i hit 53k with lashing on first hit on my 17k TR with pvorp, is it normal ? the problem is it has 24k hp
You may have 5k hp as long as you have 40%+ deflect with 75% deflect severity, itc, 4 dodges and the capstone, that removes stealth loss from taking damage.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
There's also another aspect that needs to be properly acknowledged in many cases, which is that non-TR classes, like it or not, need a certain amount of team mechanics for mutual survival -- as I've been constantly reminded as I've took my old CW from the shelf, blew the dust off to give it another try... and being a TR, it's proving to be an interesting perspective.
Frankly, I don't get much trouble from the TRs. Maybe its because I'm a TR myself so I usually know the timing and approach when the TR goes *poof* and disappears before my eyes. No BS, it's really like that. The enters stealth at a certain distance, and I know its coming straight at me in most cases and at that timing I am so certain, teleport away and *woosh* another missed LB or Dazing Strike.
Rather, what really is unbearably difficult is that since the class isn't designed to survive among many enemies alone, unlike a TR, this requires your own team to at least match the other team in numbers on the node you are contesting at... and this is something I cannot control no matter how much experience or skill. If there are like 2 CWs and 1 SW coming your way, as a CW you need another two people to stand by you and work it out. As a TR you don't need that -- that's how powerful stealth is. But as any other class, you need people understanding general tactics and positioning.
...and of course, in the current PvP level I am at, its full of people like... standing on pillars... standing behind LOS thinking it's some kind of a FPS game... the team's only tank running off to god knows where... other CWs or SWs thinking they're TRs and keep on running off to god knows where for some meaningless 1vs1... DCs aren't stunning or healing or buffing and instead they think they're CWs with all them attacks... and etc etc etc.. ad nauseam. This is what bothers me the most.
When you're not a TR, you're bound by team mechanics. You don't get to lonewolf like the TRs... and that means to a certain extent I'm shackled together with blokes/elements I have no control over... and sometimes (actually a LOT of the times) they drag you down to the abyss with them, no matter how well you do for yourself. This is probably the largest difference I'm feeling when I play a non-TR class.
I agree with you and would add that I honestly think that in a group, sw is one of the most powerful classes. Alone against classes other than hr, cw, and tr it does well.
My problem isn't even really with stealth. All classes have abilities that can be highly problematic to other classes, but you learn what these are and how to deal with them. The issue for me is itc (so really mainly MI's). ITC is like a whole nother stealth-equivalent defensive power. ITC without stealth would be fine. But both together are way too much.
whenever i'm on my TR i can usually carry a team of 3 or so baddies that have absolutely no idea how to cap an objective
TR's single-handedly sway the outcome of a match almost more significantly than any other class (dc being a close 2nd)
A lot of this, I think, is from back capping. Mi exec: stealth>oneshot whoever is on cap>cap>step off of capped node and when another enemy team member comes, go back into stealth>one shot, repeat. On my tr I do this from the beginning of the match to the end of it, rotating to 2 occasionally if needed as support. The enemy team has to send multiples back to get you which provides your team with a numerical advantage on the other nodes. And you can hold them there a long time. This wins a ton of matches. I got to page 30 before this stopped consistently working.
What would anger me A LOT is when I would have 3 or 4 of the enemy team on their own node, and the other 2 nodes were either still red or were contested. The other team doing the same thing as me (both teams tr-backcapping) the whole thing becomes about who can keep node 2 capped the longest.
and TRs stealth and other things are allready nerfed . you see the tr in stealth for 2 sek for example if he hit you!
This is really stupid talking. You said that i can see TRs in 2 second after atack- yes but during this 2 second i am in daze/stun or he is ITC or making dodge so this 2 second is really <font color="orange">HAMSTER</font>. In my opinion 2 second release is some kind of defens other classes to not be stabbed to death by 4x gloaming cut hitting 10-15k in single hit
Atm every class loses to a TR of same gear quality and skill in a 1vs1 if he/she manages to throw a daily during the fight, and SW is forced to helplessly take all of its dmg(as you climb the gs scale it just gets worse as AP gain reaches insane levels). Shadow slip(sprint) is just too big a disadvantage and imo needs to be reworked(sprinting 50 feet and still getting hit by a melee attack like SE is just wrong).
SW's casting time vs 4 OP dodges(OP cause you cant hit in between dodges) doesn't help either, if the guy knows SW or just pays attention to animations attacks are easily dodged. But even random dodges will suffice... Also hard for Soulbinder to build soul sparks between the dodges, stealth and dazes.
Dreadtheft does work well vs TR since it keeps targeting him even while in stealth(and tells you his approximate location) and can also make him spend possibly even all 4 dodges(cast after taking distance) or force him into ITC, but imo SW's best weapon vs TR is the 1 hit DOT powers like WB, SS, WS or FP which can be cast even while he's on ITC since the DOT will affect him after it ends and also screw with his stealth meter. Ironically that's the best time to hit a TR with DOT(the last of the 4sec of ITC's duration hopefully) since most rarely bother to dodge attacks while on ITC.
Best defence is keeping distance(for me Shadow Walk turned out to be more useful than Warding Curse as 2nd class feature precisely because of that) and going all out with HP(max CON+belt) and DR. Soulbinder can stack deflection to work with the off-hand artifact buff to Borrowed Time, with the PBI set, the 2 boons and 2 personalized hero's rings you can reach 30% with soul sparks tab full but you do lose some dps by going full PBI. SW gear should have much more deflection and defense to compensate for the lack of dodging. Instead they gave SW roughly same gear stats as CW which has both 3 dodges AND the OP Shield, and TR which has stealth, 4 dodges and ITC also has the highest deflection in the game, go figure... Also not enough CC, i badly miss a daze/stun(which every other class has). Soulbinder definitely has more survivability than Hellbringer(once you stack some soul sparks). Also if you're full Fury you should have either WB or SS on tab as they are the only encounters that trigger Creeping death.
With all that being said, my 14k gvorp MI sab lost 1 time in 1000+ matches to a SW in a 1vs1 situation, my bad(an 18k hell fury that i faced in some 20 matches, this was the only time he beat me). Im the 1st one to say that its not a fair fight, especially after i saw both sides. Still a tanky BIS pvp geared Soulbinder with some 50k HP and lots of regen should be at least a challenge(didn't face one). Current TR is the biggest blunder of the devs so far(the good news is that they can hardly do worse) and i personally lost faith in cryptic's ability(or will) to provide us with a balanced PVP, we're about to enter mod6 ffs(release date June 20, 2013). Mod6 is the last chance i give them.
This post generated a flurry and with all that was said gave some perspective and better feeling for playing SW and accepting that challenge.
Warlocks Bargain + Dreadtheft with Infernal Spheres is the about best anti-TR rotation SW has at the moment.
Winning a 1v1 against a TR begin to be a problem for my 20k SW at about 16k TR and up, and I have lost to lower. There are many 19k+ TRs that it is simply impossible to take 1v1.
I suppose getting to page 30 or so solo is a decent accomplishment with an SW, I am sure there are many things I am doing right and wrong or could improve in PvP and so might as well keep learning. Cannot stand the idea of switching to another class just because the chosen primary is at a disadvantage, especially after pouring in so much AD and refining points and time into it.
The upside is that playing PvP SW in any competitive manner forces that much deeper skill development, it is superhard not easy mode.
This post generated a flurry and with all that was said gave some perspective and better feeling for playing SW and accepting that challenge.
Warlocks Bargain + Dreadtheft with Infernal Spheres is the about best anti-TR rotation SW has at the moment.
Winning a 1v1 against a TR begin to be a problem for my 20k SW at about 16k TR and up, and I have lost to lower. There are many 19k+ TRs that it is simply impossible to take 1v1.
I suppose getting to page 30 or so solo is a decent accomplishment with an SW, I am sure there are many things I am doing right and wrong or could improve in PvP and so might as well keep learning. Cannot stand the idea of switching to another class just because the chosen primary is at a disadvantage, especially after pouring in so much AD and refining points and time into it.
I agree. People hate the idea of dt in pvp, but the dot from curse>wb>dt pretty much neutralizes almost any threat, especially TRs.
The upside is that playing PvP SW in any competitive manner forces that much deeper skill development, it is superhard not easy mode.
So true. It is almost like there should be an "easymode" icon floating above tr heads and a "nightmare mode" floating above sw heads so people understand what is going on.
But I think most people do realize tr is easy mode and sw is hardmode.
But I think most people do realize tr is easy mode and sw is hardmode.
Do you have your chat disabled? 90% of TR players scream out of loud that they're so cool, "come on you nubs 1v1 I'll kill you with one hit lol nubs" etc. And every time I played SW and managed to kill TR, he would <font color="orange">HAMSTER</font> my PM afterwards asking me to 1v1 and claiming that he's so tough and stuff. Yes, it feels like it common sense that TR is OP as hell, but most of those who play them are to selfish to acknowledge that.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
Do you have your chat disabled? 90% of TR players scream out of loud that they're so cool, "come on you nubs 1v1 I'll kill you with one hit lol nubs" etc. And every time I played SW and managed to kill TR, he would <font color="orange">HAMSTER</font> my PM afterwards asking me to 1v1 and claiming that he's so tough and stuff. Yes, it feels like it common sense that TR is OP as hell, but most of those who play them are to selfish to acknowledge that.
Gross hyperbole, maybe 10 percent of players send jerk-tells. They are mostly cw, followed by tr, then maybe gwf. Crazy does not distinguish between class.
I haven't got a jerk-tell in a while. I have a lot of the volatile ones on ignore.
This post generated a flurry and with all that was said gave some perspective and better feeling for playing SW and accepting that challenge.
Warlocks Bargain + Dreadtheft with Infernal Spheres is the about best anti-TR rotation SW has at the moment.
Winning a 1v1 against a TR begin to be a problem for my 20k SW at about 16k TR and up, and I have lost to lower. There are many 19k+ TRs that it is simply impossible to take 1v1.
I suppose getting to page 30 or so solo is a decent accomplishment with an SW, I am sure there are many things I am doing right and wrong or could improve in PvP and so might as well keep learning. Cannot stand the idea of switching to another class just because the chosen primary is at a disadvantage, especially after pouring in so much AD and refining points and time into it.
The upside is that playing PvP SW in any competitive manner forces that much deeper skill development, it is superhard not easy mode.
Dreadtheft is among the best options but..
Slow, of course DT can be easily interrupted.
PvP heavily favors burst damage (TR has generous boatloads).
Slowly draining an HP bar over 6 full uninterrupted seconds? Very slow.
I have lazed many TRs for a full 6 sec with DT and seen it takes less than 1/4 HP bar (Deflect, dodge).
And my SW is maxed.
Pathetic.
Do you have your chat disabled? 90% of TR players scream out of loud that they're so cool, "come on you nubs 1v1 I'll kill you with one hit lol nubs" etc. And every time I played SW and managed to kill TR, he would <font color="orange">HAMSTER</font> my PM afterwards asking me to 1v1 and claiming that he's so tough and stuff. Yes, it feels like it common sense that TR is OP as hell, but most of those who play them are to selfish to acknowledge that.
This is true on so many levels lmao.
I was on my Guardian Fighter yesterday. And this arrogant maggot provoked me and asked for an 1v1.
We start the 1v1, the predictable little POS is so predictable, I block his first hits, wait for his ITC to end.
Bull Charge -> Griffon 3X (He was already dead before even me using Anvil, SF procs). He re-stealths, tries to kite around me, I catch him again via Bull Charge (ITC can't do <font color="orange">HAMSTER</font> against prone rofl), Anvil, bam dead. This wasn't a scrub TR but a 21K one. I LOVE when these arrogant POS'es get their arses handed to them by an underdog class.
The rage PM's I got afterwards by him were glorious.
The TR community is the most toxic one in the entire game. They are the biggest sore losers as well, and they're the ones who provoke the most.
PRETTY sure EVERYONE experienced any of this
1) TR kills you either alone or when you're ganked. You didn't do ANYTHING to him. But he jumps on your corpse and starts insulting for NO reason
2) You keep killing the TR, once he kills you for the first time. He's all happy, and of course, corpse jumps.
3) TR's thinking they're the entire team and starts blaming the rest of the team when something goes wrong.
4) TR's who die like twice and start afking. (TR's aren't allowed to die more than 2 times apparently).
I've never met a single TR who was classy.
Elitist dooshbag
Guardian Fighter main. I will never switch to Paladin even if we're a dying breed. GF for ever!
Do you have your chat disabled? 90% of TR players scream out of loud that they're so cool, "come on you nubs 1v1 I'll kill you with one hit lol nubs" etc. And every time I played SW and managed to kill TR, he would <font color="orange">HAMSTER</font> my PM afterwards asking me to 1v1 and claiming that he's so tough and stuff. Yes, it feels like it common sense that TR is OP as hell, but most of those who play them are to selfish to acknowledge that.
I think TRs know more than anyone else, it is why they chose to main the class. They (generally) just aren't that skilled and they know it, so they need some "help". It is what makes it easy to troll them, and like a hard taunt, kite them to where you want them to be.
It is like someone running around an orgy wearing a viagra sandwich board and bragging about how long they can maintain wood. Everyone just rolls their eyes..."uh huh..."
I talk a lot of trash publicly in game and don't get a lot of nasty PMs. If I made them feel bad for advertizing their incompetence in pvp by calling out their beginners status, I'll make them cry in PMs. I get ignored far more than I put others on ignore. I'm just a happy a-hole.
1) TR kills you either alone or when you're ganked. You didn't do ANYTHING to him. But he jumps on your corpse and starts insulting for NO reason
2) You keep killing the TR, once he kills you for the first time. He's all happy, and of course, corpse jumps.
3) TR's thinking they're the entire team and starts blaming the rest of the team when something goes wrong.
4) TR's who die like twice and start afking. (TR's aren't allowed to die more than 2 times apparently).
i defintily don´t want to be some kind of neverwinter-rassist but all of these things happens to me as well
-open PVP sneak attack´s, then running like weasels
-redicules PM´s cause of being killed once by weaker class (SW-how often do i lay on the ground?? i can´t even care about K/D ration going random), after that TR is running mad and focusses me
but i also see this behavior with other classes.., but not that often, it sure is some kind of negative selection, dishonours the class a bit
so start playing a political correct class without this bad taste that is left by TR´s
and btw i don´t think at all that WB and DT are any good tools in PVP, WB misses too much against TR´s, so here u are 3-4k damage to yourself
DT triggers TR but doesn´t hurt them at all most time
i nearly allways take HS orbs and KF, sometimes SS instead of orbs...against faithfull DC´s u need so much damage
Slow, of course DT can be easily interrupted.
PvP heavily favors burst damage (TR has generous boatloads).
Slowly draining an HP bar over 6 full uninterrupted seconds? Very slow.
I have lazed many TRs for a full 6 sec with DT and seen it takes less than 1/4 HP bar (Deflect, dodge).
And my SW is maxed.
Pathetic.
The irony is that anti-TR builds, speaking as a TR, is basically DoTs.
Singular, burst damages are probably the easiest damage types for the TR to handle because;
(a) stealth limits the frequency/opportunity of such attacks made in the first place
(b) with fewer numbers of attempted attacks, around 40% of them will be deflected
(c) any off-attempt of CCs are blocked by ITC, (which IMO recharges way too fast for such an absolutely powerful function)
So basically, not only do you have much too small window of opportunity to attempt an attack, but also a the few numbers of attempts made are also cut by TR defenses. To fend oneself against a TR, or at least damage one seriously enough to send it running away and out of the fight for you and your team to catch a breather, it becomes very evident that you need to attack when the TR is in stealth, and his major defense ITC is in cooldown. Logic then, dictates, that the only real weapon capable of doing this, is DoTs.
Also, with Tenacious Concealment + Artifact Offhand augment to TenCon, TR stealth meter doesn't get damaged per se, but it does deplete faster than normal. Usually a maxed-out, normal stealth runs around 9 seconds. With any sort of constant damage, this is shortened to around 7 seconds, which is basically 1 second longer than default stealth duration. Of course, it goes without saying that without TenCon slotted as a class feature, the TR has no 'restealth' once a substantial amount of DoTs are in place, since it's just peeled straight off.
So in theory, DoTs seriously hamper the TR by both disrupting its stealth rotation, as well as constantly applying damage at a steady rate. I'm actually testing an experimental CW build out that's based on the concept of 'crapton of amount of DoTs', and it does seem to be working quite well, although the gameplay level I'm at is still mid-PuG range since my GS with the CW still stands around 14k. However against the half-wit LB-oriented Executioner builds so dominant at this level, I've almost never lost a 1vs1 situation with a TR, ranging from around my GS, up to maybe around 17~18k GS. DoTs at least, seems to be working so far.
....now, the irony is that a non-megaburst CW build immediately becomes to show its limitations and weaknesses against other spellcasters. So at least, for the time being, for spellcaster classes it seems to be either (a) set up your main targets as all the other classes and suffer the TRs, or (b) set up your main targets as TRs and become their greatest annoyance, but then suffer every other class.
The irony is that anti-TR builds, speaking as a TR, is basically DoTs.
Singular, burst damages are probably the easiest damage types for the TR to handle because;
So basically, not only do you have much too small window of opportunity to attempt an attack, but also a the few numbers of attempts made are also cut by TR defenses. To fend oneself against a TR, or at least damage one seriously enough to send it running away and out of the fight for you and your team to catch a breather, it becomes very evident that you need to attack when the TR is in stealth, and his major defense ITC is in cooldown. Logic then, dictates, that the only real weapon capable of doing this, is DoTs.
Also, with Tenacious Concealment + Artifact Offhand augment to TenCon, TR stealth meter doesn't get damaged per se, but it does deplete faster than normal. Usually a maxed-out, normal stealth runs around 9 seconds. With any sort of constant damage, this is shortened to around 7 seconds, which is basically 1 second longer than default stealth duration. Of course, it goes without saying that without TenCon slotted as a class feature, the TR has no 'restealth' once a substantial amount of DoTs are in place, since it's just peeled straight off.
So in theory, DoTs seriously hamper the TR by both disrupting its stealth rotation, as well as constantly applying damage at a steady rate. I'm actually testing an experimental CW build out that's based on the concept of 'crapton of amount of DoTs', and it does seem to be working quite well, although the gameplay level I'm at is still mid-PuG range since my GS with the CW still stands around 14k. However against the half-wit LB-oriented Executioner builds so dominant at this level, I've almost never lost a 1vs1 situation with a TR, ranging from around my GS, up to maybe around 17~18k GS. DoTs at least, seems to be working so far.
....now, the irony is that a non-megaburst CW build immediately becomes to show its limitations and weaknesses against other spellcasters. So at least, for the time being, for spellcaster classes it seems to be either (a) set up your main targets as all the other classes and suffer the TRs, or (b) set up your main targets as TRs and become their greatest annoyance, but then suffer every other class.
There's just no easy path it seems, sirs.
I've been toying with a max dot sw build lately, the idea being to keep dots running as long as possible. One reason is what you point out above, another reason is more consistent lifesteal when mod6 drops, considering that mod6 ls has a percentage chance to process (100% healing from damage on each proc), and the more ticks the higher the chance. So at 10% ls chance, if you push out 300 dot ticks, you are procing ls 30 times on average. 300 seems like a lot until you start playing with warlocks bargain, dreadtheft and creeping death combos. Ad in bilethorn and possibly bloodtheft and there are many hundreds of ticks in a very short period of time.
I've been toying with a max dot sw build lately, the idea being to keep dots running as long as possible. One reason is what you point out above, another reason is more consistent lifesteal when mod6 drops, considering that mod6 ls has a percentage chance to process (100% healing from damage on each proc), and the more ticks the higher the chance. So at 10% ls chance, if you push out 300 dot ticks, you are procing ls 30 times on average. 300 seems like a lot until you start playing with warlocks bargain, dreadtheft and creeping death combos. Ad in bilethorn and possibly bloodtheft and there are many hundreds of ticks in a very short period of time.
There are lots of ticks, but they are all very small and you will only get 100% healing from the single tick that lifesteal chance processes on, and healing depression will cut it in half.
in a parallel universe.... this would be awesome pvp, no hide and seek, just pure action!
just two days ago i met one of these properly build TR´s, not these TR´s without defense stats, wearing PVP gear and looking out for easy kill by onehitting scrubs, that start insulting when they fail
a scoundrel 17k GS with 3k defense, 2k regen, 2k deflect +/- (i don´t remember exactly the stats)... it was a nightmare even with a CW beside he easily beat us never ever getting near death
There are lots of ticks, but they are all very small and you will only get 100% healing from the single tick that lifesteal chance processes on, and healing depression will cut it in half.
The idea is that if you even only have a 10% chance for ls to proc, 300 ticks is 30 proc's. At 500 per tick, thats 15000, or 7000 after healing depression cut. 7000 coming in a smooth steady rate (like current lifesteal) rather than 7000 all at once. What matters is hoow many ticks per second. Getting 750-1500 healing every second would not be bad at all.
Comments
You may have 5k hp as long as you have 40%+ deflect with 75% deflect severity, itc, 4 dodges and the capstone, that removes stealth loss from taking damage.
I agree with you and would add that I honestly think that in a group, sw is one of the most powerful classes. Alone against classes other than hr, cw, and tr it does well.
My problem isn't even really with stealth. All classes have abilities that can be highly problematic to other classes, but you learn what these are and how to deal with them. The issue for me is itc (so really mainly MI's). ITC is like a whole nother stealth-equivalent defensive power. ITC without stealth would be fine. But both together are way too much.
A lot of this, I think, is from back capping. Mi exec: stealth>oneshot whoever is on cap>cap>step off of capped node and when another enemy team member comes, go back into stealth>one shot, repeat. On my tr I do this from the beginning of the match to the end of it, rotating to 2 occasionally if needed as support. The enemy team has to send multiples back to get you which provides your team with a numerical advantage on the other nodes. And you can hold them there a long time. This wins a ton of matches. I got to page 30 before this stopped consistently working.
What would anger me A LOT is when I would have 3 or 4 of the enemy team on their own node, and the other 2 nodes were either still red or were contested. The other team doing the same thing as me (both teams tr-backcapping) the whole thing becomes about who can keep node 2 capped the longest.
This is really stupid talking. You said that i can see TRs in 2 second after atack- yes but during this 2 second i am in daze/stun or he is ITC or making dodge so this 2 second is really <font color="orange">HAMSTER</font>. In my opinion 2 second release is some kind of defens other classes to not be stabbed to death by 4x gloaming cut hitting 10-15k in single hit
SW's casting time vs 4 OP dodges(OP cause you cant hit in between dodges) doesn't help either, if the guy knows SW or just pays attention to animations attacks are easily dodged. But even random dodges will suffice... Also hard for Soulbinder to build soul sparks between the dodges, stealth and dazes.
Dreadtheft does work well vs TR since it keeps targeting him even while in stealth(and tells you his approximate location) and can also make him spend possibly even all 4 dodges(cast after taking distance) or force him into ITC, but imo SW's best weapon vs TR is the 1 hit DOT powers like WB, SS, WS or FP which can be cast even while he's on ITC since the DOT will affect him after it ends and also screw with his stealth meter. Ironically that's the best time to hit a TR with DOT(the last of the 4sec of ITC's duration hopefully) since most rarely bother to dodge attacks while on ITC.
Best defence is keeping distance(for me Shadow Walk turned out to be more useful than Warding Curse as 2nd class feature precisely because of that) and going all out with HP(max CON+belt) and DR. Soulbinder can stack deflection to work with the off-hand artifact buff to Borrowed Time, with the PBI set, the 2 boons and 2 personalized hero's rings you can reach 30% with soul sparks tab full but you do lose some dps by going full PBI. SW gear should have much more deflection and defense to compensate for the lack of dodging. Instead they gave SW roughly same gear stats as CW which has both 3 dodges AND the OP Shield, and TR which has stealth, 4 dodges and ITC also has the highest deflection in the game, go figure... Also not enough CC, i badly miss a daze/stun(which every other class has). Soulbinder definitely has more survivability than Hellbringer(once you stack some soul sparks). Also if you're full Fury you should have either WB or SS on tab as they are the only encounters that trigger Creeping death.
With all that being said, my 14k gvorp MI sab lost 1 time in 1000+ matches to a SW in a 1vs1 situation, my bad(an 18k hell fury that i faced in some 20 matches, this was the only time he beat me). Im the 1st one to say that its not a fair fight, especially after i saw both sides. Still a tanky BIS pvp geared Soulbinder with some 50k HP and lots of regen should be at least a challenge(didn't face one). Current TR is the biggest blunder of the devs so far(the good news is that they can hardly do worse) and i personally lost faith in cryptic's ability(or will) to provide us with a balanced PVP, we're about to enter mod6 ffs(release date June 20, 2013). Mod6 is the last chance i give them.
Warlocks Bargain + Dreadtheft with Infernal Spheres is the about best anti-TR rotation SW has at the moment.
Winning a 1v1 against a TR begin to be a problem for my 20k SW at about 16k TR and up, and I have lost to lower. There are many 19k+ TRs that it is simply impossible to take 1v1.
I suppose getting to page 30 or so solo is a decent accomplishment with an SW, I am sure there are many things I am doing right and wrong or could improve in PvP and so might as well keep learning. Cannot stand the idea of switching to another class just because the chosen primary is at a disadvantage, especially after pouring in so much AD and refining points and time into it.
The upside is that playing PvP SW in any competitive manner forces that much deeper skill development, it is superhard not easy mode.
Sopi SW Youtube channel pvp brickabrack
I agree. People hate the idea of dt in pvp, but the dot from curse>wb>dt pretty much neutralizes almost any threat, especially TRs.
So true. It is almost like there should be an "easymode" icon floating above tr heads and a "nightmare mode" floating above sw heads so people understand what is going on.
But I think most people do realize tr is easy mode and sw is hardmode.
Do you have your chat disabled? 90% of TR players scream out of loud that they're so cool, "come on you nubs 1v1 I'll kill you with one hit lol nubs" etc. And every time I played SW and managed to kill TR, he would <font color="orange">HAMSTER</font> my PM afterwards asking me to 1v1 and claiming that he's so tough and stuff. Yes, it feels like it common sense that TR is OP as hell, but most of those who play them are to selfish to acknowledge that.
Gross hyperbole, maybe 10 percent of players send jerk-tells. They are mostly cw, followed by tr, then maybe gwf. Crazy does not distinguish between class.
I haven't got a jerk-tell in a while. I have a lot of the volatile ones on ignore.
Dreadtheft is among the best options but..
Slow, of course DT can be easily interrupted.
PvP heavily favors burst damage (TR has generous boatloads).
Slowly draining an HP bar over 6 full uninterrupted seconds? Very slow.
I have lazed many TRs for a full 6 sec with DT and seen it takes less than 1/4 HP bar (Deflect, dodge).
And my SW is maxed.
Pathetic.
Sopi SW Youtube channel pvp brickabrack
This is true on so many levels lmao.
I was on my Guardian Fighter yesterday. And this arrogant maggot provoked me and asked for an 1v1.
We start the 1v1, the predictable little POS is so predictable, I block his first hits, wait for his ITC to end.
Bull Charge -> Griffon 3X (He was already dead before even me using Anvil, SF procs). He re-stealths, tries to kite around me, I catch him again via Bull Charge (ITC can't do <font color="orange">HAMSTER</font> against prone rofl), Anvil, bam dead. This wasn't a scrub TR but a 21K one. I LOVE when these arrogant POS'es get their arses handed to them by an underdog class.
The rage PM's I got afterwards by him were glorious.
The TR community is the most toxic one in the entire game. They are the biggest sore losers as well, and they're the ones who provoke the most.
PRETTY sure EVERYONE experienced any of this
1) TR kills you either alone or when you're ganked. You didn't do ANYTHING to him. But he jumps on your corpse and starts insulting for NO reason
2) You keep killing the TR, once he kills you for the first time. He's all happy, and of course, corpse jumps.
3) TR's thinking they're the entire team and starts blaming the rest of the team when something goes wrong.
4) TR's who die like twice and start afking. (TR's aren't allowed to die more than 2 times apparently).
I've never met a single TR who was classy.
Guardian Fighter main. I will never switch to Paladin even if we're a dying breed. GF for ever!
Main alts: Great Weapon Fighter, Control Wizard.
I think TRs know more than anyone else, it is why they chose to main the class. They (generally) just aren't that skilled and they know it, so they need some "help". It is what makes it easy to troll them, and like a hard taunt, kite them to where you want them to be.
It is like someone running around an orgy wearing a viagra sandwich board and bragging about how long they can maintain wood. Everyone just rolls their eyes..."uh huh..."
I talk a lot of trash publicly in game and don't get a lot of nasty PMs. If I made them feel bad for advertizing their incompetence in pvp by calling out their beginners status, I'll make them cry in PMs. I get ignored far more than I put others on ignore. I'm just a happy a-hole.
-open PVP sneak attack´s, then running like weasels
-redicules PM´s cause of being killed once by weaker class (SW-how often do i lay on the ground?? i can´t even care about K/D ration going random), after that TR is running mad and focusses me
but i also see this behavior with other classes.., but not that often, it sure is some kind of negative selection, dishonours the class a bit
so start playing a political correct class without this bad taste that is left by TR´s
and btw i don´t think at all that WB and DT are any good tools in PVP, WB misses too much against TR´s, so here u are 3-4k damage to yourself
DT triggers TR but doesn´t hurt them at all most time
i nearly allways take HS orbs and KF, sometimes SS instead of orbs...against faithfull DC´s u need so much damage
The irony is that anti-TR builds, speaking as a TR, is basically DoTs.
Singular, burst damages are probably the easiest damage types for the TR to handle because;
So basically, not only do you have much too small window of opportunity to attempt an attack, but also a the few numbers of attempts made are also cut by TR defenses. To fend oneself against a TR, or at least damage one seriously enough to send it running away and out of the fight for you and your team to catch a breather, it becomes very evident that you need to attack when the TR is in stealth, and his major defense ITC is in cooldown. Logic then, dictates, that the only real weapon capable of doing this, is DoTs.
Also, with Tenacious Concealment + Artifact Offhand augment to TenCon, TR stealth meter doesn't get damaged per se, but it does deplete faster than normal. Usually a maxed-out, normal stealth runs around 9 seconds. With any sort of constant damage, this is shortened to around 7 seconds, which is basically 1 second longer than default stealth duration. Of course, it goes without saying that without TenCon slotted as a class feature, the TR has no 'restealth' once a substantial amount of DoTs are in place, since it's just peeled straight off.
So in theory, DoTs seriously hamper the TR by both disrupting its stealth rotation, as well as constantly applying damage at a steady rate. I'm actually testing an experimental CW build out that's based on the concept of 'crapton of amount of DoTs', and it does seem to be working quite well, although the gameplay level I'm at is still mid-PuG range since my GS with the CW still stands around 14k. However against the half-wit LB-oriented Executioner builds so dominant at this level, I've almost never lost a 1vs1 situation with a TR, ranging from around my GS, up to maybe around 17~18k GS. DoTs at least, seems to be working so far.
....now, the irony is that a non-megaburst CW build immediately becomes to show its limitations and weaknesses against other spellcasters. So at least, for the time being, for spellcaster classes it seems to be either (a) set up your main targets as all the other classes and suffer the TRs, or (b) set up your main targets as TRs and become their greatest annoyance, but then suffer every other class.
There's just no easy path it seems, sirs.
I've been toying with a max dot sw build lately, the idea being to keep dots running as long as possible. One reason is what you point out above, another reason is more consistent lifesteal when mod6 drops, considering that mod6 ls has a percentage chance to process (100% healing from damage on each proc), and the more ticks the higher the chance. So at 10% ls chance, if you push out 300 dot ticks, you are procing ls 30 times on average. 300 seems like a lot until you start playing with warlocks bargain, dreadtheft and creeping death combos. Ad in bilethorn and possibly bloodtheft and there are many hundreds of ticks in a very short period of time.
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in a parallel universe.... this would be awesome pvp, no hide and seek, just pure action!
a scoundrel 17k GS with 3k defense, 2k regen, 2k deflect +/- (i don´t remember exactly the stats)... it was a nightmare even with a CW beside he easily beat us never ever getting near death
The idea is that if you even only have a 10% chance for ls to proc, 300 ticks is 30 proc's. At 500 per tick, thats 15000, or 7000 after healing depression cut. 7000 coming in a smooth steady rate (like current lifesteal) rather than 7000 all at once. What matters is hoow many ticks per second. Getting 750-1500 healing every second would not be bad at all.