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Are you pve/pvp or both?

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  • healaryhealary Member Posts: 600 Arc User
    edited November 2014
    PVP mostly because I don't have 22k gs and not intend to spend everything on it, don't party, only play causal, don't chase leadership scoreboard and don't use aim bot. So, basically to me there is not even a bit of pvp in this game.
  • emmrossemmross Member Posts: 17 Arc User
    edited November 2014
    Almost entirely PVE, but i do skirmishes for AD and loot. Loathe PVP.
  • letojarred1letojarred1 Member Posts: 306 Arc User
    edited November 2014
    first 7 months I do PVE for gearing my toons.
    Now i do PVP all the time.
    StrawberryCheesecake TR
    BlackberryCheesecake CW
    [SIGPIC][/SIGPIC]
    CheeseCake House :o
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited November 2014
    Does 16,000 ADs count as pvping...? Proly not. Half time time it's just a wipe on either side just standing around doing nothing.
  • tamen4tamen4 Member Posts: 1 Arc User
    edited November 2014
    jaotut wrote: »
    I think PvP in this game is not catered towards the more casual players anymore.

    I started off this game doing mainly PvE contents back in mod 1, but still quite enjoy the occasional PvP as I can hold my own and not be crushed. But right now the gap between top players and average players is too big. If there's some sort of scaling system with the power difference, I'm sure there will be more people that will enjoy PvP more after they've try it out and feel like they can be somewhat competitive.

    I've always done (or grind) PvE as a fuel for my PvP gear, and I find gearing up each of my chars to be very enjoyable. It is unfortunate that new players won't get to enjoy this same experience.


    This brings something that's been bothering me for a while...why isn't level 60 PVP tiered somehow? Considering how big the gap has become it is almost necessary in order to enjoy PVP at all. This may be a silly question someone has an immediate answer to but I can't think of why they don't separate out the newly-turned 60s/the average gs PVP from the higher geared players (except for maybe slower queue times?). There's such a huge disparate within level 60 that it can quickly ruin things for those just getting started (the attitudes of many top geared players, when "forced" to play with lower gs players, exacerbate the problem).

    Why not split PVP into matches only between new 60s through, say, 13k gear scores (as the max gs for that queue) and the top gear scores?

    Just throwing that thought out there....:o
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited November 2014
    tamen4 wrote: »
    .why isn't level 60 PVP tiered somehow? Considering how big the gap has become it is almost necessary in order to enjoy PVP at all.

    You're not supposed to fully enjoy the game. The game bets on player frustration for impulse buying of Zen>AD>gear to make them better in PvP.

    Hence you're are put together many times vs the BiS crowd (it's not intentional, it's just how matchmaking works without enough people in the queue), to see what they are capable of. You will get stomped, and hopefully buy stuff.

    This is my personal opinion based on playing this game and observing how it works for more than a year.
  • williep30williep30 Member Posts: 773 Bounty Hunter
    edited November 2014
    You're not supposed to fully enjoy the game. The game bets on player frustration for impulse buying of Zen>AD>gear to make them better in PvP.

    Hence you're are put together many times vs the BiS crowd (it's not intentional, it's just how matchmaking works without enough people in the queue), to see what they are capable of. You will get stomped, and hopefully buy stuff.

    This is my personal opinion based on playing this game and observing how it works for more than a year.

    kind of brutal magiquepurse, but honestly sounds about right lol. power creep, and the $$ to get there in its fullest.
    I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited November 2014
    This poll is hopelessly unequal to the task of capturing anything revealing. Many people used to play both until glyphs made PvP slightly less fun than watching paint dry- they could give either answer relatively truthfully without communicating anything useful about the current situation.

    Of course, the OP will have his own agenda for making such a vexatiously dreadful poll, which I am blithely ignoring, but them's the breaks.
  • rarefactionrarefaction Member Posts: 0 Arc User
    edited November 2014
    kattefjaes wrote: »
    This poll is hopelessly unequal to the task of capturing anything revealing. Many people used to play both until glyphs made PvP slightly less fun than watching paint dry- they could give either answer relatively truthfully without communicating anything useful about the current situation.

    Of course, the OP will have his own agenda for making such a vexatiously dreadful poll, which I am blithely ignoring, but them's the breaks.

    "his" You assume I'm a he automatically.

    Not all pvpers are boys with toys. ;)

    I actually started off as pve but then moved to pvp. I enjoy both but for all this whining about toxic communities in pvp, I've seen some toxic ones in pve as well. I was around to see all the guilds running dungeons but missed one person so they joined que only to kick that person repeatedly so they could score the gear for their guild.

    I'm tired of hearing that pvpers will not get new arenas because there are more pver's. So riddle me this. If it were the other way around and you had only two lvl 60 dungeons and the pvpers had 20 pvp maps...would you demand new content for PVE? How would you like it if a bunch of pvpers came in to marginalize your opinions because there were not as many PVERS as PVPERS yet your whole guild wants to PVE and are thinking about leaving because of the lack of content for what you like about the game?
  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited November 2014
    "his" You assume I'm a he automatically.

    No, I really don't. In English, we don't have a gender neutral pronoun. There have been attempts to persuade people to use "their", but it never caught on, partly because it is clumsy, but mostly because it also implies plurality.
  • cnxicnxi Member Posts: 7 Arc User
    edited November 2014
    I've read pvp/pve or bot. Was that a freudian slip? With all the farming I'm doing for boons and black ice. It does feel like botting when I'm able to do the dailies with my eyes closed and thinking about things completely unrelated to game, not much consciousness involed.

    ps.: Other than doing the dailies I like doing pvp most, by the way.
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  • rarefactionrarefaction Member Posts: 0 Arc User
    edited November 2014
    Yes however, pvp was still put into this game from the start and many things about this game aren't 100% DND. It's an MMO for crying out loud. Using the whole but pvp isn't apart of dungeons and dragons argument is really lost because the pvp aspect was put here from the start and I think it's just a convenient thing to say now.
  • helpimblindinrlhelpimblindinrl Member Posts: 972 Arc User
    edited November 2014
    The pvp map situation is kind of hilarious. How hard can it possibly be to put 3 domination points down in the editor and put a road above them. Or two of them for some variety. Its not like they are ingeniously designed. Its less creative than 2fort.
  • k3ll0k3ll0 Member Posts: 373 Arc User
    edited November 2014
    Yes however, pvp was still put into this game from the start and many things about this game aren't 100% DND. It's an MMO for crying out loud. Using the whole but pvp isn't apart of dungeons and dragons argument is really lost because the pvp aspect was put here from the start and I think it's just a convenient thing to say now.

    It has something of an air of having been grafted on somewhat reluctantly, though. I rather suspect the devs knew full well what kind of snakepit of whining, griefing and general balancing trouble it was going to be and only added it because they had to.
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