Hello ppl, i want to reccomend to developers a way to balance dps.tankin and heal is simple.
First of all adding overtime heal effect to potions
Nerfing the lifesteal heal and prob add a 3 sec effect or even removing it, this will ensure the needing of a tank and heal im sure of this would be nice if they could test this ideea maybe works fine
Hello ppl, i want to reccomend to developers a way to balance dps.tankin and heal is simple.
First of all adding overtime heal effect to potions
Nerfing the lifesteal heal and prob add a 3 sec effect or even removing it, this will ensure the needing of a tank and heal im sure of this would be nice if they could test this ideea maybe works fine
No. This game was made to not be a trinity game. A total redesign is not something I'd want to see as I don't want to play wow when I log into neverwinter. Trinity games have their place, as do non-trinity games.
the only thing that can counter life steal + around 400-600 regen is 1 shot ... .basicaly ur godmode with some dps and unkillable if u have dots too was suggesting something to make the game more fun..... the only difficulty level the devs can bring are : 1 shoting mobs or or or or but they have to work hard and working on to hard is not for them ( a more tactical fight and an very good A.I on bosses) they did good with Valindra and they can improve her fight and other bosses too
Well gcrush said they are looking into LS and are not happy with the way it works right now. So a change might actually be coming at some point.
But charononus is right. A major nerf would instantly up the difficulty of any content. Solo you would need much more control and in group content a potent healer/tank combo. With the casual way this game is going I don't see it. What I could imagine is that they want you to hit like like 2.5k LS for your 10% which would require a sacrifice in other areas.
Also possible would be to turn LS into a HoT.
No, thanks. Lifesteal is essential. IF anything, they should reduce it for AOE using classes since only said classes benefit too much from said stat. Be more precise with your assumptions and suggestions and also, stop making up silly things. Tyvm.
Hello ppl, i want to reccomend to developers a way to balance dps.tankin and heal is simple.
First of all adding overtime heal effect to potions
Nerfing the lifesteal heal and prob add a 3 sec effect or even removing it, this will ensure the needing of a tank and heal im sure of this would be nice if they could test this ideea maybe works fine
Sorry but tell me how will nerfing healing help me to defeat a TR who can dazze me for 6 sec and almost oneshot me by one skill + one at-will in smoke bomb, or how will it balance a GF who charge you and knock you to the ground 4 times in row ( or till you are dead), or how will it balance a dmg from CW which can kill you in one stunlock. No belive me balancing isn't that simple and the issue isn't the healing problem.
Lifesteal is a drug and like any drug you have a hard time getting people off it. DPS builds depend heavily on lifesteal in order to keep themselves alive so that they can plow off into the distance far away from everyone else. A reduction in lifesteal's power would be nice, but it will never happen as the high geared DPS players will soak the forums in endless tears about how they have to depend on somebody else for a change. Teamwork, what is that?
There's no healer specced DC that could keep a party alive without LS.
As for this... I find your lack of faith in skilled DCs disturbing.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited January 2015
We do not allow nerf request threads. I am sorry but you'll need to find a existing threads on your topics to express opinions and feedback in, while refraining from purveying nerf requests. Thanks!
Safe travels,
Archmage Zebular of Mystryl PWE Community Moderator
Comments
no / 10 char
But charononus is right. A major nerf would instantly up the difficulty of any content. Solo you would need much more control and in group content a potent healer/tank combo. With the casual way this game is going I don't see it. What I could imagine is that they want you to hit like like 2.5k LS for your 10% which would require a sacrifice in other areas.
Also possible would be to turn LS into a HoT.
Sorry but tell me how will nerfing healing help me to defeat a TR who can dazze me for 6 sec and almost oneshot me by one skill + one at-will in smoke bomb, or how will it balance a GF who charge you and knock you to the ground 4 times in row ( or till you are dead), or how will it balance a dmg from CW which can kill you in one stunlock. No belive me balancing isn't that simple and the issue isn't the healing problem.
As for this... I find your lack of faith in skilled DCs disturbing.
Safe travels,
Archmage Zebular of Mystryl
PWE Community Moderator
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