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do you have Module5 graphics bug with disappeared textures?

quaparquapar Member, NW M9 Playtest Posts: 5 Arc User
edited November 2014 in Bug Reports (PC)
Do you have same troubles since M5 launched? What do you do with this?

http://www.youtube.com/watch?v=9DbrTCNnAGQ
Post edited by quapar on

Comments

  • mmm1001mmm1001 Member, NW M9 Playtest Posts: 497 Arc User
    edited November 2014
    This is not mod5 bug, it is happening since mod 3. I think it depends on server load, as it gets worse after each new module start and then slowly gets better.
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited November 2014
    Have been for me since beta. Got worse with M5 tho.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • nameexpirednameexpired Member Posts: 1,282 Arc User
    edited November 2014
    Me think it's a memory leak/GFX issue.
    Every instance chance or character change it gets worse.
    I recommend a restart of the client after 20 instance changes or character changes.
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  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited November 2014
    Yes, it has been in the game since beta. It's definitely exacerbated by load- PE at busy times, for example, does it. Right now, there are loads of fallow players checking out mod 5, so the game is struggling a lot.

    I really hate the associated minute+ delay for the contents of your bags to load, at busy times, too. I don't. Even.
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited November 2014
    I do. Also noticed 1-2 seconds freezes appearing on my screen.
  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited November 2014
    Well, there has been a weird graphics glitch in Dread Ring for some time now - don't know if anyone reported it. It is in that passageway/narrow canyon to the lower part of the "phantasmal" area. Hard to describe location, but a chunk of that area looks like some kind of purple landscape in the far distance (hole in near landscape).

    Anyway, I have not noticed any significant permanent glitches in WoD area. I do get the infrequent poor graphics load from time to time where everything looks a bit "gooey" for a few seconds . . .
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    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
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  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited November 2014
    myowmyow wrote: »
    Well, there has been a weird graphics glitch in Dread Ring for some time now - don't know if anyone reported it. It is in that passageway/narrow canyon to the lower part of the "phantasmal" area. Hard to describe location, but a chunk of that area looks like some kind of purple landscape in the far distance (hole in near landscape)

    I know the bit you mean. The maps have "portals" between areas, which generally are narrow pinch points to occlude as much as possible- like that tunnel. There's a problem with that one, where you can't see the "next map" like you normally can. What you can see is probably skybox/large scale environment texture of some kind.

    Meanwhile, my favourite new bug is that character hair seems to appear a little bit after the character, when you zone/load in. It's similar to the way that your default/preferred character is initially naked on the selection screen- only weirder :)
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    edited November 2014
    It's definitely more noticeable in Mod 5. Every time after I speak to an NPC the graphics glitch. That's when I see it the most frequently.
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  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited November 2014
    kattefjaes wrote: »
    I know the bit you mean. The maps have "portals" between areas, which generally are narrow pinch points to occlude as much as possible- like that tunnel. There's a problem with that one, where you can't see the "next map" like you normally can. What you can see is probably skybox/large scale environment texture of some kind.

    Meanwhile, my favourite new bug is that character hair seems to appear a little bit after the character, when you zone/load in. It's similar to the way that your default/preferred character is initially naked on the selection screen- only weirder :)

    Oh yeah - I know that one, too! Character screen always has some interesting graphics issues from time to time. :)
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
  • edited November 2014
    This content has been removed.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited November 2014
    My texture loading issues are definitely worse since Mod 5. Usually after Caer Konig gets through an initial load, it's fine, but now as I move around to talk to NPCs, it's like the textures have to reload every time I reposition myself. It looks dreadful.
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  • powerpuffponypowerpuffpony Member Posts: 102 Arc User
    edited November 2014
    I have this issue as well. It started in Mod 5.
  • vatopachivatopachi Member, Neverwinter Knight of the Feywild Users Posts: 2 Arc User
    edited November 2014
    Yup it happens now more often than not, is like every move, mostly:
    1. talk to npc
    2. get out of npc talk (shops)
    3. load inventory if you are on bank or extra window.
    4. load area (first load is always)
    5. more than 20ppl encounters
    6. gauntlerym when it gets crowded
    7. after movie scenes
    8. heroics some

    my pc is:
    Dual SLI Gforce GTX 670, 3gb/ram ddr5
    Dual Intel I7, 12cores (6cores each)
    16gb ram ECC 1600

    not even shadow of mordor slows down to the max graphs with more than 30orcs getting their HAMSTER kicked.

    any setting that may put the bug a bit less :D
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