There has been much talk of class balance and imbalance in PvP, so here is something we can look at that is objective/real not just opinion or talk: Class distribution in the top 500 pvp leaderboard.
If the 7 classes were balanced in terms of PvP competitiveness then there should be at least somewhat of a roughly equal distribution of them in the top 500 slots of the PvP leaderboard. Far from it. These numbers are from yesterday 08-01-2015. Just for perspective, An equal representation of classes in PvP (in an ideal true balanced scenario) would mean about 70 of each class (70x7 is about 500) in the top 500.
Any PvPer knows that TR is the strongest and SW is the weakest at the moment and this data shows that. Of course the trickster rogue is overpowered. Sadly there are a grand total of
8 of my beloved scourge warlock class in the TOP 500 on the PvP Leaderboard and they are a damage/kill class like trickster rogue. The number of DC and TR in the top 500 spots is still increasing as they began to increase dramatically since the 'class balancing' changes of Module 5.
TOP 500 PVP BY CLASS
Rogue 183
Wizard 101
Cleric 68
GWF 63
HR 50
GF 26
SW 8
Sopi (aka Haxbox) SW [Synergy]
Sopi SW Youtube channel pvp brickabrack
Comments
But then again current Ranger is almost at its balance peak (Except Roots that need minor fixing).
One of the many Control Wizards that misses Shard Of The Endless Avalanche. RIP Shard (Beta-Mod3)
The thing about players and this game is that all those TR's you see now were playing an HR in mod 4.
From one OP train to the other.
CW population remained, though I suspect there's some overlap as many of those people who play CW also have a TR.
What you see is the migration of the fotm crowd. Although the HRs that remain are still beasts.
I'll be honest I completely forgot about class-hopping. It's pretty dam lame if you ask me, they're literally doing what Cryptic wants them to do: Spend $$$$ on a new class/char. They remind me of roaches all rushing towards food like here -> https://www.youtube.com/watch?v=Elwb2lV88hM (0:30), the roaches are these class-hoppers, and that piece of meat is the TR
CW till I die.
One of the many Control Wizards that misses Shard Of The Endless Avalanche. RIP Shard (Beta-Mod3)
Take a look at the top 100 players (first 5 pages), 45 of them are TR's. They're proportionately overrepresented in top leaderboard positions with ludicrous K/D ratios.
Yes, and for SW there 1 in the top 100... at spot 98.
Sopi SW Youtube channel pvp brickabrack
This is akin to stating that a lot of good people played HR in mod 4. The fact of the matter is that TR's have too much power as it stands on the PvP front. This is evidenced by the disproportionate representation in the top 100.
However, DC's also were nerfed and underrepresented in mod 4, yet in mod 5 their numbers are almost breaking even with other classes. The only classes in need of help at this moment would be GF and SW due to falling numbers. However, I suspect that SW numbers are already quite low due to being a new class, but a bit of a boost will still help bolster numbers.
This entire idea of TR's being overpowered in PVP is evidenced by their performance at the top of the leaderboard.
TOP 500 PVP BY CLASS - as i see it
Rogue 183 - was a PvP class for most of the game, some ppl try it cause of buffs(tr werent useable in pve before), but i doubt many of them are in top 500, so it shows its a FOTM class and a ton of jumpers here + its OP
Wizard 101 - cant really explain why there are so many wizards here when the class is supposed to be underpowered(according to some wizards), maybe because its kind of only viable magic dps class ?
Cleric 68 - if they fix TR add a bunch of clerics here, might be next FOTM, but not as strong as TR, so FOTM crowd is there til the fix, some ppl might not like the play style so that could reduce numbers(healers often have lesser population)
GWF 63 - a popular class cause of playstyle, at BiS gear lvls GWF arent that bad in PvP as in PvE or lower gear levels
HR 50 - FOTM crowd left, maybe some players got angry and stopped playing, but the number might climb back when TR is fixed
GF 26 - This class needs some love, but tanks often have lesser population
SW 8 - i dont think the number represents class correctly, i think a lot of this has to do with how easy it is for TR/CW(two most popular classes) to kill them, but they do need some buffs for PvP(and only for PvP)
Sopi SW Youtube channel pvp brickabrack
UNBALANCED/OP
TR 183/500: Unbalanced, overpowered, on crack. Number also inflated because of "bandwagon" rogue in-vogue effect.
CW 101/500: Class also unbalanced/OP for PvP, but always have been. Keep in mind the CW who have switched to TR to win even more, otherwise disporportionate number would be bigger. Class needs some pvp nerfing but nothing major.
DC 68/500: Number is on the rise and has not yet fully reflect the Mod5 changes. No doubt that current 'rebalanced' DC still needs some toning down to be fair in pvp.
MOSTLY BALANCED
HR 50/500: One of few classes I feel is balanced, even with rooting. This number is depressed bc of TR.
GF 26/500: More or less balanced class. The GF number in top 500 is low because its a defense class and GF just not as widely played a class as others.
GWF 63/500: Also basically balanced, but some minor adjustment needed. Number has been falling steadily for a few mods. There are two GWFs in top 5, both incredibly nasty to play against.
GOD HELP US
SW 8/500: What is there to say... refer to SW class forum
Sopi SW Youtube channel pvp brickabrack
HR in Mod4 is analagous. By Mod3 most HRs were dedicated PVP toons anyway. If you remember people were making groups specifically saying 'no HR'. When that is the case you either change class or do a lot of PVP. TRs have not been considered optimal PVE toons since... Beta maybe? I kinda remember a TR composition that was popular. Basically for a year most TR players have been PVP players. If you don't think that that results in a certain skill set I can't help you. DC is not an apt comparison. Mod2 tank DCs were certainly good at holding points but even when they declined in popularity one debuff DC was optimal for a lot of PVE content. For long time the was what people were using on speed runs 1 GWf, 1 DC, 3CWs. And sure right now TRs are strong in PVP. Which means every credit-card warrior out there has built and geared one. Same as they did with HRs and GWFs.
Expect that number of DC and TR will continue to increase.
Sopi SW Youtube channel pvp brickabrack
Clerics...clerics...scourge clerics...
WTB Class Reroll please
once you reach 18K+ PVP is different
I am 19K DC with 37K HP (40% DR, 17% deflect) and CW at my level burn me in 2 sec
if I have empower astral shield on then I am safe but without it... GWF, CW, HR, TR and even GF will kill me in less then 2 sec
the damage is extremely high now and most of the complains of imbalance are not accurate at the high level
Just tell me what monstous stats should we have just to deal at least 1 damage to those clerics? Old astral shield was affected by HD, this has different mechanics, now, what the **** is HD for clerics? I thought it was implemented to cut their heals off? I don't see it, it's only affecting other classes not clerics.
WTB Class Reroll please
again ppl mix and mix
healer cleric do 0 damage
DPS cleric is not immortal and on the high levels he is even weak
and if you will submit vid showing 'immortal' healer DC and say DC do crazy amount of DPS, it will not be correct
yet because you don't play this class it is the correct thing to do
PvP is all about holding a node and how much damage you can take, if you can't kill everyone in with your comp then you tank it while the rest capture their nodes and cover base. And if you're ****ing wondering I do have a cleric and I did PvP on it with just GG PvP set to see how broken it is. And so what even if I did not have one, I would not even complain if I didn't know what how feats/powers work for the rest classes. We all have eyes and can see what is going on in PvP so STFU and take off your pinky glasses. At least accept your survivability is simply godlike, your broken dps feats grant you xNaN NaN weapon damage and CC effects are ignoring tenacity, don't even get me started with Sunburst.
Oh whatever why am I even blowing air here, you're all just following btom to fulfil your dirty desires and simply got no full devotion to one class and rolling another halfling BOTM for next module. GG, I think I'll just take a vacation
WTB Class Reroll please
+1
And few words from me:
-TRs- Most Op class, everyone know that
-CW- My own class- i think big nerf for ice knife dmg and fix 2x proc from spell storm and should be ok
-DPS DC- Op class- even if you kill him and you have half HP- DoTs will kill you after face him ^.^. When TR got nerf- ther will be cry for DPS DC
BTW. DPS Cleric? wtf o_0?
- GF, GWF and HR - For me- mostly balanced - in my opinion GF is on the best positions from those 3 classes.
-SW- Probably need some bufs- but i met few, who were real good and dangerous. Prone + stun from daily + big lifesteal and they kill me, but i am a CW every class can kill CW and be killed by CW ( exception- TR)
You do realize that a sab tr can stay in stealth and hit you one time with a dagger to get concussive strikes to activate on you right...I mean since tr's have guaranteed crit while in stealth now. They can keep doing so eventually break stealth cause of it but by that time someone else could have done the damage to kill you. Or a sab tr can use map exploits such as pillars or the hole in the middle of the top bridge to constantly throw a barrage of daggers on anyone in there path to activate concussive strikes on them. To say that is not op and doesn't deserve to be relooked over doesn't seem righteous. They relooked at shadow of demise from exec tr's quickly after the class balancing of mod 5. In the end though I just fail to see why tr's got such a huge damage bonus when the class with the biggest sword (gwf) seem to only do well with 22k gs now as at 15-16k fighting against 12k anything are seriously undergeared whereas a 15-16k tr can take on anything 22k and do quite well.
Random thought sorta but why isn't the preview shard being used as an incentive based testing grounds for possible upcoming changes with a structured we want you to test this and will reward you with this for your time and your structured feedback limiting your testing times to x amount a day or x number per possible upcoming changes. I bet people would be a lot happier with the game and wouldn't have to take to forums as much to discuss about changes. As well it would prevent a lot of double work on developers so in the end they could develop more in a timely fashion.
No class can beat a TR 1v1 (positive kdr) if the TR knows the mechanics of their own build and is properly spec'd and built. Skill level doesn't even have to be similar, the TR can be really bad and will still win because of class.
Also you're wrong about Executioners and Scoundrels not being able to perma. Perma-spec'd Executioners with bugged SoD (bilethorn) can be more threatening than Saboteurs and can hold a node better because they use Bait and Switch rather than Dazing Strike. Same goes for Scoundrels.
Don't expect to out dps geared tank DC, if you refuse to use CC, he will refuse to die while laughing at your lack of understanding how the class works in the empowered astral shield.
Maybe I have misunderstood something in your post. Could you show me a TR build that is both Sab and has access to concussive strikes? Or do you not refer to Sab in terms of taking that feat path?