Now I just really want to drop by to the Devs and say that I LOOOOOOOOOOOOOOOVE this new DC, you did great work here and I as a DC player am really enjoying DC & the game a lot more. Anyways, what do others think?
absolutely hate it !!!!!! stopped playing my beloved DC and neverwinter overall , needed a break anyways ... Divine mode is a joke , empowerement too and too much spam to charge empowerment while divinity only from at wills cba to play that **** !
It would be less irritating if they just erased divine mode and give us empowerment after three normal spells or something still fubar though
0
adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
edited November 2014
I like a few things about it - like how much easier it is to solo things, but they have completely destroyed the DC as a "little-bit-of everything" hybrid class, and the empowerment is simply a pain to use.
As a result, I have pretty much stopped playing Neverwinter - the DC was my favourite class, but with that gone, there is nothing that keeps me here any more.
I like the paragon changes. I dislike the new mechanics and what they have done to Astral Shield and Sunburst. And I wish they would fix whatever it is that's making all these people complain about DC's.
I am 50/50, but the 'same' choice doesn't work, as I would rather they hadn't changed it at all than to have improved so much but broken so much more.
(IMO, all the clerics really needed was a feats overhaul. Paragon AND heroic. Well, add a base-damage increase.)
The class is probably in a better place but I find the play-style worse. That's solely based on the fact that I still find the whole at-wills --> divinty --> divine encounters --> empowered encounter thing clunky to play. I'll see if I adapt over time.
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
edited November 2014
Did I like the old way of taking an hour to kill an iron golem...? No....
0
zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited November 2014
There's a few things I do not like that much. But overall, I think we're in a better place and after some needed fixes, we'll be just right!
The new divinity sucks, there are some other changes I do not understand, the number of good spells got reduced, but all in all, we are not an object of pity anymore, so yeah, it is better now.
Outside of the 'spammy' nature of divine mode, I think DC's have taken a step in the right direction. I can live with some of my previously favourite encounters changing (and not necessarily for the better in regards to FF) and I'm grateful for the increased soloing capability.
There's still a few things that need tweaking (and as usual, not everyone likes the changes). This overhaul isn't perfect, but to objectively say Mod 5 is worse would be a lie in my eyes.
Before this mod I resented my cleric couldn't even be bothered to play it now its one of my favorite I actually have fun with it instead of being this tagalong who just drops a circle and watches others fight now the cleric actually can heal protect and buff far better more often and can stack more and more benefits to the party than they used to.
From the paragon side of things, its a big improvement from the old system. All 3 paths offer a great choice for your type of play style, ok granted we can't be as hybrid as we once were but is not to bad. Just allocate some stats in other place with you new paragon path.
Where the problem comes in with the new DC's is the power reworks of some of the encounters/spells. Making some encounters this time more useful and other encounters basically useless. Then there is the new empowered mechanic that either you like it or you hate it. That in turns divide the community of the clerics a bit.
IMO the cleric is in a better place now, even with the clunky mechanic system they brought in. What made me stay with my DC is the new paragon paths, you deal a huge amount of more damage than you previously could and that is fun. Or if you prefer healing you can basically heal like a god in virtuous with the new HOT or clutch heals.
The nicest change for me is that DC can now play PVP again and have fun, and not just be a meat bag for other classes to destroy.
Voting results makes me sad ... New Divine mode is so useless and spammy that i cannot understand ppl Voting + , supporting that bull**** gameplay .
I guess every1 got really hot about the damage buff on Normal modes of spells ...
Have fun trying to charge ur empowerment guys , because i dont . I just wished they had implemented the feat changes first and then consider if they had to do something about the mechanics of the class .
But seriously how can u guys vote + on that spammy gameplay just for what? soloing mobs on dailies ? I have a week now that i stopped playing my DC because he feels Heavy as block and unmoovable with so many casts . And i cant just ignore empowerment and play with the normal modes because its THERE , Reminding me what they gave us clerics ( nothing ) instead of a better divine mode .
I like running chain instances 5-6 in a row and PVP and i dont like beeing static ... And every time now,after two instances i m fed up of the spamm .
Even packman has more intresting gameplay than the DC atm ... And gameplay is the essence of a game not numbers , i could solo brggins tomb really easy before changes anyway, with Dread legion set/ weaps and some armor penetration gems . So i dont find that a reason to break a class
What you don't get is they wanted to nerf AS & FF on purpose, so that that way the DC plays can change.
There is a lot of factors involve that they don't us tell as to why they change the mechanic on the DC class.
But if you are a serious DC player and a hardcore gamer, you can adapt and learn any new type of play style the game may bring out, this is a MMO, nothing stays the same you should learn that if you don't know it.
What you don't get is they wanted to nerf AS & FF on purpose, so that that way the DC plays can change.
There is a lot of factors involve that they don't us tell as to why they change the mechanic on the DC class.
But if you are a serious DC player and a hardcore gamer, you can adapt and learn any new type of play style the game may bring out, this is a MMO, nothing stays the same you should learn that if you don't know it.
You are wrong this a not a Beta MMO to change things so much , its released and classes should be solid , and i dont have to adapt in a gameplay it aint fun , there are better things to play . And for sure i dont have to adapt in something that isnt fun .
IF i had the will to adapt to something ,that would be to change class . But the way the game is i need to start over 5 months farming from scratch which i m not gonna do in a game that hasn t figured out yet how the gameplay of its classes should be .
I ve played other mmo's changes to mechanics are always gradial and slow and most times after an expansion where u need to lvl up again and u have time to get the hang of it . But i have never seen something so drastical EVER ( world of warcraft / Eve online /Rift ) most of the time talents changes are enough to save the day . I have never witnessed a total wipe of class mechanics
Is it really that different it feels the same for me there's just more to do than previously I found the old cleric boring useful but boring I feel its more useful and fun to play and its only a waste if you waste it.
Many of the mechanics haven't actually been wiped they've just been added to.
What you don't get is they wanted to nerf AS & FF on purpose, so that that way the DC plays can change.
There is a lot of factors involve that they don't us tell as to why they change the mechanic on the DC class.
But if you are a serious DC player and a hardcore gamer, you can adapt and learn any new type of play style the game may bring out, this is a MMO, nothing stays the same you should learn that if you don't know it.
I agree with you 100%! MMOS that do not evolve die, The new system once you learn its nuances is quite fun. I love having so many options now instead of 3 or 4 spells all the time with no skill needed (everybody stand in blue circle = win). The DC class was under powered and boring to play. Now you have to think what you want to do for each fight and pick your encounters more wisely. The best change the DEVs could do for this class and game would be to remove lifesteal from the game making tanking and healing more relevant to group play.
I'm curious why the poll result shows 64% positive feedback, but 90% of the post in this thread shows dissatisfaction.. especially towards the gameplay.
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
edited November 2014
It's far better, for the stage of the game. MOD 3,4 dc wasn't very competitive and it was by far the slowest to do dailies with. Your poll simply asks if we think it's better, frankly even if you hate the changes, you honestly would have to say yes.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
I'm curious why the poll result shows 64% positive feedback, but 90% of the post in this thread shows dissatisfaction.. especially towards the gameplay.
Because when people are happy, they tend to be playing and not complaining. Besides, most unofficial forum polls should be taken with a grain of salt, as it is common knowledge in the realm of MMOs that the majority of MMO players do not actively post and browse community forums. Out of the minority that does, most of them post complaints.
For it is commonplace to want to vent one's frustrations and what better medium than the forums one already browses?! This is why MMO forums can tend to have more written negative feedback than good, while silent and anonymous polls can show a bigger picture.
Do I love DC? Absolutely. It took some getting used to the new rhythm, but we are far better than ever. More healing, more buffing, way more damage, more everything. The Empowerment system can take whatever specific thing you want and crank it up to 11. The devs did some good work on this one.
The question is would you like to play DC which performs like cleric in M4 with M5 encounters + Empowered mechanics. New Righteous DC isn't bad at all. But stripped off its current mighty DPS potential, all its candy changes don't worth a dime.
What you don't get is they wanted to nerf AS & FF on purpose, so that that way the DC plays can change.
There is a lot of factors involve that they don't us tell as to why they change the mechanic on the DC class.
But if you are a serious DC player and a hardcore gamer, you can adapt and learn any new type of play style the game may bring out, this is a MMO, nothing stays the same you should learn that if you don't know it.
I was a serious DC player (from original launch) - I seriously liked the previous mechanics. They needed to boost the useless and consequently ignored abilities, rework heroic feats and do something with the gear sets. What we got instead was somebody's powerpoint presentation idea that results in the class being renamed Spamalot.
Sure the dps is improved.......wow......they could have done that in a day by just increasing the output of some skills. Same for healing.
This uncalled for empowerment spamming mechanic actually covers up how much they missed in their big opportunity to improve the Cleric. They put all this attention and time into it.........well that's not exactly true, as they did find time to mess up some of the existing popular abilities. Why? Why did they go out of their way to change popular skills?
Surely the way forward was to work on the near useless skills, heroic feats and go from there. A good class should have a complete range of desirable and useful skills, not improving some just to wreck others. What kind of class support is that?
There was simply no need to come along with such a divisive mechanic that has you spamming buttons like some first day kid playing Streetfighter.
...............vote for your favourite expansion.......... "Mod 6. Oh my f****** god. It gutted the game pure and simple. And what wasn't gutted was messed up by the poorly thought out new level cap and equip. The game never recovered from that atrocity". ..............not this one then.............
The question is would you like to play DC which performs like cleric in M4 with M5 encounters + Empowered mechanics. New Righteous DC isn't bad at all. But stripped off its current mighty DPS potential, all its candy changes don't worth a dime.
Not entirely. The paragon feat reworking is the real game-changer. Play mechanics with divine and Empowered and all that is just a red herring; a change in play style. The feat trees are where the real change is and I'm loving them, personally speaking. There is a clear definition between them and what they are designed for.
No more of this weird Launch-through-Mod-4 mish-mash of gobbledygook that caused everyone to be a "Hybrid Buffer/Debuffer" - which is really just a nicer substitute description of a " Jack-of-all-trades and Master of NONE." At least now you can be a master of something *specific*.
Surely the way forward was to work on the near useless skills, heroic feats and go from there. A good class should have a complete range of desirable and useful skills, not improving some just to wreck others. What kind of class support is that?
There was simply no need to come along with such a divisive mechanic that has you spamming buttons like some first day kid playing Streetfighter.
At last some understanding i was only playing DC !! 6 hours per day for like 5 months and was loving it , now i quit this game for exactly the above reasons . Nothing can replace the management potential old divine mode had , and the feeling of a well targeted empowered healing word . This is my Last post in this thread and i apologise for the empathy .
Hi, do love the changes to my main I play sense first day live, but it seams today
every1 plays this OP cleric plus this constant bashing I'm getting while
doing dragon's makes me regret the changes.
... plus this constant bashing I'm getting while
doing dragon's makes me regret the changes.
My response to any bashing is always: I've been playing DC since BEFORE it was cool.
I'm still adjusting to the Empowerment mechanics (I'm still mostly fumbling, but getting used to it) - overall: loving what they've done. Expect forthcoming nerf throughout as we now go into the "Fine-tuning" phases where they will be watching the "numbers" very closely and look to do a little buffing here and nerving there along with reported bugs that are actually bugs.
Don't get me wrong. There are a few things I do appreciate: Fire of the Gods for one. And it's not really that different a playstyle for my Anointed Champion (who went Righteous).
But the nerf to Healing Word vexes me. It's like as if you made Icy Rays or Entangling Force work only on a horizontal plane. And every time I go into PvP and can't HW someone because someone had the bright idea that in the rare instance 2 team mates stood still in a line (be serious, that happens once in a blue moon), I get aggravated all over again. And since I have to aim twice, I get double the aggravation.
And I get the feeling that Heroic feats are somewhere down on the list just below fixing the costume graphics so that people's cloaks don't fall through their behinds.
Comments
It would be less irritating if they just erased divine mode and give us empowerment after three normal spells or something still fubar though
As a result, I have pretty much stopped playing Neverwinter - the DC was my favourite class, but with that gone, there is nothing that keeps me here any more.
— (The unwritten rule)
I am 50/50, but the 'same' choice doesn't work, as I would rather they hadn't changed it at all than to have improved so much but broken so much more.
(IMO, all the clerics really needed was a feats overhaul. Paragon AND heroic. Well, add a base-damage increase.)
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
There's still a few things that need tweaking (and as usual, not everyone likes the changes). This overhaul isn't perfect, but to objectively say Mod 5 is worse would be a lie in my eyes.
From the paragon side of things, its a big improvement from the old system. All 3 paths offer a great choice for your type of play style, ok granted we can't be as hybrid as we once were but is not to bad. Just allocate some stats in other place with you new paragon path.
Where the problem comes in with the new DC's is the power reworks of some of the encounters/spells. Making some encounters this time more useful and other encounters basically useless. Then there is the new empowered mechanic that either you like it or you hate it. That in turns divide the community of the clerics a bit.
IMO the cleric is in a better place now, even with the clunky mechanic system they brought in. What made me stay with my DC is the new paragon paths, you deal a huge amount of more damage than you previously could and that is fun. Or if you prefer healing you can basically heal like a god in virtuous with the new HOT or clutch heals.
The nicest change for me is that DC can now play PVP again and have fun, and not just be a meat bag for other classes to destroy.
I guess every1 got really hot about the damage buff on Normal modes of spells ...
Have fun trying to charge ur empowerment guys , because i dont . I just wished they had implemented the feat changes first and then consider if they had to do something about the mechanics of the class .
But seriously how can u guys vote + on that spammy gameplay just for what? soloing mobs on dailies ? I have a week now that i stopped playing my DC because he feels Heavy as block and unmoovable with so many casts . And i cant just ignore empowerment and play with the normal modes because its THERE , Reminding me what they gave us clerics ( nothing ) instead of a better divine mode .
I like running chain instances 5-6 in a row and PVP and i dont like beeing static ... And every time now,after two instances i m fed up of the spamm .
Even packman has more intresting gameplay than the DC atm ... And gameplay is the essence of a game not numbers , i could solo brggins tomb really easy before changes anyway, with Dread legion set/ weaps and some armor penetration gems . So i dont find that a reason to break a class
There is a lot of factors involve that they don't us tell as to why they change the mechanic on the DC class.
But if you are a serious DC player and a hardcore gamer, you can adapt and learn any new type of play style the game may bring out, this is a MMO, nothing stays the same you should learn that if you don't know it.
You are wrong this a not a Beta MMO to change things so much , its released and classes should be solid , and i dont have to adapt in a gameplay it aint fun , there are better things to play . And for sure i dont have to adapt in something that isnt fun .
IF i had the will to adapt to something ,that would be to change class . But the way the game is i need to start over 5 months farming from scratch which i m not gonna do in a game that hasn t figured out yet how the gameplay of its classes should be .
I ve played other mmo's changes to mechanics are always gradial and slow and most times after an expansion where u need to lvl up again and u have time to get the hang of it . But i have never seen something so drastical EVER ( world of warcraft / Eve online /Rift ) most of the time talents changes are enough to save the day . I have never witnessed a total wipe of class mechanics
Many of the mechanics haven't actually been wiped they've just been added to.
-way i see it.
I agree with you 100%! MMOS that do not evolve die, The new system once you learn its nuances is quite fun. I love having so many options now instead of 3 or 4 spells all the time with no skill needed (everybody stand in blue circle = win). The DC class was under powered and boring to play. Now you have to think what you want to do for each fight and pick your encounters more wisely. The best change the DEVs could do for this class and game would be to remove lifesteal from the game making tanking and healing more relevant to group play.
For it is commonplace to want to vent one's frustrations and what better medium than the forums one already browses?! This is why MMO forums can tend to have more written negative feedback than good, while silent and anonymous polls can show a bigger picture.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
Other than that, holy shmoly sooooo happy!
— (The unwritten rule)
I was a serious DC player (from original launch) - I seriously liked the previous mechanics. They needed to boost the useless and consequently ignored abilities, rework heroic feats and do something with the gear sets. What we got instead was somebody's powerpoint presentation idea that results in the class being renamed Spamalot.
Sure the dps is improved.......wow......they could have done that in a day by just increasing the output of some skills. Same for healing.
This uncalled for empowerment spamming mechanic actually covers up how much they missed in their big opportunity to improve the Cleric. They put all this attention and time into it.........well that's not exactly true, as they did find time to mess up some of the existing popular abilities. Why? Why did they go out of their way to change popular skills?
Surely the way forward was to work on the near useless skills, heroic feats and go from there. A good class should have a complete range of desirable and useful skills, not improving some just to wreck others. What kind of class support is that?
There was simply no need to come along with such a divisive mechanic that has you spamming buttons like some first day kid playing Streetfighter.
"Mod 6. Oh my f****** god. It gutted the game pure and simple. And what wasn't gutted was messed up by the poorly thought out new level cap and equip. The game never recovered from that atrocity".
..............not this one then.............
Not entirely. The paragon feat reworking is the real game-changer. Play mechanics with divine and Empowered and all that is just a red herring; a change in play style. The feat trees are where the real change is and I'm loving them, personally speaking. There is a clear definition between them and what they are designed for.
No more of this weird Launch-through-Mod-4 mish-mash of gobbledygook that caused everyone to be a "Hybrid Buffer/Debuffer" - which is really just a nicer substitute description of a " Jack-of-all-trades and Master of NONE." At least now you can be a master of something *specific*.
At last some understanding i was only playing DC !! 6 hours per day for like 5 months and was loving it , now i quit this game for exactly the above reasons . Nothing can replace the management potential old divine mode had , and the feeling of a well targeted empowered healing word . This is my Last post in this thread and i apologise for the empathy .
every1 plays this OP cleric plus this constant bashing I'm getting while
doing dragon's makes me regret the changes.
My response to any bashing is always: I've been playing DC since BEFORE it was cool.
I'm still adjusting to the Empowerment mechanics (I'm still mostly fumbling, but getting used to it) - overall: loving what they've done. Expect forthcoming nerf throughout as we now go into the "Fine-tuning" phases where they will be watching the "numbers" very closely and look to do a little buffing here and nerving there along with reported bugs that are actually bugs.
But right now: it feels great!
But the nerf to Healing Word vexes me. It's like as if you made Icy Rays or Entangling Force work only on a horizontal plane. And every time I go into PvP and can't HW someone because someone had the bright idea that in the rare instance 2 team mates stood still in a line (be serious, that happens once in a blue moon), I get aggravated all over again. And since I have to aim twice, I get double the aggravation.
And I get the feeling that Heroic feats are somewhere down on the list just below fixing the costume graphics so that people's cloaks don't fall through their behinds.