Simple poll, assumes you do NOT buy through 3rd party sites.
I strongly encourage people that if you do spend money on neverwinter you buy through legit channels. I honestly do think the devs work hard and deserve support, even if we don't always agree with them.
chemboy613Member, NW M9 PlaytestPosts: 1,521Arc User
edited November 2014
Personally i voted for 2.5m and 5m.
Granted, i would prefer the 2.5M option as this game is very grindy at the moment, however 5M is not completely unreasonable either.
The reason why i was so upset about proposed changes is that I truly think the last two options are devastating and I don't want them to ever see live.
I would probably buy a couple pieces if they were $20 or so on the zen shop.
...but I would feel dirty for giving the company money after they abused me so bad with ToD.
Just kidding, I complain a lot, but i think the devs do a helluva job 99% of the time, and i have spent on the game occasionally.
Its that 1% we can't agree on that's the problem.
I have paid well over 3100 U.S. dollars to Cryptic in the last three years (STO, then CO, and now this..) About 670 of that to NW. Would be much more but I stopped spending a few months ago, because I felt like I was being undermined in my progress, as well as being pushed into spending... It started to feel like it was non-voluntary, and I'm not doing that.
(Respecs needed only due to dev reworks, that I had to pay for, things that I used to sell becoming BoP, such as Coals.. Etc.)
All of that irrelevant stuff said (only posted in response to your devs needing support comment- I have supported them. A lot. And am willing to do much more, if we ever get back on track..)
..I think the whole question drips with wrongness.. "How much should a legendary artifact item cost?"
The answer is.. NOTHING.
It should be earned by accomplishment. And ranked up the same way.
Sell costumes, and vanity pets, and zen for AD conversion.. But people are not going to buy zen to sell for AD if there is nothing on the AH to spend AD on.
I won't spend 15K on a stack of peridots. Now or ever, for any reason, with or without bots. Guess I don't need Legendary stuff that bad. Epics will have to do.
I'm an altoholic. I like making legions of characters. I make decent money, and all my kids have kids, and I don't get out much these days. I will spend when the atmosphere seems friendly. Most of my AD goes into the next-created character and his pets.
Edit- Update. My lovely wife just bought me a new FXDLI for my 50th. So I guess I will be getting out more. I don't feel so bothered by this anymore. (Of course those granny handlebars have to go, so that is just waiting on parts.. It's a nice bike, but I don't know what they were thinking with those handlebars.. Going to be fun trying to train this bike to behave like my XL1200R. Which they stopped making, or I would have got another one of those..)
0
vinceent1Member, NW M9 PlaytestPosts: 1,264Arc User
edited November 2014
so, i vote for 1 mio AD. i can vote for more, that 2,5 mio AD should be maybe optimal if
but we all know how game works and worked before. there will be players who buy art gear at day one and refine to legendary second day. its not fair give them big gear advantage for forever .... in pvp
Hmm... do I miss a link here?
The legendary items we have ingame right now are for free.
I´m not happy with the way u can get the weapon cuz I think this way is kinda disrespectful to the hardworking players and even more to the players who play the game from the early days until now.
But if u r askin about the refining costs I think they r too low for the artifact weapon and belt right now. Refining the legendary weapon and belt cost about 2-3 million AD which aint much. Well... the costs for the artifacts itselfs are way high, right...
But... what would u do if the costs were low... ?
I think all people might loose goals to go on playing after they refined all their stuff.
Some people might had that situation already. I had - all available classes to L60, full epics, fully refined artifacts (on my mains). So what now?!
The game became boring for a few days...
It´s not a problem of refining costs but a problem of economy... to my eyes.
Why should anyone buy ur farmed epic stuff when he just has to stay ingame, do the icewind daylies and get a nice t2 equip set for free?! -for example-
0
thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
edited November 2014
This is how I think refining should work:
There should be an RP currency in your currencies tab which you can then spend to refine your artifacts or your enchants which is earned class by class as follows:
If you are a DC, the healing you do /5 should be converted to RP.
If you are a rogue, the damage you deal /5 should be converted to RP.
If you are a GF, the damage you have taken /5 should be converted to RP.
If you are a Hr, the damage you deal /10 should be converted to RP.
If you are a GWF, the damage you deal /10 should be converted to RP.
If you are a SW, the damage you deal /20 should be converted to RP.
If you are a CW, the damage you deal /20 should be converted to RP.
Then peridots etc remain BoA, but when you right click on a stack of them, you can convert them to RP.
There should then be 2 distinct types of RP, those for artifacts and those for enchants in your currency tab. The RP for artifacts also allows you to convert gear, but not enchants into RP. The regular RP currency allows for the conversion of enchants as well.
This not only allows for the Generation of RP in ways other then refining, it also speeds up the refining process. Instead of having the old clunky refinement interface you could merely right click on what you want to refine, type in the amount of RP you want to use, then press accept.
chemboy613Member, NW M9 PlaytestPosts: 1,521Arc User
edited November 2014
"COST" means costs of items
If you farm items that cost is paid in time
If you farm dungeons that cost is paid in AD
If you flip on AH that cost is paid on AD
If you buy in that cost is paid in dollars.
I don't have an accurate RP convert to time ratio so i didn't include it.
So even if you never buy off AH and never spend money you are still paying a cost for your legendary artifact - but that cost is your time X RP/hr divided by 4.6M RP/artifact.
That's why cost is in different units here
Sorry for the confusion, chem
P.S.
I would LOVE to hear from the people who think it should cost 31M AD - or maybe i'm getting trolled XD XD.
Hmm... do I miss a link here?
The legendary items we have ingame right now are for free.
I´m not happy with the way u can get the weapon cuz I think this way is kinda disrespectful to the hardworking players and even more to the players who play the game from the early days until now.
But if u r askin about the refining costs I think they r too low for the artifact weapon and belt right now. Refining the legendary weapon and belt cost about 2-3 million AD which aint much. Well... the costs for the artifacts itselfs are way high, right...
But... what would u do if the costs were low... ?
I think all people might loose goals to go on playing after they refined all their stuff.
Some people might had that situation already. I had - all available classes to L60, full epics, fully refined artifacts (on my mains). So what now?!
The game became boring for a few days...
It´s not a problem of refining costs but a problem of economy... to my eyes.
Why should anyone buy ur farmed epic stuff when he just has to stay ingame, do the icewind daylies and get a nice t2 equip set for free?! -for example-
For me and the same as you mentioned hard working and long long time player, it is already pain, never got anything on 5 toons from either the BI drops nor the Dragon campaign. After more than 1 unsuccessful year i see no goal anymore. Now if i would buy everything, that my 5 toons would need to stay in competition, i would eat my socks at the end of the month. That's why i am promoting the merit system or a fix way to get your artifact weapon or belt or anything, that's coming up and let the play include only the RP costs.
The real honest man is honest from conviction of what is right, not from policy.
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
It's actually pretty hard for me to answer. 2.5m is sort of reasonable AD wise, but it's still $50, the price of a whole standalone game for a single piece of gear. 5m would be just about acceptable as the most to charge, but anything higher than that is just ridiculous. How are newer players meant to be able to afford that? I feel ridiculous relying on a heavy leadership army.
This Poll is weird
I mean loock at the Zax the value of AD is changing a lot.
What i can understand is, when you spend real money to get an item you dont want to overpay. But this is also hard to estimate because everybody doesnt want to spend more than 10 bucks if they can choose. When you compare to other MMO's BIS Main hand weapons can cost so much real money it scares you (Goldsellers / Zen - Store equivalent)...
considering that the chance to drop is 0.0000000000000000000000000000000000000000001% 1~2 mil max
Paladin Master Race
0
lazaroth666Member, NW M9 PlaytestPosts: 1,332Arc User
edited November 2014
There are a few things to consider:
Legendary items are supposed to be "unique" something that it's really hard to get so it shouldn't be cheap but what means cheap in the server? Every person have his own sense about what is cheap or not, i.e I can say that even 10m are cheap for me but you would consider than 1m is cheap for you so by the time when you finally got your artifact for 1m I already have 10 and that's something related about how much time/money are you willing to invest in the game. The rich people will always have an advantage about those who can't afford to upgrade the items to legendary, enchants to r10 and use the rarest mounts, so what does a casual and hardcore gamers have in common? the fact that both have to log in everyday, we could get RP using Celestial Coins because there would a be a coffer with a Blood Ruby inside or I can buy them with Ardent Coins maybe 1 Blood Ruby each 7/10 days i.e, 1 Brilliant Diamond each month, 1 Daily mission which will grant us 10k RP daily (2 Flawless Sapphire BOP) so each 1-2 months aprox I will have 1 legendary item or even in less time if I buy some RP in the Zen Market (that's how they get their profit) so this shouldn't be about $$$ but time invested in the game. Both kind of players will have the same chance to upgrade their items by playing the game even if it's for a couple of hours, those who invest $$$ are just buying time, they will get the artifacts sooner and that's fine.
Also there are so many things that they can do: a campaign based in refinement where the last tasks will grant us RP stones after 6/12/18h once we gathered the daily requirements (currencies, gold, etc), boons which would work like "10% extra RP when you refine an item" and even a RP profession using tons of resources that we have in-game, including uncommon/rare/epic assets where each tier means an extra RP stone like 6H task peridot extraction and t1 is 1 peridot, t2 2 peridot and t3 3 peridot (BoA so bots won't abuse) and it would be a very good option besides Leadership.
If they came with this idea about making every RP gained through utility enchantments bind on account, they should have come in the same time with a solution like these explained before and the changes would be gladly accepted.
Unfortunately, just like when every other player post an idea about improving the game, this one will die here.
If by changing a lot you mean it hasn't really changed for many months, then yes
Come on you what I mean
more Zen requested - AD is worth less
If you want to tell me that the value of AD has been stable for month then i dont know what game you have been playing
more Zen requested - AD is worth less
If you want to tell me that the value of AD has been stable for month then i dont know what game you have been playing
Well 500 is the cap and anything less means it would just cost the paying player more. There was a time where zen items would net you more than the exchange rate but that's not really the official rate and for reasons we can't really discuss it peaked for more that it should have for much longer than it should have and held more than its true value.
Well 500 is the cap and anything less means it would just cost the paying player more. There was a time where zen items would net you more than the exchange rate but that's not really the official rate and for reasons we can't really discuss it peaked for more that it should have for much longer than it should have and held more than its true value.
But you will agree that there was much more AD in the game (for whatever reason) and that revealed itself through the Zax AND high AD prices in general.
1 Million AD back then was just something elese then it is now or will be in mod 5.
You can say the same of real game money ofc but real money is much more stable - so i can totally dig a poll with real money numbers while AD numbers arent usefull in that poll.
But you will agree that there was much more AD in the game (for whatever reason) and that revealed itself through the Zax AND high AD prices in general.
1 Million AD back then was just something elese then it is now or will be in mod 5.
You can say the same of real game money ofc but real money is much more stable - so i can totally dig a poll with real money numbers while AD numbers arent usefull in that poll.
The AD value was something that punished real free players (and those that don't have an unlimited budget) and over rewarded paying players (though I don't agree that they get value for money). The zax was where the backlog was shown tough thankfully people could still eventually get their zen if they waited a while, it did need to be sorted out (obviously) and they did take too long to do it. If I pop into work late, my boss wouldn't thank me for showing up unless being sarcastic though some people although in good spirit did that here. Anyway it's in the past even if it will continue to be something I judge them by.
The AD value was something that punished real free players (and those that don't have an unlimited budget) and over rewarded paying players (though I don't agree that they get value for money). The zax was where the backlog was shown tough thankfully people could still eventually get their zen if they waited a while, it did need to be sorted out (obviously) and they did take too long to do it. If I pop into work late, my boss wouldn't thank me for showing up unless being sarcastic though some people although in good spirit did that here. Anyway it's in the past even if it will continue to be something I judge them by.
And what does that have to do with what i posted? I was just asking if we can agree on that the value of AD isnt stable. The reasons are (or whatever you think the reasons are) very well known to everybody reading through the forums from time to time.
I voted for 5 Million on the current basis of AD - if i would start to dump real money in this game i wouldnt pay more than 10 bucks tho. I am fine with the epic version which should be achievable for casual players too within reasonable time.
And what does that have to do with what i posted? I was just asking if we can agree on that the value of AD isnt stable. The reasons are (or whatever you think the reasons are) very well known to everybody reading through the forums from time to time.
I voted for 5 Million on the current basis of AD - if i would start to dump real money in this game i wouldnt pay more than 10 bucks tho. I am fine with the epic version which should be achievable for casual players too within reasonable time.
I guess I misunderstood what you meant as stable, though I'd say it's pretty stable now despite the damage can't be undone.
Anyway I'd highly recommend if they don't sort it out and do make them bop to get the crafted belts necks and rings from mod 5 instead of artifact stuff as an alternative since the majority won't reach legendary anyway. Plus you'll have your weapon and off hand which is more than enough to use any bound rp.
0
chemboy613Member, NW M9 PlaytestPosts: 1,521Arc User
This Poll is weird
I mean loock at the Zax the value of AD is changing a lot.
What i can understand is, when you spend real money to get an item you dont want to overpay. But this is also hard to estimate because everybody doesnt want to spend more than 10 bucks if they can choose. When you compare to other MMO's BIS Main hand weapons can cost so much real money it scares you (Goldsellers / Zen - Store equivalent)...
No one should be running around with every item legendary.
..and you yourself know how easy that is achieve all legendaries...
For poll, I see 1 - 2 million AD is good, but still early game xploits, glitches etc. makes this game totally unbalanced (PvP only).
Pve is just joke... PvP is bigger joke 20K Premade against 12K(some are even 7K) avg. random team with new players who came look some fun challenge... I call it fast rotten corpse, others call it game.
You want to give Legendary items a meaning? You want for them to represent something?
FINE.
Put them as rare drops on a raid that 1% of the people in the game can complete.
Reward SKILL and DEDICATION alone, not wallet size.
As long as legendaries will be obtained in green state and need RP that every other average joe can farm in a foundry with 0 challenge, they should remain cheap, as they represent NOTHING.
This poll is a great idea. It gives cryptic a solid number people are willing to spend on refinement items. And to top it off all they need to do coding wise is change the price of blood rubies and flawless sapphires to reflect this cost.
For people complaining that 50-100 dollars is still a full game, then don't buy your artifact. It's expensive because it's not necessary to buy the whole thing. Say it was 50 dollars, or 2.5 mil. This is what I voted. Pay 25 dollars, grind 1.25 mil AD. This way you earned half, and bought half at a reasonable price. As it is now, even to buy half is 310, and grinding the rest would take forever. It definitely needs to be balanced. This poll shows us a great middle point people are willing to meet at.
Who are the 6 (as of this post) people who picked the highest option? That's just beyond silly since there will be 5? legendary items to be acquired in module 5 bound to each character.
Comments
Granted, i would prefer the 2.5M option as this game is very grindy at the moment, however 5M is not completely unreasonable either.
The reason why i was so upset about proposed changes is that I truly think the last two options are devastating and I don't want them to ever see live.
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
...but I would feel dirty for giving the company money after they abused me so bad with ToD.
Just kidding, I complain a lot, but i think the devs do a helluva job 99% of the time, and i have spent on the game occasionally.
Its that 1% we can't agree on that's the problem.
I looked at all my confirmation receipts earlier.
I have paid well over 3100 U.S. dollars to Cryptic in the last three years (STO, then CO, and now this..) About 670 of that to NW. Would be much more but I stopped spending a few months ago, because I felt like I was being undermined in my progress, as well as being pushed into spending... It started to feel like it was non-voluntary, and I'm not doing that.
(Respecs needed only due to dev reworks, that I had to pay for, things that I used to sell becoming BoP, such as Coals.. Etc.)
All of that irrelevant stuff said (only posted in response to your devs needing support comment- I have supported them. A lot. And am willing to do much more, if we ever get back on track..)
..I think the whole question drips with wrongness.. "How much should a legendary artifact item cost?"
The answer is.. NOTHING.
It should be earned by accomplishment. And ranked up the same way.
Sell costumes, and vanity pets, and zen for AD conversion.. But people are not going to buy zen to sell for AD if there is nothing on the AH to spend AD on.
I won't spend 15K on a stack of peridots. Now or ever, for any reason, with or without bots. Guess I don't need Legendary stuff that bad. Epics will have to do.
I'm an altoholic. I like making legions of characters. I make decent money, and all my kids have kids, and I don't get out much these days. I will spend when the atmosphere seems friendly. Most of my AD goes into the next-created character and his pets.
Edit- Update. My lovely wife just bought me a new FXDLI for my 50th. So I guess I will be getting out more. I don't feel so bothered by this anymore. (Of course those granny handlebars have to go, so that is just waiting on parts.. It's a nice bike, but I don't know what they were thinking with those handlebars.. Going to be fun trying to train this bike to behave like my XL1200R. Which they stopped making, or I would have got another one of those..)
but we all know how game works and worked before. there will be players who buy art gear at day one and refine to legendary second day. its not fair give them big gear advantage for forever .... in pvp
Mara Angelbane - 22k Thaum CW, Vaya Con Dios 15.2k Dragon CW.
Mara Shadowskiss - 21.5k Destroyer GWF, Mara - 17.2k Sentinel GWF
Mara Duskwalker - 15.4k Healing DC
Mara Hawkeye -14.6k HR
Mara Spiritforge - 16.9k Tanky GF
Bad Religion - 14.7k Pew Pew DC
Mara Shadowstouch,Maara - TR's
The legendary items we have ingame right now are for free.
I´m not happy with the way u can get the weapon cuz I think this way is kinda disrespectful to the hardworking players and even more to the players who play the game from the early days until now.
But if u r askin about the refining costs I think they r too low for the artifact weapon and belt right now. Refining the legendary weapon and belt cost about 2-3 million AD which aint much. Well... the costs for the artifacts itselfs are way high, right...
But... what would u do if the costs were low... ?
I think all people might loose goals to go on playing after they refined all their stuff.
Some people might had that situation already. I had - all available classes to L60, full epics, fully refined artifacts (on my mains). So what now?!
The game became boring for a few days...
It´s not a problem of refining costs but a problem of economy... to my eyes.
Why should anyone buy ur farmed epic stuff when he just has to stay ingame, do the icewind daylies and get a nice t2 equip set for free?! -for example-
There should be an RP currency in your currencies tab which you can then spend to refine your artifacts or your enchants which is earned class by class as follows:
If you are a DC, the healing you do /5 should be converted to RP.
If you are a rogue, the damage you deal /5 should be converted to RP.
If you are a GF, the damage you have taken /5 should be converted to RP.
If you are a Hr, the damage you deal /10 should be converted to RP.
If you are a GWF, the damage you deal /10 should be converted to RP.
If you are a SW, the damage you deal /20 should be converted to RP.
If you are a CW, the damage you deal /20 should be converted to RP.
Then peridots etc remain BoA, but when you right click on a stack of them, you can convert them to RP.
There should then be 2 distinct types of RP, those for artifacts and those for enchants in your currency tab. The RP for artifacts also allows you to convert gear, but not enchants into RP. The regular RP currency allows for the conversion of enchants as well.
This not only allows for the Generation of RP in ways other then refining, it also speeds up the refining process. Instead of having the old clunky refinement interface you could merely right click on what you want to refine, type in the amount of RP you want to use, then press accept.
If you farm items that cost is paid in time
If you farm dungeons that cost is paid in AD
If you flip on AH that cost is paid on AD
If you buy in that cost is paid in dollars.
I don't have an accurate RP convert to time ratio so i didn't include it.
So even if you never buy off AH and never spend money you are still paying a cost for your legendary artifact - but that cost is your time X RP/hr divided by 4.6M RP/artifact.
That's why cost is in different units here
Sorry for the confusion, chem
P.S.
I would LOVE to hear from the people who think it should cost 31M AD - or maybe i'm getting trolled XD XD.
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
^This. Heavily botted RPs are too cheap, while bazaar/zen prices are outrageous. 5kk is a sweet spot.
For me and the same as you mentioned hard working and long long time player, it is already pain, never got anything on 5 toons from either the BI drops nor the Dragon campaign. After more than 1 unsuccessful year i see no goal anymore. Now if i would buy everything, that my 5 toons would need to stay in competition, i would eat my socks at the end of the month. That's why i am promoting the merit system or a fix way to get your artifact weapon or belt or anything, that's coming up and let the play include only the RP costs.
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
it was stronger than me
I mean loock at the Zax the value of AD is changing a lot.
What i can understand is, when you spend real money to get an item you dont want to overpay. But this is also hard to estimate because everybody doesnt want to spend more than 10 bucks if they can choose. When you compare to other MMO's BIS Main hand weapons can cost so much real money it scares you (Goldsellers / Zen - Store equivalent)...
If by changing a lot you mean it hasn't really changed for many months, then yes
Legendary items are supposed to be "unique" something that it's really hard to get so it shouldn't be cheap but what means cheap in the server? Every person have his own sense about what is cheap or not, i.e I can say that even 10m are cheap for me but you would consider than 1m is cheap for you so by the time when you finally got your artifact for 1m I already have 10 and that's something related about how much time/money are you willing to invest in the game. The rich people will always have an advantage about those who can't afford to upgrade the items to legendary, enchants to r10 and use the rarest mounts, so what does a casual and hardcore gamers have in common? the fact that both have to log in everyday, we could get RP using Celestial Coins because there would a be a coffer with a Blood Ruby inside or I can buy them with Ardent Coins maybe 1 Blood Ruby each 7/10 days i.e, 1 Brilliant Diamond each month, 1 Daily mission which will grant us 10k RP daily (2 Flawless Sapphire BOP) so each 1-2 months aprox I will have 1 legendary item or even in less time if I buy some RP in the Zen Market (that's how they get their profit) so this shouldn't be about $$$ but time invested in the game. Both kind of players will have the same chance to upgrade their items by playing the game even if it's for a couple of hours, those who invest $$$ are just buying time, they will get the artifacts sooner and that's fine.
Also there are so many things that they can do: a campaign based in refinement where the last tasks will grant us RP stones after 6/12/18h once we gathered the daily requirements (currencies, gold, etc), boons which would work like "10% extra RP when you refine an item" and even a RP profession using tons of resources that we have in-game, including uncommon/rare/epic assets where each tier means an extra RP stone like 6H task peridot extraction and t1 is 1 peridot, t2 2 peridot and t3 3 peridot (BoA so bots won't abuse) and it would be a very good option besides Leadership.
If they came with this idea about making every RP gained through utility enchantments bind on account, they should have come in the same time with a solution like these explained before and the changes would be gladly accepted.
Unfortunately, just like when every other player post an idea about improving the game, this one will die here.
Come on you what I mean
more Zen requested - AD is worth less
If you want to tell me that the value of AD has been stable for month then i dont know what game you have been playing
Well 500 is the cap and anything less means it would just cost the paying player more. There was a time where zen items would net you more than the exchange rate but that's not really the official rate and for reasons we can't really discuss it peaked for more that it should have for much longer than it should have and held more than its true value.
But you will agree that there was much more AD in the game (for whatever reason) and that revealed itself through the Zax AND high AD prices in general.
1 Million AD back then was just something elese then it is now or will be in mod 5.
You can say the same of real game money ofc but real money is much more stable - so i can totally dig a poll with real money numbers while AD numbers arent usefull in that poll.
The AD value was something that punished real free players (and those that don't have an unlimited budget) and over rewarded paying players (though I don't agree that they get value for money). The zax was where the backlog was shown tough thankfully people could still eventually get their zen if they waited a while, it did need to be sorted out (obviously) and they did take too long to do it. If I pop into work late, my boss wouldn't thank me for showing up unless being sarcastic though some people although in good spirit did that here. Anyway it's in the past even if it will continue to be something I judge them by.
With that, 15M for 6 Legendaries; which is more than fine.
And what does that have to do with what i posted? I was just asking if we can agree on that the value of AD isnt stable. The reasons are (or whatever you think the reasons are) very well known to everybody reading through the forums from time to time.
I voted for 5 Million on the current basis of AD - if i would start to dump real money in this game i wouldnt pay more than 10 bucks tho. I am fine with the epic version which should be achievable for casual players too within reasonable time.
I guess I misunderstood what you meant as stable, though I'd say it's pretty stable now despite the damage can't be undone.
Anyway I'd highly recommend if they don't sort it out and do make them bop to get the crafted belts necks and rings from mod 5 instead of artifact stuff as an alternative since the majority won't reach legendary anyway. Plus you'll have your weapon and off hand which is more than enough to use any bound rp.
actually ZAX has been stable for a long time.
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
To steal the idea of a phrase from a rather good movie:
When everyone has a legendary, nothing is legendary.
..and you yourself know how easy that is achieve all legendaries...
For poll, I see 1 - 2 million AD is good, but still early game xploits, glitches etc. makes this game totally unbalanced (PvP only).
Pve is just joke... PvP is bigger joke 20K Premade against 12K(some are even 7K) avg. random team with new players who came look some fun challenge... I call it fast rotten corpse, others call it game.
You want to give Legendary items a meaning? You want for them to represent something?
FINE.
Put them as rare drops on a raid that 1% of the people in the game can complete.
Reward SKILL and DEDICATION alone, not wallet size.
As long as legendaries will be obtained in green state and need RP that every other average joe can farm in a foundry with 0 challenge, they should remain cheap, as they represent NOTHING.
Nothing at all.
For people complaining that 50-100 dollars is still a full game, then don't buy your artifact. It's expensive because it's not necessary to buy the whole thing. Say it was 50 dollars, or 2.5 mil. This is what I voted. Pay 25 dollars, grind 1.25 mil AD. This way you earned half, and bought half at a reasonable price. As it is now, even to buy half is 310, and grinding the rest would take forever. It definitely needs to be balanced. This poll shows us a great middle point people are willing to meet at.