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Identical stackable items not stacking

onecoolscatcatonecoolscatcat Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 575 Arc User
edited January 2015 in Bug Reports (PC)
I've noticed a recurring error this last week. Several items that SHOULD stack, dont. Here are two examples off the top of my head:

Coal ward and coal ward stack:
Screenshot73_zpsdda9728b.png
Screenshot74_zps43d9dd62.png

and Holy Avengers:
Screenshot70_zps9dc67b7e.png
Screenshot71_zps9256a936.png

These items are stackable, but for some reason are behaving badly.
Post edited by onecoolscatcat on

Comments

  • praxismirrorspraxismirrors Member Posts: 313 Arc User
    edited January 2015
    I honestly wouldn't expect the two perfects to stack, but I've never had two of the same type of perfect on one character to test this. I noticed a similar issue when I was playing around on the preview server before mod 4 with rank 10s that I was making.
  • onecoolscatcatonecoolscatcat Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 575 Arc User
    edited January 2015
    perfects stack
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited January 2015
    Zen store pres wards and the old unbound coffer wards never stacked. I don't think I've ever owned a Zen store coal ward to observe if they had the same issue, but it seems likely. (Same sort of thing as what they had with the bound peridots from coffers and hoard drops being two different item stacks, since fixed.)

    The perfect enchants and rank 10s, I can only guess that the game is attempting to track any overage of refining points and not allowing them to stack as a result, even though the overage is invisible to the players.
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  • darkstarcrashdarkstarcrash Member, NW M9 Playtest Posts: 1,382 Arc User
    edited January 2015
    The perfect enchants and rank 10s, I can only guess that the game is attempting to track any overage of refining points and not allowing them to stack as a result, even though the overage is invisible to the players.

    That makes a lot of sense, and we'll see that overage in Mod 6, when enchantments can be ranked to 12 -- and presumably weapon and armor enchantments get another rank.
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