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What motivates you to keep playing?

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  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited February 2015
    What keeps me in this game is

    1. that I have multiple characters I have spent money and time on

    2. games I would rather play haven't been released yet

    3. mod 6 hasn't dropped yet, gutting the characters I have spent money and time on (we'll see what happens there)

    4. archeage is an even worse mess with infinite ques just to enter the game, poorly coded software that allows all kinds of exploits and hacks which trion responds to with a super heavy hand in a kind of mmo witch hunt, banning legit players and revoking their paid patron status, along with the hackers.

    5. pvp is still kind of fun. we'll see if it reamins fun after mod 6.

    6. The potential that neverwinter has. It COULD be an incredible game. Nothing comes close to the action-combat of this game. So I wait around fr it to come close to its potential but am disappointed when things that arent broke are fixed and new bells and whistles are added while parts of the game remain entirely broken since forever.
  • runonnikerunonnike Member Posts: 337 Arc User
    edited February 2015
    What motivates me? As a PvPer, not much lately.

    1. When I get disconnected, it is a full 5 minutes before I can log in again.
    2. PvP queue takes at least 10 minutes to pop.
    3. Open-world PvP is pretty much dead.
    4. The preview shard is down, with no word from the Devs.
    5. A new module is being introduced, instead of bugs being fixed.
    [SIGPIC][/SIGPIC]
  • robotpolisrobotpolis Member Posts: 24 Arc User
    edited February 2015
    Thanks all for your responses. I've decided to take a break from the game as advised.
    Like many others, I'm still hoping for a good change to happen;however small it is.
  • ulkaurulkaur Member, Neverwinter Beta Users Posts: 0 Arc User
    edited February 2015
    It's not what keeps me playing, it's what is grating on my good senses lately. I stopped playing for almost a year because I needed a break.

    1. No refinement tab. Why must I have non-bound, account bound and character bound versions of the same items. I paid for the lesser hoards, built them up myself, and yet you consider everything I get from my efforts has to be account bound. If you are going to make me carry 3 kinds of rp items, separate items for unused enchantments and in-process enchantments, and make me build up all kinds of minor, lesser regular and greater marks, then separate it into it's own tab. My inventory should not be a casualty of faulty game mechanics/progression.

    2. Mount tab - Heck, give us mount structure like you do your companion tab. Let us have active bonuses based on the mounts we have active. Put something into the game for free players to level companions and mounts. It doesn't have to something with immediate results, but if we had the chance to at least work towards something better we would do it.

    3. Eye of Lathander - Really? Can we not get it at some point when playing the game? 5 months of running it on the same character and I get 2 rank 4's or 2 peridots way too consistently. What must I do to progress? Leave it where it is but add a version to the dread ring store we can buy with seals that says it can't be used to refine itself and we'll at least have a legitimate non-Vegas way of getting it. it is the only artifact set you can't complete without luck.

    4. stop the spam! This is the only game I play that consistently has spam that cannot be stopped. During the key sale we got spammed by Admin that the special was ending soon. Soon was two hours away and the message came every minute. We can't ignore admin messages so please space them out better. Give us parameters we can enter in to set up ignores. If I see a string of text hitting me repeatedly, let me copy some of it into a filter so I can ignore future messages containing that string. Spammers will only be able to be so creative before they are done.

    5. Heck, put something up in the system filters that disallows someone from posting to LFG, zone and trade channels with the same information within a certain period of time. Most of the sale spam hits one channel after the other, so if you say no you can't do that it will wreck their stride.

    6 For a free to play game this is the most costly one I have ever played. Sure you can take forever to build your empire up and do it for free, but who wants to do that? Put keys as ultra-rare drops in the game. getting one every blue moon for free would be nice.

    7. Lastly, Fashion tab with Dye bar. I have unopened fashion sets because they will take up 4 slots if I open them. I can't waste space to play this game. Do what you did with STO. It's obviously doable. You could allow us to salvage items to work towards adding that look to our fashion bar, then allow us to make changes based on that. Color schemes could work the same way. Either let us change colors for free, or at least give us a counter as to how many uses of that color or scheme we have available to use. Double-clicking a dye could tick up the counter.

    I could go on, but that I can think of this without really thinking about it shows there are improvements that can be made to this game.
  • psyb3rtr011psyb3rtr011 Member, NW M9 Playtest Posts: 340 Arc User
    edited February 2015
    Simple... I only game a hour or so a day, so I never get everything accomplished. I am not even completed with the previous module, when a new one comes out.

    Slow and steady, like the Tortoise, compared to all you Hares.

    Or, to put it in scientific terms, I don't spend so much time playing to ever burn out.
    Psyb3rTr011
    AKA Cyber Troll and Euben Hadd
  • zephyrpillar1zephyrpillar1 Member Posts: 125 Arc User
    edited February 2015
    Nothing now. The grind is too long. Classes change too much. They ruined my TR by over-buffing it so I started levelling a CW, now im stuck with endless (ENDLESS) grinds to get boons etc.. and I cant even get my artefact gear to epic let alone legendary and whatever the new tier is. So, im cutting my losses... but I did enjoy my time here. Had they released on playstation instead of xbox I probably would have got it just so I could start on a level playing field again. Thanks for all the fun!

    Edit: I really enjoyed this game, it is the only MMO I have ever played, since playing I have tried others but nothing comes close to this. I really like this game. So I just wanted to add, like the guy on page one, that I will revisit the forums to see if anything has changed - anything to reinvest myself in - as he put it. In my honest opinion though covering up serious refinement issues with cross-bred classes doesn't distract me at all. I put some serious money into this game and was contented. I hope to be that way again.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited February 2015
    I feel more motivated to quit than play. Apparently all this time I been spending to get my dragonforge weapons and off-hands for all classes is just a fruitless endeavor now. Then the nerfs to leadership? Even with all the leadership chars I got I'm still nowhere close to being BiS. Adding legendary companion ranks along side with income nerfs. A good way to keep people around. As if the prices of everything in the game weren't already high enough to cope with.
  • hmdq#4491 hmdq Member Posts: 508 Arc User
    edited February 2015
    nothing or waiting perhaps because they changed the game 's name to: neverwinter whales
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited February 2015
    At the moment? Nothing. I've taken a break to play other stuff and I've only come back now to test Mod 6 content on Preview to see if there's anything there that's worthwhile. Not seeing it at the moment TBH - largely more of the same with added RP grindiness.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • imaginaerum1imaginaerum1 Member, NW M9 Playtest Posts: 378 Arc User
    edited February 2015
    I've said it before, and I'll say it again now.
    The key for PvE longevity in this game is a vibrant, well-developed Foundry with a decent reward system.

    Authors are already making some great stuff with the limited toolset provided. Add in the majority of other details already in the game, and they'll be able to put out some awesome content.
    Give it a reward system that makes people want to play it (see repeated threads on this in the Foundry forums with excellent suggestions on how this could be done), and people will be running new, creative, and potentially challenging content, getting rewards for doing so, and not feeling like all they're doing is an endless grind.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited February 2015
    since i played other games i don´t have the feelings lots of u have, there are too much things missing here:

    no hardcore dungeon that gets u to ur limit
    endcontent with T2 or T1 armor at the end that floods the AH killed all ambitions to run old dungeons
    boss fights are very poor designed, no love at all
    i don´t like this mix of groups like: lets take 3 CW and one GWF to slay the dragon, tank healer not needed, lol
    i more like group composition were some classes or skills are essential to succeed, and if this class dies.. try again
    i don´t think that u need 2-3 mods every year full of bugs and full of fails and disbalenced classes, just to get to next mod, instead of devellopping until everything fits, nobody needs this
    its hard to understand why it´s not possible to hear to the players that have tons of constructive comments and ideas and improvements
  • wixxgs1chtwixxgs1cht Member Posts: 430 Arc User
    edited February 2015
    Tough question. At the end of the day, what keeps me playing is my naivety. Every Friday I am excited to see what they'll bring to the Preview Shard for us to test. Just to get disappointed over and over again. The game is facing a direction that leads to a state where even my naivety and optimism will fail me and I'll have to quit as the only way out. This is what really upsets me so much lately.

    This game no longer is about playing its content. I know, I know, some will say it stopped when CN runs became less and less lucrative. But as it stands, the best way to progress in this game once you eventually hit 70 is to mindlessly grind out RP or raise an army of Leadership alts. To me, that is not a game anymore. It's a second job or addiction, depending on the individual person.

    To sum it up: Why am I still playing? Reasonably arguing there's no reason. I should probably call it.
  • naicalusnaicalus Member Posts: 645 Arc User
    edited February 2015
    Nothing. I haven't even logged on in like three days. Maybe four. I don't know.

    At this point I think I'm just in a holding pattern waiting for the coming-out-way-too-soon Mod 6. I can't stand the thought of doing one more mind-numbing daily or yet another horrifically boring same-y Tiamat. There's not really much else to do. Yet another run of eLOL if you can find a party I guess.

    Yeah. It's pretty dire right now.
    Largely inactive, playing Skyforge as Nai Calus.
  • zandurrrzandurrr Member Posts: 7 Arc User
    edited February 2015
    I"m not even sure I'll keep playing. Doing dailies is getting sooo boring day after day after day. Tiamat is so hard, I've never been with a group who has successfully defeated Tiamat, so what is the point of doing it... Devs don't even listen to their player base, which I find absolutely mind blowing, since with out the player base, they'd have no game at all. So, with all that said, I guess I only keep logging in daily hoping it will all change.
    [SIGPIC][/SIGPIC]
    I'm a professional graphics designer, my sigs are legally copy righted. RIP at YOUR own risk
  • rotatorkufrotatorkuf Member Posts: 537 Arc User
    edited February 2015
    6. The potential that neverwinter has. It COULD be an incredible game. Nothing comes close to the action-combat of this game. So I wait around fr it to come close to its potential but am disappointed when things that arent broke are fixed and new bells and whistles are added while parts of the game remain entirely broken since forever.

    this

    for me, purely this

    game is a diamond in the rough of stupid pvp matchmaking, poor class balance (mostly TR), and not so fun grinds

    this game could be so much more in the "right" hands, i wish i could take the action combat system in this game and run away with it lol...so much PVP potential being left to rot with this game
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited February 2015
    zandurrr wrote: »
    I"m not even sure I'll keep playing. Doing dailies is getting sooo boring day after day after day.

    This. I logged into preview, went to the Drowned Shore and got bored after like 10 minutes. Running back and forth, killing all the same mobs, slow, tiring, exhausting, repetitive....

    What kept me playing is that I could just log in, run PvP/PvE(skirmish) arena and log out. Now, it no longer brings joy because it was all the same since forever.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited February 2015
    zandurrr wrote: »
    I"m not even sure I'll keep playing. Doing dailies is getting sooo boring day after day after day. Tiamat is so hard, I've never been with a group who has successfully defeated Tiamat, so what is the point of doing it... Devs don't even listen to their player base, which I find absolutely mind blowing, since with out the player base, they'd have no game at all. So, with all that said, I guess I only keep logging in daily hoping it will all change.

    They don't and they have been losing players because of this for awhile. To the extent it is hurting their parent company: http://mmoculture.com/2014/11/perfect-world-income-down-due-to-falling-number-of-neverwinter-players/

    I am sure they do not want to be losing players. So they must think they are losing players for some reason other than totally ignoring them. I find that shocking and a little offensive.

    Once you have played awhile there is a progression to ending your play here. 1It starts with only logging in to do dailies and invoke and professions. 2 It moves on to only logging in to invoke. 3 The end stage there is heavy forum participation and you don't even log in any more. 4 After that when you think of the game you just shake your head. You might log into the forums once a week hoping you'll see a sign that things have changed.

    I genuinely think most Neverwinter players are at least on step one of this progression.
  • demidogzdemidogz Member Posts: 259 Bounty Hunter
    edited February 2015
    Honestly the game was at it's best before the boons got introduced, but even then it was already not all that fun.

    Only motivation... Probably because it's not some tab targeting game but with that being said there are better options so yeah, nothing.
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited February 2015
    Once you have played awhile there is a progression to ending your play here. 1It starts with only logging in to do dailies and invoke and professions. 2 It moves on to only logging in to invoke. 3 The end stage there is heavy forum participation and you don't even log in any more. 4 After that when you think of the game you just shake your head. You might log into the forums once a week hoping you'll see a sign that things have changed.

    I genuinely think most Neverwinter players are at least on step one of this progression.
    I'm actually in stage 3/4 of that progression, which is a remarkably accurate depiction of the process I've gone through over the last several months. I was hoping that Mod 6 would give me something worth returning for but, alas, it seems not. By the time I've explored the new content on Preview I'll be bored with it, and grinding from L60 to L70 looks like being a royal PITA.

    So much wasted potential in this game.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • imaginaerum1imaginaerum1 Member, NW M9 Playtest Posts: 378 Arc User
    edited February 2015
    "It's gotten so boring, there's nothing new to do."

    No, there's nothing new to do that actually gives rewards.

    There's always something new to do, because there's Foundry.
    If they'd just support it like they should, and give it a reward system, all you bored people would have plenty to do.
  • ogariousogarious Member, NW M9 Playtest Posts: 740 Arc User
    edited February 2015
    Honestly, not much at this point. All I see coming down the pipe for my class is more nerfs, they're working more and more to try and force you to pay to get anything as well. It should always be a option, but Neverwinter is turning from a Pay to play game, or pay to win game to pay to grind.

    I kinda feel sorry for those who are coming into the game new, if you dont have alot of high end characters already the game is just going to be brutal for you.

    The release date for mod 6 is shared with a big change coming to a rival MMO as well. So...I think the Devs need to take a long and careful look at what they're pushing with this game and maybe rethink things and change directions.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited February 2015
    They actually do listen to their players, if you are paying attention. They just don't trumpet every change that they make that is in response to the players. For example:

    When Mod 3 was released, EVERYONE complained that they had to stand around in IWD waiting for HE's to spawn so that they could get their gear. Waiting for BI Beholder, waiting for Remorhaz, waiting for BI Domination, waiting waiting waiting. So much waiting because they were on random timers. So when Mod 4 was released, they put the Dragon HE's on a more fixed timer that you could easily see when you zoned in how long it would take before the dragon spawned.

    And when Mod 4 was released, EVERYONE complained that they still had to stand around waiting for dragons to spawn even though they were on a fixed timer. So when Mod 5 came out, they changed the daily requirement that you only had to kill 1 dragon per week, instead of 1 dragon per day. That cut down on the amount of mandatory waiting.

    People complained that the dungeons were too easy. So they buffed a few of the older dungeons for Mod 6.

    People complained that it was too hard now to get RP. So they are including RP stones in Leadership chests, and as WoD Dragon HE rewards, for Mod 6.

    What they haven't done, is listen to "nerf them buff me" feedback, or self-serving "make me rich while leaving everyone else poor" feedback, or windmill-tilting "AAAAA GET RID OF REFINEMENT TOTALLY AND REPLACE IT WITH SOMETHING COMPLETELY DIFFERENT OR I WILL LEAVE!!!!" feedback.

    They do listen to relevant and constructive feedback. They don't listen to whiny feedback, nor should they.

    They could do a better job at listening to more feedback, of course, and telling us that their changes are in response to player feedback so that we know they are listening and reacting appropriately.

    But it's just not true that they ignore us completely.
  • djarkaandjarkaan Member Posts: 883 Arc User
    edited February 2015
    I log in everyday to see if they added something to The Moonstone Mask VIP area.
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited February 2015
    for now nothing, I'm not playing at the moment. I'll probably come back with mod 6.
    it makes me sad how they ignore the foundry, if they would just put more rewards on it, things would be MUCh different.
    2e2qwj6.jpg
  • xxxgriessonxxxxxxgriessonxxx Member Posts: 115 Arc User
    edited February 2015
    Im curious to see if ESO going "FTP" will force them to show us some love. If mod6 is yet another FOTM shift and 0 innovation to PVP(mods,maps) i can't see how any pvper who's here since mod3 or earlier can accept it, especially after mod5 TR which was(and still is...) a total game breaker that imo has put them in a terrible light - never saw an mmo forum filled with so many class balance rage threads.
    If competition doesn't make them consider some user-friendly changes nothing will.
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited February 2015
    I'll definitely give ESO a try, but I don't think my pc can handle it XD
    2e2qwj6.jpg
  • henry404henry404 Member Posts: 690 Arc User
    edited February 2015
    We're not really allowed to discuss other games on these forums but ESO is dreadful imho. No depth and no longevity at all - just dull. And I'm speaking a huge ES fan - ES "not on-line" has taken up a large chunk of my gaming life over the years. I cancelled my subs quite a while back and I will not be going back to play the free version.
  • caunsidhcaunsidh Member, NW M9 Playtest Posts: 272 Arc User
    edited February 2015
    Im curious to see if ESO going "FTP" will force them to show us some love.

    B2P, not F2P.
    reiwulf wrote: »
    I'll definitely give ESO a try, but I don't think my pc can handle it XD

    If it can handle Neverwinter, it can handle ESO way better, although you should expect some FPS drops during intense sieges if you have an older PC.
    Therenil - Hunter Ranger, Stormwarden/Trapper
    3.jpg
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  • fantasycharacterfantasycharacter Member, NW M9 Playtest Posts: 675 Arc User
    edited February 2015
    Less and less things. I am actually motivated by addiction. As much as I'd like to believe otherwise
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