Please get a move on and finish spaying/neutering/declawing/defanging my TRs so that these good people can move on to screaming and crying about one of my other classes. The forums have become repetitive and uninteresting.
Thank you,
Nobody.
(Don't get uptight. Just having a laugh, pointing out the obvious.)
Agree. My 3 GWF's are getting along ok, but are feeling slightly under-appreciated. Please give them just a little something so that people can complain about them. As we all know, no class is truly broken unless another class is -not- complaining about them. Hahaha
Can you please buff CW's... they shouldn't be able have to go through an entire rotation to destroy someone. It should just be one encounter. Also they should get 4 more blinks and be able to **** lightning. Thanks!
Aren't there people lamenting the strength of our CW's already? Wait your turn!!! But I agree, they should definitely be ****ing lightning. I mean in the Hyborean Age, it was whole armies versus one Xaltotun.
Nerf the Tattooed Monk! Quivering Palm is way overpowered! Oh wait, there is no Monk. Well, better get an early start...
"I don't know, I'm making it up as I go..." Featured Foundry Quest:Whispers of an Ancient Evil [v3] - NW-DQ4WKW6ZG Foundry Quest: Harper Chronicles: Blacklake - NW-DCPA4W2Q5
I commend your efforts, sir knight! But I'll see your nerf to the yet unborn class and raise you two buffs! He seems unable to handle the GF's block and fares e'en worse against his FLS! Grant him the Everlasting Immovable Mountain Stance and the Aggressive Reflector skill! !!!
( I just made those up, but I think we can all agree he should have them!)
Tr is Op as hell, even immortals GWFs in module 2 were less OP becouse you can see them and try to fight - use push, stun, prones- whatever. Now every class is just all time one shotted or stabbed in few second and you event don't know from which side.
TR need huge nerf and you TRs stop babbling- no tr is ok now becouse NO TR isn't fine now.
Hope devs will see this movie and they see Monster they created.
This already notice.. read dev traker
just hope this change will going live fast
Really? 20% nerf for SE? And What if Tr can Deal 40k dmg so 20% nerf = 32k dmg. Daze SE and still everyone dead. this is not the right direction of changes
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited December 2014
Please do not make additional threads on these issues.
Safe travels,
Archmage Zebular of Mystryl PWE Community Moderator
Comments
Thank you.
Featured Foundry Quest: Whispers of an Ancient Evil [v3] - NW-DQ4WKW6ZG
Foundry Quest: Harper Chronicles: Blacklake - NW-DCPA4W2Q5
( I just made those up, but I think we can all agree he should have them!)
https://www.youtube.com/watch?v=FhlzIM4yzAI
Tr is Op as hell, even immortals GWFs in module 2 were less OP becouse you can see them and try to fight - use push, stun, prones- whatever. Now every class is just all time one shotted or stabbed in few second and you event don't know from which side.
TR need huge nerf and you TRs stop babbling- no tr is ok now becouse NO TR isn't fine now.
Hope devs will see this movie and they see Monster they created.
just hope this change will going live fast
Really? 20% nerf for SE? And What if Tr can Deal 40k dmg so 20% nerf = 32k dmg. Daze SE and still everyone dead. this is not the right direction of changes
Safe travels,
Archmage Zebular of Mystryl
PWE Community Moderator
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