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So I bet vorpal is still bis even in M6?

vasdamasvasdamas Member Posts: 2,461 Arc User
Yes, even with the new stat curves it must be BIS one if you get enough azures in your offense slots? Besides magus/erinyes/dancing sword bonuses upgraded to legendary, the crits must be really monstrous justifying any low crit chance (speaking of PvE perspective ofc)
Post edited by vasdamas on

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  • asterotgasterotg Member Posts: 1,742 Arc User
    edited March 2015
    The pure vorpal gives a 10% DR debuff, the transcendend one seems to be broken. It is claimed, that it debuffs DR for 1% and power for %.

    If it gets a solid boost, it will stay viable, maybe BIS for some classes builds. As it is, you will need a party with different power debuff enchants (vorp, terror, plf), if they stack, bc bosses hit for +3 million HP on preview.
    Chars: CW, DC, GF, GWF, HR and TR.
  • scathiasscathias Member Posts: 1,174 Arc User
    edited March 2015
    Last time I upgraded a pet to legendary on preview the active bonus did not increase over what the epic active bonus was. So unless this changes there is not going to be much of a change to obtainable crit severity. Vorpal will still be a excellent choice for high crit classes though.
    Guild - The Imaginary Friends
    We are searching for slave labor, will pay with food from our farm!
  • asterotgasterotg Member Posts: 1,742 Arc User
    edited March 2015
    scathias wrote: »
    Last time I upgraded a pet to legendary on preview the active bonus did not increase over what the epic active bonus was. So unless this changes there is not going to be much of a change to obtainable crit severity. Vorpal will still be a excellent choice for high crit classes though.

    The bonus wont get a increase, but the companion will give you 15% of his stats on leg and get some new attacks.
    Chars: CW, DC, GF, GWF, HR and TR.
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited March 2015
    The thing is, the higher crit severity, the less % of crit chance you need for vorpal to be better than anything else. And so far weapon enchantments' new damage does not make me any happy but I heard it will be less about dps in m6 anyway.

    Anyone tried pure or transcendent Frost?
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited March 2015
    asterotg wrote: »
    scathias wrote: »
    Last time I upgraded a pet to legendary on preview the active bonus did not increase over what the epic active bonus was. So unless this changes there is not going to be much of a change to obtainable crit severity. Vorpal will still be a excellent choice for high crit classes though.

    The bonus wont get a increase, but the companion will give you 15% of his stats on leg and get some new attacks.

    ...also auto-resurrect after 10 seconds. Which becomes highly interesting if you e.g. use the Priestess of Sehanine Moonbow (Epic would be +20% Crit chance for allies in 20" radius, simultaneously -40% crit chance for baddies as "attack")
  • scathiasscathias Member Posts: 1,174 Arc User
    edited March 2015
    a 20 foot radius is rather small though, but according to this Priestess of Sehanine Moonbow the encounter that procs that buff is on a 10 second cooldown so if the pet at legendary can take a few hits and then auto revive it could well be worth slotting over a stone
    Guild - The Imaginary Friends
    We are searching for slave labor, will pay with food from our farm!
  • warpetwarpet Member Posts: 1,969 Arc User
    edited March 2015
    vasdamas wrote: »
    Yes, even with the new stat curves it must be BIS one if you get enough azures in your offense slots? Besides magus/erinyes/dancing sword bonuses upgraded to legendary, the crits must be really monstrous justifying any low crit chance (speaking of PvE perspective ofc)

    Vorpal is still ultimate weapon enchant it is still easy to have big crtic chance and other weapon enchants are worse now for example p lightning is 2-3times worse now it can do up to 12% of my damage on live while here can't over 4 %
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited March 2015
    scathias wrote: »
    a 20 foot radius is rather small though, but according to this Priestess of Sehanine Moonbow the encounter that procs that buff is on a 10 second cooldown so if the pet at legendary can take a few hits and then auto revive it could well be worth slotting over a stone

    10 sec is the cooldown for her - survivability boosting - vanishing trick. Buff/debuff Moon Beams only has 6 sec, a 6 second duration off the rank 1 start, and +50% duration @ Rank 30 (or possibly 35 in Mod 6). She does that after closing in to melee distance of your prime target, so for Archers or ranged attack DCs or CWs, it's a wee meh. But all others profit. Ofc, she's not indestructible, and tends to go bellyup, or, more precisely, doggie style when a lot of AoE is hurled at her.

    But from the proposed Mod 6 Legendary status perspective... ...let her take that 10 sec catnap...

    And, ofc, synchs frumiously with vorpal sicker-snacking.
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