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Give us these boosts if u want to nerf us

groskouyongroskouyon Member Posts: 18 Arc User
edited January 2015 in The Thieves' Den
I am furious that in nearly every patch we Rogues get Nerfed be it Feat Points Encounters or our dailies (Especially Shocking Execution). If the Devs want to nerf all of our moves its up to them but if they do at least diminish our cooldowns and increase the damage of both sly flourish and cloud of steel as duelist flurry is useless in PvP unless target is in an immobilization spell or frozen/prone.

All those dummies that keep on saying "NERF TRICKSTER ROGUES!!!!!" "TR is OP and should be nerfed for game balancing!!!!" should STFU as what will happen to them if there classes too were nerfed and will start also to complain on the forums.

Another thing i would like you to fix is the Stealth Mechanic. Make the daggers invisible pls as it screws up thhe whole "Stealthy Assasin" concept as the victims see some totally random knifes coming towards them.But the most important thing that should happen to the Rogues is to diminish their encounter cooldowns. I mean nearly 40 seconds for Lashing Blade to reload and about 35 seconds for smoke bomb, if a Guardian Fighter blocks our lashing blade and survives , he disables us and strikes a crit with his encounters and knocks 3/4 of our healththen killing us with another.

Thanks for reading my post

-Angry Trickster Rogue
Post edited by groskouyon on

Comments

  • vcekvcek Member, NW M9 Playtest Posts: 127 Arc User
    edited January 2015
    TR is currently OP after the nerf. I have 14k TR can still takedown unskilled 20k players in domination. TR should be left as it is now, probably just increase CD to scoundrel capstone feat, other than that, TR is meant to be deadly, but once exposed harmless.
  • groskouyongroskouyon Member Posts: 18 Arc User
    edited January 2015
    Yes mayB i respect your point of view but atleast they should reduce the cooldowns of some encounters. i am level 51 and like i said it takes me 40 seconds to reload 2 of my encounters which gets me killed often in PvP
  • charononuscharononus Member Posts: 5,715 Arc User
    edited January 2015
    groskouyon wrote: »
    Yes mayB i respect your point of view but atleast they should reduce the cooldowns of some encounters. i am level 51 and like i said it takes me 40 seconds to reload 2 of my encounters which gets me killed often in PvP
    Absolutely not. You have no idea of what level 60 play is. Play a little longer and get some recovery.
  • piejalpiejal Member, NW M9 Playtest Posts: 403 Arc User
    edited January 2015
    When a class become OP it's need to be nerf not boost where is your logic?
    No more boost need nerf with a hard one
  • rojasiusrojasius Member Posts: 28 Arc User
    edited January 2015
    Don't really need a nerf, just some fixes like SoD proc. Also TRs when out of stealth are also pretty "un-killable" roll, roll, roll, (dodge entire rotation) back into stealth. I like to fight TRs ^^ but some things are a bit stupid to be honest
    [SIGPIC][/SIGPIC]
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited January 2015
    Closing this thread as it starts hostile and has ended hostily (said posts removed) . Do take care in the tone of the language used. It is never cool or okay to tell people to STFU and (for the removed posts) derogatory names. Please be constructive in one's feedback and refrain from making angry posts. Look for existing threads on each of your points first, and use them instead of making a new topic to rant in.

    For the removed posts... If one cannot show respect at all times, regardless of another's post, then do not post. We have a report post feature for a reason. Thanks!

    Safe travels,
    Archmage Zebular of Mystryl

    PWE Community Moderator
This discussion has been closed.