Other thing to notice which most overlooked is that Chocolate Shoppe chose a comp of 4 Cws and one melee to go.
I said in the past rearding the CW OPnes that his potential as a class increase dramatically when team up with another CW or CWs.
No other combination can kill so fast.
Defence is this case is highly irrelevant.The CW range spell and the class combo provides defence.The CWs focus on an enemy by far finish him in seconds and then the battle is 4 vs 5.One CW or one of the melees distracts and slows the enemy and the cws focus one one again 3 vs 5.And that goes on and one.Game lost probably to fallen moral.By 300-20 or 300-50 all stay in campfire.
Some said five 5HRs or 5 Trs etc.plain wrong.
The Nezraal team might lost (might) to a 5 HR combination but it would put a desent fight.It would take a lot of time to kill 5 BiS GWFs who can sprint evade focus etc.It would be a close matchup and as concerning skill ,i think the GWFs might won after all.
But against a 3-4 CW BiS combo there is really NOTHING you can do.
The damage output and the control of the mod4 CW is unmatched by any class.If the Cws manages to stay out of range (using the CW combo and a meatshiled GWF/GF for distraction) are invulnerable.
lol why do you brown nose that guild in all of your posts?
It's getting pathetic, have some dignity.
If OP had posted a picture of them getting blown out by Absolute's A-team, I would've said the same thing. Or possibly one of EOA's teams.
I give guilds the respect they deserve skill-wise. I don't know what you have against any of those guilds in particular but its best if you bring it up with them personally. I am not affiliated with any of them nor do I want to be bogged down with the drama between those guilds.
Well GWF is probably the biggest skill related class atm, you encounters are hard to land vs good players and if you miss them you will most likely lose. So if you are a p2w player GWF is not the right class for you atm. my advice to the 5 GWFs - switch to HR CW or SW.
Sorry but in premade vs Chocolate, only one of you has got used pvp potions, and you want to win? Xd
Trust me when CH.Shop is in pvp they have got used all potions which are in this game and look at this one potion is actually better than enchant rank 10 so sorry, that won't work ^^. I met GWF sentinels who can deal around 20-30k one shot from "come and get it" to my CW and this is really hurt. It will be nice to see video from your matches, oterwhise this is bad topic.
So, you are asking for a buff for a class, because you lost to a 4 cw + 1 gwf comp. each of those players completely maxed and the best on the server. yeah nice logic
Yeah your are at least right about max geared. Three of those players are top pvpers. But best on the server can be discussed, everybody have their own opinions ofc, especially a guildie lol. But the other two players on that team are so far away from top pvpers that it makes up for a decent team.
This thread is a mine of gold!!!! Nezraal, congrats. As i did some time ago with my videos, you unmasked the new wave of complainers and whinners on the forum to not take them seriously. Do you have the demo (better than a "first person record") of those fights? i really want to check them.
BTW, other players here, IF GWF-class is that op you all claim all day long, the 5 GWF team should have facestomped ALL TEAMS they encountered by far, even the 4 CW + 1 GWF team.
Not really since a PvP guild will always have the upperhand. Rotations + teamspeak communication > OP CLASS
the problem is other classes got buffed to an extent in terms of survaviblity/dmg while GWF recived massive nerfs on those 2 things which caused even bigger imbalance betwen classes.
A lot of players are not even aware of the condition of gwf class. "How can you be 19k+ gs and deliver less than 2 millions damage when I deliver more than ten millions with my 14k gs?" was a question from a CW yesterday. They think in good faith that the difference between a CW and a GWF is just a stylish one, Melee instead of Ranged, and they think that the overall performance is similar.
In WoW, among DPS classes the difference between the one with highest DPS and the one with lowest DPS is less than 10%. Here it is 400%.
Russian leaderboard first page. The proof.
0
nezraalMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Great, if going destroyer is a problem, according to you then the developers need to look at the class mechanics and re-evaluate which my post is all about! Guess what? I completely agree with you, destroyer path is too squishy, the attacks against skilled opponents do not come easily and the stun duration feels like 1.5s-1s. Against skilled opponents how many of our encounters land proper? I also believe MOST GWF are destroyers, so if going destroyer is a problem then the class mechanics and build has a problem, most GWF on an entire class has a problem, the developers need "evaluate" the problem and it serves the purpose of this post! Is Cryptic going to give us free re-roll token and say, "okay go sentinel till we fix your tree"? Because I would LOVE for them to fix my tree, so I can play it as a viable option in mod5 after they ignored all GWF feedback from mod4.
To sum it up there are 5 paths the developers need to explore: they are
1. Destroyer, Perma-runner (5/5 on exec and 5/5 on relentless) with TD > IBS > BF
2. Destroyer Exec Style FLS > IBS > TD (5/5 on exec)
3. Sentinel traditional 55k+ - 60k hp, 4.5k - 6k power
4. Sentinel on 10k power, 39-42khp and squishy defense 2 corrupted peice, offense rings, neck, etc.
(for 4&5 re-explore if CAGI & DS land on which class, and on which class it doesn't!)
5. The new & "improved" instigator path, which is the worst.
Throwing a lot of hints here, for the developers to figure out. I hope the conversation stays on this note without getting toxic. In all honesty, just like any video game company it would be idiotic of me to say that Cryptic will respond to this post and say, "okay, there is an imbalance, let us do the fix". However, I want them to notice the problem with our class or preferred tree too, and 5 pages of response - and most replies were how players felt, and no one was really toxic, and this should act as sufficient feedback for them, even if they don't respond.
My only request to everyone is to keep aside the guild politics or bring your independent judgment defending your own class, and focus on gwf class mechanics (without pointing at other classes, saying class X needs a nerf, etc) and respond with logical responses and keep the conversation clean.
While in Module 3 would have won easy?.. (roar )
Seriously, what you wanted to show?..
At the moment 5 HR win easily, other classes not, and that is all ^^
Edit: oh ups, is this on preview? in this case i don't know with the changes ^^
I wonder, does my topic says mod 3 anywhere?
I wonder, on reply #41 (above), I posted all possible GWF builds, which are viable in mod4/5, have I missed any? Did I mention roar or "bring broken roar back"?
I wonder, on same GS, 19k+ GWF can win at all vs a GF / TR or HR ? (common knowledge)
I wonder, on burst damage from CW on red glyph and SW, how effective are GWF in PvP? (proven)
I wonder, 1000-3 is acceptable, even with the wrong team build averaging 20k GS?
I wonder, you get a perfect build order in your premade every time - like LOL (league of legends) ? (1 dps , 1 magic, 1 tank, 1 support, 1 jungle)?
I WOULD LOVE not you, but the game developers to think about it, even though I agree 100% that the team composition is off. This is the purpose of my "mediocre" post according to YOU, to which there are sufficient responses.
Good answer?
And once again,
A. Don't make the conversation toxic by pointing to any particular class.
B. Don't bring a guild conversation.
I would like to repeat it to you once again, GS means nothing. I destroyed one of the gwf in your team a while ago with my 14gs tr in OPVP, and he was using a stone, i wasn't. and right now a simple 14.5k hr can destroy a 20k GS GWF that don't know what is doing easily.
Fancy gear and enchantments are a big help, but teamwork and skills are still needed when you face a premade, that's why when you pug you are most likely to lose
the problem is other classes got buffed to an extent in terms of survaviblity/dmg while GWF recived massive nerfs on those 2 things which caused even bigger imbalance betwen classes.
indeed , if we take and learn from history, GWF exceled in his huge hp/regen , but now he doesn't.. from every mod 1 till mod 4 , he lost his fingers until they got his all arm.
Deepgash-> weapon master - > destroyer purpose doesn't stack with GPF, nerf on threating rush-> nerf on takedown-> nerf on prone-> actually they really nerf everything.
IMO i want a new rework, as it's for animation, too.
for example CAGI instead of swinging sword, he can throw chains and do aoe dps, somethin that has little logic, not a wind that deals 20k damage.
not to say half of classfeats(passives) are broken.
heroic feats should be rethinked.
tier 4 should also be rethinked.
there are lots of thinks that need to be done. but guess what, there are still mod 6-7-8 to go on.
@nezraal:
- Nope, u never mentioned Roar, but u can't pretend a full premade Gwf can beat a premade mixture of great players.
- U can't beat a TR or HR for obvious reasons (stealth and op), with a GF u had to run and stun him, his harder but u can try, but i'm with you when i say, GF is really strong atm, more of a GWF
- vs CW with red glyphs.. meh.. DEVs disable glyphs (I will continue to repeat)
- 1000-3 with that comp vs opponents of better/same equip and with or without pots.. yes
- in LoL u don't always needs the perfect comp, and the same applies here.. but a bit of sustain (DC/GF), control (CW) and a pure DPS (HR -.-) helps!
I'm not toxic, I'm only saying all needs cooperation and helps from every class ^^
| Cìrdan - GF | Cìrdan The Lightbringer - OP |
< Guild: Pugno Fiammante >
CW die fast ? You have no idea what you are talking about. We are or were not running against "pugs". It's boring to run vs. pugs, getting a 35-0 in a pug game is routine work for any of us, in our group.
And right there is one of the many problems in PvP ,that make it avoided by all. You shouldn't be able to play against Pugs who ,most of the time,have a much lower Gear Score and little or no Experience/Organization. You describe it as routine but i assure you for the thousands ,casual or not, players, who don't run premades,it's not.
It's BUGS bunny i tell you.
0
nezraalMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
A lot of players are not even aware of the condition of gwf class. "How can you be 19k+ gs and deliver less than 2 millions damage when I deliver more than ten millions with my 14k gs?" was a question from a CW yesterday. They think in good faith that the difference between a CW and a GWF is just a stylish one, Melee instead of Ranged, and they think that the overall performance is similar.
In WoW, among DPS classes the difference between the one with highest DPS and the one with lowest DPS is less than 10%. Here it is 400%.
Class mechanics make a huge difference regardless of how stats slot or how damage executes. The problem is getting it to the execution on a range or a class with immunity from damage and CC. GWF suffers most out of it. I couldn't say it better myself!
the problem is other classes got buffed to an extent in terms of survaviblity/dmg while GWF recived massive nerfs on those 2 things which caused even bigger imbalance betwen classes.
This too, they over-nerf in mod4 to a point where the IV > Destroyer path is significantly behind. Most GWF play the IV > Destroyer. Cryptic has no answer to them and kept avoiding those pre-mod4 feedback and forced their own work-around, and created additional problems.
indeed , if we take and learn from history, GWF exceled in his huge hp/regen , but now he doesn't.. from every mod 1 till mod 4 , he lost his fingers until they got his all arm. Deepgash-> weapon master - > destroyer purpose doesn't stack with GPF, nerf on threating rush-> nerf on takedown-> nerf on prone-> actually they really nerf everything. IMO i want a new rework, as it's for animation, too. for example CAGI instead of swinging sword, he can throw chains and do aoe dps, somethin that has little logic, not a wind that deals 20k damage.not to say half of classfeats(passives) are broken. heroic feats should be rethinked.tier 4 should also be rethinked.there are lots of thinks that need to be done. but guess what, there are still mod 6-7-8 to go on.
As we can see, even non-GWF are saying IV > Destroyer in premade is behind, some going as far as to say it's non-viable. Running vs. pugs and running vs. premade are two different ball games. At a higher GS, GWF mechanics (specially IV > Destroyer) overall falls significantly behind. Sadly most GWF play this tree, which is also the best PvE tree. Both non-GWF and GWF are highlighting how far IV > Destroyer really is.
@urterror - not referring to you as toxic at all, buddy. don't get the wrong idea. I see some responses where it has become a guild conversation (which does not involve me, you or has anything to do with this post). Just putting a passive, "keep the conversation clean" which applies to all of us. And for the most part, I agree with you most of your views. I do disagree with some points with subtle differences.
@oicidraz - very good suggestion but it's a little late now but Video & Track with ACT would have a much deeper impact. after the crazy fails last night i don't think any of us (including myself) is willing to run another but from the sufficient responses here, the point/issues are clear. you don't need a video to see that.
I would like to repeat it to you once again, GS means nothing. I destroyed one of the gwf in your team a while ago with my 14gs tr in OPVP, and he was using a stone, i wasn't. and right now a simple 14.5k hr can destroy a 20k GS GWF that don't know what is doing easily.
Fancy gear and enchantments are a big help, but teamwork and skills are still needed when you face a premade, that's why when you pug you are most likely to lose
Your 14k GS TR/HR can destroyed one of my friends who is a 20k GS GWF ? All my friends, before last night ranked between pages 25-40. The lowest was me at page 46. Sure, my friends aren't in the top 5 pages or something, but they aren't really that bad. When you get to 20k GS it takes a lot of experience and I am confident about my expectations of how much they know about ther own class! I believe the difference scales on HR / TR vs GWF on IV > destroyer reflect after they hit at least 18k GS.
SEE THE ENTIRE CONVERSATION HAS TURNED POSITIVE AND GIVING GOOD FEEDBACK FROM BOTH GWF AND NON-GWF. I REALLY REALLY HOPE CRYPTIC TAKES A NOTE OF THIS.
Not that I think your information is invalid but it doesn't matter how much you test.
Anything that we complain here will be taken into account, but who makes the final tests are the devs, and the changes depends on their performance and their definition of balance; not on ours.
nezraalMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited October 2014
@ hefisdo
Agreed, and I think the devs need to take a deeper look. It's all I am asking. But honestly looking at the broken barriers (such as 10k power on sentinel of 50% feat) shows how careless our development team is. They need to re-evaluate and they need to be careful, a lot of IV > Destroyer running on premades have been complaining for a long time now! The class and tree need boost, and most GWF prefer this route of play. So far they just ignored and re-worked on some workaround which isn't really working for us. Mod5 I don't see an effort, instead they are focusing on an Instigator path for GWF which is even worse than the current IV > Destro.
Agreed, but most GWF look at IV > Destroyer as their main path. That's the difference. Don't believe me ? Go the barracks and take a look, 90% of the conversations revolve around IV > Destroyer in the forums for mod4. Before the 50% feat comic show, sentinel conversations were semi non-existent and 0% GWF to my knowledge play Instigator and even in mod5 buffs, Instigator will still be behind destroyer in terms of damage and defense (fast determination destro build). Also the destroyer is better suited for PvE also otherwise, GF is a better tank than sentinel or GWF has to choose between going only PvP or only PvE. Does this make any sense?
Coming from a CW, I really think HRs need more of a nerf as well.
It is utterly stupid how much an HR has an advantage over a GWF or a TR
Hr has an advantage over all classes, they are the best pvp class atm but there is always a king class at some point and I just wish it was balanced.
Atm the gwf could be in a good place, they can beat gf players with equal gs but it requires the gwf to use more skill than the gf. In my opinion both classes should have to use the same amount of skill. The gwf needs a few fixes to things and it would be balanced, I just hope the devs sort all the balance issues and also glyphs.
I rly hate the fact that someone can stack 9k-10k power in pvp or 20k power in pve.. these numbers just shouldnt be there to get. Been telling this thing since module 2 deep gash and here we are in the same spot almost one year later!
Regarding the topic:
- It is a huge gap between that premade(or any other top premade) and any pug (even friends), without a good coordination any 5 player from first 2 pages picked at random will have the same result as you.
- Destroyer gameplay is just not for this kind of pvp.
A team of 5 of the same class is IMO a failed test. GWFs are good enough in pvp atm. They work best with other specific classes, like CWs or rangers. The GWF makes an excellent meatshield and works best when drawing attention from the other team. Asking for a better individual performance is irrelevant: what matters is what a party with different classes and working synergies can do.
Now if you want module 2 back with troll GWFs holding nodes 1 vs 5 I'm sorry but this is gone forever.
Comments
I said in the past rearding the CW OPnes that his potential as a class increase dramatically when team up with another CW or CWs.
No other combination can kill so fast.
Defence is this case is highly irrelevant.The CW range spell and the class combo provides defence.The CWs focus on an enemy by far finish him in seconds and then the battle is 4 vs 5.One CW or one of the melees distracts and slows the enemy and the cws focus one one again 3 vs 5.And that goes on and one.Game lost probably to fallen moral.By 300-20 or 300-50 all stay in campfire.
Some said five 5HRs or 5 Trs etc.plain wrong.
The Nezraal team might lost (might) to a 5 HR combination but it would put a desent fight.It would take a lot of time to kill 5 BiS GWFs who can sprint evade focus etc.It would be a close matchup and as concerning skill ,i think the GWFs might won after all.
But against a 3-4 CW BiS combo there is really NOTHING you can do.
The damage output and the control of the mod4 CW is unmatched by any class.If the Cws manages to stay out of range (using the CW combo and a meatshiled GWF/GF for distraction) are invulnerable.
If OP had posted a picture of them getting blown out by Absolute's A-team, I would've said the same thing. Or possibly one of EOA's teams.
I give guilds the respect they deserve skill-wise. I don't know what you have against any of those guilds in particular but its best if you bring it up with them personally. I am not affiliated with any of them nor do I want to be bogged down with the drama between those guilds.
Trust me when CH.Shop is in pvp they have got used all potions which are in this game and look at this one potion is actually better than enchant rank 10 so sorry, that won't work ^^. I met GWF sentinels who can deal around 20-30k one shot from "come and get it" to my CW and this is really hurt. It will be nice to see video from your matches, oterwhise this is bad topic.
Yeah your are at least right about max geared. Three of those players are top pvpers. But best on the server can be discussed, everybody have their own opinions ofc, especially a guildie lol. But the other two players on that team are so far away from top pvpers that it makes up for a decent team.
Not really since a PvP guild will always have the upperhand. Rotations + teamspeak communication > OP CLASS
A lot of players are not even aware of the condition of gwf class. "How can you be 19k+ gs and deliver less than 2 millions damage when I deliver more than ten millions with my 14k gs?" was a question from a CW yesterday. They think in good faith that the difference between a CW and a GWF is just a stylish one, Melee instead of Ranged, and they think that the overall performance is similar.
In WoW, among DPS classes the difference between the one with highest DPS and the one with lowest DPS is less than 10%. Here it is 400%.
Great, if going destroyer is a problem, according to you then the developers need to look at the class mechanics and re-evaluate which my post is all about! Guess what? I completely agree with you, destroyer path is too squishy, the attacks against skilled opponents do not come easily and the stun duration feels like 1.5s-1s. Against skilled opponents how many of our encounters land proper? I also believe MOST GWF are destroyers, so if going destroyer is a problem then the class mechanics and build has a problem, most GWF on an entire class has a problem, the developers need "evaluate" the problem and it serves the purpose of this post! Is Cryptic going to give us free re-roll token and say, "okay go sentinel till we fix your tree"? Because I would LOVE for them to fix my tree, so I can play it as a viable option in mod5 after they ignored all GWF feedback from mod4.
To sum it up there are 5 paths the developers need to explore: they are
1. Destroyer, Perma-runner (5/5 on exec and 5/5 on relentless) with TD > IBS > BF
2. Destroyer Exec Style FLS > IBS > TD (5/5 on exec)
3. Sentinel traditional 55k+ - 60k hp, 4.5k - 6k power
4. Sentinel on 10k power, 39-42khp and squishy defense 2 corrupted peice, offense rings, neck, etc.
(for 4&5 re-explore if CAGI & DS land on which class, and on which class it doesn't!)
5. The new & "improved" instigator path, which is the worst.
Throwing a lot of hints here, for the developers to figure out. I hope the conversation stays on this note without getting toxic. In all honesty, just like any video game company it would be idiotic of me to say that Cryptic will respond to this post and say, "okay, there is an imbalance, let us do the fix". However, I want them to notice the problem with our class or preferred tree too, and 5 pages of response - and most replies were how players felt, and no one was really toxic, and this should act as sufficient feedback for them, even if they don't respond.
My only request to everyone is to keep aside the guild politics or bring your independent judgment defending your own class, and focus on gwf class mechanics (without pointing at other classes, saying class X needs a nerf, etc) and respond with logical responses and keep the conversation clean.
+ CAGI Calcultator
+ Liquid Tear Website
Someone's jealous.
Seriously, what you wanted to show?..
At the moment 5 HR win easily, other classes not, and that is all ^^
Edit: oh ups, is this on preview? in this case i don't know with the changes ^^
| Cìrdan - GF | Cìrdan The Lightbringer - OP |
< Guild: Pugno Fiammante >
I wonder, does my topic says mod 3 anywhere?
I wonder, on reply #41 (above), I posted all possible GWF builds, which are viable in mod4/5, have I missed any? Did I mention roar or "bring broken roar back"?
I wonder, on same GS, 19k+ GWF can win at all vs a GF / TR or HR ? (common knowledge)
I wonder, on burst damage from CW on red glyph and SW, how effective are GWF in PvP? (proven)
I wonder, 1000-3 is acceptable, even with the wrong team build averaging 20k GS?
I wonder, you get a perfect build order in your premade every time - like LOL (league of legends) ? (1 dps , 1 magic, 1 tank, 1 support, 1 jungle)?
I WOULD LOVE not you, but the game developers to think about it, even though I agree 100% that the team composition is off. This is the purpose of my "mediocre" post according to YOU, to which there are sufficient responses.
Good answer?
And once again,
A. Don't make the conversation toxic by pointing to any particular class.
B. Don't bring a guild conversation.
Keep it clean.
+ CAGI Calcultator
+ Liquid Tear Website
Fancy gear and enchantments are a big help, but teamwork and skills are still needed when you face a premade, that's why when you pug you are most likely to lose
indeed , if we take and learn from history, GWF exceled in his huge hp/regen , but now he doesn't.. from every mod 1 till mod 4 , he lost his fingers until they got his all arm.
Deepgash-> weapon master - > destroyer purpose doesn't stack with GPF, nerf on threating rush-> nerf on takedown-> nerf on prone-> actually they really nerf everything.
IMO i want a new rework, as it's for animation, too.
for example CAGI instead of swinging sword, he can throw chains and do aoe dps, somethin that has little logic, not a wind that deals 20k damage.
not to say half of classfeats(passives) are broken.
heroic feats should be rethinked.
tier 4 should also be rethinked.
there are lots of thinks that need to be done. but guess what, there are still mod 6-7-8 to go on.
- Nope, u never mentioned Roar, but u can't pretend a full premade Gwf can beat a premade mixture of great players.
- U can't beat a TR or HR for obvious reasons (stealth and op), with a GF u had to run and stun him, his harder but u can try, but i'm with you when i say, GF is really strong atm, more of a GWF
- vs CW with red glyphs.. meh.. DEVs disable glyphs (I will continue to repeat)
- 1000-3 with that comp vs opponents of better/same equip and with or without pots.. yes
- in LoL u don't always needs the perfect comp, and the same applies here.. but a bit of sustain (DC/GF), control (CW) and a pure DPS (HR -.-) helps!
I'm not toxic, I'm only saying all needs cooperation and helps from every class ^^
| Cìrdan - GF | Cìrdan The Lightbringer - OP |
< Guild: Pugno Fiammante >
2. Use ACT to track the Damage.
3. Show us the video and show us the ACT results.
That will have x100 times more weight that some screenshots and a complaint..
And right there is one of the many problems in PvP ,that make it avoided by all. You shouldn't be able to play against Pugs who ,most of the time,have a much lower Gear Score and little or no Experience/Organization. You describe it as routine but i assure you for the thousands ,casual or not, players, who don't run premades,it's not.
+1
Class mechanics make a huge difference regardless of how stats slot or how damage executes. The problem is getting it to the execution on a range or a class with immunity from damage and CC. GWF suffers most out of it. I couldn't say it better myself!
This too, they over-nerf in mod4 to a point where the IV > Destroyer path is significantly behind. Most GWF play the IV > Destroyer. Cryptic has no answer to them and kept avoiding those pre-mod4 feedback and forced their own work-around, and created additional problems.
As we can see, even non-GWF are saying IV > Destroyer in premade is behind, some going as far as to say it's non-viable. Running vs. pugs and running vs. premade are two different ball games. At a higher GS, GWF mechanics (specially IV > Destroyer) overall falls significantly behind. Sadly most GWF play this tree, which is also the best PvE tree. Both non-GWF and GWF are highlighting how far IV > Destroyer really is.
@urterror - not referring to you as toxic at all, buddy. don't get the wrong idea. I see some responses where it has become a guild conversation (which does not involve me, you or has anything to do with this post). Just putting a passive, "keep the conversation clean" which applies to all of us. And for the most part, I agree with you most of your views. I do disagree with some points with subtle differences.
@yperkeimenos - 100%, bull's eye.
@oicidraz - very good suggestion but it's a little late now but Video & Track with ACT would have a much deeper impact. after the crazy fails last night i don't think any of us (including myself) is willing to run another but from the sufficient responses here, the point/issues are clear. you don't need a video to see that.
Your 14k GS TR/HR can destroyed one of my friends who is a 20k GS GWF ? All my friends, before last night ranked between pages 25-40. The lowest was me at page 46. Sure, my friends aren't in the top 5 pages or something, but they aren't really that bad. When you get to 20k GS it takes a lot of experience and I am confident about my expectations of how much they know about ther own class! I believe the difference scales on HR / TR vs GWF on IV > destroyer reflect after they hit at least 18k GS.
SEE THE ENTIRE CONVERSATION HAS TURNED POSITIVE AND GIVING GOOD FEEDBACK FROM BOTH GWF AND NON-GWF. I REALLY REALLY HOPE CRYPTIC TAKES A NOTE OF THIS.
+ CAGI Calcultator
+ Liquid Tear Website
Anything that we complain here will be taken into account, but who makes the final tests are the devs, and the changes depends on their performance and their definition of balance; not on ours.
Agreed, and I think the devs need to take a deeper look. It's all I am asking. But honestly looking at the broken barriers (such as 10k power on sentinel of 50% feat) shows how careless our development team is. They need to re-evaluate and they need to be careful, a lot of IV > Destroyer running on premades have been complaining for a long time now! The class and tree need boost, and most GWF prefer this route of play. So far they just ignored and re-worked on some workaround which isn't really working for us. Mod5 I don't see an effort, instead they are focusing on an Instigator path for GWF which is even worse than the current IV > Destro.
@macjae
Agreed, but most GWF look at IV > Destroyer as their main path. That's the difference. Don't believe me ? Go the barracks and take a look, 90% of the conversations revolve around IV > Destroyer in the forums for mod4. Before the 50% feat comic show, sentinel conversations were semi non-existent and 0% GWF to my knowledge play Instigator and even in mod5 buffs, Instigator will still be behind destroyer in terms of damage and defense (fast determination destro build). Also the destroyer is better suited for PvE also otherwise, GF is a better tank than sentinel or GWF has to choose between going only PvP or only PvE. Does this make any sense?
+ CAGI Calcultator
+ Liquid Tear Website
Coming from a CW, I really think HRs need more of a nerf as well.
It is utterly stupid how much an HR has an advantage over a GWF or a TR
Hr has an advantage over all classes, they are the best pvp class atm but there is always a king class at some point and I just wish it was balanced.
Atm the gwf could be in a good place, they can beat gf players with equal gs but it requires the gwf to use more skill than the gf. In my opinion both classes should have to use the same amount of skill. The gwf needs a few fixes to things and it would be balanced, I just hope the devs sort all the balance issues and also glyphs.
[SIGPIC][/SIGPIC]
Regarding the topic:
- It is a huge gap between that premade(or any other top premade) and any pug (even friends), without a good coordination any 5 player from first 2 pages picked at random will have the same result as you.
- Destroyer gameplay is just not for this kind of pvp.
Now if you want module 2 back with troll GWFs holding nodes 1 vs 5 I'm sorry but this is gone forever.