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Devs failed with TR and they still not fixing it.

pauliusxaspauliusxas Member, NW M9 Playtest Posts: 66 Arc User
edited December 2014 in PvE Discussion
So I am GWF Sentinel with 18k gs I was playing a while pvp in module 5 and I saw that TR is rly overpowered and I will give u an examples :
1) They have op daze. They can kill all classes with 20 k gs just when they reaching 13-14k gs . They need just use slow, daze and boom some at-wills.
2) Devs think that they fixed Stealth, but they are totally wrong they still can stealth most of the time and when they not stealthed they just need to use some dazes or impossible to catch to break all cc and be almost immortal.
3) They have the biggest dmg in pvp(14k gs TR could kill 18k gs gwf, 33k+hp,45%dmg red, 20% tenacity, just with 1-2 hit ,if he have vorpal, and using lashing blade encounter pwr, +their some at-wills have bigger dmg even than other classes strongest encounter power). TRs have big survivability, but that's ok every class have pretty good survivability if they have good build.
SO PLEASE FIX IT BECOUSE NOW WHAT I SEE IS THAT 12K TR IS ON LEADERBOARD TOP AND I DON'T THINK THAT'S JUST BECOUSE HE IS PRO.
Post edited by pauliusxas on

Comments

  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited December 2014
    *gets popcorn

    where is your prof? videos and pictures of yourself what gears do you use....
    another black propaganda? naaaaaahh!! not happening kiddo
  • mat44444mat44444 Member Posts: 116 Arc User
    edited December 2014
    Hi

    So let me get this right - you are saying that TR's with 12K GS are one or two shot killing you & using at wills that hit harder than all other classes encounters.

    Does that about sum up what you are saying?
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited December 2014
    Please use existing threads on this topic. Also, please read the Sticky:
    Sticky: The difference between legit balance suggestions and "nerf/buff" posts

    Furthermore, the Stealth change wasn't meant to remove permastealth from the game. What changed is that when they deal damage, rogues become temporarily visible to their attackee. That doesn't mean they loose stealth, just that their attacked target(s) becomes briefly aware of the attacker, as it should be.

    Safe travels,
    Archmage Zebular of Mystryl

    PWE Community Moderator
This discussion has been closed.