Please, correct me if i am wrong... but is this the new way for invocation? I know that now we need to invoke 6 times to get full advantage for 1,5 h every 15 m.. but i didn't know about the rewords.. Are the one you mentioned the one we would like, ot the one that will be?
This is the way that a game called FIREFALL does it.
I would LIKE to see this method in NW, as it rewards people who are actually logged in and playing.
Logging in EVERY HOUR to do the 'Leadership Alt Shuffle' is not a solution. =/ It will just create more stress for the login servers as hundreds and thousands of alts are cycled every hour. =/
NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
darkstarcrashMember, NW M9 PlaytestPosts: 1,382Arc User
edited March 2015
The way I'm planning to do it:
First thing in the morning, invoke on all characters one after the other.
Switch to Gateway, roll the dice on each character.
Back to game, set professions on each character.
By now, 15 minutes have passed, so invoke again.
When I'm ready to actually play, invoke again, then play.
Invoke if possible during gameplay time.
I figure I will get 2 - 6 invocations in daily, depending on actual gameplay time. I'm not going to worry about getting the 2nd coin.
Everyone might want to turn off "Friend Notify". It's bad enough to have friends with 10 or more characters constantly loggin on/off for invoking......now multiply by 6. You'll miss all the gold spammers on the chat.
Everyone might want to turn off "Friend Notify". It's bad enough to have friends with 10 or more characters constantly loggin on/off for invoking......now multiply by 6. You'll miss all the gold spammers on the chat.
Good thing I'm unpopular!!! :rolleyes:
I think some people have un-friended me because of my alt army.
Nixon the TR
Give a man a fire and he's warm for the day. But set fire to him and he's warm for the rest of his life.
ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
edited March 2015
Yeah. I think 4 hours is a bit excessive, honestly...I wonder what their metrics showed internally about how often the average person plays?
"Meanwhile in the moderator's lounge..."
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
edited March 2015
I hit 3043 hours in this game, on a few hours every day and even I find this overwhelming. Bad enough every other aspect of the game is a grind. Now they gotta turn this into a grind fest to test the sanity.
U can throw em in my mailbox. I dont mind having extra RP, even in small bits.
I don't think minor marks of potency give you extra RP. You can use them to fuse your lowly R1 and R2 enchantments but the cost of upgrading them is more than the result you get.
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torontodaveMember, NW M9 PlaytestPosts: 992Arc User
And no... the invoke timer doesn't tick down for me when I go offline. I invoked once, went offline for 4 hours, came back and I had to start from stage 2.
I doubt if it retains real players. If it costs them more time to play to get the same or worse things, it backfires. For one thing, I am sure it retains bots.
The timer should only 'tick' towards the first 15 min echelon if you are logged in.
If you get disconnected, the timer stops and starts again when you reconnect. Once you hit 15 mins, claim your 1st reward.
Ditto for 2nd, 3rd, 4th.
This would be the best way to do it. Nullifies the effect of leadership armies, rewards PLAYING PLAYERS. ;D
NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
Tbh, when they introduced the invocation rework, I thought it was nice. Twice less time to get campaign boosters or coffers, completely worth spending 4 hour in game. But when they decided to remove campaign boosters and increase the price of the coffers, I'm no longer looking forward. It's not a rework, it's a nerf, plain and simple. I don't mind working harder for better rewards, but doing so just to get what we had - pfff. It's getting more and more pathetic.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
invoking once/day was indeed stupid.
i would like to see more importance given to deity
Not every Deity is part of Islam/Muslim pantheon, in fact Christians only worship their gods 1/week. However this is a fantasy game and still they carry over similar real world characteristics and practices. Its been a long time since I opened or owned a DnD Forgotten Realms book but if memory serves (and yes I've been wrong before, recently in fact) none of the FR deities require daily worship although some did require sacrifices of varying sorts, Cyric was a bad bad man who turned into an even worse Deity.
I'd personally rather see us have to actually collect mats to offer up to the deity instead of daily praying but I'm pretty sure that all this daily 4 hour a day praying thing is for their investors to show that all these people log in and play and that their game is awesome and to give them more money, and in MY opinion is NOT being spent on actually developing a working solid game.
To the Devs that don't read this forum, here is my comment on your expectation of people that are now having to play for 4 hours a day. It is VERY irresponsible of you to encourage behavior that encourages people to shun real life to play a game, it is VERY irresponsible of you to develop a game that encourages people to play for such lengths of time as to be UNHEALTHY!
Here are some of the issues that can result from more than 1 - 2 hours of sitting in front of a TV or Monitor:
Obesity. The more TV your child watches, the greater his or her risk is of becoming overweight. Having a TV in a child's bedroom also increases this risk. Children can also develop an appetite for junk food promoted in TV ads, as well as overeat while watching TV.
•Irregular sleep. The more TV children watch, the more likely they are to have trouble falling asleep or to have an irregular sleep schedule. Sleep loss, in turn, can lead to fatigue and increased snacking.
•Behavioral problems. Elementary students who spend more than two hours a day watching TV or using a computer are more likely to have emotional, social and attention problems. Exposure to video games is also linked with an increased risk of attention problems in children. Watching excessive amounts of TV at age 4 is linked with bullying at ages 6 through 11.
•Impaired academic performance. Elementary students who have TVs in their bedrooms tend to perform worse on tests than do those who don't have TVs in their bedrooms.
•Violence. Too much exposure to violence through media — especially on TV — can desensitize children to violence. As a result, children might learn to accept violent behavior as a normal way to solve problems.
•Less time for play. Excessive screen time leaves less time for active, creative play.
This is generalized for children who are growing and developing so more of an issue for them but equally can apply to adults as well, in particular obesity and lack of sleep.
The first purpose is to slow down the influx of Astral Diamonds by bots and Invoker-Camper players. The second purpose is to give the hardcore refiners (read: BiS race-to-the-top) players a means of earning their refining points for upgrading all their shiny toys. The third purpose is to give those players who really do spend that much time in-game something to reward them for it. The final purpose, though nothing more than "icing on the cake" if it works is to help per-session retention of players.
Over all it's a genius move: business-wise. It's also a positive move players-wise. I'm not that happy about it myself because I have a lot of invoker alts that I rotate my playtime with (I only play two of my alts at a time for a few weeks then rotate around).
In general it is what it is as they say. So we adapt and survive.
Here are some of the issues that can result from more than 1 - 2 hours of sitting in front of a TV or Monitor:
[...]
There are not many elementary school aged children playing this game, are there? And isn't it the parent's responsibility to look after their children?
I had a look at the new invoking on the preview and I liked it. It rewards actual play instead of logging in with 10 characters and just invoking once each. If you don't wanna play 4 hours then don't. Is it that big of a deal to lose one celestial coin? I'll probably lose less coins now that they don't vanish after a day. I hated having to log into each of my characters every day, just to not lose my old coins. Now it won't be a big deal if you don't feel like logging into all your characters for a day or two.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
15 mins logged in - 1st echelon reward [Peridot] is available to be 'claimed'.
30 mins since claim of 1st - 2nd echelon reward [Aquamarine]
45 mins since claim of 2nd, 3rd echelon reward [Sapphire]
1 hour since claim of 3rd, 4th echelon reward [Opal]
^^ Should have added, the counter only counts down WHEN YOU'RE LOGGED IN. =X
Wish they had done it this way instead. =X Only count the timer down when the player is playing. =X
NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
The first purpose is to slow down the influx of Astral Diamonds by bots and Invoker-Camper players. The second purpose is to give the hardcore refiners (read: BiS race-to-the-top) players a means of earning their refining points for upgrading all their shiny toys. The third purpose is to give those players who really do spend that much time in-game something to reward them for it. The final purpose, though nothing more than "icing on the cake" if it works is to help per-session retention of players.
Over all it's a genius move: business-wise. It's also a positive move players-wise. I'm not that happy about it myself because I have a lot of invoker alts that I rotate my playtime with (I only play two of my alts at a time for a few weeks then rotate around).
In general it is what it is as they say. So we adapt and survive.
Judging by the actual effect, it seems the "purpose" must have been to overwhelm the servers with login checks.
Maybe that's a business version of "The road to hell is paved with good intentions."
The first purpose is to slow down the influx of Astral Diamonds by bots and Invoker-Camper players.
At level 62 I now get 2400 rAD (175+375+500+600+750) per day from invoking alone (as opposed to 2000 or 1000+665+335 rAD). How is this slowing down bots? Bots can literally be reprogrammed to log in once every 15 minutes and invoke if available, or if they're smarter log in at the reset time then stagger by 15/30/45/60/90 mins.
Comments
This is the way that a game called FIREFALL does it.
I would LIKE to see this method in NW, as it rewards people who are actually logged in and playing.
Logging in EVERY HOUR to do the 'Leadership Alt Shuffle' is not a solution. =/ It will just create more stress for the login servers as hundreds and thousands of alts are cycled every hour. =/
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
First thing in the morning, invoke on all characters one after the other.
Switch to Gateway, roll the dice on each character.
Back to game, set professions on each character.
By now, 15 minutes have passed, so invoke again.
When I'm ready to actually play, invoke again, then play.
Invoke if possible during gameplay time.
I figure I will get 2 - 6 invocations in daily, depending on actual gameplay time. I'm not going to worry about getting the 2nd coin.
Good thing I'm unpopular!!! :rolleyes:
Neverwinter Wonderland
Neverwinter Wet & Wild
Neverwinter 2nd Anniversary Montage
Neverwinter Anniversary Montage
Protector's Jubilee Speech
Oh the Carnage
I think some people have un-friended me because of my alt army.
Give a man a fire and he's warm for the day. But set fire to him and he's warm for the rest of his life.
I end up throwing them away.
U can throw em in my mailbox. I dont mind having extra RP, even in small bits.
I don't think minor marks of potency give you extra RP. You can use them to fuse your lowly R1 and R2 enchantments but the cost of upgrading them is more than the result you get.
The timer should only 'tick' towards the first 15 min echelon if you are logged in.
If you get disconnected, the timer stops and starts again when you reconnect. Once you hit 15 mins, claim your 1st reward.
Ditto for 2nd, 3rd, 4th.
This would be the best way to do it. Nullifies the effect of leadership armies, rewards PLAYING PLAYERS. ;D
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
You use Ardent Coins, not Celestial Coins to purchase the Angel.
Not every Deity is part of Islam/Muslim pantheon, in fact Christians only worship their gods 1/week. However this is a fantasy game and still they carry over similar real world characteristics and practices. Its been a long time since I opened or owned a DnD Forgotten Realms book but if memory serves (and yes I've been wrong before, recently in fact) none of the FR deities require daily worship although some did require sacrifices of varying sorts, Cyric was a bad bad man who turned into an even worse Deity.
I'd personally rather see us have to actually collect mats to offer up to the deity instead of daily praying but I'm pretty sure that all this daily 4 hour a day praying thing is for their investors to show that all these people log in and play and that their game is awesome and to give them more money, and in MY opinion is NOT being spent on actually developing a working solid game.
To the Devs that don't read this forum, here is my comment on your expectation of people that are now having to play for 4 hours a day. It is VERY irresponsible of you to encourage behavior that encourages people to shun real life to play a game, it is VERY irresponsible of you to develop a game that encourages people to play for such lengths of time as to be UNHEALTHY!
Here are some of the issues that can result from more than 1 - 2 hours of sitting in front of a TV or Monitor:
Obesity. The more TV your child watches, the greater his or her risk is of becoming overweight. Having a TV in a child's bedroom also increases this risk. Children can also develop an appetite for junk food promoted in TV ads, as well as overeat while watching TV.
•Irregular sleep. The more TV children watch, the more likely they are to have trouble falling asleep or to have an irregular sleep schedule. Sleep loss, in turn, can lead to fatigue and increased snacking.
•Behavioral problems. Elementary students who spend more than two hours a day watching TV or using a computer are more likely to have emotional, social and attention problems. Exposure to video games is also linked with an increased risk of attention problems in children. Watching excessive amounts of TV at age 4 is linked with bullying at ages 6 through 11.
•Impaired academic performance. Elementary students who have TVs in their bedrooms tend to perform worse on tests than do those who don't have TVs in their bedrooms.
•Violence. Too much exposure to violence through media — especially on TV — can desensitize children to violence. As a result, children might learn to accept violent behavior as a normal way to solve problems.
•Less time for play. Excessive screen time leaves less time for active, creative play.
This is generalized for children who are growing and developing so more of an issue for them but equally can apply to adults as well, in particular obesity and lack of sleep.
Children's health. (n.d.). Retrieved April 6, 2015, from http://www.mayoclinic.org/healthy-lifestyle/childrens-health/in-depth/children-and-tv/art-20047952
Over all it's a genius move: business-wise. It's also a positive move players-wise. I'm not that happy about it myself because I have a lot of invoker alts that I rotate my playtime with (I only play two of my alts at a time for a few weeks then rotate around).
In general it is what it is as they say. So we adapt and survive.
coins don't disappear any more, but it takes twice as many (14) to get a box, but also you can get 2 per day..
overall it's a wash, slight gain maybe for those who never logged in every day
Why just casuals? This game tests the sanity of even hardcore players.
There are not many elementary school aged children playing this game, are there? And isn't it the parent's responsibility to look after their children?
I had a look at the new invoking on the preview and I liked it. It rewards actual play instead of logging in with 10 characters and just invoking once each. If you don't wanna play 4 hours then don't. Is it that big of a deal to lose one celestial coin? I'll probably lose less coins now that they don't vanish after a day. I hated having to log into each of my characters every day, just to not lose my old coins. Now it won't be a big deal if you don't feel like logging into all your characters for a day or two.
From today's notes
The Invocation day resets when daily quests reset, allowing players to begin Invoking anew.
That's actually bad for people whose play window falls at that time of day.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
^^ Should have added, the counter only counts down WHEN YOU'RE LOGGED IN. =X
Wish they had done it this way instead. =X Only count the timer down when the player is playing. =X
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
Judging by the actual effect, it seems the "purpose" must have been to overwhelm the servers with login checks.
Maybe that's a business version of "The road to hell is paved with good intentions."
At level 62 I now get 2400 rAD (175+375+500+600+750) per day from invoking alone (as opposed to 2000 or 1000+665+335 rAD). How is this slowing down bots? Bots can literally be reprogrammed to log in once every 15 minutes and invoke if available, or if they're smarter log in at the reset time then stagger by 15/30/45/60/90 mins.