We all know its coming. Soon, every slot in your gear will have a legendary gear option with more stats, unique stats, and more sockets.
Since these are really expensive items (be it the ingredients or the gear itself), I have to assume they will be gating it once again through RNG.
What do you guys think about this [possible] direction in the future?
update:
http://nw-forum.perfectworld.com/showthread.php?774201-More-power-creep-to-come-artifacts-with-a-set-bonus
Comments
And we can deny it all we want, but this game is a lot more gear based than skill based. Sure, you could spend time thinking about powers and synergy all you want, but the "common" build with high gear should probably grant you enough tools to make sure you succeed in both PvE and PvP.
In a way it even extends the gameplay for some, because we're starting to see more and more players with 20k+ gear score and legendary artifacts. What else do they have to do? Repeat the same dungeons? Join domination and destroy players with 2k-12k lower GS than theirs? Not to mention it makes perfect sense financially...
This will hurt the casual players though. Legendary weapons are all about how much AD you put in them, and this is basically translated to - long farming times, or quick paying times...
The difference between an epic artifact belt and a black ice belt is only minor. For pve, nobody needs any legendary items. NOBODY!
For pvp, the difference is noticeable, but thats they was mmos work. Grind alot and have an advantage.
Actually, for beginners it was never as easy as today to gear up. I think most of the forum complainers about gear difference and powercreep forget how the beginning was.
Today, as a beginner, you have alot of daily quests rewarding you ad, you can salvage epic items, you basicly get three artifacts for free, and alot of easy reachable boons for stats and gear score. Ref points are very cheap, enchantments also.
The truth is: a player who has only 8k gs after playing a couple of days at lvl60 is a very very lazy one. Or just plain bad. If people dont have the brains to inform themselfes about gearing up, class speccs and ad earning, they simply dont deserve to have any legendary items.
You can bash me now for my "elitism", or maye just recognize that i am talking about common sense regarding playing. If you play CounterStrike or CoD, you dont use a keyboard only, right?
back when i started u get t2 set + ancient weapon set and then just enchants, and you could actually get items that are worth selling in dungeons, not like now when you fight rng with 0.00001% chances and mounds of RP to supply bots with AD, and 5 pets that cost 2mil+ each
The power creep is very real. It is now easier to get decent gear to do content, but there's a much bigger gap now compared to earlier. There's a tonne of dailies that are time gated and repetitive to catch up on, there's of course the glyphs and special pots top pvpers use that average joe can't afford to replenish, there's artifacts which have a massive difference from low levels whereas when you only had enchants, thats only 30/40 stats per rank up, being behind a little on those won't make too much of a difference, but now there's a lot more to be behind on. On top of that, legendary equipment have an extra slot to further increase the gap that non legendaries (pretty much most people won't get) have. The +con for example in the belt makes up for the lack of defence slot at earlier levels.
However with the imbalance already there, adding more stuff doesn't really matter if the matches are already one sided. The ones who are actually balanced will still be balanced, the ones with better gear will own you as they've always been able to.
It is certainly more difficult to new players to gear up via the AH, as prices are completely ridiculous. But it is much easier to gear up via content if you have friends who have been playing for a while and already have high end gear. Epic Dread Vault is still the worst, but other dungeons are much more playable with the better gear.
As the first post of the topic stated "they are coming ..." so what difference will this post make - not a single one.
Every patch / module will always have more BOP and more $ sink whatever you want it or not
SO chill .. farm ... search for daddy's Visa ...
So then your complaint really is new players won't be able to compete with older players in PvP?
Because it sure is easier these days to gear up than when the game launched. And honestly, getting an Artifact weapon and getting up to purple still makes it BiS for every class, and that's much, much easier to do than get the CN weapon back in the day, or farm for the pieces of the other weapons in Valindra's or Malabog's. Far easier, in fact. And substantially less expensive.
But again, back to the PvP thing. Is this the great imbalance you're worried about? Because PvP around here really isn't that big of a deal...the PvP community couldn't even put together 100 screenshots to win a double glory weekend. And even if it is a big deal, then they just need to normalize stats in PvP. Even the playing field and see what happens...but I know exactly what will happen. All the big name PvPers and PvP guilds who've poured tons of money and AD into their characters so they can beat up on characters with 8-10k less GS would leave.
However, when it comes to getting geared for PvE and obtaining a mid to high teen GS, it's never been easier in this game.
That's pretty much due to difficulty not scaling with the gear inflation though.
this is really crazy suggestion. I assure you i get dexterity belt on my 14,5 gs Ranger, quickly promote to blue and damage difference is huuge really believe me
You talked about the easy reachable boons - LOL, if they're easy to reach for anyone then how to they help you in anything? Don't you understand that people now expect players to have 14k gear score before going to freaking T2 dungeons thanks to those boons? And those "easy to reach" boons require 3 hours of playing time every day for about a month to get MOST of them. Wow. 3 hours JUST for boons, no dungeons, no PvP, nothing. Just the same quests over and over again. Easy to reach for who exactly???
Ref points are very cheap? Cheap for who? Why are people with maxed artifacts rare if refining points are EASY TO GET???
And let me tell you another secret: In the beginning the economy wasn't super inflated as it is right now (Thank you bugs and bots), Tell me in how many months or even years of farming would it take a player to get end-game gear?? No, the truth is, a player who has only 8k gs after a couple of days at playing at level 60 is really just a casual gamer. We aren't all extreme players who spend 6 hours a day playing a virtual game. I LOL'd when you said it's about brains. Gearing up is about 0 skill, 0 brains, just time or money investment, nothing more. And who are you to decide who's "worthy" of legendary items and who's not... lmao Well, when you play counterstrike you COULD do some things to give you a very marginal advantage - Like getting the fastest PC, gaming equipment (headphones/mouse/keyboard/etc), proper configurations and macros - But it will still come down to who has more skill, who has better instincts, etc - Those are things that you learn as you play (Very similar to gear, except skill is global, so if for example you're a good CS player, you'll probably be a not to bad COD player either - while if you're a good Neverwinter player it's not like you could "export" your gear and be good at Lineage 2)
It's way too long/demanding to upgrade. I'm just doing it with what i'm looting and if things keep going that slow i won't even be done with my belt in 6 months... And i'm only working on one artifact, which is the belt. The amount of resources it takes is crazy and right now we don't need more of that.
I've played other (F2P) games having similar gear upgrades, and in those games the implementation is far better. You can actually play the game to upgrade your gear to almost max level without too much of a hassle. But they're handing over players craptons of the equivalent of refinment points. Just play the game and you'll see significant improvements to your gear. Here? It's a nightmare to loot a single peridot playing endgame content (dungeons) when our inventories should be spammed with peridots considering what artifact gear is and what it takes.
I play since beta and I know the time today and in the past. The dungeons became EASIER while everyones gear improved. I have many friends who have never paid a dime in this game, have hard jobs, family and even kids, and still manage to get perfects and legendaries. Legit. They are just using their brains, playing effective and dont wasting their time doing pvp or foundries for pitty diamonds.
Playing super casual is fine. Do what brings u fun.
But STOP COMPLAINING about beeing outclassed gear and skillwise if u play this game super casual.
U dont get legendaries or perfects by playing casual. Its not needed for that type of playstyle either.
With two hours of playing you can easily get 100k ad. Which means, in a week your char could have at least hae r6s, epic items and blue artifacts. The first two boons of every campain can be unlocked by playing half an hour a day.
This game is actually so super easy and you can obtain epic gear so fast, everybody running around in greens or blues in pve has to be a very lazy or non thinking player.
If u have played since beta you would know how difficult gearing up was in past times.
When I hit 60 on my first character, I bought full T1 pvp set, put R5s in each slot available and was geared enough to compete in pvp and complete most of the T2s.
Gearing to the decent lvl is way harder now, then in beta. The difference is before your "decent" gear was way too low to faceroll T2s but enough to succeed in PvP, now it's the opposite. And PvE is pointless nowadays in comparison to beta, yes.
Some have become more difficult, such as Epic Dread Vault, which is so much more irritating than it used to be - which was already considerable.
What are you talking about? EDV has been nerfed several time. Now duergars don't prone anymore, mindlflayer's daze is extremely short, and damage isn't as high as it used to be. This place is yet another casual faceroll now. Enjoy it.
Second, please tell me how a new player makes 100k in 2 hours. What is this "using their brain" you keep mentioning? Do they solve an equation or a riddle? The only way to make AD in such short time is simply paying for zen and converting it to AD, at least when you're a new player...
Third, Getting the first two boons of every campaign can be unlocked by playing a TOTAL OF HALF AN HOUR A DAY?? get real dude... Maybe 30 minutes per campaign and I'm giving you the benefit of the doubt...
And fourth, please tell me, which gear difference is bigger: A player that uses the 1st tier of PvP set (I think they're called "Battlefield"?) against a player of a T2 set - Which was the case in Mod 1 - or a Player using a T2 set against a player using a Black Ice set with artifact weapon, belt, and glyphs - Which is the case now?
Yes dungeons are easier now, yes it's not difficult to get a T2 set, or even CN weapons, for sure a lot easier than it was back then. But it's not like time has stopped man. Those equipments are considered low-mid nowdays.
Btw this guy is being serious!
Check the trade channel in-game and you will see.