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Worried about new TR changes

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  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    edited October 2014
    plz increase the damage done by courage breaker base damage is 5000k it's not enough as daily other classes still do massive damage to us but we can't do the same to them

    courage breaker is more of a control skill than a damage skill..
    Use courage breaker to catch someone and kill them manually not to kill them with the daily alone.
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  • kweassakweassa Member Posts: 2,390 Arc User
    edited October 2014
    courage breaker is more of a control skill than a damage skill..
    Use courage breaker to catch someone and kill them manually not to kill them with the daily alone.

    ↑ This, basically. If you want to do massive damage, use a daily that does.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • kweassakweassa Member Posts: 2,390 Arc User
    edited October 2014
    essenti wrote: »
    Crusher didn't say he didn't do any testing, he said he could only find fights by asking for them. That is a rather large difference.

    You have a lot of useful ideas and testing experiences, but it isn't useful to assume so much about someone else just because you don't agree with their opinion.

    Gee, you think?

    Try looking up some of his posts and see where he comes from, then you'll understand my general disdain towards him and his ilk. The types who spread around the doom and gloom negativity without offering any real info or opinions.

    (ps) he doesn't do any testing. he has no idea what he's talking about
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • kweassakweassa Member Posts: 2,390 Arc User
    edited October 2014
    In mod 5 scoundrel can use flurry as they please, and for every hit that is critical they will daze the enemy for 2 seconds!

    It doesn't work that way.

    It procs only once in 5s, the condition being either a on a crit or a back hit, and the changes in TRs mean most people who've adapted to it have a significantly lower crit chance than in live. So, it is reasonable to expect that one of the hits along attacks 1, 2, or 3 will crit and therefore cause a short daze - but not being a stun, anyone who is unwilling to be hit can easily back away from DF.

    However, in terms of defense, DF might be useful against the classes that don't want to back away and keep fighting in melee range -- the GWFs/GFs, particulary. When in a tight spot without much escape, and without any other choice, spamming DF as self-defense might work against a GWF/GF that's latched onto you. I'll see if I can test that one to see if we can really 'brawl' with it.

    This also means that a scoundrel can go stealth and use blitz to area daze players or monsters!

    It does. Although quite short.

    Go and test my brother of the shadows and see what awaits us!

    Yes, testing would be wise and highly recommended.

    I don't see the Scoundrel dominating, at least not after the changes settle in and people adapt, but in the initial opening stages of Live, there is going to be a huge ruckus when people meet it for the first time, yes.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • crusherbeastcrusherbeast Member Posts: 426 Arc User
    edited October 2014
    essenti wrote: »
    Crusher didn't say he didn't do any testing, he said he could only find fights by asking for them. That is a rather large difference.

    You have a lot of useful ideas and testing experiences, but it isn't useful to assume so much about someone else just because you don't agree with their opinion.

    Ignore this kweassa. I know many strong pvp players who never saw him either in pvp in preview or in live server at high pvp lvl. This is virtual person who tries to ruin things. All his posts just look at them all are like extended for no reason when 99% of what is in them is not worth to read. I kept saying for long time that hypocrites who don't know how TR is poor comparing to other classes as CW has really not much to say except for insults, stupid comments and acts of fury as this person often shown.
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  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    edited October 2014
    kweassa wrote: »
    It doesn't work that way.

    It procs only once in 5s, the condition being either a on a crit or a back hit, and the changes in TRs mean most people who've adapted to it have a significantly lower crit chance than in live. So, it is reasonable to expect that one of the hits along attacks 1, 2, or 3 will crit and therefore cause a short daze - but not being a stun, anyone who is unwilling to be hit can easily back away from DF.

    However, in terms of defense, DF might be useful against the classes that don't want to back away and keep fighting in melee range -- the GWFs/GFs, particulary. When in a tight spot without much escape, and without any other choice, spamming DF as self-defense might work against a GWF/GF that's latched onto you. I'll see if I can test that one to see if we can really 'brawl' with it.




    It does. Although quite short.




    Yes, testing would be wise and highly recommended.

    I don't see the Scoundrel dominating, at least not after the changes settle in and people adapt, but in the initial opening stages of Live, there is going to be a huge ruckus when people meet it for the first time, yes.

    I met a BIS whisperknife scoundrel and all I can say is.. I am most impressed.

    For sure when a CW tries to cast Steal time, a tr can stun him with stealth + blitz.
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  • kweassakweassa Member Posts: 2,390 Arc User
    edited October 2014
    Ignore this kweassa. I know many strong pvp players who never saw him either in pvp in preview or in live server at high pvp lvl. This is virtual person who tries to ruin things. All his posts just look at them all are like extended for no reason when 99% of what is in them is not worth to read. I kept saying for long time that hypocrites who don't know how TR is poor comparing to other classes as CW has really not much to say except for insults, stupid comments and acts of fury as this person often shown.

    Says a person who whines about things he has never even tried, and the entirety of the post group in the Feedback thread is nothing but whines, whines, whines and more whines about some secret conspiracy to ruin the TRs... that and continued insults to the developers, and then followed up by... what else? More whines and insults. Zero reviews.. zero feedback... zero comments on the actual game... zero contribution.. zero ideas -- not even bad ones.

    You can't even continue two sentences without involving an insult to someone else, and the so-called "topic" of every single post you make is one of the following:

    (1) insulting the devs
    (2) insulting others
    (3) endless QQ

    If you don't like the new TRs, nobody is forcing you to play it. Just frickin give it up and go play a HR or something.

    Me, I've been hanging out with some EoA guys in the preview almost every day since it came up. I've met some more forum-dwellers as well, and a lot of other witnesses who saw me testing powers. builds, taking part in duel/tests, trying out new things and discussing with players every day.

    From my point of view, where were you? Ever set foot in IWD? Ever actually try any of the stuff you whine about? Do you do any testings yourself? Got vids? Got films?

    You've got nothing. You did nothing. You didn't come up with anything... and you probably can't do anything as well. All you produce is cynical insults and unending curses against people who left the cheesey old-style perma behind. It's only natural. How in the world can anyone produce anything constructive or positive, when they never really test it out?

    Who is calling who 'virtual' here? RRRROFL :D Want to find someone who saw me just yesterday?

    *waves to demonmonger* Hi, dem, that was me you saw yesterday.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • letojarred1letojarred1 Member Posts: 306 Arc User
    edited October 2014
    @OP
    I've tried scoundrel the other day, all i can say is: "AWESOME!"
    Shutting down a 20k HR feels soo darn good :D
    I tried dueling him with Exe the damage is huge but there's still a huge change that you'll get **** if caught, scoundrel path forgives this kind of mistakes. I can already see the QQ when these changes goes live ;)

    edit:
    tried it just now, the results are still good against 21kish gwf.
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  • djoffer1djoffer1 Member Posts: 404 Arc User
    edited October 2014

    I tried dueling him with Exe the damage is huge but there's still a huge change that you'll get **** if caught, scoundrel path forgives this kind of mistakes. I can already see the QQ when these changes goes live ;)

    .

    Is this really a good thing?? I know TR's have been in a bad place for a long time, but is getting a stupid OP class really the answer? Wouldnt it be better to get a usefull balanced class? I mean look at the CW's, we have been the worst pvp class for 1 year and then module 4 landed, and we were gods, that lasted for about 1½ month and then we got severly nerfed...
  • letojarred1letojarred1 Member Posts: 306 Arc User
    edited October 2014
    djoffer1 wrote: »
    Is this really a good thing?? I know TR's have been in a bad place for a long time, but is getting a stupid OP class really the answer? Wouldnt it be better to get a usefull balanced class? I mean look at the CW's, we have been the worst pvp class for 1 year and then module 4 landed, and we were gods, that lasted for about 1½ month and then we got severly nerfed...

    i didn't say its Over Powered
    @OP pertains to Original Post = in regards to the topic itself/ replying to the topic itself.

    It takes skill to properly chain the CC, when you're fighting a good GWF/GF/HR/TR that will draw out your resourcefulness and imho the scoundrel path now is in a good position more like a control path, Sab is good to for node holding, and Exe for fast clearing.
    StrawberryCheesecake TR
    BlackberryCheesecake CW
    [SIGPIC][/SIGPIC]
    CheeseCake House :o
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited October 2014
    someone saw todesfaelle in the last 10-15 days?

    it would be usefull if he puts a bit of pressure to know when bugs will be fixed and other changes will be applied.

    there is little to no reason to continue to give feedback if bugs remain bugs (i dont even remember anymore all my findings) and changes are not applied according to feedbacks.
  • f2pmaf2pma Member Posts: 665 Arc User
    edited October 2014
    rayrdan wrote: »
    someone saw todesfaelle in the last 10-15 days?

    it would be usefull if he puts a bit of pressure to know when bugs will be fixed and other changes will be applied.

    there is little to no reason to continue to give feedback if bugs remain bugs (i dont even remember anymore all my findings) and changes are not applied according to feedbacks.

    well glyphs were fixed
    that kinda backfired on tr only hehe
    i need 27 df to kill a tank again and
    cw and gwf hit even harder now
  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited October 2014
    Hello guys still no updates in our Official Feedback Thread looks like thats all we can get for next MOD, so vorpal would be the staple enchant for all for us TR. Lets us just discuss how can we adapt and improve what crumbs they will give us. As of now Im worried about group dungeon raids we still dont have the guns so people will take us in.

    @kwessa
    in group pvp do you think a scoundrel can stood up to a cw or sw? The scoundrel doesnt fit to my liking in pve I havent tested it in pvp though.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited October 2014
    k9madrush wrote: »
    Hello guys still no updates in our Official Feedback Thread looks like thats all we can get for next MOD, so vorpal would be the staple enchant for all for us TR.

    i m not sure about this.
    unless you want to stay in place spamming gloaming cut the best enchant can easily become broonzewood.
    stealth, encounter critted, enjoy 16% more damages for the next 10 unstealthed seconds.
    i may be ridicolously wrong but this would allow you to stop stacking crit.
    so in the end can result in better damages.
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited October 2014
    rayrdan wrote: »
    i m not sure about this.
    unless you want to stay in place spamming gloaming cut the best enchant can easily become broonzewood.
    stealth, encounter critted, enjoy 16% more damages for the next 10 unstealthed seconds.
    i may be ridicolously wrong but this would allow you to stop stacking crit.
    so in the end can result in better damages.
    For MI this might be the case. For WK using a couple of DiS from stealth the extra crit severity on the DiS ticks that will continue after stealth ends might swing it back to Vorpal.
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  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited October 2014
    so bronzewood for MI and Vorpal for WK I miss the old days DF with Bilethorn i love to see numbers dancing. the piercing damage is somewhat tempting in saboteur. Im planning to build a STR/INT or STR/CHA Vorpal WK saboteur in MOD 5 coz Im not really sure if my Purified BIS will stood against CW and SW in pvp.
  • edited October 2014
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  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited October 2014
    ren047 wrote: »
    i'm still undecided about what path i will choose for my PvE TR. Right now i have a MI executioner and i ask:

    1- If i choose scoundrel, will i survive better in a dungeon? I never cared about paingiver score anyway...

    2- Keeping the executioner will make me more squishy? Or i can do it with careful dodging and positioning? If this is possible...

    In any case, better i get some stacked recovery fast...

    For me Saboteur is the best PVE path if you want to save gold.
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited October 2014
    k9madrush wrote: »
    For me Saboteur is the best PVE path if you want to save gold.
    I'm tending towards WK Scoundrel personally, although MI Sab is tempting. I just like the active game play in the new Scoundrel over the more methodical semi-perma style of Sab.
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  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited October 2014
    I'm tending towards WK Scoundrel personally, although MI Sab is tempting. I just like the active game play in the new Scoundrel over the more methodical semi-perma style of Sab.

    i tested scoundrel, i really dont like it.
    yes it can lead to great plays but it isnt just my playstile or saying it better it s really difficult for me to play it as a MI
    however i dislike VK, vp works when it decides to work, d.strike damage is sometimes too high sometimes too low.

    i m probably going to play a perma stealth dazing saboteur, itc + smoke + dazing strike and if they do something about old main hands i m probably going to change it with the new gloaming cut one.
    the nerf seems harsh tho.
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited October 2014
    rayrdan wrote: »
    i tested scoundrel, i really dont like it.
    yes it can lead to great plays but it isnt just my playlist or saying it better it s really difficult for me to play it as a MI
    however i dislike VK, vp works when it decides to work, d.strike damage is sometimes too high sometimes too low.

    i m probably going to play a perma stealth dazing saboteur, itc + smoke + dazing strike and if they do something about old main hands i m probably going to change it with the new gloaming cut one.
    the nerf seems harsh tho.
    Yeah I tested both MI and WK Scoundrel and for me WK wins hands down, so if you don't like WK then Scoundrel is probably not the path to choose. This testing is based on PvE only BTW where you don't really need VP which is great because I hate the way it works right now.

    I like MI Sab as well and if I planned to PvP that would probably be my choice TBH. But since it doesn't look like PvP will be fixed any time soon...
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  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited October 2014
    yea 100% of my comments are pvp related.
    there is little to no incentive to limit a toon to pve builds when the totality of the content can be played with a pvp build.
  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited October 2014
    Piercing damage isnt appealing to you guys? For me Saboteur is viable in solo/group pvp and pve. I tried WK scoundrel its playstyle is somewhat semi-perma depends on the encounters.
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited October 2014
    I did say I liked Sab, I just prefer WK Scoundrel overall. Not for any min/max reasons I just like the playstyle. I will be doing more testing on all three paths when the Preview patch hits though as the changes to At-Wills is going to shake things up a lot.
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  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited October 2014
    k9madrush wrote: »
    Piercing damage isnt appealing to you guys? For me Saboteur is viable in solo/group pvp and pve. I tried WK scoundrel its playstyle is somewhat semi-perma depends on the encounters.

    is appealing but read better:
    it works only dealing damage in stealth.... how many stealthed hit can i throw at most? 3... it doesnt work with path of the blade just sayin' (oh well would have been OP as ****)
  • edited October 2014
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  • ikapamkikapamk Member, Neverwinter Beta Users Posts: 294 Bounty Hunter
    edited October 2014
    I'm tending towards WK Scoundrel personally, although MI Sab is tempting. I just like the active game play in the new Scoundrel over the more methodical semi-perma style of Sab.

    Same. I need to test between MI and WK with the new changes, but definitely scoundrel
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited October 2014
    Chances are pretty good of them falling out like this:
    Silverjon - MI Sab, GC (currently perma executioner)
    Dazzler - WK Sab, CoS (no change to paths, playing her 100% ranged will be more effective)
    Chantal - MI Scoundrel, Sly/CoS? (no change to paths, has always been an out-of-stealth brawler character)
    Judeau - WK Scoundrel, DS (currently WK executioner ranged/melee hybrid, change to playstyle is moderate)
    And poor Robbin will be stuck with the MI Executioner path using Flurry. We'll see how that goes.

    Blergh. It's too much to test them all.
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  • kweassakweassa Member Posts: 2,390 Arc User
    edited October 2014
    k9madrush wrote: »
    Hello guys still no updates in our Official Feedback Thread looks like thats all we can get for next MOD, so vorpal would be the staple enchant for all for us TR. Lets us just discuss how can we adapt and improve what crumbs they will give us. As of now Im worried about group dungeon raids we still dont have the guns so people will take us in.

    @kwessa
    in group pvp do you think a scoundrel can stood up to a cw or sw? The scoundrel doesnt fit to my liking in pve I havent tested it in pvp though.

    In group PvP, the Scoundrel's role doesn't have to be killing anything. You simply target them and then try to shut them out as often as possible. Imagine a 4vs4 happening in node2. The two sides clash, and there's that HR or SW or CW in the back trying to nuke your key players.

    It's at that point the TR move in and keeps on dazing as often as he could. Previously, you could play this role but it wasn't too effective. Powerful CWs or HRs wouldn't even flinch even if you attack, They would either simply ignore your attack and keep attacking your team.

    No more. They not going to attack and nuke anyone, not while on my watch.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    edited October 2014
    can you imagine a team of scoundrels in pve and pvp... omg infinate daze
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