Sparked by the revival of Kweassa's thread, what is the current status of Wicked Reminder? As a scoundrel, I like it, but many I've come across say it's no longer worth it.
and its abouth time they nerf this skill in pvp coz iv seen abusers and spammers and it totaly broken
3 sec encounter with insane dmg reduction its just to much
and its abouth time they nerf this skill in pvp coz iv seen abusers and spammers and it totaly broken
3 sec encounter with insane dmg reduction its just to much
And this construes for constructive feedback in what manner?
This "3 sec encounter" applies only a 5% reduction per hit. I invite you to get a full 5 stacks in PvP. Rather than complain about skills being spammed and abused because they cause an effect you dislike, why not try and learn to counteract or dodge the skill? I know TR skills are massively telegraphed (see Dazing Strike) or don't always hit the mark (a la Deft Strike).
Additionally, from what I can determine, WR isn't broken; it is very much WAI. Broken means it isn't working according to its intention/description. It is a lower-damage power that debuffs armour. Funnily enough, that's what it does.
I was asking regarding if there had been any changes recently, since Kweassa's original post regarding its general under-use. Thank you to Beckylunatic for clarifying that.
I lol @ any TR who uses that thing in either PVP or PVE.
PVP = Self-Explanatory
PVE = Don't you Rogues want DPS? Well flashnews, you're boosting CW's/HR's/GWF's damage in PVE.
Ayyy lmao.
imho WR is one of TR's best PvE skills. I use it most of the time in dungeon runs and have no problem topping paingiver in single target dps friendly instances i.e. SoT/LoL. In others...well, so I'm boosting CW's/HR's damage..isn't that the idea of a team run?
WR still remains a very good PvE skill as it's a debuff and therefore contributes to overall party DPS. That being said, the target cap nerf made its value a little less overall, but it's still probably one of the best skills for a boss rotation. Depending on the boss you'd probably run Shadow Strike, Wicked Reminder and Lashing Blade or replace one of those with ITC or bait for the AP. WR works well with DF bleeds as you have additional time to apply WR stacks as you should be letting high crit bleeds tick for a while instead of reapplying.
I don't PvE anymore on my TR (it's spec'd PvP now), but my old rotation was stealth -> DF -> WR (3 stacks) -> shadow strike -> stealth -> DF -> Lashing Blade -> WR (now 4 stacks) -> DF -> WR (max stacks) -> stealth -> crit bleed -> WR -> Sly Flourish/LB -> DF so the stacks don't drop off, etc.
Also imapamk, I think f2pma was being sarcastic/satiric, although I have to agree it wasn't constructive at all. On the note of WR in PvP, it doesn't stack at this time no matter how many times you apply it, it'll remain at one stack. It's been this way for several mods, if not since beta.
the thing is what u think is viable in your mind may not be the same what pve community thinks.
and community voted wk together with tr useles
that might be a problem in online game
but tr is getting some changes...
And this construes for constructive feedback in what manner?
This "3 sec encounter" applies only a 5% reduction per hit. I invite you to get a full 5 stacks in PvP. Rather than complain about skills being spammed and abused because they cause an effect you dislike, why not try and learn to counteract or dodge the skill? I know TR skills are massively telegraphed (see Dazing Strike) or don't always hit the mark (a la Deft Strike).
Additionally, from what I can determine, WR isn't broken; it is very much WAI. Broken means it isn't working according to its intention/description. It is a lower-damage power that debuffs armour. Funnily enough, that's what it does.
I was asking regarding if there had been any changes recently, since Kweassa's original post regarding its general under-use. Thank you to Beckylunatic for clarifying that.
Actually this encounter in pvp applies literally 0.2% reduction in total opponents defense. ( I've tested this prior to the target cap nerf.) If thats been changed yay. But as it stands in pvp. There is no point in using it on a person. It decreases targets total damage mitigation by 0.2% and doesnt stack.
This really needs to be fixed as this is a completely non-viable encounter for pvp. And been saying this for a while.
As far as pve. It works fine from what I aware. Giving a damage bonus for everyone. Its just when used on players this skill is just bad.
1. WR used to be not too shabby in PvP when I used it in conjunction with VP, since the 0-recharge gap-closer being VP always guaranteed I could land WR whenever I want, as often as I want. That was before I discovered the VP-Dazing Strike combo tactic, so naturally my focused shifted towards the latter. Also, that was before CWs and HRs were this pesky - as well as the fact that during the time, it wasn't widely known that the debuff does not stack properly in PvP. As mentioned by others, if for any reason it is bugged, it needs a fix. IMO it'd actually be better if the basic attribute was changed simply as a straight damage buff.
2. In PvE WR is still useful. Ofcourse you can ignore the idiots and their "why help someone else" argument, since its not too difficult to imagine that being the selfish idiots they are, they don't have any friends to play with, nor would they find any reason to cooperate in party-level PuG PvE content. For those who do not need a special reason to cooperate with each other to enjoy a PvE session now and then, WR is a good compromise between DPS and team buffing.
3. WR is still the highest DPS encounter power a TR has, since it is also the fastest recharging = most often repeated encounter power. It's simple math, really - In a given amount of time unit you can hit WR 3~4 times more often than you use one big attack like LB... and the total of 3~4 WR (if it crits -- and mind you, there is also a bonus crit feat for WR) usually hits as much, if not stronger, than 1 application of LB.
It also particularly synergizes well with Action Rush in the Scoundrel feat, and it used to crank up incredible amounts of AP gain when it used to hit unlimited number of targets. After the fix, its no where on that level, but it still gains AP very fast.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
0
chemboy613Member, NW M9 PlaytestPosts: 1,521Arc User
edited October 2014
Ok, so what you guys little know about me is that my first class is TR.
So when i was optimizing my TR build, i was trying to find best DPS bar, and (surprisingly) the best DPS bar was ITC, Shadow Strike and WR.
Why? Shadow Strike keeps me in stealth with makes use of all the feats i have from EXE path (and brutal backstab, if i remember correctly).
ITC means i don't waste time dodging.
Wicked Reminder means i do more DPS
So what i found was DPS of Duelist Flurry + WR >>> DF + (insert other skill here).
The debuff is really that good. Plus it affects the whole team.
GG. Wicked reminder is awesome. If you are a good PvE TR, you are going to use it. If you don't use it, not really a great PvE TR. It's simply that good.
And this construes for constructive feedback in what manner?
This "3 sec encounter" applies only a 5% reduction per hit. I invite you to get a full 5 stacks in PvP. Rather than complain about skills being spammed and abused because they cause an effect you dislike, why not try and learn to counteract or dodge the skill? I know TR skills are massively telegraphed (see Dazing Strike) or don't always hit the mark (a la Deft Strike).
Additionally, from what I can determine, WR isn't broken; it is very much WAI. Broken means it isn't working according to its intention/description. It is a lower-damage power that debuffs armour. Funnily enough, that's what it does.
I was asking regarding if there had been any changes recently, since Kweassa's original post regarding its general under-use. Thank you to Beckylunatic for clarifying that.
Wicked reminder only stacks x1 in pvp instead of 5 (so yes it is broken)
[SIGPIC][/SIGPIC]
I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
Okay, so good to know it's not viable in PvP - never a big concern of mine, but still.
An I agree with those who posted previously about the whole idea of a "team". I'm perfectly fine with boosting others' DPS by taking a boss' armour down. That's part of co-operation.
Comments
What it doesn't do anymore is debuff everything dropping out of a Singularity, since it is target-capped at 5 instead of unlimited like it used to be.
That said, since Singularity has been target-capped at 8, that old synergy wouldn't work as well as it used to regardless.
My opinions only apply to PvE.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
PVP = Self-Explanatory
PVE = Don't you Rogues want DPS? Well flashnews, you're boosting CW's/HR's/GWF's damage in PVE.
Ayyy lmao.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Aye caramba
iv been wondering why my dps so low
must be that im using 2k encounter which lowers defence for everyone but not me lol.
at least im not selfish and never go to dungeons
i would feel bad taking spot from some other class
or out dpsing someone that just aint righ
3 sec encounter with insane dmg reduction its just to much
And this construes for constructive feedback in what manner?
This "3 sec encounter" applies only a 5% reduction per hit. I invite you to get a full 5 stacks in PvP. Rather than complain about skills being spammed and abused because they cause an effect you dislike, why not try and learn to counteract or dodge the skill? I know TR skills are massively telegraphed (see Dazing Strike) or don't always hit the mark (a la Deft Strike).
Additionally, from what I can determine, WR isn't broken; it is very much WAI. Broken means it isn't working according to its intention/description. It is a lower-damage power that debuffs armour. Funnily enough, that's what it does.
I was asking regarding if there had been any changes recently, since Kweassa's original post regarding its general under-use. Thank you to Beckylunatic for clarifying that.
Sharra Del'Armgo - SW Trapper Hybrid HR
Ogghra Bar'Ghuzumn - MI Scoundrel TR
Vænna Thrymskjöldr - IV Protector GF
imho WR is one of TR's best PvE skills. I use it most of the time in dungeon runs and have no problem topping paingiver in single target dps friendly instances i.e. SoT/LoL. In others...well, so I'm boosting CW's/HR's damage..isn't that the idea of a team run?
I don't PvE anymore on my TR (it's spec'd PvP now), but my old rotation was stealth -> DF -> WR (3 stacks) -> shadow strike -> stealth -> DF -> Lashing Blade -> WR (now 4 stacks) -> DF -> WR (max stacks) -> stealth -> crit bleed -> WR -> Sly Flourish/LB -> DF so the stacks don't drop off, etc.
Also imapamk, I think f2pma was being sarcastic/satiric, although I have to agree it wasn't constructive at all. On the note of WR in PvP, it doesn't stack at this time no matter how many times you apply it, it'll remain at one stack. It's been this way for several mods, if not since beta.
and community voted wk together with tr useles
that might be a problem in online game
but tr is getting some changes...
Actually this encounter in pvp applies literally 0.2% reduction in total opponents defense. ( I've tested this prior to the target cap nerf.) If thats been changed yay. But as it stands in pvp. There is no point in using it on a person. It decreases targets total damage mitigation by 0.2% and doesnt stack.
This really needs to be fixed as this is a completely non-viable encounter for pvp. And been saying this for a while.
As far as pve. It works fine from what I aware. Giving a damage bonus for everyone. Its just when used on players this skill is just bad.
2. In PvE WR is still useful. Ofcourse you can ignore the idiots and their "why help someone else" argument, since its not too difficult to imagine that being the selfish idiots they are, they don't have any friends to play with, nor would they find any reason to cooperate in party-level PuG PvE content. For those who do not need a special reason to cooperate with each other to enjoy a PvE session now and then, WR is a good compromise between DPS and team buffing.
3. WR is still the highest DPS encounter power a TR has, since it is also the fastest recharging = most often repeated encounter power. It's simple math, really - In a given amount of time unit you can hit WR 3~4 times more often than you use one big attack like LB... and the total of 3~4 WR (if it crits -- and mind you, there is also a bonus crit feat for WR) usually hits as much, if not stronger, than 1 application of LB.
It also particularly synergizes well with Action Rush in the Scoundrel feat, and it used to crank up incredible amounts of AP gain when it used to hit unlimited number of targets. After the fix, its no where on that level, but it still gains AP very fast.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
So when i was optimizing my TR build, i was trying to find best DPS bar, and (surprisingly) the best DPS bar was ITC, Shadow Strike and WR.
Why? Shadow Strike keeps me in stealth with makes use of all the feats i have from EXE path (and brutal backstab, if i remember correctly).
ITC means i don't waste time dodging.
Wicked Reminder means i do more DPS
So what i found was DPS of Duelist Flurry + WR >>> DF + (insert other skill here).
The debuff is really that good. Plus it affects the whole team.
GG. Wicked reminder is awesome. If you are a good PvE TR, you are going to use it. If you don't use it, not really a great PvE TR. It's simply that good.
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
Wicked reminder only stacks x1 in pvp instead of 5 (so yes it is broken)
An I agree with those who posted previously about the whole idea of a "team". I'm perfectly fine with boosting others' DPS by taking a boss' armour down. That's part of co-operation.
Sharra Del'Armgo - SW Trapper Hybrid HR
Ogghra Bar'Ghuzumn - MI Scoundrel TR
Vænna Thrymskjöldr - IV Protector GF