I didn't get around to writing up last week's adventures, so I combined them with this week's for a mega-double dose of Foundry fun! And it's waiting for you
at the other end of this link right here. Enjoy!
We played:
A Missing Man - CotW:1 by
@redneckrobin
Part 3: Idol Hearts by
@Kithlis
Part 4: Fallen Idols by
@Kithlis
The Flame Keeper - Act 1 by
@Locksheon
Isle of the Nine Maidens by
@wildgeas
Nim’sha’s Storm by
@DoctorBadger
The Dwarves of Crystal Pass by
@sylvialynn
The Tale of Adlershire by
@bublex123
Comments
I was afraid that you stop doing that. Glad I was wrong. Good read as always.
There aren't a lot of options for sea encounters. I altered lizardfolk to make sahuagin but there isn't a whole lot we can do. The test server has a bunch of new water based encounters on it for the Elemental Evil module so I'm looking forward to having access to those!
Thanks for playing!
(Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
Ooo.... water-based critters. I hope we get those as Foundry assets.
Agreed. I hope sometime in the future they introduce flying creatures as well. Not just hovering imps but the actual aviation. However, I can see how this is unlikely but would be an interesting possibility.
As for the water based. There is a limit on water based maps, even if you custom create your own watery maps, the NPCs would have to be designed to hover rather than swim if it is underwater based but I can see the potential for this. Even with most water details basically just floor puddles and the ocean does has some view depth.
STO
Smite
SWTOR
(Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
edit: why is the final chest INSIDE a box? I couldn't access it and had to exit the quest. I'ts a pity because it was very well done and I wanted to give it a review...
(Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
If we just chose quests at random, all we'd get are the 95% of quests that aren't worth playing. Not fun to play, not fun to write about.
My #1 desire for the foundry is a better search tool so we can more easily ignore the kinds of quests we don't want to play -- which for me, would be the farm quests, or the simple tedious combat maps. Of course we pretty often accidentally choose tedious simple combat maps, but those aren't always bad. The Dwarves of Crystal Pass had some very nice handcrafted maps, for instance, and The Isle of the Nine Maidens had an interesting premise, for all that they were just combat quests.
I just want a way to hide all the sploit maps, the arenas (and I know there are good arenas out there; I just won't choose any for our foundry night), the farms, and let me find the great quests.
Kasul and I are currently trying to find older quests where we only played the first chapter, and continue on with those.
(Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
Wow! Thanks so much for the reviews and feedback
I definitely agree that Part 3 was the weakest link. Originally I had Parts 2+3 together, but made the hard decision to split it to accommodate the "too long" crowd. I'm still not sure it was the right choice, and pretty much agree with your comments on it - it suffers from being a "to be continued" quest, rather than a true sequel. While not easy to split, it's immensely more difficult to recombine, so I'll have to live with it as is.
Thanks again for taking a look - it's great to know that people are still finding and enjoying it a year later! Awesome job with all your reviews!
Happy questing!
-K
Name: Ocean Caverns
@darkestdays9
Short code: NW-DBTMEB8WF
It's in the Review Tab. Thanks for all the help in advance i'm new to the forums.