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Crushing Root :Should work on Range Stance only? (avoid perma daze) Poll

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  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited March 2015
    piejal wrote: »
    Do you aware that root can't be stacked?
    do you aware that root feat effect half on player?
    Do you aware that tenacity effect got buff?
    Do you aware that HR need to choose to replace between lone wolf 15 % deflec change or aspect of the serpent 15-30% damage and 2.5-5% crit change?
    do you aware that HR offhand base damage melee only 60% compare to mainhand base damage?
    Do you aware that crit being nerf in next mod? And yet TR still got 100% crit change from stealth? With transq vorp imagine how broken TR will be
    mod 6? The thread will be about OP TR

    Do you aware it's F-in UNDODGEABLE?

    End of story. I win. Try justify "UNDODGEABLE" and you basically admit yourself in plain hypocrisy.

    NOTHING in PvP should be UNDODGEABLE, UNMITIGATED and INEVITABLE.

    It's not fair for SWs and GWFs that they have no way to escape from SE.
    It's not fair for GFs and GWFs that TR attacks going through defenses

    AND it's not fair for EVERYONE that they receive UNDODGEABLE attacks that root you and chain-daze.

    piejal wrote: »
    I just wanna tell non HR class that to use crussing root effect we need to give out something in return

    Fine by me. Get rid of the UNDODGEABLE please.
  • piejalpiejal Member, NW M9 Playtest Posts: 403 Arc User
    edited March 2015
    Do you aware it's F-in UNDODGEABLE?

    End of story. I win. Try justify "UNDODGEABLE" and you basically admit yourself in plain hypocrisy.

    NOTHING in PvP should be UNDODGEABLE, UNMITIGATED and INEVITABLE.

    It's not fair for SWs and GWFs that they have no way to escape from SE.
    It's not fair for GFs and GWFs that TR attacks going through defenses

    AND it's not fair for EVERYONE that they receive UNDODGEABLE attacks that root you and chain-daze.
    I do agree about TR being OP and SW weak in pvp no need to argue here
    GWF got unstopable so what the problem here?
    every class got it's cheese except TR being OP and SW need more love in pvp
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited March 2015
    piejal wrote: »
    I do agree about TR being OP and SW weak in pvp no need to argue here
    GWF got unstopable so what the problem here?
    every class got it's cheese except TR being OP and SW need more love in pvp

    good morning all, trapper here.
    do you really say that a skill set of undodgable uncounters which procs roots, tons of damage and now dazes without internal cooldown is balanced?
    UNDODGABLE. you cant avoid them....and 4 of my 6 encounters are indeed undodgable....
    play a trapper actually really requires little to no skill but all classes are heading here so maybe its not a problem.
  • marnivalmarnival Member Posts: 1,432 Arc User
    edited March 2015
    Do you aware it's F-in UNDODGEABLE?

    End of story. I win. Try justify "UNDODGEABLE" and you basically admit yourself in plain hypocrisy.

    NOTHING in PvP should be UNDODGEABLE, UNMITIGATED and INEVITABLE.

    And yet you claim all that cry about Tr class should l2p try to dodge somebody that hits from hide when you fight another hypocrite.

    You play Tr have defended them for a hole module and come her and talk about FAIR and nothing should be UNMITIGATED when you have piercing and UNDODGEABLE when you have hide at that having the best cc breaking in the game with ITC your priceless in your shamelessness.

    As long as the game stands as it is with this Tr nonsence and new cw redicules buffs dc endless healing I see no broken stuff with Hr daze but I rather see that things get balanced overall with ALOT less CCs and no piercing damage what so ever....
  • henry404henry404 Member Posts: 690 Arc User
    edited March 2015
    What started as a badly-disguised nerf thread seems to have turned into a petty bickering thread. Unusual that...
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited March 2015
    Do you aware it's F-in UNDODGEABLE?

    End of story. I win. Try justify "UNDODGEABLE" and you basically admit yourself in plain hypocrisy.

    NOTHING in PvP should be UNDODGEABLE, UNMITIGATED and INEVITABLE.

    It's not fair for SWs and GWFs that they have no way to escape from SE.
    It's not fair for GFs and GWFs that TR attacks going through defenses

    AND it's not fair for EVERYONE that they receive UNDODGEABLE attacks that root you and chain-daze.

    Fine by me. Get rid of the UNDODGEABLE please.

    Oh, just use ITC to break roots! Predict HR moves! Don't fight HRs alone because they are designed to be the best 1v1 class! Buy 5.1 sound system to hear them coming! Use Oghma's artifact! You just don't know how to counter them!
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
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  • marnivalmarnival Member Posts: 1,432 Arc User
    edited March 2015
    The only reason people weren't complaining as much about Trappers as they were the Saboteur (or the Mythic Three - tree Power TR) is that not a lot of people were playing Trappers. More and more are now and hence the nerf threads. Trapper HRs will EASILY have the same K/D ratio as Saboteurs. So bolster your defenses, your class is now the FOTM class of the nerf-herders. Enjoy!

    Yet again your show your incompentence and that you live in la la land with no clue what so ever.
    Everything a trapper can do a Tr can do better with the ulitmate defence due to itc+dodge+hide.
    Tr has more cc better deflect severity BY FAR better dodge better burst damage due to bugged out **** dubble/tripple proc feats alot deadlier dailys bugged reset all encounters feats and the ablity to pick a fight and then escape at lesure.

    Take a a look at the kd ratio from top tier Trs and Hrs that does premades and tell me why they ESEALY dont have near the same kd ratio.

    The reason as many dont play Trapper but Trs is that Trs are more op easer to play need FAR FAR FAR less gs to be able to beat other players with superior gs.

    You claims rings as hollow as your reality check, you live in la la land 1000nd of threads about it Leaderboard full of clear hard evidence matches having 4+ Trs nothing that comes near the kd ratio of Trs and you STILL DONT GET IT dam you must belive santa is still around becuase you want it to be so talk about blind as a bat.....
  • utuwerutuwer Member Posts: 393 Arc User
    edited March 2015
    By the KD ratio, HRs are nowhere near TRs.

    Let take a look of KDs of top 10 on the leaderboad:
    -1st place is a DC (we all know who he is and how he is there)
    -2nd: HR 2893/372, 7:1
    -3rd: HR 8836/2791, 3:1
    -4th: TR 8853/983, 9:1
    -5th: TR 6325/719, 8:1
    -6th: TR 5655/133, 42:1 :rolleyes:
    -7th: TR 10760/819, 13:1
    -8th: HR 6266/3129, 2:1
    -9th: TR 6497/797, 8:1
    -10th: TR 8330/939, 9:1

    The best HRs only get 4:1 on average, while TRs are rocking 14:1 on average.

    While I can image how scary HRs, especially Trappers, would be with crushing root in mod 6, I do not see they can reach the level of OPness of the current TRs, which are getting even more buffs in mod 6. Here what TRs will get, Talisman of shadows dazes everyone within 25 feet by entering stealth and Oppressive Darkness allows TR's at-wills deal 40% extra damage as piercing damage while having combat advantage. TRs are so lacking of daze and piercing damage that Devs have to give them some...more.
    You say 4v5 is impossible? Cool story bro.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited March 2015
    so OP-Meter is: TR>Hunter>DC>CW.....................>GF>GWF>WL ?
    no need to argue any more, thats all you discuss atm
    next mod its probably: Hunter>TR>DC>CW and so on
    at least some people could be more self-critical and truthfull all in all, but all these ppl who come here playing TR CW DC and start whining about the fact that they have to share their broken Schit to other classes are really screwed....or they really have a L2P issue, not knowing about the OP´ness of their class, thats blind
    talking about broken classes and mechnics and denie it all time won´t make it better

    play Warlock, you can go in every class forum and whine about everything, noone has any argument against it
    but thats the only advantage you get by playing that class ... and the fact that every fight is a real challange + the joy to get love-PM´s from nub player, who got beaten too often, like: ("<font color="orange">HAMSTER</font>, don´t hide behind your DC, fac u and all the rest" or "i cill u faking idiat" ... really funny)
  • marnivalmarnival Member Posts: 1,432 Arc User
    edited March 2015
    so OP-Meter is: TR>Hunter>DC>CW.....................>GF>GWF>WL ?

    Try TR>
    CW>DC,HR>GWF
    >GF>WL But it will change if some thing stand to more

    TR>
    CW
    rest dont matter......
  • piejalpiejal Member, NW M9 Playtest Posts: 403 Arc User
    edited March 2015
    marnival wrote: »
    Try TR>
    CW>DC,HR>GWF
    >GF>WL But it will change if some thing stand to more

    TR>
    CW
    rest dont matter......

    Agree
    do you know why? 100% crit change mekanic
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited March 2015
    piejal wrote: »
    Agree
    do you know why? 100% crit change mekanic

    a tr using an encounter will be out of stealth and with no more crit.
    on the other hand a cw with 7 seconds uptime every 20 seconds of 100% crit chance on every encounters proccing other critted ****s.
    lets remember guys....remember
  • piejalpiejal Member, NW M9 Playtest Posts: 403 Arc User
    edited March 2015
    rayrdan wrote: »
    a tr using an encounter will be out of stealth and with no more crit.
    on the other hand a cw with 7 seconds uptime every 20 seconds of 100% crit chance on every encounters proccing other critted ****s.
    lets remember guys....remember

    no need for more crit because your target already dead, in mod 6 with Tranq Vorp TR will become F-4ck1ng broken
    Stealth,combat adv,pierc damage, daze, ITC, long roll
    if you wanna argue about how is TR OP, i don't wanna waste my time and feed the troll LOL

    TR user who talk about other class become OP how cute
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  • tantivetyrelltantivetyrell Member Posts: 180 Arc User
    edited March 2015
    I've seen roots fail, because it procced during a dodge, not after. The roots stick about 1 second after the shot hit, that means usually after the dodge was completed.
  • mfgamesysmfgamesys Member Posts: 462 Arc User
    edited March 2015
    If a gf is caught into a crushing root rotation he is dead, It is only then you wait for the release button to appear. Unless this new feature of the hr is changed you can expect people to stop playing.
    Main-Lothor Syralth Guardian Fighter
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  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited March 2015
    This thread is done. Reviewing it now I also have come to the conclusion that this boils down to a nerf request thread with players even pointing out statements on the contrary to what is being stated. Please keep such class feedback to their own stickies, in the format requested. There's no need to make a poll for every topic.

    Safe travels,
    Archmage Zebular of Mystryl

    PWE Community Moderator
    [ RoC | ToS | Support ]
This discussion has been closed.