Just wondering what everyone else has experienced in game, but I seem to get a lot of Knights Valor request from the most obnoxious people on the planet. I don't mind putting it up almost all the time with the exception of some pulls in eSoT and eLoL. But people go bonkers and always saw "GF bff now" and then resort to general insults when I periodically take it off certain pulls.
I can't count how many times people have sent me harassing tells, and some pretty obnoxious stuff regarding not using it at times. I'm just really wondering if they know the mechanics of it, I'm thinking not.
I guess the moral of the story is I shouldn't pug, it seems like people lose all civility when they enter a dungeon with 4 other randoms.
I certainly see this happening. Some people immediately ask/demand KV if they see a GF in the group. Sure, KV is a nice buff, but really, people should want the GF holding aggro and allowing others to do their jobs better. Everyone doesn't have to be blue for this to happen.
I tend to have mostly good experiences when I pug, but at the same time, nothing beats working with a team that you are familiar with.
0
damnaciousMember, NW M9 PlaytestPosts: 354Arc User
edited November 2014
I think a lot of the reason why people prefer a GF to use Knight's Valor is that in addition to taking half of their damage so they use less potions (while your costs increase), in combination with Into the Fray, the party can receive some very significant buffs to their damage.
This is due to ItF increasing damage by % of your DR and KV now increasing your DR.
Those two powers are very synergistic at present and provide a party wide series of buffs that are significant enough that it's difficult to see a reason why a GF would not use them.
Unfortunately, for a GF that is not built or experienced at using KV, especially when working with an inexperienced, unskilled, ignorant or uncaring party, KV may often be tantamount to a death sentence.
Also, if you're sick of running in PUGs, perhaps try running content the Legit way!
These days, I run KV 100% of the time with my Conq GF (this keeps Reckless Attacker at max stacks basically all the time) in everything except mob-clearing in eLoL and eSoT. The damage spikes on those are just way too high to tolerate, and a competent team should be capable of avoiding/handling those anyway. KV would only encourage sloppiness there.
What's quite galling to me, however, is the GF who is not capable of self-healing through the damage in basic fights like Valindra. I did a run with my CW before I got the EC boon, and so pleaded this 16k protector specced GF I was with to use KV, and he was completely unable to tolerate the damage and went down so fast. I can't even understand how this is possible. The rest of the team wasn't completely careless and just standing in the red; just a bit squishy.
I don't mind using KV on my SM/Conq and can do it through most content, even ESOT and it goes with my build rather well but it's really annoying when the run hasn't even started and people are screaming at me how to tank.
I could see if things were going horribly and it was offered as a suggestion but if I haven't even clicked my mouse yet and I'm getting told how to play without any evidence that I need that telling then I'm probably going to drop and find a more civil group to run with.
It's not like I stumbled onto my set of purified BI by accident but whatever...
I certainly see this happening. Some people immediately ask/demand KV if they see a GF in the group. Sure, KV is a nice buff, but really, people should want the GF holding aggro and allowing others to do their jobs better. Everyone doesn't have to be blue for this to happen.
There lies the problem with so many people in NW and the game itself, it lets people get away too often with not caring about their role in a group, team skills or even using a brain...tho the game is getting better at requiring this I think
Like you said however KV is NOT needed to play GF well in a group, if people simply let the tank/GF do their job in a party to get the initial aggro then keep it on them (admittedly not all GF players are good at this), then they wouldn't have to worry about the amount of damage they might take and needing KV to survive. My advice for using Knight's Valour in parties, and whether it is needed:
- It should NOT be a skill you have to use to save people from themselves i.e. them running into enemies ahead of you with the only thought on their mind being how much dmg they can do. If I was using KV and people did this I tend to turn it off just before they run in and watch them die in the hope they learn their lesson.
- I tend not to use it in parties that have mostly ranged members since KV works best when people are taking damage for the threat redirection, and ranged players shouldn't be in melee range enough to be in danger of getting hit. Sadly a lot of players don't care about this and the game does let you away with it sadly, so I say refer to my first point :P
- KV is more useful in majority melee groups so I will tend to use it then to help protect them from damage and attacks that they are too close to avoid as well as saving them from having to dodge as much.
- Other than that I consider it a situational skill (So not one that I feel I have to always use) where it is very good to use on certain boss fights. For example when fighting Valindra in VT and MC due to her constant attacks that hit the entire party. Also certain fights in LoL, namely the last one due to the amount of environmental hazards. I could also see it being helpful versus the Twin Scorpions although I think most of the damage is aimed towards the tank so if you are good enough to tank both of them like I try to and understand that tanking is also about positioning of enemies then the party shouldn't need it.
This also confused the hades out of me. Running T2s the other day and somebody starts PMing me about using KV. By the numbers.
1) with the mark buffs, ET buff, and glyphs I can hold aggro anyway. Why would I waste an encounter to protect you from basically splash damage. Ignoring that fact that everything is attacking ME anyway and will be long dead before I lose aggro?
2) For the previous three mods everyone ran all of these dungeons without KV. Heck usually without a GF. Why the sudden urge to have me eat the DPS from every GWF standin in red to build determination and every high LS DPS class?
3) Boss tanking. I experimented heavilly (I suppose everyone has experimented heavilly the last few months) with fighting dragons. My experience has been that at 8-12 players a KV GF can sometimes steal aggro from me (likely using enhance mark which I usually do not bother with). At 15-20 the KV will hold aggro. Meaning in a 5 man dungeon KV has less aggro on a boss than simply holding a mark, DPSing on Menace, and layin in with AS when they drop red.
4) Which means in most (I use KV but only when necissary) cases KV will 1. disperse damage the party could have taken. 2. which every previos party composition DID take. 3. Without holding more aggro than a more traditional rotation can already handle. (Hail Eris but all those 3-5-3 essays do indeed pay off!).
Conclusions: I suppose I should place some blame. Since the origonal nerf of SB set GFs have been an under-represented class. The KV-SOS-Turtle build provides an easy in to make a GF 'work' in PVE mechanics. And people do not like to think things through. But the same buffs apply to an active tank that will be a living singularity for the rest of the party to attack. And it works better, and it clears DDs faster. Butpeoplelike easy and predictable, especially when they are grinding. soit goes...
Personally I used KV pre mod 4 on certain fights before anyway, namely like I mentioned vs Valindra as it was still useful to the party then. Now a days as well as that it is also useful for redirecting threat/enemies to you, so for example try it in the last fights of Frozen Heart and Spellplague Caverns when you are trying to kite/get all the many adds following or attacking you.
I have two setups tho for general parties, one for the mostly melee groups which includes KV and Guarded Assault/SoS or one for ranged groups with Enforced Threat and Enhanced Mark, which means a lot of the time I wont use KV unless I feel it will help in a certain fight. Enhanced Mark is always useful imo tho cos it works well with Enforced Threat and due to some classes/chars doing excessive amount of damage it is sometimes needed to help hold threat.
1) with the mark buffs, ET buff, and glyphs I can hold aggro anyway. Why would I waste an encounter to protect you from basically splash damage. Ignoring that fact that everything is attacking ME anyway and will be long dead before I lose aggro?
There lies the problem though eh, you are assuming people have the team skills to think about letting the GF run in first to get and hold the threat/aggro on them. This is likely where the KV requests come from cos people just want to use the GF as buff bot to protect them from their own choice of feeling the need to charge in first and getting hit. Now some GF players are prolly use to this and will try and charge as fast as possible into enemies ahead of these kind of people, or just follow afterwards and then taunt...however why should we be forced to act this way? If people could think more of others in the group and their role then perhaps they would realise that buffs like KV are not *always needed*.
If I see people charging into enemies before me I just assume they want to tank and will instead act as a dps class so won't use any tanking skills...if people die because of this then I would say blame the "tank" who ran in first.
For me when I'm in groups I usually run KV/ET/ITF the entire run. I have no issues being a "damage absorbing buff bot", but I understand how some players do not enjoy that.
There lies the problem though eh, you are assuming people have the team skills to think about letting the GF run in first to get and hold the threat/aggro on them. This is likely where the KV requests come from cos people just want to use the GF as buff bot to protect them from their own choice of feeling the need to charge in first and getting hit. Now some GF players are prolly use to this and will try and charge as fast as possible into enemies ahead of these kind of people, or just follow afterwards and then taunt...however why should we be forced to act this way? If people could think more of others in the group and their role then perhaps they would realise that buffs like KV are not *always needed*.
If I see people charging into enemies before me I just assume they want to tank and will instead act as a dps class so won't use any tanking skills...if people die because of this then I would say blame the "tank" who ran in first.
This is sort of a 2-factor problem. One factor being that there were so few active GFs for so long that many players have no experience working with one. The other factor is a lot of those GFs that are active are either new alts or alts that had been campfire sitting for the last year and re-specced to the PVP glyph/ reflect twink. Not hating here, My first and favorite toon is my HR and something very similar went on when that class came out. My #2 and dear dear toon is my little GF however and I was actually playing her the last two mods so I got used to using lunges to keep ahead of my rush-happy colleagues. I just gett aggrivated when the mobs are attacking me and someone else complains that I am not mitigating the negligable damage they might take. Did you stop using lifesteal all of a sudden? Did you re-spec under the expectation that there will always be a GF in the party? Why????
For me when I'm in groups I usually run KV/ET/ITF the entire run. I have no issues being a "damage absorbing buff bot", but I understand how some players do not enjoy that.
Oh I don't have any issues either. It's actually kinda fun to see all the numbers popping up, the screen shaking and whatnot.
I just don't appreciate being told to play my toon a certain way by people that I've never met and that have never seen me play.
No one has ever ASKED me to switch on KV, no when they mention it they DEMAND it and it's usually before anything has even happened in the run and that's the part that upsets me.
Assume the GF knows how to play the GF until proven otherwise please.
I don't make it my business to comment on others playstyle (I mean it's not like I'm privy to their feats anyway so how could I know that they're not doing their best?) unless it's a repel/ice storm troll or archer hr that pulls the mobs across the map but again that's after the evidence is there, not before.
I do ITF/KV the whole run all the time, but I'll groan if I get invited to a pug with no healer.
This is also part of the issue. I run KV under circumstances that makes it the most efficient. I use ITF in most delves because it is often the right answer. which means if there is no healer my spec can adapt and not be determined by composition. I can tank all of the content in this game with or without KV and with or without a healer to keep me alive. Hades half the timeI am swapping encounters while running to the next mob. (hold down W hit P drag and drop). It is just slightly infuriating to, after going to all that trouble, Have someone complain that you did not KV where it was not needed to expedite the process. Again your rotation will work. It is simply not the right answer to most PVE situations.
1) I disagree that playing as a GF we have to use skills like lunging strike to try and beat fellow team members who mindlessly charge into enemies with only one thought on their mind. That is indirectly telling us how to play and to know how to pull and how much to pull is one of the skills you learn from playing a tank character.
2) You are right, in most fights when the tank/GF knows what he is doing like you and is able to aggro first and keep aggro on them then requests for Knight's Valour are laughable and people should trust us GF players that we know when it is and isnt needed. It just makes me a little sad that so many ppl playin GF at the moment feel they have to or don't know any other way to play in groups without KV and/or ITF...but I guess it does work and there is more than one way to play a GF. I just hope these people arent playing GF this way due to things like the subject of this post i.e. they r under the impression its the only way to play a GF in a group.
3) If they did something about things like life steal then perhaps people wouldn't be able to get away with rushing into enemies or standing in red without a care, or expect the GF to save them with KV.
1) I was refering to the rush-rush meta of running as many delves as possible in the hour. If that is what you are out to do lacking a dodge/ sprint etcit is the way to play if that is your goal.
2) Yeah.
3) Sure. or if a party set out to have minimal LS and focussed on otherr stats coluntarilly. Which honestly I think is more viable especially with the temptlock's consistant healing effect.
I find that very interesting, never really thought about it. Usually when I do these runs, players normally wait for me to grab the aggro first, so I can tank everything. Since we GFs are the slowest of the rut, I try to use my Tab to grab first aggro from afar. Even when I have exp'd cws and sws who attack first, I can usually manage to get to the top of the aggro list in a few seconds.
Just funny, I had a exp team running VT except a random GWF. For w.e. reason he kept running ahead of me into the adds. I thought he wanted to tank it by himself, but he kept dieing in mere seconds. Inspec'd him and he was at some 24khp with 1k defense and almost no deflect. But for the life of him, no matter how many times he did this and died, he kept repeating it over and over again until we said something. Just kept giving me a chuckle inside x'D
Some players don't want KV for the damage reduction, some want it for the extra 15% bonus damage it gives ITF-even a lot of GF's don't know about that. If you're in a rush-rush group and the goal is to finish the run as quickly as possible, changing a 35% damage boost to a 50% boost across 4 DPS classes can be significant.
Venril Sathir- CW
Venril- SW
Lurch- GF
Mini Ven- DC
Your math is a bit off. ITF provides a percentage of your DR to party members as a damage buff. That is it is based on your DR not their base damage. So it is in no way a 50% boost to a DPS class's damage it merely raises the buff to 50% of your DR.
Funny. So this is where the weak people gather. Personally I rarely invite a GF to party, and if I do, I make sure he doesn't use KV.
Why? It's broken OP bullsh**
Only a major vajeje needs that <font color="orange">HAMSTER</font>
No, the weak people gather in Dragon's PVP Leaderboard, true men go Drider and pretend to be Ukrainian!
Regarding KV: I couldn't verify that KV actually adds +DR% for ITF bonus calculation, but in normal DD it's probably useless to try to educate people. Hence, I would always slot KV no matter what.
If you don't like the current meta in normal /lfg you can always go to the legit channel or play with people you know.
Your math is a bit off. ITF provides a percentage of your DR to party members as a damage buff. That is it is based on your DR not their base damage. So it is in no way a 50% boost to a DPS class's damage it merely raises the buff to 50% of your DR.
ITF is 25% of your DR as increased damage to the group, rank 2 adds 25% and rank 3 adds another 25% for a total 75% of your DR going as increased damage. For me, at 50% DR, my group gets 37.5% increased damage. At the beginning of Mod 4, KV was adding 20% base DR, for an extra 15% increased damage, which was confirmed by me and several others, but it seems recently this may have changed so I'll try to confirm when I get the chance, I'm traveling now and ACT is on my home computer, but installing on my laptop shouldn't take too much time.
KV's 20% DR buff never showed in the stats, but the damage boost did in ACT, however, it was reported recently that it wasn't showing in ACT.
That said, the 5% DR from the Draconic set also added to the base DR for increased damage, and with the extra 5% ITF Tactician feat my ITF
damage boost got over 61%.
The KC set buff is even better than the Draconic, but I'm encountering a mental block going for reduced personal stats and no overload slots.
Venril Sathir- CW
Venril- SW
Lurch- GF
Mini Ven- DC
For the old KC before the nerf it was totally worth it you could not get the stats to offset it's buff. I would switch back to it every time we ran a delve. It was that good. My base DR is 40% so while ITF is often worth it the extra boost from KV is a lot less valuable than say marking and debuffing 8 mobs with ET. But as I origionally said a lot of the demand is from people who only worked with buff-builds stacked to make that work (like your own). On a conq build it is not nearly as effective and other rotations work better. As I origionally said it is a valid build just not the only build that works.
A more general input: My tests show that ET only adds an 8% debuff to mods, Focus Mark and Threatening a 20%. Also Focus Mark and Threatening can stack to 32% (for whatever reason), ET does not (Focus and Threatening might overwrite it though).
There's more to the story KV vs. ET on the buffing front: With damage reflecting Boons and Companions you can spread GPF stacks around, especially a purple Blacksmith procs like crazy off KV.
It's a strange mechanic because these Boons and Companions do not add Weapon Enchants to targets that are striking you, but they do through KV intercepted damage (I've tested this thoroughly). So unless you can really make use of the ET target cap, KV is better.
And has somebody else tested the KV/ITF synergy lately? I think it's not working (any longer).
Well if you calc 8% is better than the 6% I get out of KV. Actually I am currently using Greens in the overload with GPF. It does proc the de-buff so everything in 30' gets three stacks right quick. And incidentally adds more aggro to me. A little harder to figure is the increase in party DPS created by making a pile of adds around yourself that everyone can drop their AOEs on. Reflect builds are signifigantly less effective in doing so. Past that another difficut calculation is how much time is removed by having a tank that is actually damaging mods not just buffing/ de-buffing....
I always use ET+KV so there's no competition for me between the two. I also use focused mark but until Loboguild's guide i didn't know the two were different; I thought all marks were the same because i never tested them.
I'll test the Synergy by next Friday, have work related stuff to do for now.
Venril Sathir- CW
Venril- SW
Lurch- GF
Mini Ven- DC
Party I tend to use ITF/ ET/ LS. If I am boss-tanking I go with LS/ GW/ KB or ITF depending on the fight. The reason for Griffin is I am employing VM and at my AP gain that means I can drop 2-3 griffons every time it upcycles so long as I refrain from using it out of Menace. Considering Reckless is bound to be up at that point it is quite the attention-grabber. Another difference I noticed between reflect and conq builds. I never see Menace in their rotation. Especially in CC heavy mobs it makes you less gaurd-reliant and more able to do burst. TL:DR mark is a modifier on base threat. Conq will use other threat mechanics and damage to raise the base threat. Why I pointed out on page one (hmmm, this turned into a bit of a dialouge) in heroics KV won't take aggro from me unless there are 10+ others to boost their passive aggro. Getting back to it I think this is where the confusion occurs with groups you do not know well. The approach is drastically different on engagement and unfamilliar to a lot of players.
Groups I use ET/KV/ITF with VM/FR as the dailies. VM I use whenever it pops but not for GW, but for the immunity to control so i don't get KV knocked off.
I get adequate damage from ET because I have 6k+ power but i don't delude myself into thinking I do anything more than negligible damage in the overall group picture because I feel buffing the DPS classes will speed up things a lot more than my baby taps will.
In that regard I have a *buffbot* mentality when playing GF that I know a lot of GF's don't share, but I know there are some that also do share it.
Venril Sathir- CW
Venril- SW
Lurch- GF
Mini Ven- DC
I think you underestimate the damage potential to a degree. True a GF will not out-DPS a CW or HR. I generally come in third. My math looks something like this. If I did 16-18% of the DPS in a party of 5. While buffing/ de-buffing and grouping mobs into a nice little pile.. I carry my weight. If I also can point the boss and contribute signifigantly to killing it when DPS classes are a dime a dozen I am an asset.
Comments
I tend to have mostly good experiences when I pug, but at the same time, nothing beats working with a team that you are familiar with.
This is due to ItF increasing damage by % of your DR and KV now increasing your DR.
Those two powers are very synergistic at present and provide a party wide series of buffs that are significant enough that it's difficult to see a reason why a GF would not use them.
Unfortunately, for a GF that is not built or experienced at using KV, especially when working with an inexperienced, unskilled, ignorant or uncaring party, KV may often be tantamount to a death sentence.
Also, if you're sick of running in PUGs, perhaps try running content the Legit way!
What's quite galling to me, however, is the GF who is not capable of self-healing through the damage in basic fights like Valindra. I did a run with my CW before I got the EC boon, and so pleaded this 16k protector specced GF I was with to use KV, and he was completely unable to tolerate the damage and went down so fast. I can't even understand how this is possible. The rest of the team wasn't completely careless and just standing in the red; just a bit squishy.
I could see if things were going horribly and it was offered as a suggestion but if I haven't even clicked my mouse yet and I'm getting told how to play without any evidence that I need that telling then I'm probably going to drop and find a more civil group to run with.
It's not like I stumbled onto my set of purified BI by accident but whatever...
made me to not go near pug queues for awhile lol.
to make things worse, it came from one of those clerics that dont use blue astral shield...
atm, legit channel and guild runs seem to be the smarter choice.
well, most of the times.
There lies the problem with so many people in NW and the game itself, it lets people get away too often with not caring about their role in a group, team skills or even using a brain...tho the game is getting better at requiring this I think
Like you said however KV is NOT needed to play GF well in a group, if people simply let the tank/GF do their job in a party to get the initial aggro then keep it on them (admittedly not all GF players are good at this), then they wouldn't have to worry about the amount of damage they might take and needing KV to survive. My advice for using Knight's Valour in parties, and whether it is needed:
- It should NOT be a skill you have to use to save people from themselves i.e. them running into enemies ahead of you with the only thought on their mind being how much dmg they can do. If I was using KV and people did this I tend to turn it off just before they run in and watch them die in the hope they learn their lesson.
- I tend not to use it in parties that have mostly ranged members since KV works best when people are taking damage for the threat redirection, and ranged players shouldn't be in melee range enough to be in danger of getting hit. Sadly a lot of players don't care about this and the game does let you away with it sadly, so I say refer to my first point :P
- KV is more useful in majority melee groups so I will tend to use it then to help protect them from damage and attacks that they are too close to avoid as well as saving them from having to dodge as much.
- Other than that I consider it a situational skill (So not one that I feel I have to always use) where it is very good to use on certain boss fights. For example when fighting Valindra in VT and MC due to her constant attacks that hit the entire party. Also certain fights in LoL, namely the last one due to the amount of environmental hazards. I could also see it being helpful versus the Twin Scorpions although I think most of the damage is aimed towards the tank so if you are good enough to tank both of them like I try to and understand that tanking is also about positioning of enemies then the party shouldn't need it.
1) with the mark buffs, ET buff, and glyphs I can hold aggro anyway. Why would I waste an encounter to protect you from basically splash damage. Ignoring that fact that everything is attacking ME anyway and will be long dead before I lose aggro?
2) For the previous three mods everyone ran all of these dungeons without KV. Heck usually without a GF. Why the sudden urge to have me eat the DPS from every GWF standin in red to build determination and every high LS DPS class?
3) Boss tanking. I experimented heavilly (I suppose everyone has experimented heavilly the last few months) with fighting dragons. My experience has been that at 8-12 players a KV GF can sometimes steal aggro from me (likely using enhance mark which I usually do not bother with). At 15-20 the KV will hold aggro. Meaning in a 5 man dungeon KV has less aggro on a boss than simply holding a mark, DPSing on Menace, and layin in with AS when they drop red.
4) Which means in most (I use KV but only when necissary) cases KV will 1. disperse damage the party could have taken. 2. which every previos party composition DID take. 3. Without holding more aggro than a more traditional rotation can already handle. (Hail Eris but all those 3-5-3 essays do indeed pay off!).
Conclusions: I suppose I should place some blame. Since the origonal nerf of SB set GFs have been an under-represented class. The KV-SOS-Turtle build provides an easy in to make a GF 'work' in PVE mechanics. And people do not like to think things through. But the same buffs apply to an active tank that will be a living singularity for the rest of the party to attack. And it works better, and it clears DDs faster. Butpeoplelike easy and predictable, especially when they are grinding. soit goes...
I have two setups tho for general parties, one for the mostly melee groups which includes KV and Guarded Assault/SoS or one for ranged groups with Enforced Threat and Enhanced Mark, which means a lot of the time I wont use KV unless I feel it will help in a certain fight. Enhanced Mark is always useful imo tho cos it works well with Enforced Threat and due to some classes/chars doing excessive amount of damage it is sometimes needed to help hold threat.
There lies the problem though eh, you are assuming people have the team skills to think about letting the GF run in first to get and hold the threat/aggro on them. This is likely where the KV requests come from cos people just want to use the GF as buff bot to protect them from their own choice of feeling the need to charge in first and getting hit. Now some GF players are prolly use to this and will try and charge as fast as possible into enemies ahead of these kind of people, or just follow afterwards and then taunt...however why should we be forced to act this way? If people could think more of others in the group and their role then perhaps they would realise that buffs like KV are not *always needed*.
If I see people charging into enemies before me I just assume they want to tank and will instead act as a dps class so won't use any tanking skills...if people die because of this then I would say blame the "tank" who ran in first.
This is sort of a 2-factor problem. One factor being that there were so few active GFs for so long that many players have no experience working with one. The other factor is a lot of those GFs that are active are either new alts or alts that had been campfire sitting for the last year and re-specced to the PVP glyph/ reflect twink. Not hating here, My first and favorite toon is my HR and something very similar went on when that class came out. My #2 and dear dear toon is my little GF however and I was actually playing her the last two mods so I got used to using lunges to keep ahead of my rush-happy colleagues. I just gett aggrivated when the mobs are attacking me and someone else complains that I am not mitigating the negligable damage they might take. Did you stop using lifesteal all of a sudden? Did you re-spec under the expectation that there will always be a GF in the party? Why????
Oh I don't have any issues either. It's actually kinda fun to see all the numbers popping up, the screen shaking and whatnot.
I just don't appreciate being told to play my toon a certain way by people that I've never met and that have never seen me play.
No one has ever ASKED me to switch on KV, no when they mention it they DEMAND it and it's usually before anything has even happened in the run and that's the part that upsets me.
Assume the GF knows how to play the GF until proven otherwise please.
I don't make it my business to comment on others playstyle (I mean it's not like I'm privy to their feats anyway so how could I know that they're not doing their best?) unless it's a repel/ice storm troll or archer hr that pulls the mobs across the map but again that's after the evidence is there, not before.
Venril- SW
Lurch- GF
Mini Ven- DC
This is also part of the issue. I run KV under circumstances that makes it the most efficient. I use ITF in most delves because it is often the right answer. which means if there is no healer my spec can adapt and not be determined by composition. I can tank all of the content in this game with or without KV and with or without a healer to keep me alive. Hades half the timeI am swapping encounters while running to the next mob. (hold down W hit P drag and drop). It is just slightly infuriating to, after going to all that trouble, Have someone complain that you did not KV where it was not needed to expedite the process. Again your rotation will work. It is simply not the right answer to most PVE situations.
2) You are right, in most fights when the tank/GF knows what he is doing like you and is able to aggro first and keep aggro on them then requests for Knight's Valour are laughable and people should trust us GF players that we know when it is and isnt needed. It just makes me a little sad that so many ppl playin GF at the moment feel they have to or don't know any other way to play in groups without KV and/or ITF...but I guess it does work and there is more than one way to play a GF. I just hope these people arent playing GF this way due to things like the subject of this post i.e. they r under the impression its the only way to play a GF in a group.
3) If they did something about things like life steal then perhaps people wouldn't be able to get away with rushing into enemies or standing in red without a care, or expect the GF to save them with KV.
2) Yeah.
3) Sure. or if a party set out to have minimal LS and focussed on otherr stats coluntarilly. Which honestly I think is more viable especially with the temptlock's consistant healing effect.
Just funny, I had a exp team running VT except a random GWF. For w.e. reason he kept running ahead of me into the adds. I thought he wanted to tank it by himself, but he kept dieing in mere seconds. Inspec'd him and he was at some 24khp with 1k defense and almost no deflect. But for the life of him, no matter how many times he did this and died, he kept repeating it over and over again until we said something. Just kept giving me a chuckle inside x'D
Venril- SW
Lurch- GF
Mini Ven- DC
Why? It's broken OP bullsh**
Only a major vajeje needs that <font color="orange">HAMSTER</font>
No, the weak people gather in Dragon's PVP Leaderboard, true men go Drider and pretend to be Ukrainian!
Regarding KV: I couldn't verify that KV actually adds +DR% for ITF bonus calculation, but in normal DD it's probably useless to try to educate people. Hence, I would always slot KV no matter what.
If you don't like the current meta in normal /lfg you can always go to the legit channel or play with people you know.
ITF is 25% of your DR as increased damage to the group, rank 2 adds 25% and rank 3 adds another 25% for a total 75% of your DR going as increased damage. For me, at 50% DR, my group gets 37.5% increased damage. At the beginning of Mod 4, KV was adding 20% base DR, for an extra 15% increased damage, which was confirmed by me and several others, but it seems recently this may have changed so I'll try to confirm when I get the chance, I'm traveling now and ACT is on my home computer, but installing on my laptop shouldn't take too much time.
KV's 20% DR buff never showed in the stats, but the damage boost did in ACT, however, it was reported recently that it wasn't showing in ACT.
That said, the 5% DR from the Draconic set also added to the base DR for increased damage, and with the extra 5% ITF Tactician feat my ITF
damage boost got over 61%.
The KC set buff is even better than the Draconic, but I'm encountering a mental block going for reduced personal stats and no overload slots.
Venril- SW
Lurch- GF
Mini Ven- DC
There's more to the story KV vs. ET on the buffing front: With damage reflecting Boons and Companions you can spread GPF stacks around, especially a purple Blacksmith procs like crazy off KV.
It's a strange mechanic because these Boons and Companions do not add Weapon Enchants to targets that are striking you, but they do through KV intercepted damage (I've tested this thoroughly). So unless you can really make use of the ET target cap, KV is better.
And has somebody else tested the KV/ITF synergy lately? I think it's not working (any longer).
I'll test the Synergy by next Friday, have work related stuff to do for now.
Venril- SW
Lurch- GF
Mini Ven- DC
I get adequate damage from ET because I have 6k+ power but i don't delude myself into thinking I do anything more than negligible damage in the overall group picture because I feel buffing the DPS classes will speed up things a lot more than my baby taps will.
In that regard I have a *buffbot* mentality when playing GF that I know a lot of GF's don't share, but I know there are some that also do share it.
Venril- SW
Lurch- GF
Mini Ven- DC