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GWF balancing issues for this, and next mod.

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  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited February 2015
    thestaggy wrote: »
    A couple of things I think that could help the GWF, especially in PVP where control is now supreme king:

    Takedown - This needs to be turned back into a prone. It is short range and the primary follow up attack is very slow (IBS). With the increase to Tenacity this power is pretty much useless as a stun.

    Roar - Add some utility to it. Roar now reduces your target's damage by 5% per point.

    Punishing Charge - Change it completely to something like a GF's Bull Charge. Single charge power but now you rush at your target, stunning and slowing them for 'X' seconds.

    Mighty Leap - Turn it into an AOE stun, much like Smoke Bomb.

    Battle Fury - Your and your party's Damage is increased by 10% plus 5% per point (25% total). Your DR is also increased by 10%.

    The Destroyer's Relentless Battle Fury feat should be moved into the Instigator's tree as that should be the more control and utility focused tree. However, the damage buff to Takedown and Roar should be converted into a flat out increase in Battle Fury's overall damage buff. Say 2/4/6/8/10%. In its place, the Destroyer tree can get a new single-target damage buff, maybe a buff to critical chance?

    And these stuns should not be as ridiculous as the TRs (those should be looked at), but they should be just enough to give the GWF a chance.

    IMO they should redesign/revamp the entire encounter + at-will set. All of GWF powers are either;

    (a) slow and unwieldy
    (b) clunky or glitchy (movement powers especially)
    (c) lacks efficiency/utility
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