I have a PHA Enchantment on my DC - I love it. No matter what the greater-than-thou people say (their opinions carry a lot more weight in their own minds than they do with others.)
I have a PHA Enchantment on my DC - I love it. No matter what the greater-than-thou people say (their opinions carry a lot more weight in their own minds than they do with others.)
I agree 100% and also had used PHA on my Sentinel GWF under Modules 2 and 3 and it was a blast! It has the second most weapon damage boost (19%) and the defense bonus procs regularly. I highly recommend for a defense build that is not crit-based.
Note: I currently use P. Flaming or P. Lightning on my GWF (I have 2 maxed swords) and when people ask me why I do it, I just respond: "Because I can!"
I always thought this enchant had a 60s CD which reduced it's effectiveness. Is that not true?
It has. But in a PvP situation it procs every 60 seconds lasting for 10 sec, so 1/6 of the time you are covered. Also, remember that will probably proc on you first hit, which will activate on your enemies first (and probably second hit) and therefore mitigating the big encounters damage.
zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited December 2014
I use a normal Holy Avenger Enchantment on my Anointed Champion DC and Lesser Plaguefire Enchantment on my main Divine Oracle DC. Love them both and fits both characters perfectly. I'll upgrade them to Perfects one day.
Comments
I agree 100% and also had used PHA on my Sentinel GWF under Modules 2 and 3 and it was a blast! It has the second most weapon damage boost (19%) and the defense bonus procs regularly. I highly recommend for a defense build that is not crit-based.
Note: I currently use P. Flaming or P. Lightning on my GWF (I have 2 maxed swords) and when people ask me why I do it, I just respond: "Because I can!"
It has. But in a PvP situation it procs every 60 seconds lasting for 10 sec, so 1/6 of the time you are covered. Also, remember that will probably proc on you first hit, which will activate on your enemies first (and probably second hit) and therefore mitigating the big encounters damage.
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