clericalistMember, NW M9 PlaytestPosts: 595Arc User
edited November 2014
Here are some of my opinions from playing mod 5 so far (I chose Righteous).
Soloing is really easier now, I did not usually have problems with this, but doing Biggrins was slightly challenging for me, now doing Biggrins is easy.
The DPS is much higher, I did some ELOL and SOT and in some I came second in paingiver (will try make it to first one day).
For field medic I sometimes even came last in this, this was mostly because in the random PUGS everything seemed to die so much faster than usual, this could be because I always ended up in strong parties or it could be spamming all those divine glows (have others noticed that everything is dying faster ?). Field medic was basically just another way of saying who received the most damage.
The empowered mechanic does not impress me, the extra damage its supposed to do does not seem to be worth the cost of the longer wait time to use the encounter.
I don't do PVP, because I don't like playing as the cannon fodder for the other classes, but perhaps I will give it a try now.
Overall I don't think the changes are bad, they made the cleric more viable in the current state of the game, if they ever made the game more balanced and strategic and not just about DPS then perhaps they should make the cleric less DPS like. It feels that doing PVE is more about competing against one another to win paingiver (the only thing that motivates most I think) rather working together to overcome difficult challenges. It would nice if the game created this, but since this is likely to never happen, given the cleric more DPS was the right thing to do.
That exactly too much dps everywhere , i was pvping alot with my 18 k pvp cleric and all i wanted to see is less damage in alot of classes and abit buffing on my heals so ppl like me dont die in two hits from BiS players (33k hps on my toon with purified)
Thosee 20 k heals bastion of health is doin should be on single target healing spells not aoe . game just feel unbalanced and broken . Dont QQ ppl when they repeatedly nerf us after these changes once again .
Overhealing is not pr0 is lame managing no cooldowns is not pr0 its just .... meh .
Personal opinions ofcourse ... but i dont understand why they had to completely change something not broken to create something that will need alot balancing all over again .
Seriously guys do you like the feeling spamming 4 times divine glow for maxx debuff ? or u just cant be arsed doing it ...
DCs do more damage than other ranged characters simply b/c buffing in close range. I did/do/will do not buff up 1 CW/HR/SW whenever I can buff up 2 melee and myself while I also debuff mobs. I gave up counting those ranged players spreading up so I could only buff one at a time (in all mods). A big NO for me. In mod5 it does more difference. 3xD-DG followed by an E-BtS. All melee character and myself are buffed up by 3x5+3x10=45% in damage. Yes, I am next to them. That's where the damage difference comes from compared to CW/SW/HR. I could not do more damage than a TR/GWF in any insta I tried yesterday. They got the same buff as me.
I would like to see the log about your 20k BoH heal in PvP if it had been in PvP. It would be 40K in PvE. W/ Virtuous/Faithful path and PVorp it might be done, but in this case you gave up your DPS. So you are a HEALER. If it had been in PvE it is still nothing. W/ Virtuous path it is a HoT (you can be one shot while it ticks), w/ Faithful path I don't think you can do even 20k clutch w/ it. Anyway, I wanna see the log.
Managing no CD changed to managing divinity w/ at-wills. And you need to manage empowerment, too. If you dont want to "overheal" go to DPS path.
I really do not see your problem (and there are many others have similar problem). A DC in mod5 can go Buffer/Healer/mediocre DPS/low performance debuffer (Virt) or Healer/mediocre buffer/mediocre DPS/low performance debuffer (Faith) or DPS/Debuffer/low performance buffer/low performance healer (Right). Why is it an issue?
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
edited November 2014
Still feel the spamability is just too much. Either that needs to go or divinity gain needs cut in half.
Being able to cast 4 of the same encounter during solo content, still having 2 normal encounters left. Now imagine if any other class could spam their favorite encounter 3 or 4 times in a row.
Still feel the spamability is just too much. Either that needs to go or divinity gain needs cut in half.
Being able to cast 4 of the same encounter during solo content, still having 2 normal encounters left. Now imagine if any other class could spam their favorite encounter 3 or 4 times in a row.
Have you already realized that spamming an encounter 3xD mode + 1xN mode is technically the old D mode? And now you are out of divinity. Casting the rest 2 N mode encounters will still leave you w/o divinity.
This argument about solo content. Why does it cause you pain that a DC can now finish solo content at the same speed as any other classes? OMG ...
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited November 2014
What I found in a very quickie playtest of solo content was that if I tried using the new mechanics to their fullest, everything died quickly but my divinity tank was empty at the end of a fight.
If I just used at-wills and normal encounters, everything died quickly anyway, and I didn't feel weird about having no divinity.
So I wasn't feeling very encouraged to engage with the new mechanics at all. We'll see how it is when I attempt something I can't just kill with one rotation of normal encounters.
Have you already realized that spamming an encounter 3xD mode + 1xN mode is technically the old D mode? And now you are out of divinity. Casting the rest 2 N mode encounters will still leave you w/o divinity.
This argument about solo content. Why does it cause you pain that a DC can now finish solo content at the same speed as any other classes? OMG ...
Exactly that is my problem . casting 4 times same ability , even if it is for better results , no i wanna use all my encounters in a pull , not just barely two . 4 DG and one chains or BtS .
PVP i imagine now will be too easy with the new hW ( which by the way i loved as single target) and Boh . havent tried it yet cause i m lvling a CW and a TR
Having invested alot of time farming and builduing, learning my char i find it very frustrating such a reset is applied . Noone was asking for a full revamp of class and i really wished now all classes had to spamm 4 times each ability to fill stacks and monitor empowerement like us .
Dc 's got sweetened by the extra dps and heal but this gameplay is just hillarious frustrating and after 1 hour of playing i get a headake (maybe i need new glasses ....not )
Comments
Soloing is really easier now, I did not usually have problems with this, but doing Biggrins was slightly challenging for me, now doing Biggrins is easy.
The DPS is much higher, I did some ELOL and SOT and in some I came second in paingiver (will try make it to first one day).
For field medic I sometimes even came last in this, this was mostly because in the random PUGS everything seemed to die so much faster than usual, this could be because I always ended up in strong parties or it could be spamming all those divine glows (have others noticed that everything is dying faster ?). Field medic was basically just another way of saying who received the most damage.
The empowered mechanic does not impress me, the extra damage its supposed to do does not seem to be worth the cost of the longer wait time to use the encounter.
I don't do PVP, because I don't like playing as the cannon fodder for the other classes, but perhaps I will give it a try now.
Overall I don't think the changes are bad, they made the cleric more viable in the current state of the game, if they ever made the game more balanced and strategic and not just about DPS then perhaps they should make the cleric less DPS like. It feels that doing PVE is more about competing against one another to win paingiver (the only thing that motivates most I think) rather working together to overcome difficult challenges. It would nice if the game created this, but since this is likely to never happen, given the cleric more DPS was the right thing to do.
DCs do more damage than other ranged characters simply b/c buffing in close range. I did/do/will do not buff up 1 CW/HR/SW whenever I can buff up 2 melee and myself while I also debuff mobs. I gave up counting those ranged players spreading up so I could only buff one at a time (in all mods). A big NO for me. In mod5 it does more difference. 3xD-DG followed by an E-BtS. All melee character and myself are buffed up by 3x5+3x10=45% in damage. Yes, I am next to them. That's where the damage difference comes from compared to CW/SW/HR. I could not do more damage than a TR/GWF in any insta I tried yesterday. They got the same buff as me.
I would like to see the log about your 20k BoH heal in PvP if it had been in PvP. It would be 40K in PvE. W/ Virtuous/Faithful path and PVorp it might be done, but in this case you gave up your DPS. So you are a HEALER. If it had been in PvE it is still nothing. W/ Virtuous path it is a HoT (you can be one shot while it ticks), w/ Faithful path I don't think you can do even 20k clutch w/ it. Anyway, I wanna see the log.
Managing no CD changed to managing divinity w/ at-wills. And you need to manage empowerment, too. If you dont want to "overheal" go to DPS path.
I really do not see your problem (and there are many others have similar problem). A DC in mod5 can go Buffer/Healer/mediocre DPS/low performance debuffer (Virt) or Healer/mediocre buffer/mediocre DPS/low performance debuffer (Faith) or DPS/Debuffer/low performance buffer/low performance healer (Right). Why is it an issue?
Being able to cast 4 of the same encounter during solo content, still having 2 normal encounters left. Now imagine if any other class could spam their favorite encounter 3 or 4 times in a row.
Have you already realized that spamming an encounter 3xD mode + 1xN mode is technically the old D mode? And now you are out of divinity. Casting the rest 2 N mode encounters will still leave you w/o divinity.
This argument about solo content. Why does it cause you pain that a DC can now finish solo content at the same speed as any other classes? OMG ...
If I just used at-wills and normal encounters, everything died quickly anyway, and I didn't feel weird about having no divinity.
So I wasn't feeling very encouraged to engage with the new mechanics at all. We'll see how it is when I attempt something I can't just kill with one rotation of normal encounters.
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Exactly that is my problem . casting 4 times same ability , even if it is for better results , no i wanna use all my encounters in a pull , not just barely two . 4 DG and one chains or BtS .
PVP i imagine now will be too easy with the new hW ( which by the way i loved as single target) and Boh . havent tried it yet cause i m lvling a CW and a TR
Having invested alot of time farming and builduing, learning my char i find it very frustrating such a reset is applied . Noone was asking for a full revamp of class and i really wished now all classes had to spamm 4 times each ability to fill stacks and monitor empowerement like us .
Dc 's got sweetened by the extra dps and heal but this gameplay is just hillarious frustrating and after 1 hour of playing i get a headake (maybe i need new glasses ....not )