Hey guys,
first of all: yes, I know that SoD is bugged, and hopefully will get fixed
correctly (I read the fixes itself on preview are bugged resulting now in
lesser damage than supposed to be :eek:) and it's not really about that. I have a question of basic understanding of this feat.
The patchnotes describe it as:
Dealing damage from Stealth places ""Shadow of Demise"" on the target for 6 seconds. When Shadow of Demise end the target takes 35% of the damage the Rogue dealt as Piercing Damage.
First of all: 35% or 50% after 6 seconds? The ingame tooltip states 35%, but the patchnotes mention both percents.
Second and my main question: How is this supposed to work exactly?
Example: I hit Dis. Strike in stealth which hits for 3000 damage per tick times 10 ticks (I don't think this tick amount is correct, but I never counted them, and let's just assume it's 10 times for this example).
From
my understanding of the feat description, it should be: For every of the 10 ticks with 3000 damage, after 6 seconds there should be this "echo" damage of 1500 (let's assume for this example it's 50% - easier to calculate). But what about
other attacks
during the time the Dis. Strike ticks apply SoD? Are those supposed to stack or not? Classic example: Path of the Blades. Let's say PotB hits one target also 10 times with like 300 damage per hit. That would mean after 6 seconds each hit echoes with 150 damage.
I'm simply confused about if it's supposed to stack and if yes, how. So some clarification would be appreciated.
Oh, and may it be that Shadowborn doesn't work correctly? I don't really notice a "double" damage Dis. Strike when I enter stealth.
Comments
because after 6 seconds 35%/50% of all your damage you delt within these 6s will be deliverd as piercing damage.
Right now it stack multiple times and damage is affected by stealth, both are (possibly) not WAI.
After todays patch, SoD will not stack on same target, which is meh.
I wish it wont proc from the same source, but you could get SoD from different one,
like encounters, at wills, enchantments, etc. it will be max 5-7 stacks.
Still nice damage to compeete with SW, CW and HR classes,
Gloom level 60 Control Wizard
Dusk level 60 Trickster Rogue
Dawn level 60 Devoted Cleric
Eclipse level 60 Hunter Ranger
Wrath level 60 Great Weapon Fighter
Jinx level 60 Scourge Warlock
I think DoTs SHOULD stack SoD. As described by my examples. Maybe tone down the percentage to 35% again or something. But I don't think it would be OP this way. The buggy EXPONENTIAL stacking was the big problem, not the stacking in general.
Looks like this part of your topic was somewhat overlooked.
I only gave this a tryout today - I've been trepidatious about slotting feats in case I change my mind like I'm prone too - and I too didn't really notice a difference. It may be that I'm misinterpreting the wording (+100% to power likely means +100% to the power stat as opposed to outright double damage), but I'm not really noticing any difference at all.
I'll test it a little more later, but can anyone else confirm or deny how it works currently?
Power is a part of all Damage Calculation components.
+100% power = Power x2, but not Damages x2.
Critical Damage Calculation in Pve for TR is :
Damage = [C1* (1+(STR-10)/100)* ((1+WD*0.00846)* (0.9+rank/10)* (1+power*0.00006))] * (1+Σ crit severity %+ 0.15 + (1+(CHA-10)/100 ) * (1+ your RI% - enemy DR %)
C1 = ability damages, a damage co-efficient unique to each ability
STR = Strength
WD = Weapon Damages ( Main hand + off hand )
rank = the number of points invested in a skill ( 1, 2, 3 )
power = your power at the moment of the attack.
Σ crit severity % = your crit severity at the moment of the attack ( usually, 0.80 for a half orc, 0.76 for half-elf, 0.75 for others races + 0.15 from executionner first tier feat, + 0.50 if Lashing Blade. )
RI% = your resistance ignored ( usually 24% for a pve TR = 2535 Armor Pen. )
DR% = Damage Resistance of your ennemy ( usually, 24% for a Boss )
CHA = Charisma.
This calculation is a base, here, no Combat advantage bonus from artifacts, gear, boons, and no Weapon Enchant effect.
Example :
A human executionner TR with 20 points in Strength, 1006 max Weapon Damage from Draconic weapons set, Lashing Blade at rank 3, 5000 Power, 18 points in Charisma, and 24% Arp/Resistance ignored.
Against a Boss with 24% Damage Resistance.
Assuming Ability Damage of Lashing Blade is 367, data from Official Wiki.
Maybe it really 367, maybe not.
1) No points in Shadowborn.
Damages =
[367* (1+(20-10)/100)* ((1+1006*0.00846)* (0.9+3/10)*(1+5000*0.00006))] * (1+(0.75+0.15+0.50)+0.15+ (1+(18-10)/100 ) * (1+0.24 - 0.24)
=
[367* (1.1)* (9.51)* (1.2)* (1.3)] * (3.63) * (1) = 21740.
2) 5 points in Shadowborn.
Damages =
[367* (1+(20-10)/100)* ((1+1006*0.00846)* (0.9+3/10)*(1+10000*0.00006))] * (1+(0.75+0.15+0.50)+0.15+ (1+(18-10)/100 ) * (1+0.24 - 0.24)
=
[367* (1.1)* (9.51)* (1.2)* (1.6)] * (3.63) * (1) = 26758.
So, Shadowborn is not a X2 Damages buff. More Power, More Damage, but not X2.
Thanks to Kaelac and devs for calculations.
It's been 2 days. Please fix this **** ASAP. If it is actually working as intended, please change the feat description so anyone can avoid this trashy path.
That was long and complicated, but very in-depth. Thank you for that.
I notice you mentioned it was the formula for damage in PvE; does it differ much for PvP? (If it requires another long formula, don't worry about it )
Yeah, calculations for pve and pvp are differents. In pvp, the formula include Tenacity, Damage resistance and Resistance ignored are very variable, and buff/debuff interactions are different.
There is a formula for Pve non-crit damage, a formula for pve crit damage out of stealth ( no Combat advantage situation ), a formula for pve Crit damage in stealth, a formula for deflect damage.
Same for pvp : a formula for pvp non crit damage, for pvp crit damage out of stealth, for crit damage in stealth, and for deflect damage.
Few things modify the formula, like Artifacts bonus ( ex : combat advantage bonus from Lantern ), pets bonus ( ex : Blink Dog bonus ), boons, gear bonus set etc...
Me, for Lashing blade, i use the synergie between First Strike, Shadowborn, and Laughing Skull active bonus.
In this case, for a first strike, damages = x2.
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