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New area's module 6.

xivirianaxiviriana Member Posts: 33 Arc User
Are there actually (going to be) "new" area's in mod6 or are there only going to be re-done area's of already existing areas to level to 70 like the Drowned Shore and Reclamation Rock?

I would be really dissapointed if it was only the latter...
Post edited by xiviriana on

Comments

  • mmm1001mmm1001 Member, NW M9 Playtest Posts: 497 Arc User
    edited February 2015
    Looks like code name for mod 6 is "Deja vu" .... :)
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited February 2015
    there should be at least 1 new area for the air elementals with islands flying over protector enclave. I am not really into testing this time so i may just understood wrong what the new article says.
  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User
    edited February 2015
    rayrdan wrote: »
    there should be at least 1 new area for the air elementals with islands flying over protector enclave. I am not really into testing this time so i may just understood wrong what the new article says.

    Iv'e understood the same, they will have at last one new area, BUT there was some mentioning of GG so not sure 100%.
    I believe they are supposed to show it in the next (non EU timezone friendly) stream tomorrow
  • xivirianaxiviriana Member Posts: 33 Arc User
    edited February 2015
    I have no problem with revisiting areas really, but it would be a dissapointment if it was only that.

    Is there any news of new dungeons? I'm trying to find some news about it but haven't found any.
  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User
    edited February 2015
    xiviriana wrote: »
    I have no problem with revisiting areas really, but it would be a dissapointment if it was only that.

    Is there any news of new dungeons? I'm trying to find some news about it but haven't found any.

    IIRC they mentioned (i think in the middle of here: http://www.twitch.tv/perfectworld_community/c/6003266)
    That there will be 3 dungeon available at level 70 and 3 more unlocked with gear progression.
    But no idea if they will be reworked old dungeons or new or a mix of both
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited February 2015
    It looks like the last post listed two more areas.

    http://www.arcgames.com/en/games/neverwinter/news/detail/9067113-dev-blog%3A-fiery-pit-%26-spinward-rise

    One is going to re-use some of the GG maps, but for PvE instead of PvP (which could be really cool) and the second map sounds like it's completely original.

    But as for the other two "re-used" maps, I don't mind it. The layout and story is completely different. If they hadn't said anything about the maps being shared, you might not even realize it. There's a lot of changes within the map, and the story, quests and monsters are completely different. And not only do I not mind that the maps are being "re-used", I actually think it's really cool to see progression in the game, and be able to revisit zones to see how the story has progressed. I'd honestly like to see more of that.
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  • j3ydarj3ydar Member, Neverwinter Beta Users Posts: 4 Arc User
    edited February 2015
    What about a new dungeon or raid ? I really want to see the Temple of Elemental Evil
  • edited February 2015
    This content has been removed.
  • zeusomzeusom Member, NW M9 Playtest Posts: 810 Arc User
    edited February 2015
    Water - Blackdagger ruins recycled
    Earth - Helms hold recycled
    Fire - Gauntlgrym map reworked
    Air - A new floaty island area

    Two recycled maps, one substantially reworked map with new adds, and one new area with new adds.
    This is reasonable I think given the large amount of other content changes.
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  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited February 2015
    j3ydar wrote: »
    What about a new dungeon or raid ? I really want to see the Temple of Elemental Evil

    In the blog it says -
    Raid the Air Cult Barracks

    Dunno whether to take that literally though , grasping at straws and whatnot xD
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited February 2015
    That actually sounds a bit like the structure of 3 different lairs where you can get sent for quests, as we've seen in prior modules.
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  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited February 2015
    whatch what U write here man!!

    devs are gonna give U a 25 random PUGS bugged temple of the 4 elemental evils that U will be forced to farm for 180 times just to get 2 boons..

    With 4 more artifact gear slots for armour! That you can grind solo wise.

    Woot,

    Epic Farm solo people glory, your time shines upon you.

    Sad , teary faces, for the the rest of us, who thought MMOs were about grouping together to do content.
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited February 2015
    air might be same as pirates

    though i dont mind areas getting recycled if that means they will have more time to spend fixing stuff, this already is a huge module for them with level cap, new stats and paladin, on top of that they have xbox. they might recycle old stuff and do new stuff in mod7

    the shore feels quite different i only feel the old part at the end of the mission, paths are completely different, they done a good job remaking it
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