There are 3 new rings, belts and necks with the same(!) stats.
1x defense, 2x offense... both with power and arp/rec ... no crit.
Feedback:
That are very limited choices! Very limited. Why are the no crit, life steal and deflect items. Why is there nothing with Tenacity ??!! Why do rings/belts and necks have the same stats? Where is the D&D spirit/feeling??? We need more diversity. ATM everybody is wearing the same! How boring! Please! Copy/paste/modify ... whats the problem?
//Bellistor
Comments
if only i could have them months ago.
no regen thanks
In terms of LifeSteal they might just be very careful, because they really want to play tanks, healers, tealers and hanks a major role.
I don´t think that crit will play a minor role. Crit will be desired and maybe overhaul power. The calculation will show soon^^.
Come on! Forcing people to grind professions on every character to acquire gear was, is, and will be asinine! Professions need to be OPTIONAL if they'll ever be worthwhile.
BoP is simply another aspect of NW's endless grind, grind, grind.
Please, for the love of FSM learn from past mistakes and fix this before going live.
^This. Do they really expect me to level it up 8 times to level 25 along with weaponsmithing/artificing and leadership? I only bothered on 1 toon this time, and frankly next mod I'll probably go from Practically BiS for pve to idgaf for even trying to get BiS. It just doesn't seem worth the effort.
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I know. Every single one of my myriad characters has maxed every single profession. If I'm still playing after mod 6, every single character will max every prof again within 6 months. I KNOW professions forwards and backwards. You miss the point.
Compared to leadership yes, however most of my toons already levelled artificing or weaponsmithing and so working jewelcrafting on top of that is just too taxing for me. With an artifact ring release it wouldn't even be BiS. Therefore I'm not sure it's worth the effort to level it just for something that is already outclassed in a lot of ways. It only makes sense that crafting would be account wide in some form and would be a huge QoL improvement. I don't think we'll see it though, so focusing on the one character will have to do until that takes it's final toll too. With rank 12s and more rp for for artifact items, it seems like that part will have to be something I'm going to ignore as a goal. If multiple toon usage was more friendly and was convinced about getting a lot of use out of the profession then maybe I could justify it, but I'm not convinced.
You can level leadership for free too, but it doesn't mean the burden isn't there. In the end that pays off, while for jewelcrafting, if I just play 1 character, i'd make more use out of it without having to sort inventory items if I go a faster route, lose out on ad if taking a longer route or spending as much attention on levelling it up on more characters. Plus of course there's the 5 extra levels needed now which make it more taxing.
I've been doing a lot of profession levelling, personally I want to reduce the workload as I have limits on what I want to do. Of course it depends on the cost/benefit of it all.
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This is debatable.
For everybody who have crit severity ≥100%, crit will be most valuable.
For everybody who have crit severity <100%, ArP will be most valuable in most cases.
Personally, I have 97% crit severity (75% base, 20% from Critical Conflagration and 2% from Sleet Skills boon) so I will not feel the difference beetween crit and ArP.
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So your argument is that JC isn't worth it because something that isn't in the game or even planned yet might end up in the game?
If you don't feel like leveling up JC to get the rings is worth the effort, don't do it. You don't NEED those rings. There's no part of the game that's unplayable without them.
http://neverwinter.gamepedia.com/Jewelcrafting
Thank you sr
Basically this, I was looking at using Lifesteal rings in mod 6 as I'm going to try to build towards a respectable lifesteal chance. With the changes to regen and lifesteal, I'd still rather lifesteal. However I can see that they want these rings to be used by tanks, and as such the Incoming healing bonus from Regen is what they are going for I assume. A Defence / HP ring would of been nice also
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