I don't think any class will be looked at next by itself as all have now been rotated through. I do realize that balance needs to be obtained and perhaps they can take their data and adjust the values of classes altogether until they reach the desired results. Particular class feats/powers/bugs should also be worked on. It would help us testers if we were given an indication of where classes should loosely fall into in their abilities, but I am not sure that will be given.
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jiubiizeekkMember, NW M9 PlaytestPosts: 144Arc User
edited November 2014
Great weapon fighter needs work. to actually do any damage you have to stack which takes an awfully long time. And by them small mobs die. So we have to run ahead, gather about 50/100 enemies and kill them together. But then other classes die in the pulling process. so it affects everyone that we have to stack such a huge amount.
The reworks were made. Now if something needs buffs or nerfs they're just gonna update the numbers or make slight changes.
(´・ ω ・`)
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited November 2014
I'm also leaning towards GWFs and GFs being the next two to get major attention. The problem right now is that some classes have PvE (and even PvP) very easy while others do not. All game content should be balanced to be on equal footing for all classes, and/or vice versa. This latter, rather than any focus on specific classes, is what I feel really needs to happen first.
Adjusting the Fighter Classes would be great since those 2 melees are the most under performing classes atm
I think GF is nearly at the spot he should be. Great at tanking, holding threat, support. Most changes should be about shaping content to have a need for a tank.
As for GWF, he needs at-wills reworked (reaping strike, sure strike), encounters reworked (not so fast, punishing charge, battle fury...), threat generation (my sentinel can only aggro over far lower gs players, HRs and other GWFs), survivability (1 shot kills from bosses, 2 shot kills from epic trash mobs), pushback resistance when sprinting/unstoppable (now I get tossed all over the map by spinning and swinging mobs), some feats and stacks too... Well, the list can stretch far :rolleyes:
If GWF were to be left as it is, it would be pretty sad. At the moment he's role-less. Destroyer sucks at damage dealing, sentinel sucks at tanking and instigator simply sucks.
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
edited November 2014
SW needs attention too...
When a daily and a level 15 encounter are 50-80% of your total DPS something's wrong. Too many of their powers are complete unviable garbage.
It was kind of sad that destroyers got neutered the way they did. Like mod 2 gwf was ridiculous and it couldn't continue but they really swung things far too much the other way. But then we got sent. At least that got toned down a bit.
Conquerors actually got nerfed quite hard. Before the reckless attacker nerf, i had almost 20000 power. I lost ~50% of my entire damage, not to mention the lost healing bonus. 10% crit and 25% damage increase does in no way compensate the loss of 2x power.
Didn't actually work too well in the end having no guard left and hoping you don't die.
Dude, the gwf ( off-tank class) deal on a single target more damage than the trickster(pure dps class)
I have 8500 of power and never deal a 200.000 damage with one of my skill.
So, who are underpowered and who are too powerfull?
i would rather
1) fix feats bugs
2) reduce destroyer stack to 2/3 of now
3) REWORK UNDERPERFORMING ENCHANTMENTS
4) tune numbers of dps dc....cause are unbelievable high. If you can deal as much damage as a cw, heal and be relatively tanky what s the reason for all other classes?
5) MOST IMPORTANT POINT: Lifesteal is now single target effectivess. Striking multiple targets does not effect the amount of heal.
(or if not single target something like 100% on the first, 50% on the second, 25% on the third, 12% and so on)
on one hand i want gwf to be fixed, on other hand whenever they touch gwf it turns to $@%! minus the bugged deep gash that finally brought gwf dmg where it should be(or close enough) at mod2
so they might rework cw so they finally get what they deserve, if they fixed cw and sw TT the balance would be much better
Wow since mod 5 PvP is even more out of balance than before. Now not only do you have the massive gear score gaps that I foresee will continue to grow but some like TR, Cleric and HR combat only are way to powerful in pvp of which I do have a hr and cleric.
Tr is a monster now even at low level, in my last match I was stunned to death by 1 rouge I have 40k hit points and very good defence but 4 stuns continuing into each other and not coming out of stun is a joke, the damage they now do means cws and sws can be almost 1 hit dead, palm this with the fact they can immune and stealth and you have a problem as can be seen in pvp. They need remoulding, perma gone and stuns made with more reasonable timing in-between them.
Clerics heals in pvp make it impossible to kill they can heal from 0 to full health like that this is not fair to the other team if they have no healer needs a nerf. I have a cleric
Combat HR is way to tanky and way to powerful needs a nerf. I have a HR.
GWF needs less speed its far to easy for them to run off or catch people I've seen them over take a horse hows that right?
PvP has been off for a long time matchmaking is awful even more now and can only get worse so many posts cover this fact yet nothing is done. why not have to Q's you can join 1 how it is now and the other pvp that's gear score related.
To more even pvp up get rid of pocket potions just use the ones provided and a healer if ones in the group/s. Soul forge should be gone from pvp too.
What I really don't get is so many people want balance in pvp but nothing is done to bring balance it seems the gap will continue to grow in pvp till its just 20+k chars and new people who enter without knowing and get slaughtered, I draw this conclusion from seeing it happen more and more at this time in PvP.
I do know how hard it is to code change into a game without effecting something else for the worse and it can be a real head ache trying to find what has caused what to go wrong but balance is needed for the enjoyment of the players all will benefit from more even matches. At the moment the balancing is totally out in so many ways just a few have I listed I'm not bias against 1 type of player as I have some of these characters my self.
Dude, the gwf ( off-tank class) deal on a single target more damage than the trickster(pure dps class)
I have 8500 of power and never deal a 200.000 damage with one of my skill.
So, who are underpowered and who are too powerfull?
Riiiight... You take 1 encounter with a billion buffs applied (mark, destroyer's purpose, destroyer, target down to ~50% hp so IBS buff applies, combat advantage and probably a few buffs/debuffs from other classes) and you say GWF is fine? Do you know that you'll spend at least half a minute stacking all that whereas other classes have their target dead by then? Get real for once!
Go on, check dungeon results. I'm pretty sure GWF is the lowest damage dealer right now.
Riiiight... You take 1 encounter with a billion buffs applied (mark, destroyer's purpose, destroyer, target down to ~50% hp so IBS buff applies, combat advantage and probably a few buffs/debuffs from other classes) and you say GWF is fine? Do you know that you'll spend at least half a minute stacking all that whereas other classes have their target dead by then? Get real for once!
Go on, check dungeon results. I'm pretty sure GWF is the lowest damage dealer right now.
just saying...with a plague fire you can stack up to max in less then 3 threatening rush.
actually the tank path does crazy amount of damages...choose that?
instigator has a 50% damage bonus with 3 stacks...not good?
i m personally playing my gwf instigator with 10 points in sentinel and it's really good to be 16k gs
just saying...with a plague fire you can stack up to max in less then 3 threatening rush.
actually the tank path does crazy amount of damages...choose that?
instigator has a 50% damage bonus with 3 stacks...not good?
i m personally playing my gwf instigator with 10 points in sentinel and it's really good to be 16k gs
hmmm...
by my personal tests, when I tested instigator (usually non epic dv / Icewind) instigator had by far and visibly, the worst performance of the 3 trees / hybrid. I can not imagine how bad is in group, when the threat is divided.
the "tank tree" have a good damage for a tank tree. the problem is: dont have tank tools, is only "tough" and receive a damage nerf.
destroyer, the facts speak for themselves ...
*******************
about a future rework - gwf, please - if it is to be more reworks, I hope they are attempts to make the first "rework", work, preferably bringing quality to "marginal powers."
In all honesty when I first started this game I thought GWF would be the top damage dealer.
but I guess it was just my "Dude with the big sword deals the most heavy damage" mentality!
It doesn't make any sense to me how the guy with the biggest and most heaviest weapon isn't doing the most damage.
Seen a GWF striking with IBS for 150k+ without any debuffs on a golem in eLOL, not sure if that is too underpowered lol
150k Seriously ? I say he was chopping on the golem awhile to do so , regardless I've seen a CW friend crit 174k with magic missle thats nothing . But that statement you made brings me to my point .
I'm afraid everything to do with balance is focused soley on PvP and nothing else . The GWF you mentioned may be balanced one on one but in PvE he suffers a five target cap the ranged classes do not , the class designed to do aoe damage is right above the GF (last) on the damage charts . Everyone realises that DC is now one of the top damagers now in PvE right ?..The healer is right under the SW and even with CW now . I think its great that TR , DC , and GF were shown a little love and Im not hating on them for it , I just want the playing field to be even , either give every class a 5 target cap or none of them , then you can start balancing encounter powers , at wills etc . I really dont care about placing top on the damage charts , Im more concerned with the dungeon run going smooth but many others don't see it that way , they look for the classes do lots of damage and big crits . A GWF brings nothing to the party now , even before the absurd damage was given to DC's they could always find a place in a party just because of the healing . A GF does horrible damage but they have one valuable asset experienced players want , they can aggro mobs and tank bosses so the dpsers can flank it . All the classes seem to have a role now except the gwf and its just a matter of time before they are ignored completely in the "looking for group channel" if they aren't already . To the Devs I'd ask that you not do all your play testing in the PvP arena before you unintentionally ruin a class .
Comments
Same. /char
The reworks were made. Now if something needs buffs or nerfs they're just gonna update the numbers or make slight changes.
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jk
Adjusting the Fighter Classes would be great since those 2 melees are the most under performing classes atm
Sure my conqueror kills a little slow, but it doesn't come close to feeling as bad as it was before the buffs, which were great let me remind you!
I think GF is nearly at the spot he should be. Great at tanking, holding threat, support. Most changes should be about shaping content to have a need for a tank.
As for GWF, he needs at-wills reworked (reaping strike, sure strike), encounters reworked (not so fast, punishing charge, battle fury...), threat generation (my sentinel can only aggro over far lower gs players, HRs and other GWFs), survivability (1 shot kills from bosses, 2 shot kills from epic trash mobs), pushback resistance when sprinting/unstoppable (now I get tossed all over the map by spinning and swinging mobs), some feats and stacks too... Well, the list can stretch far :rolleyes:
If GWF were to be left as it is, it would be pretty sad. At the moment he's role-less. Destroyer sucks at damage dealing, sentinel sucks at tanking and instigator simply sucks.
When a daily and a level 15 encounter are 50-80% of your total DPS something's wrong. Too many of their powers are complete unviable garbage.
Didn't actually work too well in the end having no guard left and hoping you don't die.
WTB Class Reroll please
You are right!
That daily should be finally fixed for SW...
I have 8500 of power and never deal a 200.000 damage with one of my skill.
So, who are underpowered and who are too powerfull?
They should get its once pretty good shard back!
1) fix feats bugs
2) reduce destroyer stack to 2/3 of now
3) REWORK UNDERPERFORMING ENCHANTMENTS
4) tune numbers of dps dc....cause are unbelievable high. If you can deal as much damage as a cw, heal and be relatively tanky what s the reason for all other classes?
5) MOST IMPORTANT POINT: Lifesteal is now single target effectivess. Striking multiple targets does not effect the amount of heal.
(or if not single target something like 100% on the first, 50% on the second, 25% on the third, 12% and so on)
boom
so they might rework cw so they finally get what they deserve, if they fixed cw and sw TT the balance would be much better
Tr is a monster now even at low level, in my last match I was stunned to death by 1 rouge I have 40k hit points and very good defence but 4 stuns continuing into each other and not coming out of stun is a joke, the damage they now do means cws and sws can be almost 1 hit dead, palm this with the fact they can immune and stealth and you have a problem as can be seen in pvp. They need remoulding, perma gone and stuns made with more reasonable timing in-between them.
Clerics heals in pvp make it impossible to kill they can heal from 0 to full health like that this is not fair to the other team if they have no healer needs a nerf. I have a cleric
Combat HR is way to tanky and way to powerful needs a nerf. I have a HR.
GWF needs less speed its far to easy for them to run off or catch people I've seen them over take a horse hows that right?
PvP has been off for a long time matchmaking is awful even more now and can only get worse so many posts cover this fact yet nothing is done. why not have to Q's you can join 1 how it is now and the other pvp that's gear score related.
To more even pvp up get rid of pocket potions just use the ones provided and a healer if ones in the group/s. Soul forge should be gone from pvp too.
What I really don't get is so many people want balance in pvp but nothing is done to bring balance it seems the gap will continue to grow in pvp till its just 20+k chars and new people who enter without knowing and get slaughtered, I draw this conclusion from seeing it happen more and more at this time in PvP.
I do know how hard it is to code change into a game without effecting something else for the worse and it can be a real head ache trying to find what has caused what to go wrong but balance is needed for the enjoyment of the players all will benefit from more even matches. At the moment the balancing is totally out in so many ways just a few have I listed I'm not bias against 1 type of player as I have some of these characters my self.
Riiiight... You take 1 encounter with a billion buffs applied (mark, destroyer's purpose, destroyer, target down to ~50% hp so IBS buff applies, combat advantage and probably a few buffs/debuffs from other classes) and you say GWF is fine? Do you know that you'll spend at least half a minute stacking all that whereas other classes have their target dead by then? Get real for once!
Go on, check dungeon results. I'm pretty sure GWF is the lowest damage dealer right now.
just saying...with a plague fire you can stack up to max in less then 3 threatening rush.
actually the tank path does crazy amount of damages...choose that?
instigator has a 50% damage bonus with 3 stacks...not good?
i m personally playing my gwf instigator with 10 points in sentinel and it's really good to be 16k gs
hmmm...
by my personal tests, when I tested instigator (usually non epic dv / Icewind) instigator had by far and visibly, the worst performance of the 3 trees / hybrid. I can not imagine how bad is in group, when the threat is divided.
the "tank tree" have a good damage for a tank tree. the problem is: dont have tank tools, is only "tough" and receive a damage nerf.
destroyer, the facts speak for themselves ...
*******************
about a future rework - gwf, please - if it is to be more reworks, I hope they are attempts to make the first "rework", work, preferably bringing quality to "marginal powers."
other classes do 3x the dmg with DoTs while IBS is on CD...
but I guess it was just my "Dude with the big sword deals the most heavy damage" mentality!
It doesn't make any sense to me how the guy with the biggest and most heaviest weapon isn't doing the most damage.
150k Seriously ? I say he was chopping on the golem awhile to do so , regardless I've seen a CW friend crit 174k with magic missle thats nothing . But that statement you made brings me to my point .
I'm afraid everything to do with balance is focused soley on PvP and nothing else . The GWF you mentioned may be balanced one on one but in PvE he suffers a five target cap the ranged classes do not , the class designed to do aoe damage is right above the GF (last) on the damage charts . Everyone realises that DC is now one of the top damagers now in PvE right ?..The healer is right under the SW and even with CW now . I think its great that TR , DC , and GF were shown a little love and Im not hating on them for it , I just want the playing field to be even , either give every class a 5 target cap or none of them , then you can start balancing encounter powers , at wills etc . I really dont care about placing top on the damage charts , Im more concerned with the dungeon run going smooth but many others don't see it that way , they look for the classes do lots of damage and big crits . A GWF brings nothing to the party now , even before the absurd damage was given to DC's they could always find a place in a party just because of the healing . A GF does horrible damage but they have one valuable asset experienced players want , they can aggro mobs and tank bosses so the dpsers can flank it . All the classes seem to have a role now except the gwf and its just a matter of time before they are ignored completely in the "looking for group channel" if they aren't already . To the Devs I'd ask that you not do all your play testing in the PvP arena before you unintentionally ruin a class .