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People are understimating devs.. we're actually ALMOST approaching class balance(PVP)

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  • pherrowpherrow Member, NW M9 Playtest Posts: 421 Arc User
    edited November 2014
    asterotg wrote: »
    You are talking about a debuff, right?

    There are some threads claiming, that PvP is totally balanced. Most of them by TRs and DCs. I am not sure, if they are trolling.

    What I'm saying is that if things were as easy he thinks it is vs any TR, they would actually need to be buffed. Yes those threads are basically troll threads. I don't really care to put heat on any class in the forums so I think that's all I'm gonna say.
  • demonkyuubidemonkyuubi Member Posts: 0 Arc User
    edited November 2014
    crixus8000 wrote: »
    I'm not, I was speaking very honest. If I lowerd my gs down to 10k there is no way I would be able to beat any 19k rogue, thats my point, no one can unless they fight a very, very bad rogue with a bad build and still then I think it would require some amazing luck and the rogue to mess up.

    It's the way the game works, nothing to do with you just that 10k isnt in the same league as 19k, not even close.

    Skill doesnt come into it much when your dmg can't go past there regen and since there stats will be way higher they will have twice or triple your dps.

    ah, well that's fine then

    but that's a topic for those with the gear to fight a rogue in all legendary equips.
  • nazghul22nazghul22 Member Posts: 407 Arc User
    edited November 2014
    xplmao2 wrote: »
    rogue really isn't that bad APART FROM BLOODPATH, I've fought all the 3 paths (I play every class), you can actually fight back

    No. You start the fight with 75% of your life off. And then, if somehow you detect the TR, the mechanisms of perma-daze and perma-deflect proc, and you die.
    Maybe the mod5 DC can win, given being he's immortal and has more DPS than a Melee class.

    All in all, mod5 pvp is further from balance than closed Beta.
    ToD = ..........
    Tired of Dailies/Tyranny of Dailies/Timers of Doom/Tricked Or Duped/Tremendously Obnoxious Dailies/Try Otherwise, Devs
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited November 2014
    nazghul22 wrote: »
    No. You start the fight with 75% of your life off. And then, if somehow you detect the TR, the mechanisms of perma-daze and perma-deflect proc, and you die.
    There is no perma-deflect. In fact apart from a tiny boost to Scoundrels deflect is unchanged.
    Jenna Sunsoul - Justice Tankadin
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    Errin Duskwalker - Executioner
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  • zvieriszvieris Member Posts: 1,261 Arc User
    edited November 2014
    never saw a rogue that actually beat my 27 base dex (includes campfire)

    Hint: belt.
  • foxxy#4211 foxxy Member, NW M9 Playtest Posts: 563 Arc User
    edited November 2014
    So i have an idea: Everyone go and play TR and tell ur friends or anyone in neverwinter to be a TR, so this way we can have a similar shot in pvp.
    It is very sad how TR are dominating pvp and pve and its even sadder that developpers dont "listen" to their customers/ players, since it was reported many times how TR was broken from preview patch, they didn't do anything about. And as i see some people saying they care about their incoming $ from the current TR players and not anybody else. we are probably not having responses from them and if a change is in the air wont be for now until they fill their wallet enough.
    At least, if any dev read this, can u lauch for the next mod a broken warlock? yes, im warlock so i can spend some money on that, u will like it i know. :cool:
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited November 2014
    Now that I've shoveled out the three dozen or so blatant rule violating posts...

    If this thread does not find a productive direction and fast, it's getting locked. Simply because it's Thanksgiving doesn't mean the Rules of Conduct are suspended.
    ROLL TIDE ROLL

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  • edited November 2014
    This content has been removed.
  • tropicofcancer43tropicofcancer43 Member Posts: 49 Arc User
    edited November 2014
    I read the title of this post and shot Guiness and left over stuffing out of my nose ,..are you serious ?!? Almost have the game balanced , man you gotta be talking strictly PvP because if anyone thinks that a healer support class laying down more damage than a front line fighter is balanced is on smack . Everytime 'balance' is thrown around it is strictly PvP related where target caps don't really matter so they take a GWF's damage pvp then expect it to be doing as much damage as other classes PvE where they suffer the target cap of 5 . I'm not hearing anymore loose rap about balance . Level the playing field , either all the classes get a target cap or none of them do . Stop ruining it for the players that aren't focused soley on PvP . When pugs que the gwf is still listed as dps and if its a higher end dungeon they get the boot , the 'looking for group channel' never has a need for gwf .
  • godlysoul2godlysoul2 Member Posts: 661 Bounty Hunter
    edited November 2014
    Ultimately the problem with TRs isn't there new dazing or damage capabilities or even stealth gaining capabilities, it is simply the ridiculous survivability that comes from heavy stealth based rotations. People had been saying for a long time in the TR forums they would gladly lose their perma (immune/stealth) rotations if they got more damage. The problem is they added the damage, but didn't change the perma capabilities, they just changed which at-will TRs use (Gloaming Cut instead of Duelist Fury). However, TRs do need the much needed survivability capabilities of stealth, it is just too over the top still.

    Personally, I am still a fan of their previous ideas mentioned during their very old livestream when this issue was brought up. Make TR damage go down significantly the longer they attack from stealth, or make TRs slightly and/or briefly visible to the target they attack while stealthed.

    Looking at the damage capabilities of other classes in PvP, I see nothing out of line with where the TR is currently (aside from bloodbath and maybe SE to an extent). The real problem is the same as it always has been and why people still complained about TRs last mod despite TRs being in an extremely poor position for actually killing other well geared classes due to low damage, which is their survivability as a result of stealth.

    (Yay productive posting...)
  • lurthorlurthor Member Posts: 1 Arc User
    edited November 2014
    Please nerf THIEVES so we can play PVP again.

    Don't tell me thieves are ok right now, they're HAMSTER the gameplay in Dominion. Perma Stealth + Deadly Daily + CC on aoe... This is the worst balance I've ever seen in MMOs
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited November 2014
    lurthor wrote: »
    Please nerf THIEVES so we can play PVP again.

    Don't tell me thieves are ok right now, they're HAMSTER the gameplay in Dominion. Perma Stealth + Deadly Daily + CC on aoe... This is the worst balance I've ever seen in MMOs

    Well it is the absolute worst. I have seen broken classes that were eventually fixed before (GWF sents not long ago) but nothing like this. PVP is crowded with TRs as a result. The class is simply ridiculous. I think I'm going to go roll one lol....
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