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TR Shocking Execution: Undodgeable

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  • suddenlyslowsuddenlyslow Member Posts: 818 Arc User
    edited March 2015
    There were many of us TR that were the first to bring up problems with the TR in mod 5 testing. We expressed our concerns repeatedly and they went either unheard or unaddressed. Some of us avoided the most potent of these things we knew were extreme and we designed our builds to be fun and effective and "not broken" (as much as could be as this issue is debatable I suppose).

    The problem with many of the complaints is the put everything lump sum and apply all the complaints/concerns and redirect it back at every single TR as if every single TR had these capabilities. Some of the biggest (at least currently) are SE and ITC and these belong exclusively to the Master Infiltrator paragon -- but the WK are not spared the insults of possessing these powers (instead of SE they have a daily that does less damage than encounters and prones you but the duration is so short you are on your feet before they can do a single followup attack, and instead of ITC they have an escape that requires it to be setup before they are CC'ed and it doesn't work after they are CC'ed). You have the exe with the one-shot capabilities but much less stealth than the sab and less active defense than the scoundrel. You have the scoundrel that can do some short random dazes and one particularly long daze if setup correctly but with much less damage than the others, less stealth than the others but more active defense. You have the saboteur that can nearly rival the executioner in damage but with less one-shot ability and can be in stealth almost constantly and can do a focused daze that is 80% of what a scoundrel could do. What annoys me is that what I hear is that every TR is a perma daze, perma stealth, ITC one-shot TR and whether that is meant to be hyperbole or not it is stated as if it were actually true and thrown around so much that I no longer take serious anyone making such claims and assume they just have poor skill in general.
  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited March 2015
    Oh yes. Insulting the devs is of course, the most reliable and sure-fire way of having things fixed. Everybody knows that.

    Like, my priority in complaints always must be the devs own priority as well, hence every dev is obliged to immediately drop anything and everything that they are currently working on cater to my problems on the spot, lest they don't really care about their customers. How dare they make people wait for multiple mods until they decide to fix a balance issue, in which case my own solution to the problem is surely the best solution to everyone as well, and its always pefect for balance in every foreseeable manner, with no possibility of potential problems at all.

    Yes, they must immediately fix everything I am unsatisfied with, in the exact manner I wish it to be changed, or else, they don't care. They must always be able to fix something within one try, or if they make a mistake and make wrong decisions from time to time, they don't care. If they ever have a bad idea, they don't care. If they don't listen to our warnings and make wrong judgements , they don't care. If they take a step that is unpopular with some people, they don't care.

    ...

    Under this logic, I'm now actually intrigued as to just how many 'caring' people these people have ever met in their lives.


    LOL! I needed that. Thanks for showering some folks with some sarcastic truth!
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited March 2015
    There were many of us TR that were the first to bring up problems with the TR in mod 5 testing. We expressed our concerns repeatedly and they went either unheard or unaddressed. Some of us avoided the most potent of these things we knew were extreme and we designed our builds to be fun and effective and "not broken" (as much as could be as this issue is debatable I suppose).

    The problem with many of the complaints is the put everything lump sum and apply all the complaints/concerns and redirect it back at every single TR as if every single TR had these capabilities. Some of the biggest (at least currently) are SE and ITC and these belong exclusively to the Master Infiltrator paragon -- but the WK are not spared the insults of possessing these powers (instead of SE they have a daily that does less damage than encounters and prones you but the duration is so short you are on your feet before they can do a single followup attack, and instead of ITC they have an escape that requires it to be setup before they are CC'ed and it doesn't work after they are CC'ed). You have the exe with the one-shot capabilities but much less stealth than the sab and less active defense than the scoundrel. You have the scoundrel that can do some short random dazes and one particularly long daze if setup correctly but with much less damage than the others, less stealth than the others but more active defense. You have the saboteur that can nearly rival the executioner in damage but with less one-shot ability and can be in stealth almost constantly and can do a focused daze that is 80% of what a scoundrel could do. What annoys me is that what I hear is that every TR is a perma daze, perma stealth, ITC one-shot TR and whether that is meant to be hyperbole or not it is stated as if it were actually true and thrown around so much that I no longer take serious anyone making such claims and assume they just have poor skill in general.

    Smart answer!

    If you haven't already noticed, making broad-based assumptions without thinking of the finer details is one of the primary responses on these threads from those who like to whine . . . :)
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
  • foxxy#4211 foxxy Member, NW M9 Playtest Posts: 563 Arc User
    edited March 2015
    Hello Sophi, I have played with u in pvp (randomly matched). I've come to support you all the way, but first:
    To people who have flamed this thread and incoming people (who might be TR players) to post here.. Please, do it in a kind and civilized way. As a result of raging to each other with such insulting feedbacks, the admins close threads. We are here to communicate things that have to be fixed and openly let these threads go as good as possible, so we can have a good response in future from developpers.

    Some players whose main is a rogue will always argue possitively and of course nobody like to report broken things so they can be always top, op or broken. But, it's obvious that rogues need serious fixes, like really. Most of classes actually need them, rogues and wizards heading that list, but rogues first.
    As a cleric, i can dodge this SE daily, but when i cannot (usually for being dazed) this daily leaves me dead (completely) and then i revive thanks to soulforged; but this death grants them a kill. I mean, usually when u are killed, u revive with soulforged and then if u are killed again, this is when a kill is granted to the attacker, which doesnt happen with SE. Sometimes (not always) Shocking execution bypasses your near death status or knock out i dont know how to say it but i think u might notice it. The thing is Shocking execution has either be reworked or really toned down, because is unfair that classes are unbalanced and some are OP.
  • crewshlutcrewshlut Member Posts: 4 Arc User
    edited March 2015
    If they daze you first they will still land it anyway. I find that is what many do. I often dodge it myself but I question the quality of rogues that allow it to happen. Since I find good rogues land it at will despite the audio cue. Literally an IWIN button if there ever was one. Well done Cryptic.
  • zeusomzeusom Member, NW M9 Playtest Posts: 810 Arc User
    edited March 2015
    Bigger Problem with SE is that it is on a TR which has every other advantage in PvP too:

    Damage/DPS better than an SW
    Control CC ability that rivals CW
    Speed/mobility that rivals an HR
    Survivability that rivals GF/DC (op mix of stealth+daze+high deflect+plenty of dodge+regen+mobility)
    Range, Melee, and AoE powers

    Can bllink up cliff walls (no other class)
    At-wills with built in CC (no other class)
    Invisibility (no other class, HUGE advantage)
    A piercing one-shot kill that has a de facto AoE range as in video (no other class)

    About only functional roles TR cannot rival are DC healing/shield/nodeknockback and the ranged CC/damage of a CW. Thus troll comps are often TR TR CW CW DC. Nothing else really needed.
    Sopi (aka Haxbox) SW [Synergy]
    Sopi SW Youtube channel pvp brickabrack

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