You only need 1. Then 3 purple crucibles (~200k each) will suffice to complete the set.
But anyway, this is just another thread by the guys who use to take advantage of every possible loophole to speed farm content, then sell the drops to people at over inflated prices.
Now that people can actually earn their gear, without having to rely on elitists to farm it for them, the elites are crying foul.
Best in slot use to be the CN weapon sets. You'd pay close to a million (or two) AD for the set. Nowadays, the Artifact Weapon/Offhand combo is better (even at green), and easily within reach of every player. Even if you count having to rank it up to blue (at which point is clearly better), the cost to do so is still less than the CN weapons.
So who's losing here? It's certainly not the new players.
In my opinion its on even ground. (taking into account how the economy, boe vs bop, supply/player population has changed between the 2, other things). Or close to it. From the old acquisition of CN compared to artifacts. What artifact equipment does do partiularlly well, it requires players to stay ingame longer.
Then to that last part (it requires players to stay ingame longer), if said player perceives the content to lack in quality; he or she may then feel slight discontent being forced to mush through lacking in quality content.
While I feel the game is fine for what it is, just giving you an idea of what others may think. Or feel. Empathy.
You only need 1. Then 3 purple crucibles (~200k each) will suffice to complete the set.
But anyway, this is just another thread by the guys who use to take advantage of every possible loophole to speed farm content, then sell the drops to people at over inflated prices.
Now that people can actually earn their gear, without having to rely on elitists to farm it for them, the elites are crying foul.
Best in slot use to be the CN weapon sets. You'd pay close to a million (or two) AD for the set. Nowadays, the Artifact Weapon/Offhand combo is better (even at green), and easily within reach of every player. Even if you count having to rank it up to blue (at which point is clearly better), the cost to do so is still less than the CN weapons.
So who's losing here? It's certainly not the new players.
Which is why I said unless he/she already had mithral crucibles. Otherwise they're 16% down and need to have spent twice what he/she stated.
I liked mod 5 than the rest of the modules, even though the whole mod 5 campaign is completely pointless, the boons were badly designed, it came with a tonne of issues even with the raid being delayed and not being able to easily play with friends or guildies. That is because unlike elol which I could play like 5 times and feel like it's not worth my time, I actually had to play more to get my stuff at an achievable rate (ie not like the belt drop rate). However it says a lot about the game when the only reason the module wasn't completely bad when it was the only one with rewards worth aiming for. People used to do tonnes of content farming. Now what do they have to do? You say that it'd great that new players are in a better spot because they can get better gear easier. Better gear should come naturally anyway. However the game was in a much better state back then. The gap between new and older players is so horribly big that it has broken balance of both pve and pvp massively. Of course better designed content would be ideal, but I'm not convinced that's realistic at this point. They seem to make a mess of pretty much anything they touch.
I think the system where obtaining BiS weapons and being on par with others is much better than a system that is frustrating to use that only the ad and zen rich can get ahead even if it is slightly better at lower ranks. If the system used xp, even if they had to rely on selling xp boosts, at least you wouldn't have to rely on the crappy ui and obtaining legendaries is more telling of it's rank that what it is now.
0
beatannierMember, NW M9 PlaytestPosts: 692Arc User
As for jewelcrafting not sure what you're talking about. Your 400k doesn't even cover the cost of a 1.2m AD bezel pusher, let alone a whole set of 4. It's rare to get over 200k, and lastly you have a 40% failure rate. (…)
I saw most tradable jewelries was for over 300k each.
Eggs was worth about 30k and jewelry event was comming.
I knew many players will use the event and there will be cheap tools right after event begins.
I bought 4 Steel Bezel Pusher for 100k each from insta–sold book I dropped on eLoL.
I had 3 Mithral Crucibles already (for alchemy potion tasks).
18h later I began massively making gemmed jewelries.
As long as the price was over 300k I was just speeding up tasks.
Within these 18h price of bezels growth from 100k (blue) / 450k (purple) upto 1.9 mil (purple).
Nowadays, I rarely speed up tasks as much more players produces gemmed jewelries and prices are 100–200k avg.
Oh by the way, thanks for pointing out the only farmable thing which is clearly a bug. Because you've done so, you've highly increased the chance it will get fixed or devalued almost as much as belts.
I am not pointing out something new. It was reported already. 22 days ago.
I don't know if this was posted already, but the Imperial Cloak artifact equipment that you can buy with Linu's Favors is currently BoE, while all the others are BoP.
Source: Thread Imperial Cloak by hefisdo in Bug Reports.
vinceent1Member, NW M9 PlaytestPosts: 1,264Arc User
edited December 2014
so if i understand correctly, you need one purple bezer and three purple crucibles to make best jewelry items at best succes rate? whats success rate with these? and whats succes rate with some lowering tools (still think about best jewelry items product...)
I am not pointing out something new. It was reported already. 22 days ago.
Well they even ignored an issue with inferno nightmares dropping ridiculously often once. Keeping it low brow would make it a somewhat effective method (though nothing compared to the old CN days) and less likely to be fixed. Posting it right in public view is pretty much begging it to be fixed =/. Honestly, if I didn't have so many leadership toons I'd probably be #+@!ed.
Never saw bezel pushers for that cheap and I was closely monitoring them, however I'll take your word for it.
so if i understand correctly, you need one purple bezer and three purple crucibles to make best jewelry items at best succes rate? whats success rate with these? and whats succes rate with some lowering tools (still think about best jewelry items product...)
100% quality = t2, anything above = t3 result
Epic = 40%
Rare = 24%
green = 16%
40% x 4 = 160%, so 60% success rate. The best success rate is technically 70% with a legendary gond, but it's currently not worth it. On failed items you make a sizeable loss, so take that into account when lowing quality. Also crucibles aren't a requirement, they're just cheap.
0
beatannierMember, NW M9 PlaytestPosts: 692Arc User
edited December 2014
Task of gemmed jewelries can result in one of 3 tiers.
To start a task, you need, among worker, at least one bezel pusher.
Additionally; you can fill upto 3 slots either by additional workers or tools.
While the required tool must be a bezel pusher, additional tools can be either bezel pushers, crucibles or any other marked as Jewelcrafting tool.
Tasks ends with a random amount of quality in range of 0–100%.
Having 4 mythical tools, it gives you +160% quality, so the result is in range of 160–260%.
Tier 1 is rewarded, when task result quality is in range of 0–100%.
Tier 2 is rewarded, when task result quality is in range of 101–200%.
Tier 3 is rewarded, when task result quality is in range of 201–300%.
Only tier 3 result is gemmed and only gemmed result can be personalized (to get the best jewelries in game), thus only gemmed jewelries are worth a lot.
Players who does not have these mythical tools, rather pay 200k AD for every jewelry (usually 2× rings for toon + 3× jewelry for augmentation pet), what gives summary 1 mil AD instead of buying 4 mythical tools for a few millions AD.
Because maximum quality is in range of 160–260%, 40% (160–200%) is a booby T2 reward and 60% (201–260%) is a gemmed, worth ~100–200k gemmed jewelry T3 reward we can gain a profit from.
edit: Examples:
Having only common / uncommon / rare tools, you will never get a T3 gemmed reward.
4 rare tools gives +24% ×4 = +96%, so the task result quality will be in range of 96–196% and will never be a T3 (201–300%).
3 purple tools and 1 blue gives +40% ×3 +24% = +144%, so the task result quality will be in range of 144–244% so a chance to get a T3 reward will be 44% (201–244% quality) in comparation to 60% using 4 mythical tools.
Comments
In my opinion its on even ground. (taking into account how the economy, boe vs bop, supply/player population has changed between the 2, other things). Or close to it. From the old acquisition of CN compared to artifacts. What artifact equipment does do partiularlly well, it requires players to stay ingame longer.
Then to that last part (it requires players to stay ingame longer), if said player perceives the content to lack in quality; he or she may then feel slight discontent being forced to mush through lacking in quality content.
While I feel the game is fine for what it is, just giving you an idea of what others may think. Or feel. Empathy.
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
Which is why I said unless he/she already had mithral crucibles. Otherwise they're 16% down and need to have spent twice what he/she stated.
I liked mod 5 than the rest of the modules, even though the whole mod 5 campaign is completely pointless, the boons were badly designed, it came with a tonne of issues even with the raid being delayed and not being able to easily play with friends or guildies. That is because unlike elol which I could play like 5 times and feel like it's not worth my time, I actually had to play more to get my stuff at an achievable rate (ie not like the belt drop rate). However it says a lot about the game when the only reason the module wasn't completely bad when it was the only one with rewards worth aiming for. People used to do tonnes of content farming. Now what do they have to do? You say that it'd great that new players are in a better spot because they can get better gear easier. Better gear should come naturally anyway. However the game was in a much better state back then. The gap between new and older players is so horribly big that it has broken balance of both pve and pvp massively. Of course better designed content would be ideal, but I'm not convinced that's realistic at this point. They seem to make a mess of pretty much anything they touch.
I think the system where obtaining BiS weapons and being on par with others is much better than a system that is frustrating to use that only the ad and zen rich can get ahead even if it is slightly better at lower ranks. If the system used xp, even if they had to rely on selling xp boosts, at least you wouldn't have to rely on the crappy ui and obtaining legendaries is more telling of it's rank that what it is now.
I saw most tradable jewelries was for over 300k each.
Eggs was worth about 30k and jewelry event was comming.
I knew many players will use the event and there will be cheap tools right after event begins.
I bought 4 Steel Bezel Pusher for 100k each from insta–sold book I dropped on eLoL.
I had 3 Mithral Crucibles already (for alchemy potion tasks).
18h later I began massively making gemmed jewelries.
As long as the price was over 300k I was just speeding up tasks.
Within these 18h price of bezels growth from 100k (blue) / 450k (purple) upto 1.9 mil (purple).
Nowadays, I rarely speed up tasks as much more players produces gemmed jewelries and prices are 100–200k avg.
edit: The event I am talking about was Get Bonus Jewelcrafting Item in Profession Packs.
Yes, right after it began, price of Steel Bezel Pusher was 100k AD.
I am not pointing out something new. It was reported already. 22 days ago.
Source: Thread Imperial Cloak by hefisdo in Bug Reports.
Master of Flame Renegade guide: Burn with me!
Well they even ignored an issue with inferno nightmares dropping ridiculously often once. Keeping it low brow would make it a somewhat effective method (though nothing compared to the old CN days) and less likely to be fixed. Posting it right in public view is pretty much begging it to be fixed =/. Honestly, if I didn't have so many leadership toons I'd probably be #+@!ed.
Never saw bezel pushers for that cheap and I was closely monitoring them, however I'll take your word for it.
100% quality = t2, anything above = t3 result
Epic = 40%
Rare = 24%
green = 16%
40% x 4 = 160%, so 60% success rate. The best success rate is technically 70% with a legendary gond, but it's currently not worth it. On failed items you make a sizeable loss, so take that into account when lowing quality. Also crucibles aren't a requirement, they're just cheap.
To start a task, you need, among worker, at least one bezel pusher.
Additionally; you can fill upto 3 slots either by additional workers or tools.
While the required tool must be a bezel pusher, additional tools can be either bezel pushers, crucibles or any other marked as Jewelcrafting tool.
Tasks ends with a random amount of quality in range of 0–100%.
Having 4 mythical tools, it gives you +160% quality, so the result is in range of 160–260%.
Only tier 3 result is gemmed and only gemmed result can be personalized (to get the best jewelries in game), thus only gemmed jewelries are worth a lot.
Players who does not have these mythical tools, rather pay 200k AD for every jewelry (usually 2× rings for toon + 3× jewelry for augmentation pet), what gives summary 1 mil AD instead of buying 4 mythical tools for a few millions AD.
Because maximum quality is in range of 160–260%, 40% (160–200%) is a booby T2 reward and 60% (201–260%) is a gemmed, worth ~100–200k gemmed jewelry T3 reward we can gain a profit from.
edit: Examples:
Having only common / uncommon / rare tools, you will never get a T3 gemmed reward.
4 rare tools gives +24% ×4 = +96%, so the task result quality will be in range of 96–196% and will never be a T3 (201–300%).
3 purple tools and 1 blue gives +40% ×3 +24% = +144%, so the task result quality will be in range of 144–244% so a chance to get a T3 reward will be 44% (201–244% quality) in comparation to 60% using 4 mythical tools.
Master of Flame Renegade guide: Burn with me!