Hello,
Unfortunately some issues appeared with the launch of Module 5. This means we will need to bring the servers down tomorrow 11/20 at 7 AM PST to resolve some of the issues. Estimated downtime is 2 hours, but could be extended due to unforeseen issues.
Patch notes can be found here:
http://www.arcgames.com/en/games/neverwinter/news/detail/9005823-patch-notes%3A-11%2F20%2F14
Head here to discuss the patch notes:
http://nw-forum.perfectworld.com/showthread.php?794431-Patch-Notes-NW-35-20141104a-11&p=9490071#post9490071
When is maintenance for you?
(Click here to find out)
-Dwight
Update 1 7:03 AM PST Maintenance has begun. Patch notes have been added.
Update 2 7:40 AM PST Maintenance is progressing as planned. We'll let you know if anything changes with the estimated downtime.
Update 3 8:11 AM PST Maintenance is ongoing, running some final checks could be up soon.
Update 4 8:40 AM PST Maintenance has completed! Welcome back to Neverwinter!
Comments
1)White wings of dragon still freeze.
2)Black wings of dragon deals damage for too long distance. They have knifes not sword. I keep distance when I'm fighting with them on my SW, so they shoudn't be able to deals damage to me. Increase they speed movement and atack and there will be no doubt they deals damage.
3)Heroic dragon in Neverdeath, Ebon Dows, Icespire Peak, Rothe Valley, Whispering Caverns should be change to 5 skirmish and add to quenue list (for 5 players only). In this moment there are too many players killing dragon (dragon is dead in 1-2 min, so it's ridiculously) and the lag is unbelievable. I stop counting how many times I died because of it. This way protect us from lag and the heroic ecounter will be heroic not a joke.
4) GWF Armor Class and defence not working. I have 3,2k defence, 29AC and I died one hit from any scorpions atack form in eLoL. On my SW(700 defence, 18 AC) when I tanks one of them sometimes I take 5 hits and I didin't died. I can survive they fire puff. My soul srtone have nothing to work. I'am a magic GF:) Better survivable than GWF:) Play Baldur's Gate II and take a deep look into classes mechanics. That should be classes in this game looks like.
5) Lair of Lostmauth: When we kill Veshal (first boss) we can come out throught the door and wait few second and Veshal shows up and we can fight with him again (I suppose that's happen when there is no epic drop and many players take benefits from this situation).
Scorpions: We don't have to kill them. We go in, died and mission completed, scorpions dissapeared.
No mention to 20 lvl cultist guarded door to Lostmauth. Why not 1 lvl?. 20 lvl seems to be difficult to kill them:) Change it. 60 lvl they should be.
Lostmauth: It's a piniata not a dragon. Increase his defence, life, damage.
6)Valindra's Tower: When Valindra takes to much damage she didin't summoning coffins.
7)Karrundax: First miniboss: You kill her, died, adds disapeared, so you don't have to kill them.
Second miniboss same.
8) ToS: It's a parkour dungeon. Jumping, jumping, jumping. Create barriers there.
9) FH: After you kill Grast (first miniboss) you can run all the way to second boss without killing any mobs. You come to orbs click f and you are in second miniboss arena and wave to mobs you left behind.
10)SP & PK: Run dungeon. You run, died in campfire, mobs go away and you continue to go.
Suggestion:
Scourge Warlock: He do unneeded signs to spell dailies and ecounters. It's unreasonable increase time to show effects of dailies and ecounters.
Epic T1 & T2 Dungeon, CN, VT, MC, LOL are to easy. Should be harder.
More T1 & T2 & T2.5 equipment including shirts and trousers (not artifact version).
Temple of Tiamat: Not for 25 players. Yours servers sucks and can't handle with 25 players in one dungeon. This is not gonna happen. 5 players is the max what yours server to manage to do.
I'm waiting for artifacts mounts, companions, panties, socks, pigments, costumes, boons, dailies, skirmish, dungeons, pvp, etc. The game become beyond the imagination, whole world will be playing yours game. Trust me.
They are listed in the patch notes section of the preview part of the forum - http://nw-forum.perfectworld.com/showthread.php?793881-Rise-of-Tiamat-Preview-Patch-Notes-NW-35-20141104a-11&p=9485171&viewfull=1#post9485171
I'm using a trackpad from a MacBook Pro and it seems that sometimes it just stop to work and the clicks and the point of view would not work for few instants, which makes playing nearly impossibile.
Outside of the game it all works properly, so I dont know if it's some compatibility problem... But it always have been working properly so far!
Thank you!
~ Adam | Trickster Rogue | Master Infiltrator Saboteur
~ Essence | Hunter Ranger | Pathfinder Trapper
~ Veyl | Scourge Warlock | Soulbinder Fury
~ Abel | Trickster Rogue | Master Infiltrator Executioner
Waiting for DRUID and MONK!
And maybe adding some HP to the poor things, they melt.
(Dragons, not TRs. Maybe if they melt we can get better loot!)
All you need to do to get credit is attack and do a decent amount of damage to at least one of the bad guys in the circle and you will get at least one point of credit , just do that if you are unable to kill them fast enough , or you could go to a channel where the dragon already spawned and died 2 or 3 minutes ago and they are usually empty of other players.
You can get 2 credits off each circle, one for doing any sensible amount of damage to one of the badguys, the other for clicking the ghost. I've not had any problem getting the first.
The quest design of all the clickies however is REALLY dumb, as it's almost as if they've been designed for the benefit of the ninjas. Put mobs doing poison damage guarding them so the person that did the work has to stand idly by taking poison damage while somebody steals the clicky.
Main thing I think needed fixing in this patch that isn't listed is the stuff dropped from the various enchantments that's become BoA. Why do I now need 3 stacks of peridots, unbound and 2 stacks of BoA that don't stack with each other for pre and post patch ones.
That a run on sentence or book?
Usually, when you die, and your Soulforged procs, you just instantly come back to life and you can keep fighting or whatever.
But sometimes, when you die and your Soulforged procs:
1° You could get one or even more injuries.
2° You completely lose all of your stamina, plus your character takes forever (very long time) to get up, and in that time you can't do nothing but watching it getting up and then die because you can't dodge for like 5 sec? and you are exposed to any incoming damage.
Is this supposed to be an observation that the SW's casting animations are far too long? If so, a thousand times "yes". My CW feels like Bruce Lee compared to my SW
Click banner for the Dragon Dogs Family guild page.
I gave up on using this guy in SCA, closing on 2 months with at least 5 maintenance with Patches and nothing, Gateway is in Beta after a year and a half so don't hold your breath.
+1, gwf defense got something wrong with it. i got a gwf 15k gs, i died 1hit for a rogue 9k gs with 7k power wtf. no Vorpal and , nothing.. i was like ... :O
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
This paragraph was hilarious.
But, also there is a point in it. This quest has the same problem that the Rothe Valley Lightning Jars had before that quest was addressed. It is all too common for a ninja to take credit while you are fighting the hoards.
It is by far my least favorite quest, particularly given that it is run so frequently.
The servers are up!
unable to authenticate is the error message
*gently nudges Login* Wake up, buddy!
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
Same here