I'm not sure I forsee anymore artifact gear. Considering Jewelcrafting just came out I highly doubt they will put rings in. And the problem with artifact gear is once you get it legendary, you really dont have to do anything anymore. I have 3 legendary cloaks, 3 legendary belts and 4 legendary main hands. I dont have to do any content anymore and i'm bored. In a standard MMO even when I have BiS I would still run the content because the raid was a challenge or others needed gear so I wanted to make sure my guildies were BiS.. but we have none of that here.
I understand they have a smaller team, but I think they would be smarter to put in content that is challenging so that we have something to use this gear on. Tiamat is very weak and for me doesnt represent the challenge I am looking for and I will never refine any gear again. Adding new belts made me salty and cloaks/offhand only added to that.
I'd like to see them focus on content, pvp, new classes and maybe some new powers or power revamps. I dont think this game is ready for a level increase either considering how much damage artifact equipment has already done.
Or the other option is run this to the ground them let it die into vaporware and move to their new game. Guess we will see but I think alot of people have high expectations for Mod 6 and it may be the last step. I do hope they succeed because I actually still have alot of fun with guildies in PvP.. but we are all feeling the same and alot of us are on the edge of moving to a new game.
As far as content goes, they'll probably follow STO's lead (which frankly they should do MORE of... GUILD HOUSES!!!!!!) and put in Legendary versions of all the DDs - DDs so bloody hard that even a team of maxed toons will fail most of the time and lesser toons will be incredibly unlikely to make it to the end of, much less win. I HOPE that happens because it will mean an end to zerg runs and a return to what it was like pre-mod3 - AKA the golden age of Neverwinter.
I'm not sure I forsee anymore artifact gear. Considering Jewelcrafting just came out I highly doubt they will put rings in. And the problem with artifact gear is once you get it legendary, you really dont have to do anything anymore. I have 3 legendary cloaks, 3 legendary belts and 4 legendary main hands. I dont have to do any content anymore and i'm bored. In a standard MMO even when I have BiS I would still run the content because the raid was a challenge or others needed gear so I wanted to make sure my guildies were BiS.. but we have none of that here.
Yes, well said. When stuff is faintly challenging, it's fun to run it- even if you personally have mastered it. In other games, I loved teaching guildies who paid good attention to get through tricky raids- and hearing their pleasure over Mumble once they finally crack it after much frustration and drilling.
The best aspect of MMOs for me- great camaraderie, paying it forward and huge explosions.
I will call that there will be a new tier of artifact gear. Since it only goes to rank 60 currently. The possibility that rank 100 for artifact gear is something to consider along with a new source of boe rp for said increase. I only guess this since regular artifacts go to rank 100 already. And that artifact gear was planned around mod 6, but these are complete guesses of mine with no substance behind it.
I will call that there will be a new tier of artifact gear. Since it only goes to rank 60 currently. The possibility that rank 100 for artifact gear is something to consider along with a new source of boe rp for said increase. I only guess this since regular artifacts go to rank 100 already. And that artifact gear was planned around mod 6, but these are complete guesses of mine with no substance behind it.
I will call that there will be a new tier of artifact gear. Since it only goes to rank 60 currently. The possibility that rank 100 for artifact gear is something to consider along with a new source of boe rp for said increase. I only guess this since regular artifacts go to rank 100 already. And that artifact gear was planned around mod 6, but these are complete guesses of mine with no substance behind it.
This.
Artifact equipment is supposed to be the best gear in the game. They cant make lvl 70 epic gear while artifact gear caps at 60.
The other option is to give us "normal" legendary lvl 60+ gear with is equal or better than lvl 60 arficaft gear.. Just like they did to the black ice gear, with the release of draconic templar.
Nice! With the level increase and new gear coming you have a good shot to eliminate all artifact gear. It would make the game much more playable for everyone and the gap between players would be much lower then it is today.
I know probably some players will be upset if you eliminate all artifact gear, but as a PvPer i would love more competition and more players to be in pair with gear today and only way that will happen is if they make legendary gear obsolete or release new gear that is in pair with todays legendary gear without needing to refine it.
So in the long run it is a good investment to get rid of this crappy refinement system and get rid of artifact gear. New players will have more fun in PvP because they wont be slaughtered as soon as they enter. Old players will have more competition, more to play with or/and against, because other players will be able to achieve BiS gear easier. PvE players wont be left out because they are lacking abit in GS. It would really make the game more enjoyable for everyone. It would help eliminate the 10k-15k GS gap in PvE as well and more players / different players would probably be more welcome in dungeons etc.
tl;dr: As long as this mod dosent bring more items to refine and eliminates the already badly implemented artifact gear, i see this as a great mod.
Here's my prediction based on recent max level increase in Star Trek Online:
1. Module 6 content will be extremely difficult.
2. Due to player complaints, difficulty will be decreased a little, after a few weeks.
3. Your current artifact gear will still be best, but max rank will increase. More refine points will be needed to upgrade from rank 60 to rank 70.
I work for the game company myself "square enix" and I'm pretty knowledgable when it comes to the game design... Well, I believe previous artifact gear would be the best still. However, things has to change every module. So, from what we all know at this point, nothing could beat legendary equipments. And it will remain like that for a very very long time I'm sure. That means, even if there would be another artifact weapon, old artifacts would be the 2nd powerful item in the game. And new epics would take the 3rd place. But, I don't think developers going to introduce another legendary weapon right away. First, we could use artifact armor + rings.
But, alright. The real question is, are we going to refine it again? Possibly... maybe they just gonna change the upgrading system. Like, you have to complete "this" specific quest in order to upgrade your artifacts to epic then legendary. It requires a lot of farming, such as dungeon runs and collecting items. This could be the scenario. I don't know. But let's admit that it shouldn't be easy. It has to be very difficult and time consuming. I see people complaining about how hard it is, and wanting it to be easy, but that shouldn't happen. Having something similar to orange gear in other MMO games would mean that, you just achieved the ultimate goal. It's something that a player should be proud of.. and feel respected. Let it be hard and super difficult. Btw, equip bonus on a legend weapon should be something like: You have a chance to unleash arcane blast on damage hit, dealing damage to nearby enemies and slowing them down (CW case). Rather than, 5/10/15% "specific" spell damage increase.
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lirithielMember, NW M9 PlaytestPosts: 2,482Arc User
anybody who made legendary HAD to know that it wont be bis for long, if they are angry about it they shouldnt play mmorpg
Except that prior to Mod 5 accessories from CN was BiS for over a year and that was just epic. If we're spending half of our natural born lives refining our artifact gear I certainly hope it will remain with us for two Mods at least.
Our pain is self chosen.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
Here's my prediction based on recent max level increase in Star Trek Online:
1. Module 6 content will be extremely difficult.
2. Due to player complaints, difficulty will be decreased a little, after a few weeks.
3. Your current artifact gear will still be best, but max rank will increase. More refine points will be needed to upgrade from rank 60 to rank 70.
Yep, i totally agree. Those of you that complain that PVE is too easy, get ready to purchase a wrist brace to prevent CTS, for the new run of the mill mobs not only wont be easy and will require ultra keyboard mashing to get through them... many times they will escort you to the firepit. Rank 70 gear will only bring you to what you can do now...only when you are at your best. That will quell the drivel re boredom.
Step 2 will bring PVP balance like you've never imagined before...THAT will handle the that quandary. Be careful what you ask for...
Personally...i Love the current system of making useful all things that result from a successful encounter.
If they make this a refinement point boot camp by escalating RP requirements...I say go for it
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lirithielMember, NW M9 PlaytestPosts: 2,482Arc User
when they introduce something like this where every artifact gear is worth 20kk+ ad they cant just get rid of it.
artifact gear needs to be best in slot and upgradable everytime they introduce a lv cap increase.
new gear comparable with lv 55-60 artifact gear? sure but something that requires extreme work to obtain should always be the best.
this does not mean im ok with the system.
like rank 4 enchants, peridots, resonance etc etc should drop in normal playing without needing further enchants and without internal cooldowns. just like rank 4, you know
Hells no!!! Says who??? I never want to see artifact equipment ever again personally. Maybe you aspire to look like the Oros Man but not me tyvm.
What is so bad about it. Those two could be simply upgraded by completing legendary quest or something similar to that. I believe all that refine long process work should only apply on weapons. Because oh boy... I don't want to refine every single item I equip..
Btw, they should simply introduce "the one and only" artifact weapon that can be further upgraded each module, it will remain the same legendary, but with added stat. Maybe you can freely customize it. Like, choose 3 random stats - Power, Armor pen and critical. Then later, you can add more points into those 3 and every module, you are able to further customize it by adding special effect?. That will give other players a time to farm and more things to work on each update.
The personalized rings are just fine. There is little, beyond grind for the sake of grind, that artifact rings could offer. After all the personal ones already have strong stats and two slots. Anything more, refinement or not, would be overkill.
I think artifact equipment is here to stay and will not be obsolete in Mod 6. There is just too much dev work gone into those items to drop them so soon. I think there will be other artefact equips (ring is the obvious one).
There *may* be a way to take existing equipment beyond legendary.
There *may* be a tweak to refining to make it easier/quicker but I don't think there will be any major changes, despite the complainers.
I also don't think the bulk of mod 6 will be particularly difficult. These sort of games absolutely have to target the "middling" players. If you set the difficulty level too high you alienate so many that the game fizzles out or becomes niche. That's not to say that there should not be some content that is very hard but that has to be the exception rather than the rule. Neverwinter, Guild Wars, Wow etc are all targeted firmly at the mass market rather than at uber elite players. The games thrive because of the sheer amount of not-too-difficult content.
I'd quite like to see some more of the lower level maps be reused for "end game" stuff. There is a huge variety of landscapes, themes and enemies there that we all just level our way past in a few hours.
The personalized rings are just fine. There is little, beyond grind for the sake of grind, that artifact rings could offer. After all the personal ones already have strong stats and two slots. Anything more, refinement or not, would be overkill.
I understand what you are saying. But this personal stuff can not stay forever. Maybe they add new crafting recipes. I don't know cryptic work as I only started playing NW 2 month ago. But there are already legendary weapon, talisman (icon), cloak, belt etc. And something telling me it's not over. Not sure about module 6, but there has to be more.
I understand what you are saying. But this personal stuff can not stay forever. Maybe they add new crafting recipes. I don't know cryptic work as I only started playing NW 2 month ago. But there are already legendary weapon, talisman (icon), cloak, belt etc. And something telling me it's not over. Not sure about module 6, but there has to be more.
Yes but look at the artifact cloaks. Even at legendary they really don't offer much that you cant get from the personalized neck. Sure the cloaks have more base stats, but you also give up an open defensive slot for a utility one. The only thing that really sets them apart is the extra AC or AP gain. That really pales compared to what the weapons or the belts can offer.
Basically if artifact rings happen, and end up like the current neck items. They really become something that offers so little gain over other options that they really only become something to invest in when you have nothing else left to refine.
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onecoolscatcatMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 575Arc User
like rank 4 enchants, peridots, resonance etc etc should drop in normal playing without needing further enchants and without internal cooldowns. just like rank 4, you know
Peridots and Resonance stones? Pff. Lvl 60 is purple difficulty and mobs frequently drop blues. Level 70 is orange. I want to see normal mobs drop purples. That means rank 7+ enchants and purple gear.
Comments
That's not what former Cryptic staffers say, no major decision isn't helicoptered in; get real.
"PWE is the funding. As long as we are doing well PWE is fairly hands off in how Cryptic handles Neverwinter."
The exact words of Spirals999, who is the game's sound engineer.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
Yes indeed. I can't point out the obvious flaw in your reasoning without risking a threadlock, though, sadly.
Ok, well...I get it.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
I understand they have a smaller team, but I think they would be smarter to put in content that is challenging so that we have something to use this gear on. Tiamat is very weak and for me doesnt represent the challenge I am looking for and I will never refine any gear again. Adding new belts made me salty and cloaks/offhand only added to that.
I'd like to see them focus on content, pvp, new classes and maybe some new powers or power revamps. I dont think this game is ready for a level increase either considering how much damage artifact equipment has already done.
Or the other option is run this to the ground them let it die into vaporware and move to their new game. Guess we will see but I think alot of people have high expectations for Mod 6 and it may be the last step. I do hope they succeed because I actually still have alot of fun with guildies in PvP.. but we are all feeling the same and alot of us are on the edge of moving to a new game.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
Yes, well said. When stuff is faintly challenging, it's fun to run it- even if you personally have mastered it. In other games, I loved teaching guildies who paid good attention to get through tricky raids- and hearing their pleasure over Mumble once they finally crack it after much frustration and drilling.
The best aspect of MMOs for me- great camaraderie, paying it forward and huge explosions.
The Rapture.
But I called it.
I will call that there will be a new tier of artifact gear. Since it only goes to rank 60 currently. The possibility that rank 100 for artifact gear is something to consider along with a new source of boe rp for said increase. I only guess this since regular artifacts go to rank 100 already. And that artifact gear was planned around mod 6, but these are complete guesses of mine with no substance behind it.
they could make new epics a bit better than artifact so ppl with orange artifacts dont _have_ to change
and anybody who made legendary HAD to know that it wont be bis for long, if they are angry about it they shouldnt play mmorpg
i hope they wont add any artifact gear in mod6 since ppl will be busy enough with new dungeons, epics, leveling etc.
I hope the new frame color will be pink.
Artifact equipment is supposed to be the best gear in the game. They cant make lvl 70 epic gear while artifact gear caps at 60.
The other option is to give us "normal" legendary lvl 60+ gear with is equal or better than lvl 60 arficaft gear.. Just like they did to the black ice gear, with the release of draconic templar.
As i wrote in the other mod 6 thread:
1. Module 6 content will be extremely difficult.
2. Due to player complaints, difficulty will be decreased a little, after a few weeks.
3. Your current artifact gear will still be best, but max rank will increase. More refine points will be needed to upgrade from rank 60 to rank 70.
F that /10
Define long? Didn't we just get artifact offhands and neck slots?
But, alright. The real question is, are we going to refine it again? Possibly... maybe they just gonna change the upgrading system. Like, you have to complete "this" specific quest in order to upgrade your artifacts to epic then legendary. It requires a lot of farming, such as dungeon runs and collecting items. This could be the scenario. I don't know. But let's admit that it shouldn't be easy. It has to be very difficult and time consuming. I see people complaining about how hard it is, and wanting it to be easy, but that shouldn't happen. Having something similar to orange gear in other MMO games would mean that, you just achieved the ultimate goal. It's something that a player should be proud of.. and feel respected. Let it be hard and super difficult. Btw, equip bonus on a legend weapon should be something like: You have a chance to unleash arcane blast on damage hit, dealing damage to nearby enemies and slowing them down (CW case). Rather than, 5/10/15% "specific" spell damage increase.
Except that prior to Mod 5 accessories from CN was BiS for over a year and that was just epic. If we're spending half of our natural born lives refining our artifact gear I certainly hope it will remain with us for two Mods at least.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
Yep, i totally agree. Those of you that complain that PVE is too easy, get ready to purchase a wrist brace to prevent CTS, for the new run of the mill mobs not only wont be easy and will require ultra keyboard mashing to get through them... many times they will escort you to the firepit. Rank 70 gear will only bring you to what you can do now...only when you are at your best. That will quell the drivel re boredom.
Step 2 will bring PVP balance like you've never imagined before...THAT will handle the that quandary. Be careful what you ask for...
Personally...i Love the current system of making useful all things that result from a successful encounter.
If they make this a refinement point boot camp by escalating RP requirements...I say go for it
Hells no!!! Says who??? I never want to see artifact equipment ever again personally. Maybe you aspire to look like the Oros Man but not me tyvm.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
artifact gear needs to be best in slot and upgradable everytime they introduce a lv cap increase.
new gear comparable with lv 55-60 artifact gear? sure but something that requires extreme work to obtain should always be the best.
this does not mean im ok with the system.
like rank 4 enchants, peridots, resonance etc etc should drop in normal playing without needing further enchants and without internal cooldowns. just like rank 4, you know
Btw, they should simply introduce "the one and only" artifact weapon that can be further upgraded each module, it will remain the same legendary, but with added stat. Maybe you can freely customize it. Like, choose 3 random stats - Power, Armor pen and critical. Then later, you can add more points into those 3 and every module, you are able to further customize it by adding special effect?. That will give other players a time to farm and more things to work on each update.
There *may* be a way to take existing equipment beyond legendary.
There *may* be a tweak to refining to make it easier/quicker but I don't think there will be any major changes, despite the complainers.
I also don't think the bulk of mod 6 will be particularly difficult. These sort of games absolutely have to target the "middling" players. If you set the difficulty level too high you alienate so many that the game fizzles out or becomes niche. That's not to say that there should not be some content that is very hard but that has to be the exception rather than the rule. Neverwinter, Guild Wars, Wow etc are all targeted firmly at the mass market rather than at uber elite players. The games thrive because of the sheer amount of not-too-difficult content.
I'd quite like to see some more of the lower level maps be reused for "end game" stuff. There is a huge variety of landscapes, themes and enemies there that we all just level our way past in a few hours.
I understand what you are saying. But this personal stuff can not stay forever. Maybe they add new crafting recipes. I don't know cryptic work as I only started playing NW 2 month ago. But there are already legendary weapon, talisman (icon), cloak, belt etc. And something telling me it's not over. Not sure about module 6, but there has to be more.
Yes but look at the artifact cloaks. Even at legendary they really don't offer much that you cant get from the personalized neck. Sure the cloaks have more base stats, but you also give up an open defensive slot for a utility one. The only thing that really sets them apart is the extra AC or AP gain. That really pales compared to what the weapons or the belts can offer.
Basically if artifact rings happen, and end up like the current neck items. They really become something that offers so little gain over other options that they really only become something to invest in when you have nothing else left to refine.
Peridots and Resonance stones? Pff. Lvl 60 is purple difficulty and mobs frequently drop blues. Level 70 is orange. I want to see normal mobs drop purples. That means rank 7+ enchants and purple gear.
I always kinda wondered why Artifacts have 100 ranks, but the gear only 60. That would make sense.
Pro: We didn't waste tons of ADs through two modules: Cons: Everything else..................