When in battle with a party like the daily dungeons through random queues, does everyone get the same basic rewards/experience at the end, or is it related to combat damage totals? I thought I had read that it equaled out, since different classes serve different purposes and don't have equal damage totals, given or taken, but I don't remember specifically. As a Control Wiz, I have a definite interest.
When in battle with a party like the daily dungeons through random queues, does everyone get the same basic rewards/experience at the end, or is it related to combat damage totals? I thought I had read that it equaled out, since different classes serve different purposes and don't have equal damage totals, given or taken, but I don't remember specifically. As a Control Wiz, I have a definite interest.
When in battle with a party like the daily dungeons through random queues, does everyone get the same basic rewards/experience at the end, or is it related to combat damage totals? I thought I had read that it equaled out, since different classes serve different purposes and don't have equal damage totals, given or taken, but I don't remember specifically. As a Control Wiz, I have a definite interest.
Loot is generally random. What you get in the chest may not be what they get in chest. Same in dungeons. Damage doesn't affect what you get - only the RNG does xD
May the RNG Gods smile on you today!
Adorable Temptress - 23.4k Temptation SW
Mara Angelbane - 22k Thaum CW, Vaya Con Dios 15.2k Dragon CW.
Mara Shadowskiss - 21.5k Destroyer GWF, Mara - 17.2k Sentinel GWF
Mara Duskwalker - 15.4k Healing DC
Mara Hawkeye -14.6k HR
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Loot is generally random. What you get in the chest may not be what they get in chest. Same in dungeons. Damage doesn't affect what you get - only the RNG does xD
Thanks, but I'm referring more to XP. I don't want some tank that I helped from afar getting better XP, and now I've seen that CWs are getting some nerf-work, which is the wrong direction to go.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited October 2014
XP from quest turn-ins is a fixed amount. There are none of these for running dungeons anyway.
XP from monster kills is a negligible amount of what you get unless you sit down and grind and grind. I suspect that kill XP is shared equitably amongst a party, based on experiences with duo-levelling. It still mostly comes from quests, but if I levelled up 5 minutes after my friend did and we continued together, I would get my next level about 5 minutes after he did again.
So it's not so much that nobody knows, but that your question is largely irrelevant to this game's method of awarding XP.
XP from quest turn-ins is a fixed amount. There are none of these for running dungeons anyway.
XP from monster kills is a negligible amount of what you get unless you sit down and grind and grind. I suspect that kill XP is shared equitably amongst a party, based on experiences with duo-levelling. It still mostly comes from quests, but if I levelled up 5 minutes after my friend did and we continued together, I would get my next level about 5 minutes after he did again.
So it's not so much that nobody knows, but that your question is largely irrelevant to this game's method of awarding XP.
Not irrelevant at all, that's (an) answer to it. I wasn't sure there was any XP in party queues, since I didn't see it, but I was just checking. So all of that info panel on ranks of damage, hp used, etc... is just for information only.
thanks
Not irrelevant at all, that's (an) answer to it. I wasn't sure there was any XP in party queues, since I didn't see it, but I was just checking. So all of that info panel on ranks of damage, hp used, etc... is just for information only.
thanks
Information, and ego purposes. But yes, no real bearing on rewards or what you get from the loot chest.
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So NO one knows the answer??
Leader of the Packs
Loot is generally random. What you get in the chest may not be what they get in chest. Same in dungeons. Damage doesn't affect what you get - only the RNG does xD
Mara Angelbane - 22k Thaum CW, Vaya Con Dios 15.2k Dragon CW.
Mara Shadowskiss - 21.5k Destroyer GWF, Mara - 17.2k Sentinel GWF
Mara Duskwalker - 15.4k Healing DC
Mara Hawkeye -14.6k HR
Mara Spiritforge - 16.9k Tanky GF
Bad Religion - 14.7k Pew Pew DC
Mara Shadowstouch,Maara - TR's
Thanks, but I'm referring more to XP. I don't want some tank that I helped from afar getting better XP, and now I've seen that CWs are getting some nerf-work, which is the wrong direction to go.
Leader of the Packs
XP from monster kills is a negligible amount of what you get unless you sit down and grind and grind. I suspect that kill XP is shared equitably amongst a party, based on experiences with duo-levelling. It still mostly comes from quests, but if I levelled up 5 minutes after my friend did and we continued together, I would get my next level about 5 minutes after he did again.
So it's not so much that nobody knows, but that your question is largely irrelevant to this game's method of awarding XP.
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Not irrelevant at all, that's (an) answer to it. I wasn't sure there was any XP in party queues, since I didn't see it, but I was just checking. So all of that info panel on ranks of damage, hp used, etc... is just for information only.
thanks
Leader of the Packs
Information, and ego purposes. But yes, no real bearing on rewards or what you get from the loot chest.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com