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Worried about new TR changes

keobr09keobr09 Member Posts: 0 Arc User
edited November 2014 in The Thieves' Den
NWO hates TR so much for no reason.
Rogues was supposed to be the unrivaled 1v1 DPS burst and continued damage, with more tankiness than any other DPS ranged class but now...

to become even worse on PvE... they're returning One-hits again but cutting the only thing that made us alive, our perma/semi-stealth build. How are we supposed to fight dungeons, take on boss and even kill some agro?
Is only me or the mod5 Exec is just a "Stealth in, LB, run... stealth again" combo?
Post edited by keobr09 on
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Comments

  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited October 2014
    I am fascinated by this belief that devs "hate" a certain class, how would that really work? do you think they actually want to make the TR bad? they want to make lots of playes unhappy so they leave the game? How is that good for their business?
    That being said, I'm also worried the TR isn't getting the punch it needs to be good on PVE again. It's really hard for TRs on live to get great success in HEs around the zones.
    2e2qwj6.jpg
  • mojoratmojorat Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 90
    edited October 2014
    I tried addressing this a on my own thread earlier. First the debs ate employees of a company. If they hated the class and worked to make it un-fun their be out of a job.

    Second so far their track record when play testing is done is better than when its dome in house. Let the process run its course .

    I have a free suggestions . Play on test try things how you do them on live. Then post a feedback.

    So I am mi scoundrel I had itc bns lashing blade encounters I picked executioner path and could not finish iwd he.

    This is useful information there's nothing wrong with it.

    After that try different combination of powers and see what works then tell debs what got the most success.

    The important part is its a game with alot of complex parts they need data from all playstyles.


    I will leave you with a question... did you pick MI exe and learn to love df because it was fun? Or because it was mechanically the only working choice and you put up with df because of the damage? There's no right or wrong answer here.
  • letojarred1letojarred1 Member Posts: 306 Arc User
    edited October 2014
    Stealth is NOT dead! you guys rely on stealth + At Will so much.
    Mod 5 will still have permas, I've met a really good TR on preview (i think he's on page 1 or 2 and he's very lax ;)) his TR got 5-6k Power with 3k armp w/ less Recovery but still can go perma, who can hit 20k GC on an HR. Asking him for the build is just lame. Creativity, variation, and adaptability are the driving factor for evolution. If they change us "we adapt" We're called Rogues for a reason, No Rogues can survive without knowing his surroundings :p
    StrawberryCheesecake TR
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  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited October 2014
    This thread is a red herring.
    I do not get the impression that the OP is speaking from any experience on preview Test Server whatsoever, but rather speaking from their own opinion which has festered based on hearsay rumors from around the forums.

    @OP: PRO TIP: Copy your character over to preview and try actually playing it.
    THEN: Report your genuine impression in the official feedback thread.
    YES: The Devs actually do read that thread and the community has voice.

    There already have been some changes made to Clerics and Rogues this week based on community feedback and requested changes.
  • khimera906khimera906 Member, NW M9 Playtest Posts: 898 Arc User
    edited October 2014
    Stealth is not dead, indeed. Prema-stealth is still doable and you can prolong stealth a lot at the cost of dmg, but are we all supposed to go Saboteur and perma/semi perma stealth if we want to get a bit of utility from stealth? I would hate the idea. I've done a bit of testing (Executioner build) in IWD and WoD and it's OK, it's not broken, I love the damage boost, but I still think that the stealth nerf is too much.
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  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited October 2014
    I think the way Stealth works still needs a tweak or two before Mod 5 goes live, but overall the changes are moving in the right direction. No need to despair. What I would say is that like DC we're effectively getting a whole new class so the learning curve is gonna be steep. Old builds and rotations simply will not work. I strongly advise copying your TR to preview and getting some experimentation and practice in.
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  • keobr09keobr09 Member Posts: 0 Arc User
    edited October 2014
    reiwulf wrote: »
    I do you think they actually want to make the TR bad? they want to make lots of playes unhappy so they leave the game? How is that good for their business?


    YES. See how manny people already left/re-rolled another class due that! TR is the most FUN class to play, yet is the weakest on PvE. Whats the point on having a class that NOBODY wants on Dungeons? how are we supposed to deal with that?

    I ALREADY tested my Exec build on Preview Shard. Great burst indeed, GREAT damage. But now what? a boss one-shot us because we can't be perma-stealthed. An agro takes 60% of our HP away if we make a slight mistake. If they kept the stealth as how they currently are, then TR would be perfect again. Why they can't keep it?

    TR is supposed to have the BEST damage. In every single game the Rogues/Assasins has the biggest burst. Why on NWO only, CW has much more overall damage, best surviabilty, Stamina... a GF is unkillable, a HR does almost everything TR can but much more safe... etc.

    I spent almost a year and even some cash on my TR, thats why i feel sad. Because when i started it was GREAT. We was requested on dungeons, made decent PvP, etc. but they keep ****ting on us ever since mod 2
  • kweassakweassa Member Posts: 2,390 Arc User
    edited October 2014
    Addressing these faulty comments, again and again...
    keobr09 wrote: »
    YES. See how manny people already left/re-rolled another class due that! TR is the most FUN class to play, yet is the weakest on PvE. Whats the point on having a class that NOBODY wants on Dungeons? how are we supposed to deal with that?

    TRs being low in party preference has nothing to do with class design. It's the dungeon/raid/PvE content design that is the problem.

    I ALREADY tested my Exec build on Preview Shard. Great burst indeed, GREAT damage. But now what? a boss one-shot us because we can't be perma-stealthed. An agro takes 60% of our HP away if we make a slight mistake. If they kept the stealth as how they currently are, then TR would be perfect again. Why they can't keep it?

    They can't keep the stealth as it is, because the whole point of the changes are directed towards getting rid of the stupid passive "spam at-wills from stealth", which so many people THINK is PvE.

    FYI, that's not PvE. That's simply hitting test dummies that are reskinned to look like mobs. The big bad looking test dummy with a big purple question mark over his head, doing nothing, not being able to fight back, or even move around, while you just stand right next to it and hitting it...

    Is this your definition of "PvE"? For me, that's "PvD - player versus dummy".

    The new patches have us using different tactics per paths. If anything a lot of combat action is involved, and it requires you to divide your attention between survival and attack, when to use powers from stealth for max damage, or wait it out for defense/power recharge.

    People are so much used to the passive, "stealth, stand next to mob, at-will at-will at-will at-will at-will at-will at-will at-will at-will at-will at-will at-will at-will at-will restealth at-will at-will at-will at-will at-will at-will at-will at-will at-will.." bullchi*.... that it turns out a lot of them don't know how to fight when they actually have to use powers and dodges and movements.


    TR is supposed to have the BEST damage. In every single game the Rogues/Assasins has the biggest burst. Why on NWO only, CW has much more overall damage, best surviabilty, Stamina... a GF is unkillable, a HR does almost everything TR can but much more safe... etc.

    Your assessment of classes are wrong.

    I spent almost a year and even some cash on my TR, thats why i feel sad. Because when i started it was GREAT. We was requested on dungeons, made decent PvP, etc. but they keep ****ting on us ever since mod 2

    They didn't do anything. It is what they did NOT do that is the problem.

    People don't care what TRs could do, because by mod2, dungeons like CN were already cleared, many people got gear and stats that massively overtook the dungeon content. Compared to that, the developers still tried to cater for newbies and casual players, and hence kept the dungeon difficulty so very easy, even on Epic levels.

    The result?

    By mod2, it wouldn't have mattered if TRs were damage kings. DPS wasn't what people wanted anymore. What they wanted was fastest clearing time for more loot. By this time, the GWF-CW-CW-CW-DC parties were already the standard. The "steamroller" team made possible, because dungeon mobs are easy. Aggro everything, CC everything, mass AoE everything and move on to the boss in like 10 minutes. (not counting all the running around)

    It's got nothing to do with how TRs are doing. It's got EVERYTHING to do with poor dungeon design with zero creativity that makes it ideal to just stack the party with CWs, have 1 meatshield and 1 DC for insurance. Under this conditions, TRs won't be required even if we could 1-shot every epic grade henchmen mob.


    If you want to complain, complain for the better and keep requesting for better, more difficult dungeons where classes other than GWF/DC/CWs actually have a role.





    [EDIT: Just for example, in other games, many dungeons have very powerful, strong bosses which require the players to shut down its casting -- or else the powers could seriously jeopardize the team and cause team wipes. Sometimes even lower grade mobs can do that.

    In many cases there are also CC resistant mobs, mobs with strong magic resistances and etc.. -- basically 'caster killers', which tend to go straight to the wizards or healers. Usually the team's tank is busy grabbing the aggro from the main lieutenant mob. Magic casters can't survive against swarm of these mobs alone -- and its in these parts where the rest of the team can come in handy.

    In Neverwinter? Team wipe? Intelligent mobs? LoL. Who the hell needs HRs or GFs or TRs? In NW, when the aggro spikes and mobs swarm the CW, the CW can just one-shot AoE most of them. They certainly don't need any help from HR powers, nor do they need supportive smokebombs from TRs. They don't need anything. The game's easy. The mobs are easy.

    Change that, then, and only then, people start looking for other classes.]




    [EDIT2: Let's think the devs make a elite-grade dungeon with very good loots, with mid-bosses and final bosses Beholders -- which function properly as described in the D&D tradtion, the powerful and deathly mob it is with frontal magic immunity. Let's see if the other magic classes or GWFs hold up to that without other classes.

    Constant debuffing and death rays to shield-less GWFs that cannot block attacks, making it weak and vulnerable...Magic immunity when facing the casters...High intelligence, therefore tendency to shake aggro and actively target casters unless the tank constantly re-applies aggro...

    So the GWF can't do the meat-shielding in front of it, only a GF could properly tank it with its shield -- as well as keep the aggro onto itself so it doesn't face the casters too frequently (but will still forcibly shake aggro at times)... CW/DCs need to keep moving to the back side to do any damage or heals, otherwise their magic goes *poof*... will they still be able to put up so much damage, when the best reliable sources of DPS would be HRs hitting it from afar, or TRs that don't have to draw aggro on itself?


    * if a GWF draws aggro on it as a tank, the Beholder will keep debuff and it can't do the invincible "hulk-smash" thing... and the CWs/DCs constantly need to move around, as much as melees, otherwise it can't do anything... but the GWF can't hold the aggro because he can't stand up to all the death rays without a shield.. so the beholder spins around targeting CWs and DCs.. who can't use magic nor can heal because the Beholder keeps facing them...

    ...the 'standard' GWF-CW-CW-CW-DC party = PHAIL

    People will be actively looking for GFs, TRs and HRs in a dungeon like this. Role diversion in NW is weak because most dungeons currently don't need any different roles than the heals, AoE deals and meatshields. You get my point.]
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • f2pmaf2pma Member Posts: 665 Arc User
    edited October 2014
    in pve, pvp tr is most difficult class to play by far.
    first u cant even enter second is for pros only.

    its funny how people say perma is easy lol.
    in mod 4 there is only 3 perma stealth trs i fought in 500 pvp matches.
    and i know them by name
    dinter,nannersOG ,tairev
    if its so easy where are they loool.

    the rest use glyphs
    once u beat top cw with glyph df build u can say glyph tr is easy to play
    on second tought beat any top pvp class with glyph tr then you can speak.


    but back to next mod .
    u people fail to think ahead.
    what is atwill that will be used the most ?
    gloaming cut from stealth
    so most will take extra stealth feats,profound gear,dodge feats,dodge stealth feats
    coz u need to dodge after every gloaming cut.
    plus shadow strike
    and what do u get then ?
    gloaming cut perma - nastyest perma some off them u will not see in entire match

    so instantly there will be army off perma ,semi perma trs without them even realising they play one
    single gloaming cut 10k another one bammmmmmm pug is dead and will never seen it coming


    but will this make tr viaBLE IN DUNGEON ?
    or in high end pvp ?

    no idea but i do know it will be QQ like u never seen before from pugs
    "he killed me i never seen it coming"
    hehehehehe

    so u have every right to be worried
  • lihin23nihillihin23nihil Member Posts: 229 Arc User
    edited October 2014
    morenthar wrote: »
    Edit: Things are on a far better track now than they ever have been. Mod 5 wont go live until December. Over a month left to test and tweak.

    Where do you get the December launch from? I could imagine it being a lot sooner than that.
  • lihin23nihillihin23nihil Member Posts: 229 Arc User
    edited October 2014
    morenthar wrote: »
    Educated guess. Heck, I could be wrong.

    and you could be right. Just wanted to make sure I'd not missed the announcement.
  • crollaxcrollax Member Posts: 255 Arc User
    edited October 2014
    so many ppl talkk in here forum but noone come and try to play.they just talk here.:D. im in ptr everyday min 3 4 hour and ive never seen more then 5 person online on ptr :D:D
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited October 2014
    ren047 wrote: »
    Tell me then, how do i get permission to enter the preview server? I am eager to test the new TR. But i don't have money to pay for an invite.
    It's free. Instructions here:

    http://nw-forum.perfectworld.com/showthread.php?330011-Welcome-to-NeverwinterPreview!
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    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited October 2014
    crollax wrote: »
    so many ppl talkk in here forum but noone come and try to play.they just talk here.:D. im in ptr everyday min 3 4 hour and ive never seen more then 5 person online on ptr :D:D
    Odd. I only play 1-2 hours a day and I often see more than that number online. Are you looking in the right place? Most everyone is in the Well of Dragons right now.
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    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • crollaxcrollax Member Posts: 255 Arc User
    edited October 2014
    Odd. I only play 1-2 hours a day and I often see more than that number online. Are you looking in the right place? Most everyone is in the Well of Dragons right now.

    hmm maybe :p
  • crusherbeastcrusherbeast Member Posts: 426 Arc User
    edited October 2014
    Preview is boring. It's like ghost city, i prefer more than that playing RPG games offline cause there is at least something to do. On preview what can u test? how ur skills will work on not moving mobs? Laughable. Testing pvp on preview not possible unless u ask someone personally. On preview we can test only pve and hardly instances since no one is really interested in playing there.
    Tairev-TR(All kind of killing tools)
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  • letojarred1letojarred1 Member Posts: 306 Arc User
    edited October 2014
    Preview is boring. It's like ghost city, i prefer more than that playing RPG games offline cause there is at least something to do. On preview what can u test? how ur skills will work on not moving mobs? Laughable. Testing pvp on preview not possible unless u ask someone personally. On preview we can test only pve and hardly instances since no one is really interested in playing there.
    go to iwd OWpvp
    they're always people out there testing things.
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  • refracted0dawnrefracted0dawn Member, NW M9 Playtest Posts: 894 Arc User
    edited October 2014
    keobr09 wrote: »
    TR is supposed to have the BEST damage.

    Never.

    TRs are supposed to have the best CRITICAL DAMAGE, for a Surprise, Sneak Attack/Backstab.

    They should have the highest Critical Chance and the Highest Critical Severity, if in Stealth or when having Combat Advantage.

    But they should never be completely invisible all the time in PvP.

    But they are going to get Guaranteed Crits when in Stealth, which they should.

    They may also get it for Combat Advantage for a Surprise, Rear Attack, Sneak Attack/Backstab if unseen, even if not in Stealth.

    I think they should have a bonus to base Critical Chance and Critical Severity as part of the class design.

    And they should also have a bonus to Deflection Chance, as well as the +25% Deflection Severity.

    ;)
  • kweassakweassa Member Posts: 2,390 Arc User
    edited October 2014
    go to iwd OWpvp
    they're always people out there testing things.


    That is so amusing.

    So, that guy crusher puts up all that whine and tantrum in the feedback thread without having tested things out even once, against a real, live player. Where does he get all the nonsense crapshi* info about new TRs sucking? From his visions?

    No wonder he so full of shi*. trololllololololol
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited October 2014
    Preview is boring. It's like ghost city, i prefer more than that playing RPG games offline cause there is at least something to do. On preview what can u test? how ur skills will work on not moving mobs? Laughable. Testing pvp on preview not possible unless u ask someone personally. On preview we can test only pve and hardly instances since no one is really interested in playing there.
    Preview is for testing builds and new content, not normal play for fun and progress. And people test PvP in IWD all the time - whenever I visit IWD there are always PvP fights happening. Right now there are really only people in IWD and Well of Dragons so if you go anywhere else it will feel empty. If you spend time in WoD you will find plenty of people testing the new content, although I've yet to find a full 25 man group in the new Raid.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • essentiessenti Member, NW M9 Playtest Posts: 303 Arc User
    edited October 2014
    kweassa wrote: »
    That is so amusing.

    So, that guy crusher puts up all that whine and tantrum in the feedback thread without having tested things out even once, against a real, live player. Where does he get all the nonsense crapshi* info about new TRs sucking? From his visions?

    No wonder he so full of shi*. trololllololololol
    Crusher didn't say he didn't do any testing, he said he could only find fights by asking for them. That is a rather large difference.

    You have a lot of useful ideas and testing experiences, but it isn't useful to assume so much about someone else just because you don't agree with their opinion.
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  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited October 2014
    I think that with the changes the TR is doing better, but it still feels slow and sluggy, while according to the class description it should be fast and nimble.
    Faster attacks and more dodges would help with that.
    2e2qwj6.jpg
  • crusherbeastcrusherbeast Member Posts: 426 Arc User
    edited October 2014
    2. Gloaming cut works same.
    3. Well to mobility that dodge is 50% longer which is very good. While it comes to survivability if you won't explain them 24/7 they will leave tr as naked in survivability as they are now.
    Tairev-TR(All kind of killing tools)
    Asha-DC(Faithful-Anointed Champion)
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  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    edited October 2014
    You don't have to worry about TR changes.

    I promise you well geared scoundrels will dominate in mod 5.

    Whisperknife or Master Infiltrator, it won't matter.

    In mod 5 scoundrel can use flurry as they please, and for every hit that is critical they will daze the enemy for 2 seconds!

    This also means that a scoundrel can go stealth and use blitz to area daze players or monsters!

    Go and test my brother of the shadows and see what awaits us!
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  • f2pmaf2pma Member Posts: 665 Arc User
    edited October 2014
    kweassa wrote: »
    That is so amusing.

    So, that guy crusher puts up all that whine and tantrum in the feedback thread without having tested things out even once, against a real, live player. Where does he get all the nonsense crapshi* info about new TRs sucking? From his visions?

    No wonder he so full of shi*. trololllololololol

    thats funny coz you just test stuff i never saw u in real live pvp since the start off the game
  • alucard#9522 alucard Member, NW M9 Playtest Posts: 15 Arc User
    edited October 2014
    plz increase the damage done by courage breaker base damage is 5000k it's not enough as daily other classes still do massive damage to us but we can't do the same to them
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    edited October 2014
    plz increase the damage done by courage breaker base damage is 5000k it's not enough as daily other classes still do massive damage to us but we can't do the same to them

    courage breaker is more of a control skill than a damage skill..
    Use courage breaker to catch someone and kill them manually not to kill them with the daily alone.
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  • kweassakweassa Member Posts: 2,390 Arc User
    edited October 2014
    courage breaker is more of a control skill than a damage skill..
    Use courage breaker to catch someone and kill them manually not to kill them with the daily alone.

    ↑ This, basically. If you want to do massive damage, use a daily that does.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • kweassakweassa Member Posts: 2,390 Arc User
    edited October 2014
    essenti wrote: »
    Crusher didn't say he didn't do any testing, he said he could only find fights by asking for them. That is a rather large difference.

    You have a lot of useful ideas and testing experiences, but it isn't useful to assume so much about someone else just because you don't agree with their opinion.

    Gee, you think?

    Try looking up some of his posts and see where he comes from, then you'll understand my general disdain towards him and his ilk. The types who spread around the doom and gloom negativity without offering any real info or opinions.

    (ps) he doesn't do any testing. he has no idea what he's talking about
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • kweassakweassa Member Posts: 2,390 Arc User
    edited October 2014
    In mod 5 scoundrel can use flurry as they please, and for every hit that is critical they will daze the enemy for 2 seconds!

    It doesn't work that way.

    It procs only once in 5s, the condition being either a on a crit or a back hit, and the changes in TRs mean most people who've adapted to it have a significantly lower crit chance than in live. So, it is reasonable to expect that one of the hits along attacks 1, 2, or 3 will crit and therefore cause a short daze - but not being a stun, anyone who is unwilling to be hit can easily back away from DF.

    However, in terms of defense, DF might be useful against the classes that don't want to back away and keep fighting in melee range -- the GWFs/GFs, particulary. When in a tight spot without much escape, and without any other choice, spamming DF as self-defense might work against a GWF/GF that's latched onto you. I'll see if I can test that one to see if we can really 'brawl' with it.

    This also means that a scoundrel can go stealth and use blitz to area daze players or monsters!

    It does. Although quite short.

    Go and test my brother of the shadows and see what awaits us!

    Yes, testing would be wise and highly recommended.

    I don't see the Scoundrel dominating, at least not after the changes settle in and people adapt, but in the initial opening stages of Live, there is going to be a huge ruckus when people meet it for the first time, yes.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
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