test content
What is the Arc Client?
Install Arc

The Future: What comes after Artifact Equipment?

supermrblobsupermrblob Member, Neverwinter Beta Users Posts: 19 Arc User
edited January 2015 in General Discussion (PC)
I was thinking about this recently and wanted to bring this up on the forums.

Currently artifact gear is BiS. But Cryptic has to announce new gear someday - the players need something to grind for and to advance their character - it's not an MMO otherwise. Right now, I can see 4 possible scenarios:

New gear introduced is:...
  • Artifact Gear that is new BiS - Everyone who already invested in current gear gets screwed. If you want new BiS, you need to refine everything again... with no unbound RP! This is potentially the worst scenario. It could cause people to stay on their current BiS gear instead of refining new gear to make it BiS, since a green/blue/purple Mod 6+ Artifact Piece will probably still be subpar to current legendary gear. Thus for most current BiS toons the new gear (and by extension the whole Module) could potentially be pointless.
  • Artifact Gear that is worse than current - This seems silly, no-one would want it. This scenario is out of the question.
  • Normal Gear that is new BiS - This could happen, but it means we all wasted our RP on now obsolete gear. You will see lots of pissed off players. Furthermore, it also means that current artifact gear becomes completely and utterly obsolete - although it could be more difficult to get the new gear, the new gear would still be so much stronger than current gear at green (since by definition is has to be better than current gear at legendary), while also requiring no refining! The biggest problem is potentially the outrage that we had to waste so much RP ($ or time or both) when right around the corner new gear comes out that is better and free.
  • Normal Gear that is worse than current - This could happen too, but it means that there is no more progression for current BiS players. This does not make anyone happy, including Cryptic.

To summarise:

Option 1 results in most BiS players not grinding for new gear, and those who do need to re-refine with no unbound RP.
Options 2 and 4 result in all BiS players not grinding for new gear.
Option 3 results in a lot of people angry while rendering current gear completely and utter obsolete.

Am I missing something? It seems all potential options have issues. Is there a solution?
Post edited by supermrblob on
«13

Comments

  • piejalpiejal Member, NW M9 Playtest Posts: 403 Arc User
    edited January 2015
    There is still shirt, pants, and ring
    After that i hope dev not gonna lauch new artifact equip type that we already refine
    if they do that i believe more than 70% player not gonna change and spend money to refine new artifact
    I understand that company need some update that can give income from zen purchase
    there are many option like make rank 11 enchanment or make legendary artifact equip become requairement to craft new bis equipment
    they can even make upgrade to rank 11 need component that only can get from zen storeor craft component that must buy with zen with legendary artifact to craft new bis equip
    or maybe lauch new item kit that can add + slot enchamnent that can only get from zen
    or create 1 more slot equip artifact or slot for earring, sunglasses, sock, tatto equip
    i don't care how, just don't make our effort and money become useless and don't mess with pvp balance
  • thestaggythestaggy Member Posts: 1,102 Bounty Hunter
    edited January 2015
    The obvious next step is artifact gear and rings. Precedent has been set. By the end of the year high end toons will probably have 30k GS and everything will be orange.
    PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
  • healaryhealary Member Posts: 600 Arc User
    edited January 2015
    There can be more artifacts than just shirts, pants and rings.

    Artifact armor set are always a possibility. Then come artifact companions and mounts... and let's not forget artifact artifacts.

    But, what I think is a totally new system that will wipe everything out. The question is whether it will come with a level cap raise.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited January 2015
    They've not done artifact rings yet and there's also better armour sets that could come out. They could also come out with new special enchantments or a new type of item or system like artifacts brought in the first place.

    I suppose they could also have refineable skills and feats or the ability to make new enchantment slots in existing gear. They have released new artifact belts in mod 5 so there is always the option of other choices. Though the difference between choices of regular artifacts and equipment is that artifacts actually give back more or a better return rate than the abysmal equipment does. Fix that and people may be less ####ed off at having to upgrade.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited January 2015
    I'm guessing artifact rings, artifact shirts and pants and artifact mounts
  • chaelkchaelk Member Posts: 5,727 Arc User
    edited January 2015
    welcome to MMO101- end game gear grind , where what you have, is never going to stay the best.
    Stuffing up Freeform builds since Mid 2011
    5e4fd3cb-b728-4870-849c-b007bccaf5e9_zpsqomajucn.jpg

    Get the Forums Enhancement Extension!
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited January 2015
    chaelk wrote: »
    welcome to MMO101- end game gear grind , where what you have, is never going to stay the best.

    This isn't MMO101, this is Refinement Simulator 2015
  • sangrinesangrine Member, NW M9 Playtest Posts: 575 Arc User
    edited January 2015
    Not long ago, star trek online adopted a new equipment/gear upgrade system.
    The big difference between STO and NW is that, in STO, you can upgrade all your old gear instead of replacing it.
    Sadly, neverwinter upgrade system requires you to replace your equipment/gear which is very disappointing.
    STO's upgrade system, can be costly, but it's light years ahead of NW since you can continue using all your favorite gear. Absolutely no need to throw out anything.

    I put a lot of time/effort into getting my Fomorian/Fallen Dragon weapons. And now those weapons are simply pieces of salvage.
    Makes me sad. Neverwinter dev's are backing themselves into a corner.
  • koalazebra1koalazebra1 Member Posts: 1,173 Bounty Hunter
    edited January 2015
    artifact race soon, metallic dragonborn is just the appetizer
  • cxyencxyen Member Posts: 87 Arc User
    edited January 2015
    artifact race soon, metallic dragonborn is just the appetizer

    this made my day lol.
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited January 2015
    My money is on some sort of enchantment that can be empowered or whatever. Wouldn't be surprised to see Black Ice gear resurface again as well.
  • katbozejziemikatbozejziemi Member, NW M9 Playtest Posts: 856 Arc User
    edited January 2015
    Level cap increase making all your gear obsolete so you can grind from scratch.

    Welcome to MMOs.
  • untamedengineer#6733 untamedengineer Member, NW M9 Playtest Posts: 100 Arc User
    edited January 2015
    There are also other options:
    Artifact armor augments (i.e. sockets/glyphs) that can be added to current armor.
    Additional equipment slots opened up through augmentation on the characters
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited January 2015
    hopefully they increase max level and scrap the artifacts(legendary artifacts a bit below BiS epics for new lvl cap)

    from gear i think only weapon should be artifact, upgrading 1 artifact equipment is fine, maybe 2(weapon + offhand), leveling too many items is a pain in the <font color="orange">HAMSTER</font> and WILL kill the game, seen similar failures before

    hopefully after increasing level cap theyll return to smth like pre-mod1. hard dungeons that drop the good stuff(as hard or harder than old t2 mod0, depending on dungeon) then some easier content(about as difficult as running t2 in mod2), and a real challenge like CN in mod0 dropping the artifact weapons

    and then some skirmishes for the "casuals"
    Paladin Master Race
  • henry404henry404 Member Posts: 690 Arc User
    edited January 2015
    I can't help but wonder about those new Augmentation Cubes. Those could be applied to all sorts of stuff...
  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited January 2015
    burkaanc wrote: »
    hopefully they increase max level and scrap the artifacts(legendary artifacts a bit below BiS epics for new lvl cap)

    Yeah right. I am not sure that even PWE are stupid enough to do that. People will just go elsewhere if they've half-killed themselves to get a bunch of orange artifact equipment, just to have it obseleted at a stroke. Right now, the sunk cost fallacy is what is keeping many people (me included) playing Neverwinter. Render it useless and there's little or no point to stick with it.

    Yes, I know that f2p games prefer churny, bewildered new players who buy random <font color="orange">HAMSTER</font> that they don't understand, who then leave shortly after. However, an exodus of that sort is still to be avoided. Players are content, and the experienced players that run guilds, help people gear up and generally look after their interests are content too. Playing only with the fellow bewildered will impoverish the experience, and potentially chase the new players away too.
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,462 Arc User
    edited January 2015
    Artifact augments that go into a special augment slot -- let you use an augment and a summoned companion (but not a second augment) at the same time.
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
  • oclosoclos Member Posts: 58 Arc User
    edited January 2015
    IMO, new level cap eventually and a new level of gear rather(e.g. divine, or divine grace or smthg), than gear that makes obsolete the current or future gear. Everyone stays happy this way(people still have to grind more, but at least they don't have to start all over again and probably less grining for new players to reach legendary so they can have a shot as well) and they've done it before in other games. That doesn't exclude artifact gear for gear types that aren't yet released ofcourse.
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited January 2015
    Artifact mounts, artifact companions, artifact characters, artifact zones, artifact modules, artifact artifacts.
    Still lots of new options :)
    2e2qwj6.jpg
  • daggon87daggon87 Member Posts: 288 Arc User
    edited January 2015
    I see other artifact gear (ring sets first) and another level of refining state over legendary, attainable through a quest, a craft, a campaign objective or whatever.
    Olaf, freelance guardian fighter.
    Enorla, Oh so devoted cleric.
  • thyralionthyralion Member Posts: 46 Arc User
    edited January 2015
    We didn´t have artifacts before mod whatever it was, they just added three new slots for "gear" out of the blue.
    So we could have artifact glasses, artifact shoelaces, an artifact bycicle. Our names are all the same colour btw, how about an upgradeable nametag to show off how legendary you are?

    or maybe they come up with something you can enjoy rather than buy... lol, nvm.
  • moljinirmoljinir Member Posts: 11 Arc User
    edited January 2015
    Before they add more Artifact gear, they will have to introduce content to support players with 30k+ GS. I think they will shift their focus from new Gear to new (hopefully more challenging) content. As the game stands now many players are far over-powered compared to the content.
  • katbozejziemikatbozejziemi Member, NW M9 Playtest Posts: 856 Arc User
    edited January 2015
    kattefjaes wrote: »
    Yeah right. I am not sure that even PWE are stupid enough to do that.
    PWE has nothing to do with the game's design.
    People will just go elsewhere if they've half-killed themselves to get a bunch of orange artifact equipment, just to have it obseleted at a stroke.
    Just like people leave every other MMO when new gear comes out that is better than their current one, right.
    Also, people who have all orange artifact equipment right now definitely did not "half-kill" themselves to get it.
  • matthiasthehun76matthiasthehun76 Member, NW M9 Playtest Posts: 1,184 Arc User
    edited January 2015
    Every part of the body and on companions will be artifatc equipment and hurra we will have a bigger gap and more tensions between normal, casual, legit players and wallet warriors, exploiters, bot players.

    I don't even dare to think, where it all will lead, the game is on a brink now on the PC and only a good and totally revised economy could turn it back to old glory.
    The real honest man is honest from conviction of what is right, not from policy.
    Robert E. Lee

    I only believe in statistics that I doctored myself.
    Winston Churchill

    The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
    David Icke

  • gphxgphxgphxgphx Member Posts: 184 Arc User
    edited January 2015
    All I know is with the current artifact system it seems sometimes that I spend more time dragging refinements from tiny window to tiny window than I do playing. It's a lot of work. For MMOs to be work is fine as long as it's in the wide world. Work in tiny windows is drudgery of the sort one should be paid to do. I love just about everything about the game but if it turns out I'm expected to drag a million RP into each and every inventory slot I'm outta here.
  • henry404henry404 Member Posts: 690 Arc User
    edited January 2015
    An artifact bicycle. Love it.
    Let's see them work that one into the world Lore....
  • katbozejziemikatbozejziemi Member, NW M9 Playtest Posts: 856 Arc User
    edited January 2015
    reiwulf wrote: »
    Artifact mounts, artifact companions, artifact characters, artifact zones, artifact modules, artifact artifacts.
    Still lots of new options :)
    Artifact enchantments

    YO DAWG WE HEARD YOU LIKE REFINING
  • djarkaandjarkaan Member Posts: 883 Arc User
    edited January 2015
    Legendary dyes color (chromatic Rainbow)
    Legendary Potions or health stones(Heals the whole party to 100% hp with 100% temp hp)
    Legendary ID Scrolls (ID all in inv with one scroll)
    Legendary inv bags (60 slots/)
    Legendary Profession Assets (equip one gives 100% chance of rank 3)
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    edited January 2015
    Somehow Cryptic think that adding all this artifact equipment is a sure-fire way to keep the playerbase happy because hey, it gives them something to do in the absence of any meaningful content. I cannot see myself continuing on this road if artifact rings or artifact armor sets come out in Mod 6. I mean they just brought out new rings in Mod 5 FFS...
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited January 2015
    PWE has nothing to do with the game's design.

    That's not what former Cryptic staffers say, no major decision isn't helicoptered in; get real.
Sign In or Register to comment.