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Suggestion for stealth issues!

grac3n77grac3n77 Member, NW M9 Playtest Posts: 234 Arc User
edited December 2014 in PvE Discussion
Most of us see about nerf tread about TR's stealth making it seem that's the root of the problem, I always suggest that let them give DC and CW a true sight encounter and SW a blind encounter that last for 10 seconds with 15 seconds CD which is simple to do and program. and if you are not a DC,CW and SW you can buy a ward which you can insert in your pocket inventory ward can at lease last for 15 to 20 seconds.
Post edited by grac3n77 on

Comments

  • tac0117tac0117 Member Posts: 4 Arc User
    edited December 2014
    What about GWF's?? We have just as much as an issue with the TRs. All they ever do is run and hide, and being mellee based, fighting then is a pain >:(
  • grac3n77grac3n77 Member, NW M9 Playtest Posts: 234 Arc User
    edited December 2014
    tac0117 wrote: »
    What about GWF's?? We have just as much as an issue with the TRs. All they ever do is run and hide, and being mellee based, fighting then is a pain >:(

    That is why there is a ward you can buy if you are not dc or CW to fit in you potion slots..
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited December 2014
    remove stealth and balance from there, no stealth no issues with stealth :D

    would be closer to D&D stealth rules than now
    Paladin Master Race
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited December 2014
    Being able to see them for two seconds after they hit you allows retaliation.

    That's all people wanted. That's what we got. If they aren't able to survive then we should balance from there because the root of the problem was the frustration of playing against such a tactic. It's not fun to run in circles with the hope that you'll bump into them before you die and pray they don't have CC immunity.
  • grac3n77grac3n77 Member, NW M9 Playtest Posts: 234 Arc User
    edited December 2014
    burkaanc wrote: »
    remove stealth and balance from there, no stealth no issues with stealth :D

    would be closer to D&D stealth rules than now
    Have suggested that 8 months ago! seem they don't want to delete stealth.
  • grac3n77grac3n77 Member, NW M9 Playtest Posts: 234 Arc User
    edited December 2014
    Being able to see them for two seconds after they hit you allows retaliation.

    That's all people wanted. That's what we got. If they aren't able to survive then we should balance from there because the root of the problem was the frustration of playing against such a tactic. It's not fun to run in circles with the hope that you'll bump into them before you die and pray they don't have CC immunity.

    Not everyone most other class says is not enough still TR are OP when they test it in preview! Cause TR will not reveal themselves unless you are below 30 percent HP and perma stealth will come again full swing!
  • kweassakweassa Member Posts: 2,390 Arc User
    edited December 2014
    burkaanc wrote: »
    remove stealth and balance from there, no stealth no issues with stealth :D

    would be closer to D&D stealth rules than now

    Which I expect, should not be a double-standard, and therefore would effect ALL classes and their defense mechanics as well.

    I'd just LOVE to see a real, D&D4th/5th based Unstoppable.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • kweassakweassa Member Posts: 2,390 Arc User
    edited December 2014
    grac3n77 wrote: »
    Not everyone most other class says is not enough still TR are OP when they test it in preview! Cause TR will not reveal themselves unless you are below 30 percent HP and perma stealth will come again full swing!

    So now, the TRs must be chastisized for the results of someone who had his HP lowered from another fight as well? You people wanted to limit the TRs and their invisible tactics... and now, you also want to stop a TR from staying put patiently, and attacking when someone has lower health?


    ...do you people even know how stupid that sounds?


    Seriously, isn't it about time you people admitted that if you can't fight back even when they are visible, then you simply are not as good a player as the one behind the TR? How many excuses do you need to invent to hide that fact?

    How about we TRs now cut off our arms and legs and wiggle around on the floor? That should help you win. Right? I'm saying this because, now, according to what some of you guys are putting up, it's no longer about "balance". It's simply a matter of "I still can't defeat a TR", which automatically equates to you guys as "TR is OP".
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • edited December 2014
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  • wyndrarchwyndrarch Member Posts: 147
    edited December 2014
    kweassa wrote: »
    How about we TRs now cut off our arms and legs and wiggle around on the floor? That should help you win. Right? I'm saying this because, now, according to what some of you guys are putting up, it's no longer about "balance". It's simply a matter of "I still can't defeat a TR", which automatically equates to you guys as "TR is OP".

    Then everyone would be jealous of our ability to go prone at will.
  • kweassakweassa Member Posts: 2,390 Arc User
    edited December 2014
    wyndrarch wrote: »
    Then everyone would be jealous of our ability to go prone at will.

    LLLLOOOL, that's so cool. TRs are so OP that we prone ourselves! :D
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • edited December 2014
    This content has been removed.
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited December 2014
    kweassa wrote: »
    So now, the TRs must be chastisized for the results of someone who had his HP lowered from another fight as well? You people wanted to limit the TRs and their invisible tactics... and now, you also want to stop a TR from staying put patiently, and attacking when someone has lower health?


    ...do you people even know how stupid that sounds?


    Seriously, isn't it about time you people admitted that if you can't fight back even when they are visible, then you simply are not as good a player as the one behind the TR? How many excuses do you need to invent to hide that fact?

    How about we TRs now cut off our arms and legs and wiggle around on the floor? That should help you win. Right? I'm saying this because, now, according to what some of you guys are putting up, it's no longer about "balance". It's simply a matter of "I still can't defeat a TR", which automatically equates to you guys as "TR is OP".

    There are like a dozen or more vids of BiS pvpers getting 1 shot or wiped within seconds by TRs. Often with much lower gs. Do you honestly believe it's because the TRs are "more skilled" and that TR is okay? Whom are you trying to fool here?

    For the sake of shutting up trolls like you, I wish TR gets nerfed. Very. Hard.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited December 2014
    Stealth...or rather the permastealth...mechanic has been the main issue around rogues since launch. They are supposed to do high damage but instead of killing permastealth the devs kept reducing damage until permastealth more or less became the only viable tactic.

    With Mod 5 they gave rogues back the damage they need to be viable in PvE and PvP but failed to penalize attacking in Stealth enough.

    Rogues damage isn't really a problem. They are supposed to do high burst damage. However they really were never supposed to just run around invisible all the time with no means to be retaliated against.

    And it was that mechanic which made them so out of balance in PvP even when they were really sub pay in PvE. Stealth needs to change for balance to occur.
  • sprawlfxsprawlfx Member, NW M9 Playtest Posts: 4 Arc User
    edited December 2014
    Perma-stealth was not a thing at launch. It was born when they decided to nerf TR's damage into nothingness, based on cries from people who couldn't be bothered to figure it out.

    They needed to give back the damage, and decrease the damage from perma-stealthers. Instead, they did the opposite. Or rather.. they gave back a good portion of the damage and INCREASED the damage from perma-stealthers.

    Rogues are where they need to be in PVE right now, I think. Just so. But in PvP, they need to basically tank stealthed, or do damage non-stealthed. Not be master killers while invisible. Stealth needs to be a worthwhile tool, not an impenetrable suit of armor. This is NOT that hard to figure out.

    The devs need to figure out how they want it to be, make it so, and make it clear that anyone who doesn't like it can go play Minecraft.
  • zxornzxorn Member Posts: 160 Bounty Hunter
    edited December 2014
    morenthar wrote: »
    This is pathetic. I'm a TR that is barely in stealth but even I need it a bit. It's not the problem. 100% crit is the problem along with piercing damage. These fools running around these forums need straight jackets. We tried telling you all this before the new Saboteur hit live. Devs didn't listen, players didn't listen. Business as usual around here. Kill stealth? Fine, give TR'S compensatory defensive improvements. THAT would be BALANCED.

    ^^ This.

    I play ever class in this game and the only time I had a problem with Permastealth with ANY of them was when Gtene was in play. One knife to proc 1/2 of my HP in damage was pretty hard to deal with for some classes as well as track down. When TR could jump and throw at full run speed it was even worse.

    Piercing damage is way off the charts and auto crit is a horrible idea. It allows a rogue to just about ignore their crit stat, nothing should allow a player to ignore an offensive stat when their an offensive class.

    By all means though if TR damage is fine then I'll just keep one shoting 21k GWFs and SW. One button, remove target player.
    I also refuse to play my GWF cuz I know someone will do the same trash to me and it's anything but fair.
  • kweassakweassa Member Posts: 2,390 Arc User
    edited December 2014
    zvieris wrote: »
    There are like a dozen or more vids of BiS pvpers getting 1 shot or wiped within seconds by TRs.Often with much lower gs. Do you honestly believe it's because the TRs are "more skilled" and that TR is okay? Whom are you trying to fool here?

    Another bunch of jumbled anecdotes which tend to mix facts with straight up lies.

    So far the only vid of real BiS PvPers getting creamed by a single TR was posted by hypervorein, which in the relative discussion has been adequately explained and beaten to death how crollax would never would have managed it without; (a) being a Sab, (b) having the Sigil of the Devoted, and (c) OP Bloodbath. In the vid itself crollax himself has it more difficult than you're trying to paint, often at the verge of death and defeat and only being brought back to the fight by timely AP gains with an abnormal amount of seven Bloodbath spammed within a course of only 3 minutes, among them two Bloodbaths made possible with Sigil of the Devoted.

    The rest of the material are absolute worthless garbage, example being another post from the above fellow that claims he's been hit with 180k in 10 seconds, while what actually happened was his actual damage received was merely 17k received in 15s. A bunch of twists and turns trying to warp and portray TRs as something they're not.

    Most every TR so far has already admitted to the Sab path being problematic even before you dolts began whining about this, already warnings and suggestions for fix for Sabs, piercing damage, Bloodbath and etc.. were discussed in the preview phase, as well as many TRs themselves also have warned before hand when gc first posted the intended change to Shocking Execution.

    Getting one-shot by people of lower GS don't happen in real BiS PvP environment, most often blown out of proportion and based and twisted and biased memory. So casually repeat they were "1shot" by TRs, when in most cases the truth being they were already significantly damaged from other sources. Of course with a biased mind, they don't remember that they've been already hit and damaged, and were only like around 28k HP when the TR strikes. They simply remember it as the TR "1-shotting" your 40k HP.

    For the sake of shutting up trolls like you, I wish TR gets nerfed. Very. Hard.

    People like you never win. Always lose. Hence nothing satisfies your desire to have everything that beats you nerfed. How ironic the only thing that ever needs a fix, is that single entity you see when you look in the mirror.

    The real irony being the dyslexia -- if you've actually read the post carefully, you'd gave noticed it was addressing a post-stealth nerf scenario when the announced changes would make it to live, and me, merely stating if someone can't fight a TR even when the 'reveal stealth' changes were in place, that would be an L2P issue.

    But ofcourse, scrubs with L2P issues don't read, do they.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • piejalpiejal Member, NW M9 Playtest Posts: 403 Arc User
    edited December 2014
    kweassa wrote: »
    Another bunch of jumbled anecdotes which tend to mix facts with straight up lies.

    So far the only vid of real BiS PvPers getting creamed by a single TR was posted by hypervorein, which in the relative discussion has been adequately explained and beaten to death how crollax would never would have managed it without; (a) being a Sab, (b) having the Sigil of the Devoted, and (c) OP Bloodbath. In the vid itself crollax himself has it more difficult than you're trying to paint, often at the verge of death and defeat and only being brought back to the fight by timely AP gains with an abnormal amount of seven Bloodbath spammed within a course of only 3 minutes, among them two Bloodbaths made possible with Sigil of the Devoted.

    The rest of the material are absolute worthless garbage, example being another post from the above fellow that claims he's been hit with 180k in 10 seconds, while what actually happened was his actual damage received was merely 17k received in 15s. A bunch of twists and turns trying to warp and portray TRs as something they're not.

    Most every TR so far has already admitted to the Sab path being problematic even before you dolts began whining about this, already warnings and suggestions for fix for Sabs, piercing damage, Bloodbath and etc.. were discussed in the preview phase, as well as many TRs themselves also have warned before hand when gc first posted the intended change to Shocking Execution.

    Getting one-shot by people of lower GS don't happen in real BiS PvP environment, most often blown out of proportion and based and twisted and biased memory. So casually repeat they were "1shot" by TRs, when in most cases the truth being they were already significantly damaged from other sources. Of course with a biased mind, they don't remember that they've been already hit and damaged, and were only like around 28k HP when the TR strikes. They simply remember it as the TR "1-shotting" your 40k HP.




    People like you never win. Always lose. Hence nothing satisfies your desire to have everything that beats you nerfed. How ironic the only thing that ever needs a fix, is that single entity you see when you look in the mirror.

    The real irony being the dyslexia -- if you've actually read the post carefully, you'd gave noticed it was addressing a post-stealth nerf scenario when the announced changes would make it to live, and me, merely stating if someone can't fight a TR even when the 'reveal stealth' changes were in place, that would be an L2P issue.

    But ofcourse, scrubs with L2P issues don't read, do they.
    Player who still try to defend TR in this state with telling that TR is fine and blame other about l2p instead of give input about solution option is just pathetic
    I think dev already make some test and their decision to nerf TR is on solid fact
    flamming others will not help this discussion, you talk like you are skilled but the fact is you are not it'S because TR are OP now and nerf will come face it my friend
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited December 2014
    kweassa wrote: »
    Another bunch of jumbled anecdotes which tend to mix facts with straight up lies.

    So far the only vid of real BiS PvPers getting creamed by a single TR was posted by hypervorein, which in the relative discussion has been adequately explained and beaten to death how crollax would never would have managed it without; (a) being a Sab, (b) having the Sigil of the Devoted, and (c) OP Bloodbath. In the vid itself crollax himself has it more difficult than you're trying to paint, often at the verge of death and defeat and only being brought back to the fight by timely AP gains with an abnormal amount of seven Bloodbath spammed within a course of only 3 minutes, among them two Bloodbaths made possible with Sigil of the Devoted.

    The rest of the material are absolute worthless garbage, example being another post from the above fellow that claims he's been hit with 180k in 10 seconds, while what actually happened was his actual damage received was merely 17k received in 15s. A bunch of twists and turns trying to warp and portray TRs as something they're not.

    Most every TR so far has already admitted to the Sab path being problematic even before you dolts began whining about this, already warnings and suggestions for fix for Sabs, piercing damage, Bloodbath and etc.. were discussed in the preview phase, as well as many TRs themselves also have warned before hand when gc first posted the intended change to Shocking Execution.

    Getting one-shot by people of lower GS don't happen in real BiS PvP environment, most often blown out of proportion and based and twisted and biased memory. So casually repeat they were "1shot" by TRs, when in most cases the truth being they were already significantly damaged from other sources. Of course with a biased mind, they don't remember that they've been already hit and damaged, and were only like around 28k HP when the TR strikes. They simply remember it as the TR "1-shotting" your 40k HP.




    People like you never win. Always lose. Hence nothing satisfies your desire to have everything that beats you nerfed. How ironic the only thing that ever needs a fix, is that single entity you see when you look in the mirror.

    The real irony being the dyslexia -- if you've actually read the post carefully, you'd gave noticed it was addressing a post-stealth nerf scenario when the announced changes would make it to live, and me, merely stating if someone can't fight a TR even when the 'reveal stealth' changes were in place, that would be an L2P issue.

    But ofcourse, scrubs with L2P issues don't read, do they.

    Well then rogue let me aks you how would you like being hit by 1 DS which applies 1 Deep Gash on you and the procs alone kill you off while the GWF uses his Sprint to move away from you and onto the next target ? Remember those days 'cause I havent forgotten. Broken mechanic is broken, you TRs do the same thing today only you dont dot you burst.
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • grac3n77grac3n77 Member, NW M9 Playtest Posts: 234 Arc User
    edited December 2014
    kweassa wrote: »
    Another bunch of jumbled anecdotes which tend to mix facts with straight up lies.

    So far the only vid of real BiS PvPers getting creamed by a single TR was posted by hypervorein, which in the relative discussion has been adequately explained and beaten to death how crollax would never would have managed it without; (a) being a Sab, (b) having the Sigil of the Devoted, and (c) OP Bloodbath. In the vid itself crollax himself has it more difficult than you're trying to paint, often at the verge of death and defeat and only being brought back to the fight by timely AP gains with an abnormal amount of seven Bloodbath spammed within a course of only 3 minutes, among them two Bloodbaths made possible with Sigil of the Devoted.

    The rest of the material are absolute worthless garbage, example being another post from the above fellow that claims he's been hit with 180k in 10 seconds, while what actually happened was his actual damage received was merely 17k received in 15s. A bunch of twists and turns trying to warp and portray TRs as something they're not.

    Most every TR so far has already admitted to the Sab path being problematic even before you dolts began whining about this, already warnings and suggestions for fix for Sabs, piercing damage, Bloodbath and etc.. were discussed in the preview phase, as well as many TRs themselves also have warned before hand when gc first posted the intended change to Shocking Execution.

    Getting one-shot by people of lower GS don't happen in real BiS PvP environment, most often blown out of proportion and based and twisted and biased memory. So casually repeat they were "1shot" by TRs, when in most cases the truth being they were already significantly damaged from other sources. Of course with a biased mind, they don't remember that they've been already hit and damaged, and were only like around 28k HP when the TR strikes. They simply remember it as the TR "1-shotting" your 40k HP.




    People like you never win. Always lose. Hence nothing satisfies your desire to have everything that beats you nerfed. How ironic the only thing that ever needs a fix, is that single entity you see when you look in the mirror.

    The real irony being the dyslexia -- if you've actually read the post carefully, you'd gave noticed it was addressing a post-stealth nerf scenario when the announced changes would make it to live, and me, merely stating if someone can't fight a TR even when the 'reveal stealth' changes were in place, that would be an L2P issue.

    But ofcourse, scrubs with L2P issues don't read, do they.
    All true! they just see the one who last kill them but did not bother to see who makes the real damage like CW and SW or DC.
  • crystal892fcrystal892f Member, NW M9 Playtest Posts: 385 Arc User
    edited December 2014
    piejal wrote: »
    Player who still try to defend TR in this state with telling that TR is fine and blame other about l2p instead of give input about solution option is just pathetic
    The most common reason for 1-shots is a Saboteur feat that gets fixed next patch. And even with the stealth reveal most people will STILL cry on the forum. The reason this time: a purely L2P issue. That's what he stated. So please L2R -> learn to read.
    (And btw: Arguing about how good a player is, when you probably never faced him - even before Mod 5 - is quite funny xD)
    emilemo wrote: »
    Well then rogue let me aks you how would you like being hit by 1 DS which applies 1 Deep Gash on you and the procs alone kill you off while the GWF uses his Sprint to move away from you and onto the next target ? Remember those days 'cause I havent forgotten. Broken mechanic is broken, you TRs do the same thing today only you dont dot you burst.
    What kind of comparison is that? Deep Gash isn't a daily. But you're right, 1-shots should go. So reasons for 1-shots now:
    1.) Bloodbath daily proccing piercing damage from a feat deep in the Saboteur tree
    2.) Shocking Execution daily

    1. gets fixed.
    2. Shocking Execution SHOULDN'T pierce through all defense and resistence - it was fixed once and is back now. The 20% damage nerf from the upcoming patch won't change the high numbers. The piercing thing has to be fixed.

    If you get 1-shot by any other things (like Lashing Blade), you're probably not geared towards PvP.
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited December 2014
    macjae wrote: »
    TRs already got two additional dodges and increased deflection from Dex. And the issue they're trying to address here is that TRs have too much in the way of defensive ability; it would be absurd to reduce that, only to give them back more defense elsewhere to compensate for something that was too good. That just sounds like the story where devs "compensated" GWFs for the loss of DPS when fixing Deep Gash by giving us the module 3 Roar GWF instead.

    Instead of arguing more over the stealth changes, we should be looking at other things to fix to make PvP more enjoyable again, since TRs will still be overpowered with the new stealth changes, even though the victims get a little more ability to fight back. Like reducing the daze capabilities of scoundrels or cutting down overall TR damage by removing auto-crit from stealth, or giving it a cooldown.
    TRs got ONE extra dodge roll. Those who can dodge 4 times now would have been able to dodge 3 times before - it just takes the correct feats and boons.

    The only tree with acceptable out-of-stealth survivability is Scoundrel, and that's a combination of enhanced dodge/deflect with their CC. If the other two trees are altered to be mainly out of stealth then they will not have adequate survivability as they lack the CC options of Scoundrel.

    Sab needs either a reduction in steath (not removal) or reduction in damage. This tree is the really problematic one as it easily combines permastealth with very high DPS. Scoundrel is about right (maybe a tweak to daze durations in PvP only) and Exe is not OP now that SoD has been fixed. Neither tree uses permastealth (although Exe can get close with the right build and gear).

    Fix Sab first, then see where the class as a whole sits.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited December 2014
    grac3n77 wrote: »
    Have suggested that 8 months ago! seem they don't want to delete stealth.
    Because anyone who takes even 5 minutes to examine TR powers and feats - or even, heaven forfend, rolls one - can tell you that stealth is so intimately woven into the class that to remove stealth you would need to completely redesign all TR feats and powers. The devs clearly did not want to do that - probably because they did not have time or manpower to do so while working on the other Mod 5 changes.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited December 2014
    zxorn wrote: »
    Piercing damage is way off the charts and auto crit is a horrible idea. It allows a rogue to just about ignore their crit stat, nothing should allow a player to ignore an offensive stat when their an offensive class.
    Like a Stormspell CW you mean? Or is that OK because you can see them while they nuke you into oblivion with 6 seconds of 100% crit chance at the start of every fight?

    100% crit in stealth would not be a problem if stealth could not be indefinitely extended. Simple. My Scoundrel is built for high crit chance because she is in stealth so little. Only permastealth builds can ignore their crit chance. Remove permastealth and you remove the issue with 100% crit from stealth.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited December 2014
    Please use the sticky in Thieves' Den folks. There's no reason to have multiple threads on this. It does no good for the devs to have multiple topics with feedback all over the place. Look before you post and post in the proper existing threads and forums. Thanks!

    Safe travels,
    Archmage Zebular of Mystryl

    PWE Community Moderator
This discussion has been closed.