1) Preface, stats, powers and feats.
2) The budget gear and how to get it.
3) Gearing up beyond this budget.
4) Tips on playing this build.
This is a guide for building a TR, in the game at this point in time, for a person new to NWO who doesn't want to have to spend money in order to build a character with the aid of real money. Due to this, not all of the gear choices will be optimal or BiS, as I myself am a 100% f2p person and so please keep the..."This piece of gear is better," stuff to a minimal unless that piece of gear is better, given the circumstances. This build is also NOT designed around party play, as my personal philosophy when building characters is that if you are ever random queueing and you get an abysmal group, you need to be able to complete the content without relying on there being someone else in the group who is actually good enough to help you. Therefore, this is not a glass cannon TR build or a..."more dps" tr build. If you don't agree with that philosophy or way of building a character, then stop reading here as this guide is not for you.
Feats, skills and paragon path:
For this build, I went with MI saboteur for a variety of reasons. The reason I went with MI is because the MI is the only paragon path capable of still reliably going perma stealth, which means for a solo build it is over all a much stronger path. Due to gloaming cut it is a much stronger choice for soloing PVE content and impossible to catch is absolutely necessary for soloing certain fights, (I am looking at you draco.) The reason I went for saboteur is quite simply because in mod 6, it is the safest bet for soloing content and in mod 6 this is an absolute necessity.
For race I would choose either human, dragonborn or tiefling.
Starting stat roll I would recommend is 15 dexterity, 15 strength, 13 charisma, 12 intelligence, 11 constitution and 10 wisdom.
Anywhere between 13-20 int, depending on just how perma you want to go. In mod 6, I would recommend tossing as many extra points into int as possible.
I would recommend on level up to throw every single point into int and strength, the rest will care for themselves.
This is the feats list I went with:
Unfortunately, my level 70 TR on preview got turned into an invalid character, so rather then putting a screenshot of my altered abilities I will list the changes, as nwcalc has not yet been updated for mod 6. Here are the changes:
The key things to note is I took the feats swift footwork, twilight adept and improved cunning sneak, which are going to be necessary for perma stealth. It is also important to note that I ignored weapon mastery, as since you will be stealthed 95% of the time with this build, you will have a base crit of 100% almost all the time anyhow. Whilst in mod 5, I went executioner for the extra damage, in mod 6, survival is going to be of utmost importance for the under geared character and to keep the viability, I went saboteur.
Due to the fact that you can now get all the powers in the game, I will not list which ones to pick rather the ones which are key.
Bait and Switch
Path of the Blade
Impossible to Catch
Whirlwind of Blades
This is where things get interesting as there are many viable choices for mod 6. If you want to stick with survivability I would propose:
Talisman of Shadows
If you want to maximise damage however, then:
If you want to maximise movement speed then:
I recommend when attempting to solo team based content using option 1, as painful as it is due to how slow it moves, but for regular content I recommend a hybrid of Tenacious concealment+sneak attack.