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More encounter skill slots

zivunho2zivunho2 Member Posts: 15 Arc User
edited December 2014 in General Discussion (PC)
So I just wanted to know if anyone else thinks it would be a good idea to have 6 or at least 5 slots on the quickbar for encounter skills.

Personally I think it would make the game much more fun and strategic, like in any other mmo, you have the ability to use the right mixture of skills that suits you in general or in various different situations (pve, pvp, aoe dmg, single target dmg...)

There are so much skills, yet you can actively use only 3.

I tried to search for a similar topic, wasn't really searching too much though, so if this post is a duplicate, pardon me.
Post edited by zivunho2 on

Comments

  • charononuscharononus Member Posts: 5,715 Arc User
    edited December 2014
    It gets brought up at least once a month. Personally I think it's a bad idea. First you'd always have people asking for just a few more slots until they could have their entire spell list slotted. The number is arbitrary but once they've drawn it and they have they should stick to it. Second of all DnD has always had a "tough choices" component to it. You may have a spellbook with all kinds of spells but could only memorize so many per day, etc etc. Limiting your slots compared to what you know is how Neverwinter does this. You now have to tailor your layout to the fight. Some layout quick switching while out of combat ui would be nice, but more slots would be a massive mistake.
  • thehumancodexthehumancodex Member Posts: 196 Arc User
    edited December 2014
    (Post Removed)
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited December 2014
    Choosing what to slot with limited options is extremely strategic, far more so than having everything hotkeyed.

    I would very much appreciate a fast-change option from AoE to single-target, or DPS to buff/heal/tank, or solo to party, etc. just for utility, but I think being limited in immediate power access is a good thing.
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  • thehumancodexthehumancodex Member Posts: 196 Arc User
    edited December 2014
    (Post Removed)
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited December 2014
    one of the few good things left about neverwinter is that you dont have to dislocate your fingers to press 66234 keybinds, if you want to do that go play wow, or learn piano

    about different skill loadouts- its been asked since beta
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  • eldartheldarth Member Posts: 4,494 Arc User
    edited December 2014
    zivunho2 wrote: »
    So I just wanted to know if anyone else thinks it would be a good idea to have 6 or at least 5 slots on the quickbar for encounter skills....snip...I tried to search for a similar topic, wasn't really searching too much though, so if this post is a duplicate, pardon me.

    Welcome to the most often requested feature that I have seen at least three times in about the last week.
    It has been requested virtually non-stop since BETA.

    One of the biggest issues with more slots is this game is designed to be as console convenient as possible and game controllers don't have that many buttons. So it is extremely (I'd say completely) improbable that they would add more slots.

    A load-out switch when not in combat has a slightly better chance of being implemented (...and it has been requested since beta almost in lockstep with this request).

    So - don't hold your breath.
  • fralousfralous Member Posts: 10 Arc User
    edited December 2014
    Choosing what to slot with limited options is extremely strategic, far more so than having everything hotkeyed.

    I would very much appreciate a fast-change option from AoE to single-target, or DPS to buff/heal/tank, or solo to party, etc. just for utility, but I think being limited in immediate power access is a good thing.

    The limited options is the very reason I choose Neverwinter. That being said, the template switch is more than welcomed
  • djoffer1djoffer1 Member Posts: 404 Arc User
    edited December 2014
    This game is easy enough as it is, adding more encounter slots would only serve to make it even more of a faceroll... And of course balancing in pvp would be even more of a nightmare, than it already is...

    I am all for a ability to switch encounters loadout when out of combat though.
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited December 2014
    Yes - a way to setup various skill bar presets would be awesome! Just make it so you can either only change out of combat, or have it where changing skill bars puts all the slotted powers on cooldown.
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