Hello,
We'll be performing scheduled maintenance on 12/11 at 7 AM PST. Estimated downtime is 2 hours but could be extended due to unforeseen issues.
Patch Notes:
http://bit.ly/1yUUyk4
Discuss the patch notes here:
http://nw-forum.perfectworld.com/showthread.php?809021-Patch-Notes-NW-35-20141125a-4&p=9648321#post9648321
Thanks
Dwight
Update 1 7:11 AM PST - maintenance has begun. Patch notes added
Update 2 7:50 AM PST - Maintenance is progressing as planned. Still looking at the same downtime although things are moving quickly so we could be up a bit sooner. We'll keep you posted.
Update 3: 8:33 AM PST - Maintenance is ongoing, currently doing some extra maintenance on the servers so we might need to extend maintenance
Update 4: 8:52 AM PST. Looks like we are experiencing some network issues and that's going to cause us to extend maintenance. No ETA yet, but could be extended at least an hour. Sorry for the inconvenience everyone.
Update 5: 9:43 AM PST. Looks like there are still issues with the network so maintenance will be extended at least another 30 mins. Sorry everyone.
Update 6: 10:16 AM PST - There are still issues with the network and server, and it is looking likely that we will be down for another hour or more. Still not ETA on fix unfortunately but we will keep everyone posted.
Update 7: 10:59 AM PST - Hey everyone, maintenance has finally completed. We apologize for the extended downtime and appreciate everyone's patience.
Comments
Any news on this front?
DCs aren't the main culprits. 25 peeps hitting a sealed target does lag somewhat, but it's far overshadowed by coding inefficiencies (of which the devs are aware and working on).
And to be clear, are likely not easy or fast fixes.
lol. A nice thing to picture while eating.
But is official? That is the problem, not only in the Tiamat Instance but as well in almost all the server, as the delay are almost impossible in some dungeons and in some combinations.
I ask because its pretty difficult to narrow down from all the downsides that instance game have, and there is any speculation about Neverwinter become open map?
Ones again, thank you for your time.
I'm willing to bet NW's game engine isn't designed for 25 person combat. Instances lagging out have been an issue since IWD. They're using duct tape and flight wire in massive quantities.
It is actually, if you'd play their other game Star trek Online you'd know that they have a 20 man "space-raid" over there which is quaueable and works fine, there is a bit of a lag sometimes, but it is manageable, so it's not that the engine won't take it, it's just that they made the stupid choice of making this "raid" a Heroic Encounter that is virtually a mega-PUG and that will mess w/ everything. They could solve it if they made the instance queueable and HEable, so players who want to queue can do so and others who want to pug can go the He variant, but they won't do that as that would mean they need to get rid of or alter the timer thingie they put in and that will alter everything about the Tiamat fight. And let's face it, they admitting that their choice was wrong would be a big blow to their image and they can't afford that.
Anyways I was expecting they would fix the grouping issue for the Tiamat fight this time, but I guess that's not on the priority list, so I won't be participating in the lagfest known as the temple of Tiamat for the time being.
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Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
A smart fighter knows not to do this:
"things are moving quickly so we could be up a bit sooner."
So that it stings less when he has to do this:
"No ETA yet, but could be extended at least an hour."
Not complaining.. just cracking a joke.
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Good to know, now they should just move indoors to work
Hopefully cali doesnt sink into the ocean for another couple years....
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But but but... This is interrupting the one thing I enjoy doing at work!
Cuz it's my lunch hour. Not that I would play games when I'm on the clock....
Give a man a fire and he's warm for the day. But set fire to him and he's warm for the rest of his life.
Yeah. SF expects 4 inches of rain today. Guess I'm not going outside today.
Hope springs eternal.
You expect a small studio to operate a night shift one a week just so it doesn't interrupt *your* play time?
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Will probably never happen. It's been on this day, at this time, for YEARS. Well before Neverwinter, this was Cryptic's window. It's really unlikely it will ever change. NO time is perfect. This happens to be first thing in the morning for them at their office, which is better for them rather than having to force everyone involved to work odd hours once night a week. Again, there is no time that will not draw criticism - just remember -- this is the window every week, like it or not, so plan accordingly.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
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Dude it's a "light" patch week because that's all they managed to get fixed.
It's not as if when there aren't a lot of patch notes that means the devs were playing Super Mario Bros. and couldn't be bothered to work on the game.
Its not is dark cold with rain sleet and snow here in UK
Slate-gray skies and light flurries in Pennsylvania...
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
when and solving the problem of Malabog Castle, for the entire game and the only instance that has a lag impossible to messing, now being paid 50,000 for the key and we can not play, it think it should resolve this problem
*le Sigh*My only 3 hours of play time today... gone... **** rain... Time to get ready for work then!
Turn your shadows off and you should be fine in there.
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