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Why is this game so expensive?

oxdarksoulxooxdarksoulxo Member, Neverwinter Beta Users Posts: 22 Arc User
edited December 2014 in General Discussion (PC)
I get that its free to play and they need other avenues to make money but it seems like this game asks for a lot of money to do some of the things or unlock aspects of the game.... between $50 and $75 to unlock most of the races that have come out is a little overpriced... im happy to see them start to add things like basic race unlock and reroll packs with the dragon born... but the lockboxes are the main money sinks im talking about... the fact that they are randomized and it seems like the chances of getting anything good is so low makes me question why the keys are so expensive... i spent $10 on a ring of keys and opened 10 lockboxes and got practically nothing... i got a little over a dozen of the tarm bars and nothing else.... i imagine it would be easy to drop $100 to $200 on just keys to open lockboxes to get the mount or artifact you want which is completely ridiculous because it can only be used by one character so if youre like me and like to make each character unique you would have to drop $100 or more on EACH character which is just insane... couple that with account unlocks like extra character spaces and race unlocks and youre looking at more money then anyone should ever spend on one game... am i the only one that feels like they are way overcharging for things or is everyone else fine with the way its set up? because as it is to unlock the full game with all races its looking to be close to $150 maybe a little more or less... but thats not including lockboxes or character slots........
Post edited by oxdarksoulxo on
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Comments

  • oxdarksoulxooxdarksoulxo Member, Neverwinter Beta Users Posts: 22 Arc User
    edited November 2014
    dont get me wrong its a beautiful game and its fun to play, its just discouraging when i think about what i would like to do in the game and then realize that it would cost me possibly upwards of $250 or more and then i dont even feel like playing anymore... DnD is all about creating a character unique to you and then adventuring with friends and this game makes it cost a lot of money if you are a creative person who creates many characters...
  • frishterfrishter Member Posts: 3,522 Arc User
    edited November 2014
    Because people will think they have a decent shot of something and if they don't get something maybe they will think they got unlucky. When they realise that they truly don't have a shot, they've already spent so much. If you don't think a company deserves the rate it charges, don't support them.

    Apart from the dragonborn, the paid races do have a free alternative though.
  • group5egroup5e Member Posts: 294 Arc User
    edited November 2014
    I get that its free to play and they need other avenues to make money but it seems like this game asks for a lot of money to do some of the things or unlock aspects of the game.... between $50 and $75 to unlock most of the races that have come out is a little overpriced...

    As far as I know only 3 of the races are behind a paywall... Dragonborn, the Menzoberranzan Renegade, and the Moon Elf. So that's 3/12 races are behind a paywall and give you absolutely no advantage whatsoever.
    ...but the lockboxes are the main money sinks im talking about... the fact that they are randomized and it seems like the chances of getting anything good is so low makes me question why the keys are so expensive...

    Ever been to a casino? They don't make money if you win a lot. Never ever ever open lockboxes. It's not worth it. Buy the item on the auction house instead.
    ...couple that with account unlocks like extra character spaces and race unlocks and youre looking at more money then anyone should ever spend on one game...

    Most mmo's don't let you have unlimited character slots. This is pretty standard and a few bucks for another character slot isn't that much at all.

    It's pretty obvious you've just started playing because you haven't discovered the joy of artifact equipment or refinement costs. Those are the real money sinks in this game. I understand your frustration though as this game is definitely not alt friendly and has that reputation among the mmo community and among gaming sites. Most people I know only use their alts for leadership tasks and really only play on main character now as they don't have 8 hours a day to devote to repetitive gameplay.
  • oxdarksoulxooxdarksoulxo Member, Neverwinter Beta Users Posts: 22 Arc User
    edited November 2014
    i actually started a while ago and have a level 60 TR and 44 CW, but i dont play regularly... i more or less get on and play for a week or more at a time then stop playing for a month or so when i get depressed about the money thing... i forgot to mention the refinement costs and the character slots i understand, they arent even that expensive, i just added it because even inexpensive things add up when you consider it all together... and i know only a few races are behind a paywall but the menzo drow is behind a very thick paywall and when the dragonborn came out it was only through the legendary pack which is $75 or so... what gets me about them is like you said besides aesthetic differences they dont really have that much going for them... its just another race... i dont mind paying to unlock them... but $50 is a bit much... i just want the moonelf... id pay maybe $20 or so... also i keep forgetting about the auction house... ill have to check that later and see how much the mounts and artifacts i wanted are on there...
  • oxdarksoulxooxdarksoulxo Member, Neverwinter Beta Users Posts: 22 Arc User
    edited November 2014
    when i said basic characters i was talking more about the fashions and armors and such over the races... sorry im doing all of this in a hurry.
  • group5egroup5e Member Posts: 294 Arc User
    edited November 2014
    I think lots of people in the game are probably a little strung out with PWE constantly having their hand out for more money, so if you are frustrated its understandable.
  • k3ll0k3ll0 Member Posts: 373 Arc User
    edited November 2014
    Exercising fiscal discipline is your own responsibility, here as well as out in the real world. It is conversely the job of the game to entice you into spending money on it, and microtransactions are notoriously effective at getting people to part with more cash than large lump payments.
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited November 2014
    I have not a single problem with the lockboxes at all and feel they should stay the way they are. When you purchase a lockbox, you need to be aware that you are buying a chance at something and are not actually guarenteed anything. Furthermore, under no circumstance did you need to purchase that lockbox as anything within them can be purchased off the AH for about the same value in AD using the ZAX. If you stupid enough to gamble on lockboxes, then don't feel upset if you get nothing for it.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited November 2014
    I have not a single problem with the lockboxes at all and feel they should stay the way they are. When you purchase a lockbox, you need to be aware that you are buying a chance at something and are not actually guarenteed anything. Furthermore, under no circumstance did you need to purchase that lockbox as anything within them can be purchased off the AH for about the same value in AD using the ZAX. If you stupid enough to gamble on lockboxes, then don't feel upset if you get nothing for it.

    The thing is you don;t know your chance. When you enter the lottery, you obviously have a low chance to win and are competing vs everyone else for a limited but huge prize fund. Here the goods are all virtual, they don't lose anything for giving you a decent chance to win. Therefore you may expect your chances to be much better than they actually are and there's no way to actually find out (which I question the ethics of).
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited November 2014
    Least it's no Games Workshop tabletop nonsense. That'll cost you over 1k.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited November 2014
    ghoulz66 wrote: »
    Least it's no Games Workshop tabletop nonsense. That'll cost you over 1k.

    Only difference is that when you are done you actually have a physical object that you can sell to some other tabletop gamer , with online games what do you have? look at the ToS , you actually own nothing , cryptic does lmfao.
    YourSecretsAreOurSecrets.gif
  • tradeactbdtradeactbd Member Posts: 50
    edited November 2014
    k3ll0 wrote: »
    Exercising fiscal discipline is your own responsibility, here as well as out in the real world. It is conversely the job of the game to entice you into spending money on it, and microtransactions are notoriously effective at getting people to part with more cash than large lump payments.

    Yeah but micro transactions are one thing, using the equivalent of lottery scratch off cards which constitutes gambling is another. Normally those are highly regulated industries. Regulated to make sure the "published" odds are met.
  • mutantdemocracymutantdemocracy Member Posts: 497 Arc User
    edited November 2014
    I feel like mounts could probably have two prices set up. One for account wide(no change) and one for single use(1/3 the price?). Companions are pretty overpriced for single use, though, when compared to mounts.

    Everything else is pretty much what you'd expect.
  • k3ll0k3ll0 Member Posts: 373 Arc User
    edited November 2014
    Pretty sure it's perfectly possible to bankrupt yourself quite legally through gambling under just about any jurisdication anywhere, to speak nothing of HAMSTER up your life with booze. So still kind of comes down to the individual not being stupid with his money.
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited November 2014
    Let's not venture into the arena of legal debate, shall we?
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  • oxdarksoulxooxdarksoulxo Member, Neverwinter Beta Users Posts: 22 Arc User
    edited November 2014
    Yes ty it went completely off topic...
    the game is great and there was some helpful comments that are making me view it from a different angle but the post is about the prices of in game content not gambling, money handling, responsibilities or legal issues.
  • rollingonitrollingonit Member Posts: 1,322 Arc User
    edited November 2014
    Yes ty it went completely off topic...
    the game is great and there was some helpful comments that are making me view it from a different angle but the post is about the prices of in game content not gambling, money handling, responsibilities or legal issues.

    Here Ill make it easy for you...

    Its priced at the point cryptic/pwe feels they will make the most profit without alienating a large percentage of the playerbase.
    Expensive is relative. If the 10k people playing all have 5k in excess (it may not be excess, but metrics will indicate this is how much people are spending, not considering any circumstances of the buyer) AND are spending that 5k of excess or again just 5k itll indicate high price points.

    Like I said $$$ ---> change, more $$ or less $$ will lead to change.

    Its really that simple.

    Their metrics are just #s with no consideration of anything outside of that. Kind of like how they thought we all super enjoy refining. Because metrics told them everyone was doing it. (but being the only avenue to upgrade, it was a one way path). They determined we all super loved it cause EVERYONE was doing it. Again all their metrics are just #s with little consideration outside what its measuring, somehow they construe it and then PR it to make it look like we all super love it, even though lots of posts would argue otherwise.

    Its all internal #s.
    We can pretend.
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    Do not go gentle into that good night.
    Rage, rage against the dying of the light.
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  • frishterfrishter Member Posts: 3,522 Arc User
    edited November 2014
    point cryptic/pwe feels they will make the most profit without alienating a large percentage of the playerbase.

    Yet history has shown that they're not good with numbers.
  • rollingonitrollingonit Member Posts: 1,322 Arc User
    edited November 2014
    frishter wrote: »
    Yet history has shown that they're not good with numbers.

    From a profit PoV, they are very very very good with #s :) maybe i shouldnt of said large, should of said target demographics
    We can pretend.
    Fox Stevenson - Sandblast
    Oh Wonder - Without You

    Do not go gentle into that good night.
    Rage, rage against the dying of the light.
    - Dylan Thomas
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited November 2014
    I dont find it expensive at all. In my time here, from the very start of open beta, ive paid less overall then I would have If I paid a subscription all this time. Significantly less, far less then half a normal 15$ per month sub.

    Granted, I dont have any legendary items, but ive never felt a need to rush to get them. I am more then able to hold my own in any content, solo or as part of a group.

    From my point of view, this game has been a real bargain. I can play how I like and spend as much or little as I wish to do so.
  • rollingonitrollingonit Member Posts: 1,322 Arc User
    edited November 2014
    sockmunkey wrote: »
    I dont find it expensive at all. In my time here, from the very start of open beta, ive paid less overall then I would have If I paid a subscription all this time. Significantly less, far less then half a normal 15$ per month sub.

    Granted, I dont have any legendary items, but ive never felt a need to rush to get them. I am more then able to hold my own in any content, solo or as part of a group.

    From my point of view, this game has been a real bargain. I can play how I like and spend as much or little as I wish to do so.



    To me I got well worth the value of $$$ I put into this game.
    We can pretend.
    Fox Stevenson - Sandblast
    Oh Wonder - Without You

    Do not go gentle into that good night.
    Rage, rage against the dying of the light.
    - Dylan Thomas
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited November 2014
    If you can be patient, anything in the Zen store can be had for free - yes, some items are priced outside of what people are willing to pay, but none of them are required to actually play the game. Sure, if you want to "keep up with the Jones" you'll need to fork over some cash, but if you approach things from a more laid back perspective, you can gain plenty of enjoyment without stressing yourself out.
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  • frishterfrishter Member Posts: 3,522 Arc User
    edited November 2014
    From a profit PoV, they are very very very good with #s :) maybe i shouldnt of said large, should of said target demographics

    Can't really tell, we don't get any numbers. They must make a lot from lockboxes because they completely flooded the game with multiple kinds. Seems like their one hit wonder. At the time they released their 2nd lockbox I thought it was a complete failure considering they replaced it so fast (which it may have, idk), maybe they were just trying to milk it though. Anyway I think it'd be healthier for them if they did charge less since this is the game that I feel like I've gotten the least wise money wise compared to any other game I've seen and a lot of people feel stuff is overvalued. I mean micro transactions are meant to be micro... Though there is the question on do you provide value which everyone can justify more easily on getting or increase the perceived value so that not every average joe can get them. For example more people would be happy buying keys if you were pretty much guaranteed a mount after 100 boxes, but then if you were a lot of people would be more tempted to get it and you'd see it all over the place making it feel less special and unique.

    The market also confuses me. It costs a lot for the mounts or tools you want, but you'd end up spending a lot more by buying the keys or boosters to get them. It kind of feels sad for the buyers to not get their value. I've always got most of my value from AD since I don't get a lot out of my zen, though they kind of nerfed the farming rate which sucks. I'm rambling aren't I...

    tl;dr I think high prices is one factor that hurts their reputation. Then again there are other popular companies with lots of criticism still running...

    Personal advice: If you're in it for the long term, try and make a big leadership army. If you're not or don't want to do that. Don't expect to get much of value from the game. Being frustrated at my rate of earning killing my enjoyment and haven't really enjoyed the game since mod 2 or so (though I hated mod 1, we still had CN)
  • oxdarksoulxooxdarksoulxo Member, Neverwinter Beta Users Posts: 22 Arc User
    edited November 2014
    I think the lockboxes would be more worth it if they were guaranteed to come with a pack of practical things like necessary refinement materials, potions, and such things that even if you don't get the good stuff like an artifact or mount you still get your moneys worth in opening boxes...
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited November 2014
    sockmunkey wrote: »
    I dont find it expensive at all. In my time here, from the very start of open beta, ive paid less overall then I would have If I paid a subscription all this time. Significantly less, far less then half a normal 15$ per month sub.

    Granted, I dont have any legendary items, but ive never felt a need to rush to get them. I am more then able to hold my own in any content, solo or as part of a group.

    From my point of view, this game has been a real bargain. I can play how I like and spend as much or little as I wish to do so.

    You don't find them expensive at all because you don't have them nor do you have any plans of getting them in the near future.

    Therefore, they are expensive, you just don't feel the need to ever progress in this game
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited November 2014
    You don't [imo] need legendary items to progress in this game. There is a debate that you perhaps may regarding PvP. You seem to be speaking in very general terms which is what I thought I would comment on.

    You don't need legendary items to progress in PVE that is true but then we go back to the question of why even play PVE after the first month?

    Why even introduce more powercreep? Why not introduce more difficult endgame to compliment it?
  • oxdarksoulxooxdarksoulxo Member, Neverwinter Beta Users Posts: 22 Arc User
    edited November 2014
    How do you progress w\o legendary items? I have legendary items and my gear score is just under 9000 so I can't even do a lot of campaigns because my gear score is too low
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited November 2014
    sockmunkey wrote: »
    I dont find it expensive at all. In my time here, from the very start of open beta, ive paid less overall then I would have If I paid a subscription all this time. Significantly less, far less then half a normal 15$ per month sub.

    Granted, I dont have any legendary items, but ive never felt a need to rush to get them. I am more then able to hold my own in any content, solo or as part of a group.

    From my point of view, this game has been a real bargain. I can play how I like and spend as much or little as I wish to do so.

    Translation:

    If you don't PvP and only casually PvE (as in not hardocre speedruns), you will be happy with what the game offers.

    If you PvP and desire not to be stomped, you need r9-10s and legendary gear. For the umpteenth time.

    If you PvE a lot and do fast runs, you want at least Rank 7s and epic gear to where Mod 3 standards were. This alone with boons will put you at 17-18K GS-ish.

    The prices in the Zen store are irrelevant, as Zen can be bought with AD from ZAX.

    What is actually problematic is the quantity of AD one can make by playing the game, as in farming. Which is VERY LOW, to the point where growing Leadership farms and playing AH is way more rewarding than playing the game itself.

    How do you progress w\o legendary items? I have legendary items and my gear score is just under 9000 so I can't even do a lot of campaigns because my gear score is too low

    Are you serious? Can you let us know the name of your Legendary items, and maybe post a screenshot of your gear?
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited November 2014
    You don't find them expensive at all because you don't have them nor do you have any plans of getting them in the near future.

    Therefore, they are expensive, you just don't feel the need to ever progress in this game

    Oh for heaven's sake.

    Why do people constantly equate "progress" with "moar gearz"?

    News flash: "progress" may ALSO mean:
    playing foundries
    writing foundries
    role playing stories
    completing collections
    mastering your class
    mastering all classes
    exploring different races

    AS WELL AS

    getting BiS gear

    Sheesh
  • luxarkluxark Member, Neverwinter Beta Users Posts: 1 Arc User
    edited November 2014
    pointsman wrote: »
    Oh for heaven's sake.

    Why do people constantly equate "progress" with "moar gearz"?

    News flash: "progress" may ALSO mean:
    playing foundries
    writing foundries
    role playing stories
    completing collections
    mastering your class
    mastering all classes
    exploring different races

    AS WELL AS

    getting BiS gear

    Sheesh

    This depends completely on the player. You cannot generalize it so easily. Many people do not care for most of the stuff you wrote.

    If you take me for example:
    Most foundries are incredible boring. And i value my freetime a bit too much to bore me through a ton of foundries to find maybe a single really good one. The editor and the rewards should be improved by A LOT before i play or even create foundries.

    Collections are completely useless and a pure AD-sink. Also this means it does not work with your point because of that. You can't even show your collections to someone. Like a medal behind your name or something.

    Mastering my class? Yeah, like NWO is so hard to understand.

    Mastering all classes? See above. Also i do not feel like doing the same boring stuff with every class again. Those are just job-creating measures.

    Exploring different races? See above.

    Also, roleplaying in NWO? Nah, sorry, i would go back to UO for that. Works best there on an hardcore-RP-shard. NWO offers nothing in terms of good, spontaneus and not constructed roleplaying. Making appointments to RP is just ... bad.
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