Seriously.... they need to stop nerfing pve setups because of a few loud mouth pvp players. This is not a pvp game. The pvp is weak, and extremely unbalanced. Gwf intimidation pve spec was the only thing making us useful, hell the dps is great. The cc helped a ton. The Gwf, if played properly, was in a GREAT SPOT on live. Only the best of the best cw/hr/tr could out dps an intimidation/destroyer hybred pve GWF.
Now on preview, with almost 100k hp, 17k+ power, tons of crit, tons of crit sev... we come in last place with a lesser 'item quality' group. Not only do we come in last place, we get the <font color="orange">HAMSTER</font> kicked out of us every time we step up to a mob pack. This is very discouraging to me going from 1 in paingiver to last consistantly, simply to appease a hand full of pvpers and the pve players that don't fully understand how to utilize a GWF to its full potential.
Yes it takes a LOT of power for GWF to shine, and some stacked gs, but it is the reward with sticking with the black sheep of the classes and grinding it out for a year and a half.
Give us our PvE damage back. This class is NOT in a good place regardless of what the dev guy said.
Only the best of the best cw/hr/tr could out dps an intimidation/destroyer hybred pve GWF.
Its something not right when sentinels (tank tree) deal better damage than damage tree... Im SM/destro, outdpsing your cheesy (yeah, cheesy) build. Only challenge using this build was in PvP. As players can dodge/deflect damage, mobs cant. Also long CD on DS, CAGi and FLS make things harder than pve, coz you can die while your skills are on CD. In PvE you would die if you are total dumb. If you want only smashing q,e,r for 'huge' aoe (10k+ power), yeah, keep talking about restoring inti build. For PvE.
Its something not right when sentinels (tank tree) deal better damage than damage tree... Im SM/destro, outdpsing your cheesy (yeah, cheesy) build. Only challenge using this build was in PvP. As players can dodge/deflect damage, mobs cant. Also long CD on DS, CAGi and FLS make things harder than pve, coz you can die while your skills are on CD. In PvE you would die if you are total dumb. If you want only smashing q,e,r for 'huge' aoe (10k+ power), yeah, keep talking about restoring inti build. For PvE.
Sorry, but intimadation hybred builds out dps full destroyer builds pve all day. Gwf are NOT a single target class, regardless of who's build you copied.
Sorry, but intimadation hybred builds out dps full destroyer builds pve all day. Gwf are NOT a single target class, regardless of who's build you copied.
Well, i run Tiamat probably 300 times, many times saw ACT, and yep, im oudpsing (hardly) sentinels. Maybe in CN, when there is alot of trash mobs your build rocked, only at BiS level, before nerf and if you rush faster than mages. But again, devs want give us dungs with less mobs so yep, you are wrong.
Idc what they do tbh, its just soooo frustrating in the new level 70 dungeons atm. I feel so carried its not even funny. If they keep it as it is with the weapon damage we NEED something else to replace what we lost with intimidation nerf.
Sorry, but intimadation hybred builds out dps full destroyer builds pve all day. Gwf are NOT a single target class, regardless of who's build you copied.
Wrong, full destroyer PvE build played properly deal more DPS than intimidation, tested many times. GWF does a great DPS vs single enemies too. In my experience, most people who defend the inti build is because they were never good playing Destroyer.
Sorry, but intimadation hybred builds out dps full destroyer builds pve all day. Gwf are NOT a single target class, regardless of who's build you copied.
Then u have met weak 16k gwf compared to u 25k initmidation gwf or so. Never any intimidation gwf was able to outdps my 21k gwf. Not a chance. Those poor boys pew pew 3 skills then do no dmg. Most of my skills is single target (lol) beside WMS and Daring shout (used to mark, im destro with powerfull challenge). They r not even close. U r spreading lies here.
intimidation sole purpose is burst dmg. That what is keeping ur alive in pvp also, burst u encounters asap and hoping u killed ur oponent in first rotation. If not one is praying that he will have chance for next rotation, or running away like chiken and come back when skills r rdy.
(Sin)cerely
Kain
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
edited March 2015
My GWF was a sent and I only really ran elol and tiamat this mod and frankly never was a top damage giver. I ran sent because it sucked otherwise. With it I can control a mob pack (21k) without dying and feel im of major use. BTW I did run destroyer at times this mod and I would actually get much more damage on the heads, but I would dye in 3 seconds on mob packs, so I got very frustated with it.
I call bull on calling this a tank build, GWF hasnt been a real tank since they destroyed the class in its rework, becuase A. we can no longer hold aggro and B. Damage is so insane in new mods that you get blown up anyways. No sent was controlling lostmouth.. not a single one, against similiar geared CWs , SWs , even TRS and HRs.. wasnt happening.
The build was the only thing that allowed this class to be effective in the current meta. But its more becuase they WAY overnerfed the class in its rework.
The class needs to be way over-geared vs others to get the paingiver you are describing, if you are running with similar builded SW and CWs (in this mod) your not getting it in the manner you described. MY 17k cw out dps my GWF by easily a few million on every tiamat run.
BTW for pvp IT was the only viable build and its not like GWFs were anywhere OP at all with it, other then maybe the start of MOD 4.
BTW , Im not a proponent of intimidation, its basically because how much they killed this class that I had to use it.
Ive played every class in the game and have put alot of work in 5-6 of them at times (ya I will admit, my GF sits around mostly now.. gawd sooooo slow!)
In what I can see, a GWF is simply not functioning at the same levels as other dps classes (CW, SW, HR, TR and even the dps DC now) either it doesnt have enough survivalbilty for trade off of damage reduction, or its damage doesnt have near enough utility compared to those other classes. A tr can do as much damage, have better AOE and also daze everything.. GWF.. doesnt even get to roar anymore =(.
Wrong, full destroyer PvE build played properly deal more DPS than intimidation, tested many times. GWF does a great DPS vs single enemies too. In my experience, most people who defend the inti build is because they were never good playing Destroyer.
This is not a debate over which is best, (btw I ran with you before and you came in second)
I am simply stating as it stands right now on preview with the leetest gear the pve GWF, is nowhere near what it is in live. Please Fix.
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lazaroth666Member, NW M9 PlaytestPosts: 1,332Arc User
This is not a debate over which is best, (btw I ran with you before and you came in second)
I am simply stating as it stands right now on preview with the leetest gear the pve GWF, is nowhere near what it is in live. Please Fix.
Lol. Maybe we did a run ONCE, why do I have to run at my best every time that some random gwf join my group? When I have a real DPS race with someone, it's clearly defined since the beginning so we run in equal conditions.
It was wrong to base Intimidation damage on power in the first place. It was evident that the more power there was to obtain, the stronger it would get. In mod 6 you can get like 25k+ power and with the old Intimidation formula that was too much. Nerfing the modifier to 25% or 20% would've been one option but that would have restricted Sentinel build to the elite players. Instead they chose the only available choice and based it on weapon damage.
However, the percentage they chose and the fact that they removed some damage modifiers from it is what bothers me. Intimidation now deals 125% weapon damage and this damage is not affected by Resistance Ignored stat, probably some other modifiers too. That makes using CaGI and DS way worse than using Not So Fast, a lvl 3 or so encounter. To say the least, they overnerfed Intimidation.
Now the devs are planning to boost the defensive mechanism of GWF and that is pretty good in essence. Yet, it won't bring Sentinel GWF nowhere near to being as useful as the other tanks: GF and Paladin. Which, among increased damage, great defensive mechanisms also have great party buffs. In comparison, mod 6 GWF will have decent survivability but poor damage and almost no party buffs. So if there was an open spot for a tank in a group, do you think anyone will choose a GWF? I highly doubt that.
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
It was wrong to base Intimidation damage on power in the first place. It was evident that the more power there was to obtain, the stronger it would get. In mod 6 you can get like 25k+ power and with the old Intimidation formula that was too much. Nerfing the modifier to 25% or 20% would've been one option but that would have restricted Sentinel build to the elite players. Instead they chose the only available choice and based it on weapon damage.
However, the percentage they chose and the fact that they removed some damage modifiers from it is what bothers me. Intimidation now deals 125% weapon damage and this damage is not affected by Resistance Ignored stat, probably some other modifiers too. That makes using CaGI and DS way worse than using Not So Fast, a lvl 3 or so encounter. To say the least, they overnerfed Intimidation.
Now the devs are planning to boost the defensive mechanism of GWF and that is pretty good in essence. Yet, it won't bring Sentinel GWF nowhere near to being as useful as the other tanks: GF and Paladin. Which, among increased damage, great defensive mechanisms also have great party buffs. In comparison, mod 6 GWF will have decent survivability but poor damage and almost no party buffs. So if there was an open spot for a tank in a group, do you think anyone will choose a GWF? I highly doubt that.
Comparatively speaking, it was no more damage output then other classes, maybe they should have tinkered with it, but to just nerf it to oblivion without fixing the other sub standard and previously nerfed encounters isnt right either.
They wont even give crit chance to Slam.. lovely little 300 damage hits.. for goodness sake.
They cant seem to adjust this class correctly, anything deemed too powerful, just gets walloped to death.
I will go out on a limb and say that the problem is in the existence of GWF class per se. They took GF and removed its shield, and the only way to compensate for that was to synergize it's defence and offence. Meaning you cannot buff/nerf the one without the other.
in pve, even for sentinels, the sinergy between cgi+old grand fissure and daggers+atwills seems superior and more democratic than the old intimidation. in fact, in this time, for pve, sentinels just need receive determination like a destro.
but... you know. in the end, gc just messed everthing. add to that enemies hit by 20702937639679k+no dodge/range powers and you have a suspended class.
zomg. Let's get this straight - pve hybrid/senti intimidation build is HORRIBLE. dps is <font color="orange">HAMSTER</font>. you swing your sword like a headless chicken while you wait for DS and CAGI cd to end so you can spam them again. your IBS does NOTHING, your at wills do NOTHING, you run into aoe's to get even the slightest determination so you can spam your wet noodle at wills again. Horrible, horrible build. However I will say this, it's been terrific for me pvp wise, but other than that? won't miss it.
Just so you have so interesting information. my GWF did MC on preview today. He got a 538k NON crit on the boss with IBS. he is destroyer spec'ed with 3 in sentinal.
I had a GF with Knight Captains, 2 DC (heals and a DPS) and the IBS had the 30% damage boost from Executioner's style because the boss was almost dead. he probably had about 28k power do to buffs and stuff.
in any case GWFs do not need any more buffs for PVE. they are very very good where they are. I was doing 50k at will strike during trash clearing on full HP elite mobs (buffs and debuffs applied yes) so we will be just fine without intimidation
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Just so you have so interesting information. my GWF did MC on preview today. He got a 538k NON crit on the boss with IBS. he is destroyer spec'ed with 3 in sentinal.
I had a GF with Knight Captains, 2 DC (heals and a DPS) and the IBS had the 30% damage boost from Executioner's style because the boss was almost dead. he probably had about 28k power do to buffs and stuff.
in any case GWFs do not need any more buffs for PVE. they are very very good where they are. I was doing 50k at will strike during trash clearing on full HP elite mobs (buffs and debuffs applied yes) so we will be just fine without intimidation
Were you an actual lvl 70 or boosted ? If boosted did you get that buggy 3k+ weapon damage ?
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Just so you have so interesting information. my GWF did MC on preview today. He got a 538k NON crit on the boss with IBS. he is destroyer spec'ed with 3 in sentinal.
I had a GF with Knight Captains, 2 DC (heals and a DPS) and the IBS had the 30% damage boost from Executioner's style because the boss was almost dead. he probably had about 28k power do to buffs and stuff.
in any case GWFs do not need any more buffs for PVE. they are very very good where they are. I was doing 50k at will strike during trash clearing on full HP elite mobs (buffs and debuffs applied yes) so we will be just fine without intimidation
Holy <font color="orange">HAMSTER</font>, this is a thread about sentinel, not destroyer. Jesus..
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
Just so you have so interesting information. my GWF did MC on preview today. He got a 538k NON crit on the boss with IBS. he is destroyer spec'ed with 3 in sentinal.
I had a GF with Knight Captains, 2 DC (heals and a DPS) and the IBS had the 30% damage boost from Executioner's style because the boss was almost dead. he probably had about 28k power do to buffs and stuff.
in any case GWFs do not need any more buffs for PVE. they are very very good where they are. I was doing 50k at will strike during trash clearing on full HP elite mobs (buffs and debuffs applied yes) so we will be just fine without intimidation
... even though this is about sents, Ill bite.
You described the ONE situation where destroyers are at its best. Boss fights, that you can stack effects for optimal damage in corelation with any GF and DC buffs.
They are not nearly as good leading up to or handling mobs, as a TR/CW is , and they ONCE were.
To me, they need to rework some encounters for added utility functions.
I don't think intimidation uber-damage needs to come back.
Daring Shout and Come and Get It are utility powers. AoE on top of that.
- Intimidation should boost AoE damage but not nuke hard, much less nuke hard single target. One way is to make intimidation damage BUFFED by each enemy you hit and build aggro. Should hit like 10k crit at best single target, increased by 10% for each target hit.
- Daring shout should also force the enemies to attack the GWF after used
- Make CAGI drag the enemies on top of the GWF and stun for 1s at the end
- Increase sentinel tankyness buffing/ reworking capstone
- Buff restoring strike damage on capstone. Around 30-50% and make it hit AoE on sentinel, with cap at 5 enemies.
The way i see it, a sentinel should mainly tank, and then have decent damage at best. DS buffs tankyness and threat. CAGI allows for the GWF to protect the team and group enemies together. Buffed RS on capstone would allow for more damage and healing.
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
I don't think intimidation uber-damage needs to come back.
Daring Shout and Come and Get It are utility powers. AoE on top of that.
- Intimidation should boost AoE damage but not nuke hard, much less nuke hard single target. One way is to make intimidation damage BUFFED by each enemy you hit and build aggro. Should hit like 10k crit at best single target, increased by 10% for each target hit.
- Daring shout should also force the enemies to attack the GWF after used
- Make CAGI drag the enemies on top of the GWF and stun for 1s at the end
- Increase sentinel tankyness buffing/ reworking capstone
- Buff restoring strike damage on capstone. Around 30-50% and make it hit AoE on sentinel, with cap at 5 enemies.
The way i see it, a sentinel should mainly tank, and then have decent damage at best. DS buffs tankyness and threat. CAGI allows for the GWF to protect the team and group enemies together. Buffed RS on capstone would allow for more damage and healing.
How is a Sent a actual tank? This is what I keep hearing.
PEople went sent because it was the only viable path in pvp and in pve, it was the only thing that allowed you to fight in mob range without either having all orange items or having a healer at all times.
ITs not a real tank, (hold aggro, keep aggro and add utility) because it really doesn't do any of those things, we kept initial damage to us only in terms of if we got there first and hit daring shout and come and get it before others starting going crazy, otherwise, we will not hold aggro.
There is zero reason to roll a GWF and go sent to be a tank, now or in mod 6.
How is a Sent a actual tank? This is what I keep hearing.
PEople went sent because it was the only viable path in pvp and in pve, it was the only thing that allowed you to fight in mob range without either having all orange items or having a healer at all times.
ITs not a real tank, (hold aggro, keep aggro and add utility) because it really doesn't do any of those things, we kept initial damage to us only ibout destroyer history, in general, ibs hit 5x more hard than sure strike. if you see a diference of 10 times, so all that is not yours. that is, guess who can do a best job receiving the same buff? if this 50k atwill is critical, god..n terms of if we got there first and hit daring shout and come and get it before others starting going crazy, otherwise, we will not hold aggro.
There is zero reason to roll a GWF and go sent to be a tank, now or in mod 6.
correct...
gwf, to the end of m4 to m5 have 2 trees. a burst aoe tree witch some defense and a "glass" slingshot single target. tank is just a stereotype created by the devs/some m3 gf-cws trolls and reinforced by pvp players (here aggro dont make difference).
after the nerfs in intimidation/grand fissure and the changes in monsters, you back to have only the single target tree, more glass than before.
about the destroyer perfomance, a ibs, in general, hit 5x more hard than a sure strike. you hit 10x. so... al that damage is a buff thing. guess who to a better job witch all that buff AND GIVE A BUFF TOO? if this 50k atwill is critical, so.. well... just look the picture.
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schweifer1982Member, NW M9 PlaytestPosts: 1,662Arc User
Idc what they do tbh, its just soooo frustrating in the new level 70 dungeons atm. I feel so carried its not even funny. If they keep it as it is with the weapon damage we NEED something else to replace what we lost with intimidation nerf.
I dont say the hybrid dont do any dmg.
But i can go draw with him with GPF/P.lightning with my (GWF Destroyer).
And i have ultra tank build 42k hp for pve 55% crit 120% crit serv 50% arp 30% rec + 15k power.
And my DR is capped with each unstoppable .
But to deal dmg i must use my brain .
With cagi & DS i dont need to use my brain.
Also i have more succes to kill TRs in pvp but "top page(1-10) sentinels kill me one vs one
but most of the time they only suvive me with 5-10 % hp.
So i think for both pvp and pve Destro is a bit better but you need to be more skilled.
In mod 6 if they restore Grand fissure i think GWF sentinel will me mybe a viable tank path if devs give to intimdiation 100% more weapon dmg .
Ofc unstoppable need they own DR like shild encounter or block of the GF.
But they say the GWF is ok .
So if you are not happy with the GWF then its your problem bcuz devs are happy with it.
So i dont think giving feedback in the furture will change anything .
I dont say the hybrid dont do any dmg.
But i can go draw with him with GPF/P.lightning with my (GWF Destroyer).
And i have ultra tank build 42k hp for pve 55% crit 120% crit serv 50% arp 30% rec + 15k power.
And my DR is capped with each unstoppable .
But to deal dmg i must use my brain .
With cagi & DS i dont need to use my brain.
Also i have more succes to kill TRs in pvp but "top page(1-10) sentinels kill me one vs one
but most of the time they only suvive me with 5-10 % hp.
So i think for both pvp and pve Destro is a bit better but you need to be more skilled.
In mod 6 if they restore Grand fissure i think GWF sentinel will me mybe a viable tank path if devs give to intimdiation 100% more weapon dmg .
Ofc unstoppable need they own DR like shild encounter or block of the GF.
But they say the GWF is ok .
So if you are not happy with the GWF then its your problem bcuz devs are happy with it.
So i dont think giving feedback in the furture will change anything .
Regardless of path you choose, they shouldn't have nerfed grand fissure, that skill needs to be upped for all paths.
I swear I play a different game then the devs sometimes.
Regardless of path you choose, they shouldn't have nerfed grand fissure, that skill needs to be upped for all paths.
I swear I play a different game then the devs sometimes.
The key word is "play" here. We've all seen devs play pvp and pve in twitch sessions and it's quite evident that those are the only times that they play NW.
You described the ONE situation where destroyers are at its best. Boss fights, that you can stack effects for optimal damage in corelation with any GF and DC buffs.
They are not nearly as good leading up to or handling mobs, as a TR/CW is , and they ONCE were.
To me, they need to rework some encounters for added utility functions.
i did over 60 million damage in that MC run, most of which came from showing the trash where it belongs. destroyer can handle trash just fine now thank you very much
I posted about destroyer because you guys were all saying that GWF had no AoE damage anymore
sentinal does need a source of damage though. they can use the destroyer feature to help but it isn't going to nearly what destroyer can do and sentinal is no longer much tankier then destroyer is
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Comments
Now on preview, with almost 100k hp, 17k+ power, tons of crit, tons of crit sev... we come in last place with a lesser 'item quality' group. Not only do we come in last place, we get the <font color="orange">HAMSTER</font> kicked out of us every time we step up to a mob pack. This is very discouraging to me going from 1 in paingiver to last consistantly, simply to appease a hand full of pvpers and the pve players that don't fully understand how to utilize a GWF to its full potential.
Yes it takes a LOT of power for GWF to shine, and some stacked gs, but it is the reward with sticking with the black sheep of the classes and grinding it out for a year and a half.
Give us our PvE damage back. This class is NOT in a good place regardless of what the dev guy said.
Its something not right when sentinels (tank tree) deal better damage than damage tree... Im SM/destro, outdpsing your cheesy (yeah, cheesy) build. Only challenge using this build was in PvP. As players can dodge/deflect damage, mobs cant. Also long CD on DS, CAGi and FLS make things harder than pve, coz you can die while your skills are on CD. In PvE you would die if you are total dumb. If you want only smashing q,e,r for 'huge' aoe (10k+ power), yeah, keep talking about restoring inti build. For PvE.
Sorry, but intimadation hybred builds out dps full destroyer builds pve all day. Gwf are NOT a single target class, regardless of who's build you copied.
Well, i run Tiamat probably 300 times, many times saw ACT, and yep, im oudpsing (hardly) sentinels. Maybe in CN, when there is alot of trash mobs your build rocked, only at BiS level, before nerf and if you rush faster than mages. But again, devs want give us dungs with less mobs so yep, you are wrong.
Keep it Weapon damage based but bring the amplifiers back.
Tanker than instigators and destros for sure. Agreed, they nerfed it to the ground, amplifiers will be nice, for PvP. CAGI is nice TR detector.
Wrong, full destroyer PvE build played properly deal more DPS than intimidation, tested many times. GWF does a great DPS vs single enemies too. In my experience, most people who defend the inti build is because they were never good playing Destroyer.
Then u have met weak 16k gwf compared to u 25k initmidation gwf or so. Never any intimidation gwf was able to outdps my 21k gwf. Not a chance. Those poor boys pew pew 3 skills then do no dmg. Most of my skills is single target (lol) beside WMS and Daring shout (used to mark, im destro with powerfull challenge). They r not even close. U r spreading lies here.
intimidation sole purpose is burst dmg. That what is keeping ur alive in pvp also, burst u encounters asap and hoping u killed ur oponent in first rotation. If not one is praying that he will have chance for next rotation, or running away like chiken and come back when skills r rdy.
(Sin)cerely
Kain
I call bull on calling this a tank build, GWF hasnt been a real tank since they destroyed the class in its rework, becuase A. we can no longer hold aggro and B. Damage is so insane in new mods that you get blown up anyways. No sent was controlling lostmouth.. not a single one, against similiar geared CWs , SWs , even TRS and HRs.. wasnt happening.
The build was the only thing that allowed this class to be effective in the current meta. But its more becuase they WAY overnerfed the class in its rework.
The class needs to be way over-geared vs others to get the paingiver you are describing, if you are running with similar builded SW and CWs (in this mod) your not getting it in the manner you described. MY 17k cw out dps my GWF by easily a few million on every tiamat run.
BTW for pvp IT was the only viable build and its not like GWFs were anywhere OP at all with it, other then maybe the start of MOD 4.
BTW , Im not a proponent of intimidation, its basically because how much they killed this class that I had to use it.
Ive played every class in the game and have put alot of work in 5-6 of them at times (ya I will admit, my GF sits around mostly now.. gawd sooooo slow!)
In what I can see, a GWF is simply not functioning at the same levels as other dps classes (CW, SW, HR, TR and even the dps DC now) either it doesnt have enough survivalbilty for trade off of damage reduction, or its damage doesnt have near enough utility compared to those other classes. A tr can do as much damage, have better AOE and also daze everything.. GWF.. doesnt even get to roar anymore =(.
This is not a debate over which is best, (btw I ran with you before and you came in second)
I am simply stating as it stands right now on preview with the leetest gear the pve GWF, is nowhere near what it is in live. Please Fix.
Lol. Maybe we did a run ONCE, why do I have to run at my best every time that some random gwf join my group? When I have a real DPS race with someone, it's clearly defined since the beginning so we run in equal conditions.
Btw, who are you?
However, the percentage they chose and the fact that they removed some damage modifiers from it is what bothers me. Intimidation now deals 125% weapon damage and this damage is not affected by Resistance Ignored stat, probably some other modifiers too. That makes using CaGI and DS way worse than using Not So Fast, a lvl 3 or so encounter. To say the least, they overnerfed Intimidation.
Now the devs are planning to boost the defensive mechanism of GWF and that is pretty good in essence. Yet, it won't bring Sentinel GWF nowhere near to being as useful as the other tanks: GF and Paladin. Which, among increased damage, great defensive mechanisms also have great party buffs. In comparison, mod 6 GWF will have decent survivability but poor damage and almost no party buffs. So if there was an open spot for a tank in a group, do you think anyone will choose a GWF? I highly doubt that.
Comparatively speaking, it was no more damage output then other classes, maybe they should have tinkered with it, but to just nerf it to oblivion without fixing the other sub standard and previously nerfed encounters isnt right either.
They wont even give crit chance to Slam.. lovely little 300 damage hits.. for goodness sake.
They cant seem to adjust this class correctly, anything deemed too powerful, just gets walloped to death.
so evil... hehehe
in pve, even for sentinels, the sinergy between cgi+old grand fissure and daggers+atwills seems superior and more democratic than the old intimidation. in fact, in this time, for pve, sentinels just need receive determination like a destro.
but... you know. in the end, gc just messed everthing. add to that enemies hit by 20702937639679k+no dodge/range powers and you have a suspended class.
intimidation is the small of the problems now...
The Holy Crusaders guild leader ♚ Mod 10 PVE Destroyer GWF guide ♚ Founding member of the Relentless Alliance
I had a GF with Knight Captains, 2 DC (heals and a DPS) and the IBS had the 30% damage boost from Executioner's style because the boss was almost dead. he probably had about 28k power do to buffs and stuff.
in any case GWFs do not need any more buffs for PVE. they are very very good where they are. I was doing 50k at will strike during trash clearing on full HP elite mobs (buffs and debuffs applied yes) so we will be just fine without intimidation
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Were you an actual lvl 70 or boosted ? If boosted did you get that buggy 3k+ weapon damage ?
Merrily, merrily, merrily, merrily, Life is but a dream.
Holy <font color="orange">HAMSTER</font>, this is a thread about sentinel, not destroyer. Jesus..
... even though this is about sents, Ill bite.
You described the ONE situation where destroyers are at its best. Boss fights, that you can stack effects for optimal damage in corelation with any GF and DC buffs.
They are not nearly as good leading up to or handling mobs, as a TR/CW is , and they ONCE were.
To me, they need to rework some encounters for added utility functions.
Daring Shout and Come and Get It are utility powers. AoE on top of that.
- Intimidation should boost AoE damage but not nuke hard, much less nuke hard single target. One way is to make intimidation damage BUFFED by each enemy you hit and build aggro. Should hit like 10k crit at best single target, increased by 10% for each target hit.
- Daring shout should also force the enemies to attack the GWF after used
- Make CAGI drag the enemies on top of the GWF and stun for 1s at the end
- Increase sentinel tankyness buffing/ reworking capstone
- Buff restoring strike damage on capstone. Around 30-50% and make it hit AoE on sentinel, with cap at 5 enemies.
The way i see it, a sentinel should mainly tank, and then have decent damage at best. DS buffs tankyness and threat. CAGI allows for the GWF to protect the team and group enemies together. Buffed RS on capstone would allow for more damage and healing.
How is a Sent a actual tank? This is what I keep hearing.
PEople went sent because it was the only viable path in pvp and in pve, it was the only thing that allowed you to fight in mob range without either having all orange items or having a healer at all times.
ITs not a real tank, (hold aggro, keep aggro and add utility) because it really doesn't do any of those things, we kept initial damage to us only in terms of if we got there first and hit daring shout and come and get it before others starting going crazy, otherwise, we will not hold aggro.
There is zero reason to roll a GWF and go sent to be a tank, now or in mod 6.
correct...
gwf, to the end of m4 to m5 have 2 trees. a burst aoe tree witch some defense and a "glass" slingshot single target. tank is just a stereotype created by the devs/some m3 gf-cws trolls and reinforced by pvp players (here aggro dont make difference).
after the nerfs in intimidation/grand fissure and the changes in monsters, you back to have only the single target tree, more glass than before.
about the destroyer perfomance, a ibs, in general, hit 5x more hard than a sure strike. you hit 10x. so... al that damage is a buff thing. guess who to a better job witch all that buff AND GIVE A BUFF TOO? if this 50k atwill is critical, so.. well... just look the picture.
But i can go draw with him with GPF/P.lightning with my (GWF Destroyer).
And i have ultra tank build 42k hp for pve 55% crit 120% crit serv 50% arp 30% rec + 15k power.
And my DR is capped with each unstoppable .
But to deal dmg i must use my brain .
With cagi & DS i dont need to use my brain.
Also i have more succes to kill TRs in pvp but "top page(1-10) sentinels kill me one vs one
but most of the time they only suvive me with 5-10 % hp.
So i think for both pvp and pve Destro is a bit better but you need to be more skilled.
In mod 6 if they restore Grand fissure i think GWF sentinel will me mybe a viable tank path if devs give to intimdiation 100% more weapon dmg .
Ofc unstoppable need they own DR like shild encounter or block of the GF.
But they say the GWF is ok .
So if you are not happy with the GWF then its your problem bcuz devs are happy with it.
So i dont think giving feedback in the furture will change anything .
Regardless of path you choose, they shouldn't have nerfed grand fissure, that skill needs to be upped for all paths.
I swear I play a different game then the devs sometimes.
The key word is "play" here. We've all seen devs play pvp and pve in twitch sessions and it's quite evident that those are the only times that they play NW.
i did over 60 million damage in that MC run, most of which came from showing the trash where it belongs. destroyer can handle trash just fine now thank you very much
I posted about destroyer because you guys were all saying that GWF had no AoE damage anymore
sentinal does need a source of damage though. they can use the destroyer feature to help but it isn't going to nearly what destroyer can do and sentinal is no longer much tankier then destroyer is
We are searching for slave labor, will pay with food from our farm!