Hello,
Module 5 is just a hours away which means we will be bringing down the servers to include the Rise of Tiamat content expansion. Estimated downtime is 3 hours, but could be extended due to unforeseen issues.
Patch notes can be found here:
http://www.arcgames.com/en/games/neverwinter/news/detail/9005213-patch-notes-11%2F18%2F14
Don't forget to join us on Twitch.tv for the
Module 5 Rise of Tiamat launch day livestream at 7 AM PST!
What time is maintenance for you?
Click here to find out.
Thanks
Dwight
Update 1 7:02 AM PST Maintenance has begun. Patch notes added.
Update 2 7:39 AM PST Maintenance is ongoing, still looking at the same downtime.
Update 3 8:33 AM PST Maintenance is progressing as planned. No change with the estimated downtime.
Update 4 8:50 AM PST Starting our final stretch for maintenance. Could be back up soon, assuming no issues come up. We'll keep you updated.
Update 5 9:36 AM PST Looks like it will take just a bit longer. Sorry for the delay everyone.
Update 6 10:06 AM PST Maintenance has completed. Sorry for the delay everyone. Welcome back to Neverwinter and welcome to the Well of Dragons!
Comments
This would be interesting as I would hate to hurry home to catch the start just to have to wait for an hour until I can log in.
I don't know if someone told you already, but you guys have obviously internal or external communication issues. Or both.
Thanks anyone that knows please reply ;-)
LOL ok another question .... What is really the best paragon path for a DPS GWF??
You can pre-patch at any time by loading the game then closing it. The launcher will re-open and pre-patch.
Akromatik included a link that will show you when maintenance is in the viewer's timezone: As for the GWF paragon path... that really is a matter of personal preference. I enjoy them both pretty equally.
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Leave it off , the game client will fully download with it off so you won't be downloading anything while you are trying to play.
but no one knows how
Gateway/Client: 7-9 AM Pacific (15:00-17:00 UTC)
computes with dwightmc's
Estimated downtime is 3 hours
For the enemies of mathematics amongst you: you'd need The Doctor to fit 3 hours into the time frame 7-9 AM
So my question is:
is the downtime expected to be 2 or 3 hours? You must have a plan, and I understand that it might be necessary to deviate from it, but a plan there must be.
This has been a fact since launch of Warlock. I have absolutely no clue why it does not get fixed.
TT mirrors into infinity and creates a damage circle between adds that just desintigrate all of them.
This is so obvious and has been for ages now. It affects PvE the most, but I have seen how TT works in PvP as well. It totally breaks the whole class as far as PvE is concerned.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
I barely have time to play the game for an hour or so per day, and I'd much rather do that than dink around with a part of the game that's still in testing.
This is madness.
Are we there yet!?!:p
Oh lookey, patch notes listed!!!
Neverwinter Wonderland
Neverwinter Wet & Wild
Neverwinter 2nd Anniversary Montage
Neverwinter Anniversary Montage
Protector's Jubilee Speech
Oh the Carnage
If they ever tell my story, let them say I walked with giants.