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Let us gear with PvP

hfgtfsdfshfgtfsdfs Member Posts: 688 Arc User
edited December 2014 in PvE Discussion
Okay I'm back with another thread more directed towards PvP.

Some players like PvE and some like PvP. a PvP player should not be forced to PvE to get geared. Doing dailies are perfectly fine to get boons and new gear like the artifacts etc but I think there needs to be a way for PvP players to get RP. Otherwise we get stuck with all this gear and no way to refine them.

Suggestion:
Give us RP for PvP matches. This will also make new players play PvP and let us get our RP that we need for our gear without doing PvE that we in some cases don't like at all. This could also be done in a way that makes the players try harder to play even losing matches.

Example:
Winning team gets maybe 2-3 black opals (no matter what the score is).

The losing team could get some RP bases on how many points they got in the match. If the match ends 1000-100, the losing team could get a peridot. If they manage to get 200p they get more etc. If the match ends 1000-900 the losing team should maybe get a 2-3 Flawless Sapphires for not giving up.

It should be the total matchscore that determines how much RP the team gets - not the player score, because some classes gets more personal score compared to other classes. For an example a TR almost always stays on point while DC rotates between points.
ZengiaH@ejziponken
Post edited by hfgtfsdfs on
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Comments

  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited December 2014
    As long as the RP is bound in some way (to character or to account), then sure why not.

    Actually I think all of Rhix's dailies should reward some type of RP. Maybe a peridot or resonance stone or something.

    Of course you know you are just inviting more of the "PVE-only-who-just-do-PVP-for-AD" players into your matches. Which will lead to more QQ on the forum.
  • hfgtfsdfshfgtfsdfs Member Posts: 688 Arc User
    edited December 2014
    pointsman wrote: »
    As long as the RP is bound in some way (to character or to account), then sure why not.

    Actually I think all of Rhix's dailies should reward some type of RP. Maybe a peridot or resonance stone or something.

    Of course you know you are just inviting more of the "PVE-only-who-just-do-PVP-for-AD" players into your matches. Which will lead to more QQ on the forum.

    Yes ofc it should be bound. But even if people would try to exploit this with bots, teams with bots never win so they would not get anything. But yes, I'm all for bound RP from PvP.

    Well even a PvE player might like PvP after doing it for sometime and that could lead to a bigger PvP community. And if people get rewarded for trying even in a losing battle - the PvP would be more fun for everybody.
    ZengiaH@ejziponken
  • revovlerjesus1revovlerjesus1 Member Posts: 481 Arc User
    edited December 2014
    Amen brother! Need more RP in the game that allow pvp people not to farm pve content. BoA RP then i guess or we will have bots in every match :D
  • naturalnanaturalna Member Posts: 12 Arc User
    edited December 2014
    Awesome suggestion :)
    This game really needs to give pure pvp fans to play it without the pve part. Afterall mechanics that benefit developers will not change because basicly it doesnt matter if you slowly farm a dungeon or pvp match. The players who want fast progress will still spend money on the game and the others will have a chance to farm by doing pvp not dungeons and skirmishes.
    I hate pve of any kind, because it is not fun to me to play against programmed npc's always being same and acting the same way everytime you face them.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited December 2014
    That sounds nice. The fat sharks of pvp getting fatter with RP rewards for crushing weak PUGs who get nothing.
  • naturalnanaturalna Member Posts: 12 Arc User
    edited December 2014
    You missed the main point here and it is to give us ability to farm by pvp.
    Tell me whats the difference between big sharks farming in pvp after the same sharks can easly farm any dungeon or tiamat and still get bigger/fater?
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited December 2014
    ghoulz66 wrote: »
    That sounds nice. The fat sharks of pvp getting fatter with RP rewards for crushing weak PUGs who get nothing.

    Well, the way I see it, the hardcore PVPers are the ones who come to this game, which by the way is about killing dragons in dungeons, but are nevertheless strangely uninterested in killing dragons in dungeons. In fact they are uninterested in about 95% of the game's content. And yet here they remain. So they aren't going to be farming legit RP *anyway*. Instead, they are the primary customers of the bots. I would rather they earn their RP doing whatever it is they like, instead of buying from bots.
  • skinlikewinterskinlikewinter Member Posts: 104 Arc User
    edited December 2014
    hfgtfsdfs wrote: »
    Some players like PvE and some like PvP. a PvP player should not be forced to PvE to get geared.

    I don't PvP much, I use to love it but it has been unbalanced for quite some time. With that said, I don't see why PvP players shouldn't be able to get geared for just doing PvP alone.

    PvE players already can get glory without doing PvP( albeit much slower than doing PvP)so it would stand to reason that PvP players should have a way to get gear using glory. I'd adjust prices to be higher though and increase the amount of glory cap to compensate.
    I show player support, by only playing Neverwinter as F2P
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited December 2014
    Only if there is a completely equal way for players to earn EXACTLY the same value in RP from PVE. Otherwise absolutely no to this.

    And don't use the "but this will help PVP" argument. It will be miserable for any real PVP player. I don't expect many would welcome vast hordes of unwilling sheep and farmers lining up simply to check off their daily reward. With as many complaints I see, about bots farming PVP for XP and daily rewards. This will only make it worse.
  • malakut#1916 malakut Member, NW M9 Playtest Posts: 340 Arc User
    edited December 2014
    hfgtfsdfs wrote: »
    Okay I'm back with another thread more directed towards PvP.

    Some players like PvE and some like PvP. a PvP player should not be forced to PvE to get geared. Doing dailies are perfectly fine to get boons and new gear like the artifacts etc but I think there needs to be a way for PvP players to get RP. Otherwise we get stuck with all this gear and no way to refine them.

    So let me get this straight.... you don't like PvE but you have an artifact weapon that you need to level that has no tenacity on it? Odd... There already is a way for PvP players to get RP. Use a dragons hoard enchantment in your utility slots. Killing players in matches ALREADY drops Opals, Sapphires, Aquamarines, Peridots, White Pearls, and Lesser and Minor Resonance Stones. Quite frankly, I don't see where you're really struggling to refine your artifact gear.
  • jganthjganth Member Posts: 89 Arc User
    edited December 2014
    Isn't this what was all that stupid PvP gear was created and sold for anyways? Anything with a tenacity rating.
  • mjytreszmjytresz Member Posts: 500 Arc User
    edited December 2014
    sockmunkey wrote: »
    Only if there is a completely equal way for players to earn EXACTLY the same value in RP from PVE. Otherwise absolutely no to this.

    And don't use the "but this will help PVP" argument. It will be miserable for any real PVP player. I don't expect many would welcome vast hordes of unwilling sheep and farmers lining up simply to check off their daily reward. With as many complaints I see, about bots farming PVP for XP and daily rewards. This will only make it worse.

    Why can't I get my Profound set from PvE?
    Why can't I get Swashbuckler from PvP?

    We call this a double standard. The problem you describe exists now and no one really cares about it.
    Broken mechanics, broken class designs, lack of actual content, and over zealous, bronze-age moderation?

    Go Cryptic!
    PS - I quit.
  • kvetkvet Member, NW M9 Playtest Posts: 2,700 Arc User
    edited December 2014
    Maybe better would be a new item in the Glory store: Battlerager Refinement Pack (I made that up...)... basically, a box of refinement goodies that costs Glory. Make it BoP, along with all the stuff in it, so it won't help botters and make it expensive-ish - nothing like 24K but likewise, not 100 -- maybe something like 1500 -- that's more than an average match will bring, but if you're really good, that's probably a daily's worth, or a few day's worth of dailies for others. The box could be a chance of Opal, plus 2-4 Saphires OR 5-10 Peridots, etc (gotta give Arrengee his due here, people!). Then, they don't have to futz with the existing rewards engine, and it gives people a choice. As it stands, grinding pvp is only useful if you want pvp stuff -- this way, there's a useful purpose to grind pvp even for pve players - they can do their daily, and perhaps eventually get some RP too.
  • hfgtfsdfshfgtfsdfs Member Posts: 688 Arc User
    edited December 2014
    So let me get this straight.... you don't like PvE but you have an artifact weapon that you need to level that has no tenacity on it? Odd... There already is a way for PvP players to get RP. Use a dragons hoard enchantment in your utility slots. Killing players in matches ALREADY drops Opals, Sapphires, Aquamarines, Peridots, White Pearls, and Lesser and Minor Resonance Stones. Quite frankly, I don't see where you're really struggling to refine your artifact gear.

    What? The artifact weapon is better than any weapons with tenacity. And one or two small drops per match is nothing compared to what is needed and you kinda want the speed instead of drops since PvP is about winning.
    ZengiaH@ejziponken
  • sarrafelinesarrafeline Member Posts: 0 Arc User
    edited December 2014
    I'd personally prefer if it was ABoP, instead of CBoP. Account stuff is nice...

    I'd love to see RP for PVPers. I rather dislike doing PVE as well, though I do have some characters that are PVE built only.
  • wachumpongwachumpong Member Posts: 118 Arc User
    edited December 2014
    So let me get this straight.... you don't like PvE but you have an artifact weapon that you need to level that has no tenacity on it? Odd... There already is a way for PvP players to get RP. Use a dragons hoard enchantment in your utility slots. Killing players in matches ALREADY drops Opals, Sapphires, Aquamarines, Peridots, White Pearls, and Lesser and Minor Resonance Stones. Quite frankly, I don't see where you're really struggling to refine your artifact gear.

    how many win/how many you kill/ how many you need just to make a 1stack of enchantment? you serious?
  • alyaakhalyaakh Member Posts: 34 Arc User
    edited December 2014
    ghoulz66 wrote: »
    That sounds nice. The fat sharks of pvp getting fatter with RP rewards for crushing weak PUGs who get nothing.
    This is nice. Someone who didn't read the op. They are talking about maybe granting RP rewards for matches played. Sure, there are problems, like it may encourage more botting (which seems more common at lower level pvp than at 60), but people have offered constructive feedback on how to prevent this (like making the rp rewards bound). Also, offering rp rewards in pvp does not mean that the same cannot be asked for completing dungeons, yet you somehow make it seem like a zero sum game.

    As to op, I like the idea, but instead of it being part of a match reward, it'd be nice as part of completing one's pvp dailies, the two Rhix quests and the Domination victory one.
    Простая Кавказская девушка я, Но все же прошу послушать меня, Скажу вам-довольно огня и войны, Ведь мы же Кавказцы-мы духом сильны!
  • hfgtfsdfshfgtfsdfs Member Posts: 688 Arc User
    edited December 2014
    alyaakh wrote: »
    This is nice. Someone who didn't read the op. They are talking about maybe granting RP rewards for matches played. Sure, there are problems, like it may encourage more botting (which seems more common at lower level pvp than at 60), but people have offered constructive feedback on how to prevent this (like making the rp rewards bound). Also, offering rp rewards in pvp does not mean that the same cannot be asked for completing dungeons, yet you somehow make it seem like a zero sum game.

    As to op, I like the idea, but instead of it being part of a match reward, it'd be nice as part of completing one's pvp dailies, the two Rhix quests and the Domination victory one.

    Well maybe give us RP that could be bought by glory. The glory is kinda useless for PvPers between new gear so a way to buy RP with the overflow glory we get might be a way to do it.
    ZengiaH@ejziponken
  • thehumancodexthehumancodex Member Posts: 196 Arc User
    edited December 2014
    (Post Removed)
  • edited December 2014
    This content has been removed.
  • hfgtfsdfshfgtfsdfs Member Posts: 688 Arc User
    edited December 2014
    What is this desire to force PvE players who are perfectly fine sticking with PvE to PvP? On a PvE based game no less... If you want to love PvP and eat up everything about it... fine. However, let those of us who enjoy PvE do so without some plot to try and sway us over to that side of the game.

    Well I suggested the same thing for PvE in another thread. That they put RP in the chest in every dungeon so they are worth running.
    ZengiaH@ejziponken
  • gimpocalypsegimpocalypse Member Posts: 86 Arc User
    edited December 2014
    mjytresz wrote: »
    Why can't I get my Profound set from PvE?
    Why can't I get Swashbuckler from PvP?

    We call this a double standard. The problem you describe exists now and no one really cares about it.



    Getting a PvP set of armor exclusively from PvP and getting a PvE set of Armor that drops in a PvE dungeon... is not a double standard... more like common sense???

    Do you know what a double standard is?

    Any code or set of principles containing different provisions for one group of people than for another.


    As for T1/T2 gear... you could get Swashbuckler gear indirectly through PvP via Gauntlgrym, albeit it's absolutely not the most effective way to get it, but it is possible though.

    Banners and other PvP items/gear can be used without restrictions in PvE that PvE gear/items could be restricted on in PvP... healing depression, proning, shorter cc, reduced damages, etc.

    Even PvP boons can be used in PvE Icewind Dale if flagged for PvP there.

    Plus there are extra AD earning dailies for PvP on top of the all the PvE ones

    ... so if anyone had a double standard, it would actually be PvPers.





    As for the original post...

    Why black opals as the winning rewards and 2-3 even at that?
    ... before the "nerf" to Dragon Hoard enchantments I got a 5-6 black opals and no white pearls in around 200 drops, since the "nerf" I've received about 50% white pearls [and r4... I take it they are DH drops] and 1 black opal [I am not a uber farming machine running 12% chance] inside the first 200.

    So your reward for 1 PvP win... whether you fought the greatest match ever or face-rolled a team of five 6k bots would be 200-300% my black opal intake in the last 2 weeks?

    For that type of reward, you'd need to restrict PvP matches down to once a day per character and they would need to bound... and even at that you'd have people with 10+ characters farming the hell out of them as I'm sure PvP guilds could figure out how to run alts in "rigged" matches to get wins. [like the 'you kill me, I kill you' method to achieve boons]
    ... or am I the only one not pulling in 50 black opals a day?
    Been looking forward to upgrading my Perfect Sarcasm font, but due to recent changes it seems I will need to grind the Nine Hells for my Pure Sarcasm font... ironic isn't it?
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited December 2014
    What is this desire to force PvE players who are perfectly fine sticking with PvE to PvP? On a PvE based game no less... If you want to love PvP and eat up everything about it... fine. However, let those of us who enjoy PvE do so without some plot to try and sway us over to that side of the game.

    Well the PVP thing would only apply to PVP gear. Also why do artifacts (PVE) work on PVP modes? If you want to keep them separate, shouldn't you be arguing over that one?
  • gimpocalypsegimpocalypse Member Posts: 86 Arc User
    edited December 2014
    hfgtfsdfs wrote: »
    Well I suggested the same thing for PvE in another thread. That they put RP in the chest in every dungeon so they are worth running.



    The new cry in Zone chat will be "So & So is a NINJA!!! So & So NEEDED on a Black Opal!!!"

    ... while leaving an Avatar of War Scale up to roll
    Been looking forward to upgrading my Perfect Sarcasm font, but due to recent changes it seems I will need to grind the Nine Hells for my Pure Sarcasm font... ironic isn't it?
  • caexarcaexar Member Posts: 355 Arc User
    edited December 2014
    How about fixing match making first, m'kay? Without that happening this suggestion sounds like an entrapment ploy for the casual player to go get roflstomped by the PvP exploiters because there aren't enough people in the dying husk of Neverwinter PvP to get their jollies off.

    No thanks.
    Threat level 60 Guardian Fighter
    Gloom level 60 Control Wizard
    Dusk level 60 Trickster Rogue
    Dawn level 60 Devoted Cleric
    Eclipse level 60 Hunter Ranger
    Wrath level 60 Great Weapon Fighter
    Jinx level 60 Scourge Warlock
  • seteleecheteseteleechete Member Posts: 5 Arc User
    edited December 2014
    + on the idea of letting us buy RP for glory or really let us buy anything useful for glory

    Edit: and feel free to make it slower than pve to discourage ppl from pvping just for RP
  • icyphishicyphish Member, NW M9 Playtest Posts: 1,255 Arc User
    edited December 2014
    Its a long thread, not sure if anyone has mentioned, but Updating PvP rewards to include RP items would just fix the problem, sounds legit? :)
    icydrake%20avatar2_zpsg7rp0xti.jpg

    Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
  • sexwax45sexwax45 Member Posts: 0 Arc User
    edited December 2014
    I like the idea but not the rewards 2-3 opals thats just crazy should be more like what you get from the DR lairs 1 aqua or 2 peridots. Unless you made the exact same thing available to pve example would be same reward at the end of dungeon, or if you buy with glory same reward should be able to be bought with seals.
  • seteleecheteseteleechete Member Posts: 5 Arc User
    edited December 2014
    ye 1-2 opals is overkill for certain but something reasonable like 2-3 peridots or an aquamire should be possible
  • drinnthdrinnth Member Posts: 227 Arc User
    edited December 2014
    You can already get a random Blue Items for winning. That's 300-600 RP already. I could see maybe adding a Refinement Cache to the Glory store, but I cannot see them dropping RP stones as a reward just for winning 1 match. You could also purchase Purple PvP gear for refinement as well, making a 600-1050 RP based on item. Unless PvP gear has somehow been flagged to not be refining material.
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