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So WhirlWind of blades is confirmed to be fixed.

pandora1xpandora1x Member Posts: 725 Arc User
edited October 2014 in The Thieves' Den
http://nw-forum.perfectworld.com/showthread.php?768331-It-s-time-to-do-away-with-quot-the-Undodgeable-quot-s/page3&p=9117111&viewfull=1#post9117111


You guys think it will have the same fate as our defunct Shocking Execution?

I hope they boost its damage to compensate this. I also wonder if it will be dodgeable or not.
Post edited by pandora1x on

Comments

  • gentlemancrushgentlemancrush Member, Cryptic Developer Posts: 445 Cryptic Developer
    edited October 2014
    WoB is indeed getting buffed to compensate for the change. Firstly your damage bonuses will start applying to it, and it will increase your power by more for each target you hit.
  • pandora1xpandora1x Member Posts: 725 Arc User
    edited October 2014
    WoB is indeed getting buffed to compensate for the change. Firstly your damage bonuses will start applying to it, and it will increase your power by more for each target you hit.

    Thanks for the surprising quick response.

    I hope you guys look into Vengeace's Pursuit as well, since it's literally the worst paragon power in the game of all classes combined right now (Not even exaggerating).
  • gentlemancrushgentlemancrush Member, Cryptic Developer Posts: 445 Cryptic Developer
    edited October 2014
    VP Also got several buffs, some tooltip clarity (the damage expected is the total damage to a single target), as well as fixing the cc break portion of it.
  • pandora1xpandora1x Member Posts: 725 Arc User
    edited October 2014
    Would it be possible to change the nature of VP as well? Because right now it's basically a weaker Deft Strike with more conditions.

    I think it would be awesome if you let us mark solid surfaces (Ground, Walls) with VP. So it becomes a better version of Deft Strike.

    Here was my suggestion a while ago about VP. Do you think this would be easy to code/doable? Let me know.
    pandora1x wrote:
    Vengeance's Pursuit: Now has 3 charges and can be planted at solid surfaces (Ground, walls). Once the VP key is pressed, it will temporarly change your at-wills to "Plant" and "Teleport". The plant portion throws the Knife at designed location (Small AOE circle to aim), the "Teleport" will teleport you to said Knife. This is basically Half-Life's Satchel Charge mechanism.

    When the Rogue teleports, he breaks CC. If multiple Knives are planted via "Plant" and the "Teleport" key is pressed rapidly, it becomes a "Mini Fox Shift". Obviously there will be a distance limit between Knives planted. This will create a "Trickster" aspect to the "Trickster" Rogue. The Rogue will be unpredictable if this power is changed this way.

    This will NOT be overpowered since it will require planning and prep time. + You sacrifice at-wills to be able to pull this off.
  • gentlemancrushgentlemancrush Member, Cryptic Developer Posts: 445 Cryptic Developer
    edited October 2014
    pandora1x wrote: »
    Would it be possible to change the nature of VP as well? Because right now it's basically a weaker Deft Strike with more conditions.

    I think it would be awesome if you let us mark solid surfaces (Ground, Walls) with VP. So it becomes a better version of Deft Strike.

    Here was my suggestion a while ago about VP. Do you think this would be easy to code/doable? Let me know.

    That isn't technically feasible. Sorry :(
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited October 2014
    I sincerely hope that whatever you've done to VP will mean it no longer tries to target friendlies/self ("Judeau is not a valid target" ).
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  • vteasyvteasy Member Posts: 708 Arc User
    edited October 2014
    WoB is indeed getting buffed to compensate for the change. Firstly your damage bonuses will start applying to it, and it will increase your power by more for each target you hit.

    we are all pumped to see the changes to TR!
  • yoadoadyoadoad Member Posts: 182 Bounty Hunter
    edited October 2014
    WoB is indeed getting buffed to compensate for the change. Firstly your damage bonuses will start applying to it, and it will increase your power by more for each target you hit.
    Could you please look into PoTB? it's bugged... more details here
    http://nw-forum.perfectworld.com/showthread.php?769821-Bugged-power-Path-of-the-Blade&p=9139311#post9139311
  • ychiakiychiaki Member Posts: 123 Arc User
    edited October 2014
    That isn't technically feasible. Sorry :(

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  • edited October 2014
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  • kweassakweassa Member Posts: 2,390 Arc User
    edited October 2014
    It'd be nice if you can look into how Icy Rays disables VP, gc.

    Despite the fact it's supposed to be a CC escape power, when Icy Rays catches VP cannot be activated from the root.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited October 2014
    That isn't technically feasible. Sorry :(

    sorry GMC in months of suffering for the tr situation i wrote a list of problems and considerations more times shared by other TRs. Would you mind to take a look? i m not directly asking for any of these but they all would be nice fixes/buffs
    1) Charima: actually gives only 0.1% more combat advantage damage not 1% like stated on the tooltip. FIX.

    2) Scoundrel: all the feats there just dont work. Path Broken. EXAMPLES OF NOT WORKING FEATS: underhanded tactics, nimble blade, mocking knave.

    3) We get no free armor pen by stats like every other classes but CWs (they control after all). Look at it.

    4) We are too squishy and we need some survivability tools like the new HR ( wild medicine, aspect of the lone wolf ).

    5) Our damaging encounter is only lashing blade (with a too high CD, not that high damage and easy to miss) : increase damage, reduce cd and put a flat 5 sec if missed.

    6) path of the blade should not be single target. Path of the blade does not proc any weapon enchantments effects.
    Path of the blade does not proc the executioner capstone Overrun critical.

    7) we are too much depending on bonus set based on stealth and bait and switch: increase base stealth
    time and rework bait and switch. Like this we would be more visible and more flexible in builds and SETS OF GEAR.

    8) ITC sometimes does not work for the first second.

    9) a general reworks to feats in order to be more damaging ( gwfs, CW, HR have all well defined flat damage increasing by feats ). Our path capstones all suck except for Overrun critical.

    10) unnerf impact shot to a certain degree.

    11) increase shocking execution damage. We have not hard hitting single target dailies. REMOVE WHIRLING BLADE TARGET CAP.

    12) TRs can be hard targetted in stealth with some command line bound on the keyboard or mouse.

    13) increase our base HP pool.

    14) shadow strike sometime bugs without refilling stealth bar but goes on cooldown.

    15) clowd of steel back to 12 charges.

    16) Duelist flurry stacks back to 20 (this is basically a dps increase only in pve).

    17) Duelist flurry cast animations down to 1.5 sec from 2 sec. (QoL fix)

    18) Discipline of strenght is PROBABLY bugged and not working.

    19) Swift footwork is not working.

    20) About the rework to bait and switch. A spammable aoe encounter would be appreciated.

    21) Power seems to increase little to nothing our encounters damage. Several test run with 3k or 6k showed that i m right.

    22) Lurker assault is way underperforming. It should allow to build action points while active like supremacy of steel.
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited October 2014
    yoadoad wrote: »
    It's not a bug. It's intentional.
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  • yoadoadyoadoad Member Posts: 182 Bounty Hunter
    edited October 2014
    It's not a bug. It's intentional.
    Why would it be intentional?
  • guidogoombaguidogoomba Member, Neverwinter Beta Users Posts: 26 Arc User
    edited October 2014
    rayrdan wrote: »
    sorry GMC in months of suffering for the tr situation i wrote a list of problems and considerations more times shared by other TRs. Would you mind to take a look? i m not directly asking for any of these but they all would be nice fixes/buffs

    Even GWF's get healing from Unstoppable; even if it has been nerfed.
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  • grac3n77grac3n77 Member, NW M9 Playtest Posts: 234 Arc User
    edited October 2014
    Its ok not to change VP but let us stay stealth when we use it how could you pursue someone in PVP when they can see you and ready for CC or disruption from HR and CW and SW. actually its not really working when u got CC u cant escape.
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