Are there actually (going to be) "new" area's in mod6 or are there only going to be re-done area's of already existing areas to level to 70 like the Drowned Shore and Reclamation Rock?
there should be at least 1 new area for the air elementals with islands flying over protector enclave. I am not really into testing this time so i may just understood wrong what the new article says.
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micky1p00Member, NW M9 PlaytestPosts: 3,594Arc User
there should be at least 1 new area for the air elementals with islands flying over protector enclave. I am not really into testing this time so i may just understood wrong what the new article says.
Iv'e understood the same, they will have at last one new area, BUT there was some mentioning of GG so not sure 100%.
I believe they are supposed to show it in the next (non EU timezone friendly) stream tomorrow
I have no problem with revisiting areas really, but it would be a dissapointment if it was only that.
Is there any news of new dungeons? I'm trying to find some news about it but haven't found any.
IIRC they mentioned (i think in the middle of here: http://www.twitch.tv/perfectworld_community/c/6003266)
That there will be 3 dungeon available at level 70 and 3 more unlocked with gear progression.
But no idea if they will be reworked old dungeons or new or a mix of both
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
edited February 2015
It looks like the last post listed two more areas.
One is going to re-use some of the GG maps, but for PvE instead of PvP (which could be really cool) and the second map sounds like it's completely original.
But as for the other two "re-used" maps, I don't mind it. The layout and story is completely different. If they hadn't said anything about the maps being shared, you might not even realize it. There's a lot of changes within the map, and the story, quests and monsters are completely different. And not only do I not mind that the maps are being "re-used", I actually think it's really cool to see progression in the game, and be able to revisit zones to see how the story has progressed. I'd honestly like to see more of that.
"Meanwhile in the moderator's lounge..."
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j3ydarMember, Neverwinter Beta UsersPosts: 4Arc User
edited February 2015
What about a new dungeon or raid ? I really want to see the Temple of Elemental Evil
Water - Blackdagger ruins recycled
Earth - Helms hold recycled
Fire - Gauntlgrym map reworked
Air - A new floaty island area
Two recycled maps, one substantially reworked map with new adds, and one new area with new adds.
This is reasonable I think given the large amount of other content changes.
though i dont mind areas getting recycled if that means they will have more time to spend fixing stuff, this already is a huge module for them with level cap, new stats and paladin, on top of that they have xbox. they might recycle old stuff and do new stuff in mod7
the shore feels quite different i only feel the old part at the end of the mission, paths are completely different, they done a good job remaking it
Comments
Iv'e understood the same, they will have at last one new area, BUT there was some mentioning of GG so not sure 100%.
I believe they are supposed to show it in the next (non EU timezone friendly) stream tomorrow
Is there any news of new dungeons? I'm trying to find some news about it but haven't found any.
IIRC they mentioned (i think in the middle of here: http://www.twitch.tv/perfectworld_community/c/6003266)
That there will be 3 dungeon available at level 70 and 3 more unlocked with gear progression.
But no idea if they will be reworked old dungeons or new or a mix of both
http://www.arcgames.com/en/games/neverwinter/news/detail/9067113-dev-blog%3A-fiery-pit-%26-spinward-rise
One is going to re-use some of the GG maps, but for PvE instead of PvP (which could be really cool) and the second map sounds like it's completely original.
But as for the other two "re-used" maps, I don't mind it. The layout and story is completely different. If they hadn't said anything about the maps being shared, you might not even realize it. There's a lot of changes within the map, and the story, quests and monsters are completely different. And not only do I not mind that the maps are being "re-used", I actually think it's really cool to see progression in the game, and be able to revisit zones to see how the story has progressed. I'd honestly like to see more of that.
Earth - Helms hold recycled
Fire - Gauntlgrym map reworked
Air - A new floaty island area
Two recycled maps, one substantially reworked map with new adds, and one new area with new adds.
This is reasonable I think given the large amount of other content changes.
Sopi SW Youtube channel pvp brickabrack
In the blog it says -
Dunno whether to take that literally though , grasping at straws and whatnot xD
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With 4 more artifact gear slots for armour! That you can grind solo wise.
Woot,
Epic Farm solo people glory, your time shines upon you.
Sad , teary faces, for the the rest of us, who thought MMOs were about grouping together to do content.
though i dont mind areas getting recycled if that means they will have more time to spend fixing stuff, this already is a huge module for them with level cap, new stats and paladin, on top of that they have xbox. they might recycle old stuff and do new stuff in mod7
the shore feels quite different i only feel the old part at the end of the mission, paths are completely different, they done a good job remaking it