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Refining to Mythic Quality question

geministrikegeministrike Member Posts: 146 Bounty Hunter
Hello everybody,

I am curious about the refining points that is required to refine an artifact, 100 (legendary) to 140 (mythic) I couldn't find any information about this. If you have information about it could you please share? Thank you in advance.
Post edited by geministrike on

Comments

  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited March 2015
    it should be 300k for each level
  • katamaster81899katamaster81899 Member Posts: 1,157 Arc User
    edited March 2015
    I was under the impression it was about 170k per level...
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  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited March 2015
    checking in 5 min, i never bothered after the change from 120 to 140
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited March 2015
    just checked. 186.7k for each level

    quite simple to max everything out with a 2x and more refinings at our disposal
  • onegaki101onegaki101 Member, NW M9 Playtest Posts: 327 Arc User
    edited March 2015
    Yikes, 7.4mil RP to get from 100 to 140...O.O
    About twice the RP requirement to get from 1-100. This should be fun..
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited March 2015
    onegaki101 wrote: »
    Yikes, 7.4mil RP to get from 100 to 140...O.O
    About twice the RP requirement to get from 1-100. This should be fun..

    01-60: 311 kRP
    61-100: 3.5 MEG RP

    ...rather a downgrade from the old progression pattern so don't you QQ.
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  • onegaki101onegaki101 Member, NW M9 Playtest Posts: 327 Arc User
    edited March 2015
    01-60: 311 kRP
    61-100: 3.5 MEG RP

    ...rather a downgrade from the old progression pattern so don't you QQ.

    Clearly you failed to see the point. It is 7.4 MILLION more RP to get from 100 to 140 so that is a total of 11Million RP per artifact slot. It was already bad with the 4.6mil to get legendary weapons.
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited March 2015
    onegaki101 wrote: »
    Clearly you failed to see the point. It is 7.4 MILLION more RP to get from 100 to 140 so that is a total of 11Million RP per artifact slot. It was already bad with the 4.6mil to get legendary weapons.

    I do see the point.

    The point is that it isn't intended by the game designers - like it's been with all those 7x oranges popping up almost instantly after Mod 5 release - that everybody runs around with 4x teal artifacts 1 week after they're introduced...

    ...which is a point you might not see.

    That way it'll also take longer until everybody comes pesking and QQing "Meh. Game boring. Got 50kGS ticked off. Stuff die too fast. Make challenge again...." ...maybe, I doubt it, but maybe at least.
  • healaryhealary Member Posts: 600 Arc User
    edited March 2015
    ihaveahies wrote: »
    I can't believe you just said that. You do realise the only reason it's somewhat workable is because you can get cheap r4s from bots?

    ROFL@ "cheap"!!!! Even if you refine artifacts with R4's, it would be still about 0.5 AD per RP, more than doubled from a little more than 1 month ago when I made my artifacts legendary. Don't tell me about 2x RP event because the price would be more than doubled and the players actually have to pay more.

    Let's see one new artifact slot is added, that's more than 10 million RP needed. 7.4 million more RP for each legendary artifact to go to level 140... that's 22.2 million for your current artifacts even if they are maxed. So, 32.2 million RP or more than 16 million AD needed. Yes, right! That's "cheap"!!!
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited March 2015
    healary wrote: »
    [...] Don't tell me about 2x RP event because the price would be more than doubled and the players actually have to pay more.[...]

    ...which, BTW, and OT, is not insignificantly exacerbated by all those economy-savvy short-sellers, buying all that HAMSTER - and immediately posting it again for like 150%-200% the price they paid the moment the news breaks...

    Watch out for that, quick, fat, juicy buck for them. Yay.
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited March 2015
    Here's a thought...maybe the Developers don't want people running around with 4 Mythic Artifacts on day one.
    "Meanwhile in the moderator's lounge..."
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  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited March 2015
    I think we're also forgetting that all the enchantment drops are going up a tier, with rank 5s being the new rank 4s.

    Yes, it will still be difficult, but we should reserve our judgement on exactly how difficult until after the Module launches.

    And I agree with Ironzerg that artifacts aren't designed to have at max rank on the first day, or even in the first couple months for that matter. The blood rubies are there to give people a way to speed it up, but I doubt they are intended to be a way to get artifacts all the way to Mythic rank on day one.
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  • scathiasscathias Member Posts: 1,174 Arc User
    edited March 2015
    each level from 101-140 is 165k RP. not 300k not 186k. just 165k. so from level 100-140 is a little bit over 6.6 million RP.
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  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited March 2015
    ihaveahies wrote: »
    ironzerg79 wrote: »
    Here's a thought...maybe the Developers don't want people running around with 4 Mythic Artifacts on day one.

    Here's another. If they don't then they probably shouldn't be selling rubies in the zen store.

    Here's a proverb: There's no shame in taking a sucker's money.

    also, look at my post #10 further up
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  • healaryhealary Member Posts: 600 Arc User
    edited March 2015
    I think we're also forgetting that all the enchantment drops are going up a tier, with rank 5s being the new rank 4s.

    Yes, it will still be difficult, but we should reserve our judgement on exactly how difficult until after the Module launches.

    And I agree with Ironzerg that artifacts aren't designed to have at max rank on the first day, or even in the first couple months for that matter. The blood rubies are there to give people a way to speed it up, but I doubt they are intended to be a way to get artifacts all the way to Mythic rank on day one.

    I found R5 dropped in Preview, but rarely.
  • cloudius1978cloudius1978 Member Posts: 292 Arc User
    edited March 2015
    On the bright side, using Artifacts of the same type (Union, Power, Stability) approximately grants a 4 times more RP while 2XRP is active.

    That'll bring the 6.6 (or 7.4 whichever is accurate) million RP require down to a somewhat more bearable amount of 1.65 (or 1.85) million RP.

    Granted it is still a hefty amount for some, but at least we can enjoy the bonus.

    I know of folks who have been busy with PVP, GG Dungeons, etc, to stock up banners/bloodskulls for this purpose.
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  • group5egroup5e Member Posts: 294 Arc User
    edited May 2015
    ihaveahies wrote: »
    I already did. It's pretty unethical to "take a suckers money", so I wouldn't say there's no shame in it.

    Go to business school. Get a degree. Learn the truth. Many businesses are built around taking a "suckers money". Its up to the consumer to determine value, not the other way around.

    Comments like these... geezus.... make me lose faith in all humanity.

    Another proverb you may have heard.

    "A fool and his money are soon parted". You should probably be prepared for a large financial loss.
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