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How do CWs get to GS of 16k+?

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  • ximaeximae Member Posts: 534 Bounty Hunter
    edited September 2014
    overloads are pretty sick actually....... thing is HV is soooo good thats its hard to replace.

    But imagine the dps output u could get from red glyphs with all those fast ticking aoe dot encounters......
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited September 2014
    My CW has yet to collect a full HV set, but has been running Corrupt BI with one BI overload and a black glyph (cheaper). The damage is pretty sick.

    Full HV would be lovely but the RNG has not been kind that way. It took at least 20 tries just for the boots and no luck at all getting anything else yet.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • vedran541vedran541 Member Posts: 199 Arc User
    edited September 2014
    smulch wrote: »
    And yet, you'd do a ton less damage than me with my 15.6k gs in a pve group.

    I dont doubt that, if you gear your character for PvE. Im a PvP player and only focus on PvP stats. And since all PvE content can be cleared with 10k gs in this game, i simply chose not to have an extra set for PvE altho i have HV lying arround in case.
    pointsman wrote: »
    Yeah this is the kind of thing that I DON'T want to do. 20k GS and only 1.2k Recovery? Wow what a waste. That's like having a 20k TR and only 1.2k Crit.

    Recovery is the last stats im worried about as a PvP player.


    I simply posted a pic of my gearscore and my gear to show OP what gives the 16k+ gs. I have never really cared about GS since i only run with my guild anyway and i dont know what the life on /LFG looks like
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited September 2014
    In terms of sets, if you have more then a single CW in a party and one of then has the HV set, its better if the other one uses 2/2 VT+MC sets. Since I normally do dungeons with premade teams and we normally have more then 1 CW and normally another one of them uses HV, I run the 2/2 VT+MC. In the odd occurrence that I run into a group with no CW using HV, I swap out my gear, in my inventory I keep the full HV, SW, VT, MC and draconic sets, so I always have the option of using what I need. In terms of team composition, if there is one person giving the bonus, the team will be better off if the other CW is using that 2/2 set composition. You have to understand, certain sets are ideal for different situations and so there is some versatility in terms of what you wear, similar to how you wouldn't use an AoE damage rotation to beat Valindra in VT. Just like if you were soloing a dungeon you would use a completely different gear composition to the gear you would use in a team, as in a team, because you can rely on other people to share the load with, you can be more "reckless" in terms of the gear you use.

    In terms of GS...I wouldn't worry too much about it, with 12k gs a skilled CW can out dps a 22k gs CW who is inexperienced with his class...whilst this isn't true in the competition between a skilled 12k gs and a skilled 22k gs CW, its not often you have 2 skilled CW's together unless you set up the party in advance with people you know. Also, I find most people with really high gs only have it due to boosting their gs, that is, by using rubbish gear that gives them a higher gs. Also, there isn't really any PVE content in the game that requires a gs higher then 15k in terms of difficulty...really, there isn't and if you looking at the game without Mod 3+4, then 12k gs makes everything easy.
  • hopebringer83hopebringer83 Member Posts: 27 Arc User
    edited September 2014
    valencay wrote: »
    So i did some math based on my cw. I'm full rank 7 with 2/2 MC&VT 64 dc arti, 63 waters, 60 cw arti. level 35 artifact weapon, no belt and no 4th ToD boon. If I assume rank 10's lv 100 artifacts and artifact belt+4th boon i get 20650 gs (up from 17100 i now have)
    you can also switch one of the class artifact for the heart of the red dragon for additional 450 gs

    With full rank 7 17k impossible man....
  • smulchsmulch Member, NW M9 Playtest Posts: 625 Arc User
    edited September 2014
    Actually, It's probably better to have 2 CW with 4/4 HV than without.

    The debuff duration is rather low (about 6 seconds). You get 2 charges from a chill strike, 3 from a steal time, 1 from icy terrain (only on the cast) and between 1 and two for shard of the endless avalanche (the knockdown and the explosion give one each).

    With this, it's fairly common not have 3 stacks on everything at all time.


    Even then, you'd be better off with 4/4 SW or draconic than going 2 2/4.
  • smulchsmulch Member, NW M9 Playtest Posts: 625 Arc User
    edited September 2014
    With full rank 7 17k impossible man....

    It's possible. He has one useless artifact that just pump GS (water) and vt/mc have a high amount of stats compared to HV. Add in stat companion and pretidigitation and you can reach 17k with rank 7. Possibly a jewelry set bonus too.
  • valencayvalencay Member Posts: 431 Bounty Hunter
    edited September 2014
    smulch wrote: »
    It's possible. He has one useless artifact that just pump GS (water) and vt/mc have a high amount of stats compared to HV. Add in stat companion and pretidigitation and you can reach 17k with rank 7. Possibly a jewelry set bonus too.

    waters it's useless for you but I'm ok with 300 recovery and 183 defense on top of the 183 regen that is never a bad thing, yes i have prestidigitation and no jewelry bonus
    With full rank 7 17k impossible man....

    If i have written that is because it's true, i don't win anything if I lie. and it is 17130 to be exact, feel free to check me on the gateway Aset Xharran@valencay
    Aset Xharran, Oppressor CW
  • letojarred1letojarred1 Member Posts: 306 Arc User
    edited September 2014
    If you have cws in party w/o hv set then you need to abuse steal time cancelling, I do it for increase hv debuff uptime.
    You can't really blame those who 2+2 they try to do this because of elitism in pug, who always has the mentality of high gs = good player.

    I can't play with my guildmates all the time thus I pug, I only have 15.8k but I don't have any stats wasted. I find it fun playing with pug groups who plays casually rather than competitive dps <font color="orange">HAMSTER</font> with my guild, who always scream in raidcall after the paingiver chart is shown.
    StrawberryCheesecake TR
    BlackberryCheesecake CW
    [SIGPIC][/SIGPIC]
    CheeseCake House :o
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited September 2014
    If you have cws in party w/o hv set then you need to abuse steal time cancelling, I do it for increase hv debuff uptime.

    Steal time cancelling???
  • asterotgasterotg Member Posts: 1,742 Arc User
    edited September 2014
    smulch wrote: »
    300 power pets are weak. If you have 50% dmg from power, it's only a 1.2% total dps increase

    Wild hunt rider is better
    Augment pet is better
    Erinyes is better
    Blink dog is probably better even if you aren't renegade
    Intellect devourer might be better, heard it was/could be bugged
    Laughing skull is better

    I'm probably missing a pet in there that could be a better option too.

    I got wild hunt rider, augment pet and blink dog. As erinyes are just available with the SW pack, the only reasonable other option is laughing skull. This adds to 4 available better companions. Even with the erynies there is one slot left for a +300 power companion for a bossfight bc you are infight for several minutes and laughing skull does contribute just for the fist few sec.
    Chars: CW, DC, GF, GWF, HR and TR.
  • letojarred1letojarred1 Member Posts: 306 Arc User
    edited September 2014
    pointsman wrote: »
    Steal time cancelling???

    If you cast it and see the 3 stacks of hv debuff, you teleport not finishing the whole cast that lessens the cd of the skill.
    asterotg wrote: »
    I got wild hunt rider, augment pet and blink dog. As erinyes are just available with the SW pack, the only reasonable other option is laughing skull. This adds to 4 available better companions. Even with the erynies there is one slot left for a +300 power companion for a bossfight bc you are infight for several minutes and laughing skull does contribute just for the fist few sec.


    Fire Archon is also good in Boss Fight.
    StrawberryCheesecake TR
    BlackberryCheesecake CW
    [SIGPIC][/SIGPIC]
    CheeseCake House :o
  • abaddon523abaddon523 Member Posts: 0 Arc User
    edited September 2014
    asterotg wrote: »
    I got wild hunt rider, augment pet and blink dog. As erinyes are just available with the SW pack, the only reasonable other option is laughing skull. This adds to 4 available better companions. Even with the erynies there is one slot left for a +300 power companion for a bossfight bc you are infight for several minutes and laughing skull does contribute just for the fist few sec.


    I'd throw the Galeb Dhur in there as well. For situations where a CW takes some damage (no GF in the party) it can average out to a 3-5% damage boost. For CW's with 7k or more power the Galeb Dhur will easily add more damage than the +300 power from a purple Sellsword.

    Personally, I use an Ioun Stone, Wild Hunt Rider, Galeb Dhur, Erinyes, and Cave Bear. I've found that I have no trouble dishing out damage with my character but there are times (like when I randomly queue into dungeons and land in some very...interesting groups) that I could sure use the extra survivability. So the +1200 HP from the Cave Bear is more valuable to me than another DPS boosting pet is. If I were doing a pure damage glass cannon build then I would swap out the Cave Bear for the Laughing Skull.
    [SIGPIC][/SIGPIC]
  • letojarred1letojarred1 Member Posts: 306 Arc User
    edited September 2014
    abaddon523 wrote: »
    I'd throw the Galeb Dhur in there as well. For situations where a CW takes some damage (no GF in the party) it can average out to a 3-5% damage boost. For CW's with 7k or more power the Galeb Dhur will easily add more damage than the +300 power from a purple Sellsword.

    Personally, I use an Ioun Stone, Wild Hunt Rider, Galeb Dhur, Erinyes, and Cave Bear. I've found that I have no trouble dishing out damage with my character but there are times (like when I randomly queue into dungeons and land in some very...interesting groups) that I could sure use the extra survivability. So the +1200 HP from the Cave Bear is more valuable to me than another DPS boosting pet is. If I were doing a pure damage glass cannon build then I would swap out the Cave Bear for the Laughing Skull.


    Is the Galeb Dhur really that good?
    I'm using Ioun Stone, Wild Hunt Rider, Enrinyes, blink and intellect atm. Is it worth replacing the CA giving pets?
    StrawberryCheesecake TR
    BlackberryCheesecake CW
    [SIGPIC][/SIGPIC]
    CheeseCake House :o
  • abaddon523abaddon523 Member Posts: 0 Arc User
    edited September 2014
    Is the Galeb Dhur really that good?
    I'm using Ioun Stone, Wild Hunt Rider, Enrinyes, blink and intellect atm. Is it worth replacing the CA giving pets?

    That's tough to answer because of how wonky the Combat Advantage bonus is and how hard it is to test accurately. Go to section 2.3 of here to read up on it if you haven't:

    http://laggygamerz.com/forum/index.php?/topic/382-kaelac%E2%80%99s-guide-to-damage-tenacity-reisistance-and-debuffs-in-neverwinter/#2

    The summary is that there are different formulas for crits and non-crits (critical hits get a much smaller damage boost than normal hits). Also the overall DPS boost will greatly vary depending on how often you and your party are in combat advantage. Because of those factors it's dang near impossible to do an apples to apples comparison between Galeb Dhur and the Blink Dog/Intellect Devourer.

    A while ago I did some testing on the blink dog and found it to be worthless. However that was on a green version. People I trust have done their own testing and come up with very different results suggesting that they are very worthwhile. Honestly, I just don't know which is better. I did buy a Intellect Devourer and Blink Dog and plan to level them up when I get some disposable AD to see for myself if they are better.

    What I do know is that Galeb Dhur gives you a 1% damage boost for every 10% of your health you are missing. So if you notice that your health yo-yo's a lot than the Galeb Dhur is probably a good option. If you are a CW that plays it safe and keeps your distance from enemies, then probably not a good option.
    [SIGPIC][/SIGPIC]
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited September 2014
    Since you're interested in PvE...

    - all boons (taken smartly, not "I take this one cause gives stats")
    - 3 Leg. Artifacts, Leg Int Belt/Wep
    - full HV set (without armor kits sadly), Purified talisman (too lazy to change my enchants to Fomorian or that other one with life steal), Ancient Exorcist Necklace of Blessings, Ring of Sinister Force/Infernal Power
    - I think 4 Rank 10s, 3 Rank 5s (am not changing from my PvP gear for PvE content I can clear at 8k GS) and rest Rank 9.
    - no lame stat companions, just an epic stone and PvE DPS companions
    - no Prestidigitation

    This setup puts me at 18.8k GS. Yes I have 2500 Recovery, 9500+ Power or so and all kinds of goody stats lol, although trust me, I clear everything just as fine with half Recovery.

    Now... if I equip my PvP setup with Purified or Corrupted set with HP armor kits and R9-10s instead of those Rank 5s on my PvE gear, my GS jumps at about 19.5-20K GS. Stat allocation is quite good, although each set has some issues, such as not enough Regen, or no ArP at all, that you need to compensate with other gear.

    This GS is obtainable without try-harding for GS like a dummy with 2/2 sets or stat companions (+300 Power might be worth it though).

    So, it's possible, and you do NOT need to cheese for GS - it just happens if you gear up correctly, PvE or PvP.
  • inthere23inthere23 Member Posts: 191 Arc User
    edited September 2014
    I do ioun stone, wild hunt rider, erinyes, dancing sword, but I swapped out blink dog for the owl. I know it sounds weird, doesn't help GS at all, and there really isn't a way to test the damage increase, but even in groups without a tank I rarely have to move because everyone else gets attacked 1st. Also able to get and keep combat advantage much longer (right now my combat advantage is 1150)
    Venril Sathir- CW
    Venril- SW
    Lurch- GF
    Mini Ven- DC
  • veshorokveshorok Member, Neverwinter Beta Users Posts: 127 Bounty Hunter
    edited September 2014
    geez..i have no idea what i'm doing wrong! i have 3 or 4 r10, others - r9, legendary main hand..tho only around 80s artifacts and no boosting gs pets but still..can't reach even 18k lol
    [SIGPIC][/SIGPIC]
  • smulchsmulch Member, NW M9 Playtest Posts: 625 Arc User
    edited September 2014
    blink dog is arguably the best pet of all if you have a steady way of getting combat advantage. At epic level, it's a straight 5% damage boost.

    You can get the Erinyes on a CW. You just need to use the warlock pack on the CW (it is very expensive though).

    And sorry but defense and regen is mostly useless to a CW in pve. The amount of damage your defense will reduce is negligible and regen isn't even 10% as good as lifesteal.
  • letojarred1letojarred1 Member Posts: 306 Arc User
    edited September 2014
    abaddon523 wrote: »
    That's tough to answer because of how wonky the Combat Advantage bonus is and how hard it is to test accurately. Go to section 2.3 of here to read up on it if you haven't:

    http://laggygamerz.com/forum/index.php?/topic/382-kaelac%E2%80%99s-guide-to-damage-tenacity-reisistance-and-debuffs-in-neverwinter/#2

    The summary is that there are different formulas for crits and non-crits (critical hits get a much smaller damage boost than normal hits). Also the overall DPS boost will greatly vary depending on how often you and your party are in combat advantage. Because of those factors it's dang near impossible to do an apples to apples comparison between Galeb Dhur and the Blink Dog/Intellect Devourer.

    A while ago I did some testing on the blink dog and found it to be worthless. However that was on a green version. People I trust have done their own testing and come up with very different results suggesting that they are very worthwhile. Honestly, I just don't know which is better. I did buy a Intellect Devourer and Blink Dog and plan to level them up when I get some disposable AD to see for myself if they are better.

    What I do know is that Galeb Dhur gives you a 1% damage boost for every 10% of your health you are missing. So if you notice that your health yo-yo's a lot than the Galeb Dhur is probably a good option. If you are a CW that plays it safe and keeps your distance from enemies, then probably not a good option.

    Thank you for the link, but I've already read Kaelac's guide like a hundred of times whenever I change my build to balance my stats.
    My current cw is a pure glass canon build, I always take the vanguard and my hp really is yoyo-ing
    but I notice if there's a gf or hr in the party "I can rarely lose in dps against similar gs cws" If the CA circle is always on even though my pets are still green though.
    StrawberryCheesecake TR
    BlackberryCheesecake CW
    [SIGPIC][/SIGPIC]
    CheeseCake House :o
  • hefisdohefisdo Member Posts: 709 Bounty Hunter
    edited September 2014
    smulch wrote: »
    They use pretidigitation (that feat suck, really).

    That depends of your group. If they have a good amount of power it provides 1% more damage coming from Power for every ally, increasing the overall damage by 5%.

    Also it increases your ArP, which gives you room for more Power through enchantments.

    I was using 5 points on Learned Spellcaster and 3 points on Focused Wizardry in the last tier (I'm a human); but then I noticed that with my GS of 16k it is very worth to put only 2 points on Learned Spellcaster to max Prestidigitation. I have around 6,2k Power, if I get Prestidigitation I get 185 Power; that's an R7 enchantment, and I'm not even adding the bonus from the other stats like Crit, Recovery, ArP... etc.
    (´・ ω ・`)
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited September 2014
    So basically, it's the artifacts that boost GS into the stratosphere. Okay, thanks.
  • smulchsmulch Member, NW M9 Playtest Posts: 625 Arc User
    edited September 2014
    hefisdo wrote: »
    That depends of your group. If they have a good amount of power it provides 1% more damage coming from Power for every ally, increasing the overall damage by 5%.

    Also it increases your ArP, which gives you room for more Power through enchantments.

    I was using 5 points on Learned Spellcaster and 3 points on Focused Wizardry in the last tier (I'm a human); but then I noticed that with my GS of 16k it is very worth to put only 2 points on Learned Spellcaster to max Prestidigitation. I have around 6,2k Power, if I get Prestidigitation I get 185 Power; that's an R7 enchantment, and I'm not even adding the bonus from the other stats like Crit, Recovery, ArP... etc.

    Increasing the party damage by 1% for each player is a total dps increase of... 1%

    Learned spellcaster is a MUCH better feat than this.
  • hefisdohefisdo Member Posts: 709 Bounty Hunter
    edited September 2014
    smulch wrote: »
    Increasing the party damage by 1% for each player is a total dps increase of... 1%

    Learned spellcaster is a MUCH better feat than this.

    Increasing your only DPS by 3% is a total DPS increase of less than 1%.
    (´・ ω ・`)
  • abaddon523abaddon523 Member Posts: 0 Arc User
    edited September 2014
    hefisdo wrote: »
    Increasing your only DPS by 3% is a total DPS increase of less than 1%.

    That completely depends on the group you are in.
    [SIGPIC][/SIGPIC]
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited September 2014
    I have 17.4k gs and I doesn't even trying.

    Like:

    - stat pets
    - triple-stat artifacts like water, gwf artifact
    - double/triple enchantments
    - high HP/CON. Typically pvp CWs are very high due to 35-40k+ HP
    - 2+2 set, stat boons
    - Hrimnir set, jewelry set from SOT

    In my guild there is a credit-card warrior who has a 20k CW. Of course his performance in pve and pvp as well is a joke.
  • smulchsmulch Member, NW M9 Playtest Posts: 625 Arc User
    edited September 2014
    kozi001 wrote: »
    I have 17.4k gs and I doesn't even trying.

    Like:

    - stat pets
    - triple-stat artifacts like water, gwf artifact
    - double/triple enchantments
    - high HP/CON. Typically pvp CWs are very high due to 35-40k+ HP
    - 2+2 set, stat boons
    - Hrimnir set, jewelry set from SOT

    In my guild there is a credit-card warrior who has a 20k CW. Of course his performance in pve and pvp as well is a joke.

    Yeah, I can see you aren't trying to be good.
  • djoffer1djoffer1 Member Posts: 404 Arc User
    edited September 2014
    Have 17k here as a CW without trying, of course i did upgrade to full BI, i think that kind boost your GS quite a bit because it have so much stat on it, but yeah as long as you have the 2k Arp, recovery and lifesteal you just need to dump the rest in power anyway...
  • hefisdohefisdo Member Posts: 709 Bounty Hunter
    edited September 2014
    abaddon523 wrote: »
    That completely depends on the group you are in.

    I'm assuming my mates are decent and know what they're doing, of course.
    (´・ ω ・`)
  • str8slayerstr8slayer Member, Neverwinter Beta Users Posts: 715 Bounty Hunter
    edited September 2014
    My CW has nothing above a rank 7 and he has over 16k GS, it's hardly difficult.
    [SIGPIC][/SIGPIC]
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