injury will still hurt. At that's the way I look at why they added it. I still hate the injury idea from the either way but I guess we weren't using enough injury kits for their liking lol...
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  • eldartheldarth Member Posts: 4,494 Arc User
    edited April 2015
    Does poison "gas" trap also cause an injury?

    Are the injury locations constant (always the legs perhaps) or do spikes/spear/arrow/darts possibly target different areas?
  • oldcampaigneroldcampaigner Member Posts: 16 Arc User
    edited April 2015
    Oh, so that's how I wound up with an injury without getting killed.
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