Please don't nerf it. I love being able to stand a chance against other classes and pose a threat, especially when there are only 2 good Combat HR encounters. I love being able to be dangerous and feared in PVP. I love going to Ice Wind Pass and randomly stab people to death while they farm Black Ice. I give them a nice Aimed Strike and I'm good to go, and when I leave a PVP match or I'm done killing a Black Ice farmer, they will remember that a Combat HR... is not to take lightly.
I love Piercing Blade so much. It's totally my second skin, and I don't ever want it to be able to be resisted or defelcted. This is the greatest buff to Combat HR's since the class was released. But seriously, unresistable damage, and the fact that is easily landable should remain this way, Melees already have a hard time where Ranged people is just point and click.
We are squishier than in module 3 (Module 3 HR was the best state of HR..) and pose no real threat outside of piercing blade.
If they nerf Piercing Blade then they have to give us the "REAL" Constricting Arrow back (Not the poverty Binding Arrow clone), we also have to get the old Aspect of the Lone Wolf back. And have the 4-set Profound set un-nerfed.
To be honest, the HR's ranged attacks are <font color="orange">HAMSTER</font> compared to their melee attacks. This does not follow good logic since the HR is the only "archer" class available. Their ranged attacks, in my opinion, should be more powerful than melee, and should not rival the attacks of the GF or GWF.
Nerf the melee of the HR and upgrade the ranged attacks!!
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!" pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all." looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
To be honest, the HR's ranged attacks are <font color="orange">HAMSTER</font> compared to their melee attacks. This does not follow good logic since the HR is the only "archer" class available. Their ranged attacks, in my opinion, should be more powerful than melee, and should not rival the attacks of the GF or GWF.
Nerf the melee of the HR and upgrade the ranged attacks!!
No, the Melee attacks of the ranger should do 3X the damage of Archery, because in melee, YOU TAKE RISKS and you don't just "Point and Click" to kill your opponents.
You have to time your attacks, approach carefully and choose the right timing of the right encounters, etc etc.
Plus there are only 2 good Comabt HR encounters. Enough said.
No, the Melee attacks of the ranger should do 3X the damage of Archery, because in melee, YOU TAKE RISKS and you don't just "Point and Click" to kill your opponents.
You have to time your attacks, approach carefully and choose the right timing of the right encounters, etc etc.
Plus there are only 2 good Comabt HR encounters. Enough said.
Melee damage should be 3X the damage of Archery
I see validity in your opinion, but I still disagree.
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!" pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all." looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
In mod 3 you healed full hp in seconds. Now you overpowered. HR deserve to be nerfed. This is a true reality. Why ranged focus class be able to beat 1vs1 combat focused class? Why almost 24k gs gwf with 5k defense and 3k deflect has no chance against 21k HR? It's absurd. But really I don't care anymore about this game. It's basically became so crapy and no fun to play at all. That's why a lot of ppl left.
Well yeah, because Nature existed. Nature was all about ENHANCING yourself. That 20% heal feat was fantastic.
Now, with this subpar trapper tree who is on par with Instigator (GWF) tree in terms of worthelss-ness. HR became a joke again, but Piercing Blade saved the day! Like I said, it makes us feared, it makes us true predators, isn't the HR class about Hunting? Yes, everyone is our prey.
GWF's don't stand a chance because it's supposed to be that way, it's PIERCING blade, which pierces all. Other trees (Achery, Trapper) don't have it because THEY TAKE LESS RISKS, Comabtants have to face-tank the enemy, it HAS to be rewarding.
You are a Control Wizard, the most loved class by the developpers.
Kings of PVE since beta and arguably PVP (on pug level).
The Chill Stack nerf didn't change a single thing. Since we're talking nerfs here CW is currently a "Leader" class taht goes ahead and stealrolls everything, they are supposed to be a SUPPORT class, they need to have their damage reduced by 3X while keeping the control.
Well yeah, because Nature existed. Nature was all about ENHANCING yourself. That 20% heal feat was fantastic.
Now, with this subpar trapper tree who is on par with Instigator (GWF) tree in terms of worthelss-ness. HR became a joke again, but Piercing Blade saved the day! Like I said, it makes us feared, it makes us true predators, isn't the HR class about Hunting? Yes, everyone is our prey.
GWF's don't stand a chance because it's supposed to be that way, it's PIERCING blade, which pierces all. Other trees (Achery, Trapper) don't have it because THEY TAKE LESS RISKS, Comabtants have to face-tank the enemy, it HAS to be rewarding.
But on a Tank POV, if you are on a Tank build or a Glass Canon build it doesn't matter, so what's the tradeoff for them?, it's just a loose-loose for Tank oriented character since they do less damage and receive a lot of damage.
Please, remove this absurd game mechanic, we don't want Unmitigated damage on NWO.
But on a Tank POV, if you are on a Tank build or a Glass Canon build it doesn't matter, so what's the tradeoff for them?, it's just a loose-loose for Tank oriented character since they do less damage and receive a lot of damage.
Please, remove this absurd game mechanic, we don't want Unmitigated damage on NWO.
Let's be realistic here for a sec.
I'm gonna say a little sentence that will blow your mind.
Ready? k
"NeverWinter does not need Tanks."
I know, that sentence was like magic, you just saw a place similar to Old Sharandar right in front of you, you are now enlightened.
When HR would not kill anyone and just stand in a node , you said it was too tanky and asked for nerf.
Now when it can be killed in one rotation but can kill you in one rotation to, you're saying they deal to much damage and asking for a nerf, it seems there is no compromise that will make everyone happy.
Dont forgt that that combat HR dps in PVE is close to garbage, dont expect the devs to remove PB without giving it an other damage buff, it may get even worste and you will start asking if only HRs stayed like they are now, after all the only thing that devs balance any classe on is PVE.
0
zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited September 2014
Nerf threads are not allowed. Please keep comments in existing threads on such subjects and keep away from "nerf" comments. Thanks!
Safe travels,
Archmage Zebular of Mystryl PWE Community Moderator
Comments
We combatants only have two good Combat encounters, if they remove this, we will be back to being medicore against tanky opponents.
I love being able to shred a GWF or GF's defenses like they're wearing cloth armor. It's called "PIERCING" blade for a reason.
Please do not change it.
No, you do not know the pain Combatant HR's feel.
We are squishier than in module 3 (Module 3 HR was the best state of HR..) and pose no real threat outside of piercing blade.
If they nerf Piercing Blade then they have to give us the "REAL" Constricting Arrow back (Not the poverty Binding Arrow clone), we also have to get the old Aspect of the Lone Wolf back. And have the 4-set Profound set un-nerfed.
I'll gladly trade Piercing Blade for that.
Nerf the melee of the HR and upgrade the ranged attacks!!
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
No, the Melee attacks of the ranger should do 3X the damage of Archery, because in melee, YOU TAKE RISKS and you don't just "Point and Click" to kill your opponents.
You have to time your attacks, approach carefully and choose the right timing of the right encounters, etc etc.
Plus there are only 2 good Comabt HR encounters. Enough said.
Melee damage should be 3X the damage of Archery
I see validity in your opinion, but I still disagree.
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
Not even gonna refute/counter-argument me because you do know I'm right.
Next.
Well yeah, because Nature existed. Nature was all about ENHANCING yourself. That 20% heal feat was fantastic.
Now, with this subpar trapper tree who is on par with Instigator (GWF) tree in terms of worthelss-ness. HR became a joke again, but Piercing Blade saved the day! Like I said, it makes us feared, it makes us true predators, isn't the HR class about Hunting? Yes, everyone is our prey.
GWF's don't stand a chance because it's supposed to be that way, it's PIERCING blade, which pierces all. Other trees (Achery, Trapper) don't have it because THEY TAKE LESS RISKS, Comabtants have to face-tank the enemy, it HAS to be rewarding.
Probably the best 1v1 class at the moment aside from the full on troll GF reflect build
You are a Control Wizard, the most loved class by the developpers.
Kings of PVE since beta and arguably PVP (on pug level).
The Chill Stack nerf didn't change a single thing. Since we're talking nerfs here CW is currently a "Leader" class taht goes ahead and stealrolls everything, they are supposed to be a SUPPORT class, they need to have their damage reduced by 3X while keeping the control.
But on a Tank POV, if you are on a Tank build or a Glass Canon build it doesn't matter, so what's the tradeoff for them?, it's just a loose-loose for Tank oriented character since they do less damage and receive a lot of damage.
Please, remove this absurd game mechanic, we don't want Unmitigated damage on NWO.
Let's be realistic here for a sec.
I'm gonna say a little sentence that will blow your mind.
Ready? k
"NeverWinter does not need Tanks."
I know, that sentence was like magic, you just saw a place similar to Old Sharandar right in front of you, you are now enlightened.
Omg, Thanks for sharing your infinite wisdom with mere mortals .
You're welcome man.
Always here to enlighten people, I am the Prophet of NeverWinter.
Now when it can be killed in one rotation but can kill you in one rotation to, you're saying they deal to much damage and asking for a nerf, it seems there is no compromise that will make everyone happy.
Dont forgt that that combat HR dps in PVE is close to garbage, dont expect the devs to remove PB without giving it an other damage buff, it may get even worste and you will start asking if only HRs stayed like they are now, after all the only thing that devs balance any classe on is PVE.
Safe travels,
Archmage Zebular of Mystryl
PWE Community Moderator
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]